Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Anniversary Celebration at work
Link on message: #9312146
Link on message: #9312146
GhostPrime: Those are great! Do you have any larger images?
Subject: Anniversary Celebration at work
Link on message: #9312146
Link on message: #9312146
GhostPrime: Those are great! Do you have any larger images?
Subject: 7000 forum posts
Link on message: #9312142
Link on message: #9312142
GhostPrime: 7,000! WoW! Lots of posts! Congrats for reaching that many, and
thank you!
Subject: 7000 forum posts
Link on message: #9312142
Link on message: #9312142
GhostPrime: 7,000! WoW! Lots of posts! Congrats for reaching that many, and
thank you!
Subject: SMOKE ROUNDS (AMMO)
Link on message: #9312096
Link on message: #9312096
GhostPrime: I think it's a great suggestion. I too would like to see it, and
think it could add a nice dynamic to the game. It may be harder on
older PCs to render though.
Subject: SMOKE ROUNDS (AMMO)
Link on message: #9312096
Link on message: #9312096
GhostPrime: I think it's a great suggestion. I too would like to see it, and
think it could add a nice dynamic to the game. It may be harder on
older PCs to render though.
Subject: T110's Zen-like Inner Core.
Link on message: #9312002
Legiondude, on Aug 14 2015 - 04:21, said: Just noticed in the patch notes Wut?
Link on message: #9312002
Legiondude, on Aug 14 2015 - 04:21, said: Just noticed in the patch notes Wut?The_Chieftain: The selected T71 design was not the one we modelled with the
oscillating turret. With regards to shockwaves, the video of
the Pepcon explosion near Vegas is excellent for its unobstructed
view, and the dust in the desert being kicked up. Blast effectively
was 250t surface burst.
Subject: Word of Tanks 5th Anniversary Extravaganza!
Link on message: #9311988
TopBum8, on Aug 14 2015 - 10:51, said: How come the sign up for tonight is stuck on pending
approval? I can't sign up and the reg page says The last day
to submit your team for approval is August 14, 2015 by 12
pm PDT (3 pm EDT).
Link on message: #9311988
TopBum8, on Aug 14 2015 - 10:51, said: How come the sign up for tonight is stuck on pending
approval? I can't sign up and the reg page says The last day
to submit your team for approval is August 14, 2015 by 12
pm PDT (3 pm EDT).dance210: Likely because the team captain has already submitted the
team for approval. Once a team has been submitted, it is no longer
possible to add/remove players.
Subject: Word of Tanks 5th Anniversary Extravaganza!
Link on message: #9311988
TopBum8, on Aug 14 2015 - 10:51, said: How come the sign up for tonight is stuck on pending
approval? I can't sign up and the reg page says The last day
to submit your team for approval is August 14, 2015 by 12
pm PDT (3 pm EDT).
Link on message: #9311988
TopBum8, on Aug 14 2015 - 10:51, said: How come the sign up for tonight is stuck on pending
approval? I can't sign up and the reg page says The last day
to submit your team for approval is August 14, 2015 by 12
pm PDT (3 pm EDT).dance210: Likely because the team captain has already submitted the
team for approval. Once a team has been submitted, it is no longer
possible to add/remove players.
Subject: Word of Tanks 5th Anniversary Extravaganza!
Link on message: #9311988
TopBum8, on Aug 14 2015 - 10:51, said: How come the sign up for tonight is stuck on pending
approval? I can't sign up and the reg page says The last day
to submit your team for approval is August 14, 2015 by 12
pm PDT (3 pm EDT).
Link on message: #9311988
TopBum8, on Aug 14 2015 - 10:51, said: How come the sign up for tonight is stuck on pending
approval? I can't sign up and the reg page says The last day
to submit your team for approval is August 14, 2015 by 12
pm PDT (3 pm EDT).dance210: Likely because the team captain has already submitted the
team for approval. Once a team has been submitted, it is no longer
possible to add/remove players.
Subject: Common Myths debunked.
Link on message: #9311928
EnsignExpendable, on Aug 14 2015 - 14:09, said: - Tiger's... binoculars? I was unaware that binoculars were
Tiger specific.
Link on message: #9311928
EnsignExpendable, on Aug 14 2015 - 14:09, said: - Tiger's... binoculars? I was unaware that binoculars were
Tiger specific.The_Chieftain: I think he's talking about the binocular sight mounted on
early production tigers, which was then replaced on mid and late
production with monocular sights as having been concluded to have
been a good idea in theory but a bad idea in practice.
Subject: Anniversary Celebration at work
Link on message: #9311887
Link on message: #9311887
ElPozoleOlmeca: That looks so awesome!
Subject: Anniversary Celebration at work
Link on message: #9311887
Link on message: #9311887
PollotheDestroyer: That looks so awesome!
Subject: Anniversary Celebration at work
Link on message: #9311887
Link on message: #9311887
ApolloArtemis: That looks so awesome!
Subject: Prueba Pública 9.10
Link on message: #9311851
Link on message: #9311851
Content_WG: ¡Prueba las nuevas características que se incluirán en la próxima
actualización de World of Tanks por un tiempo limitado!
Texto completo de las noticias
Texto completo de las noticias
Subject: 9.10: Nueva Prueba de Dominación
Link on message: #9311778
Link on message: #9311778
Content_WG: Ahora las variantes del modo Dominación estarán debajo de "Saqueo",
¡con nuevas características!
Texto completo de las noticias
Texto completo de las noticias
Subject: Discussion: WGLNA Bronze League, Summer 2015
Link on message: #9311775
Link on message: #9311775
dance210: Wanted to say a quick congrats to Ze Foxey Baddies and Egg Laying
Mammals for making it to the top of the Ladder Prizes for this
season!! With the season winding down, I also
wanted to say a quick congratulations and job well done to every
team in the Bronze League! Y'all have done an excellent job...good
luck in the last matches of the season! <3
Subject: Discussion: WGLNA Bronze League, Summer 2015
Link on message: #9311775
Link on message: #9311775
dance210: Wanted to say a quick congrats to Ze Foxey Baddies and Egg Laying
Mammals for making it to the top of the Ladder Prizes for this
season!! With the season winding down, I also
wanted to say a quick congratulations and job well done to every
team in the Bronze League! Y'all have done an excellent job...good
luck in the last matches of the season! <3
Subject: Discussion: WGLNA Bronze League, Summer 2015
Link on message: #9311775
Link on message: #9311775
dance210: Wanted to say a quick congrats to Ze Foxey Baddies and Egg Laying
Mammals for making it to the top of the Ladder Prizes for this
season!! With the season winding down, I also
wanted to say a quick congratulations and job well done to every
team in the Bronze League! Y'all have done an excellent job...good
luck in the last matches of the season! <3
Subject: 9.10 Common Test Issues and Bugs Thread
Link on message: #9311723
Link on message: #9311723
Pigeon_of_War: I'm reading the notice of some bugs, Can those with crash issue
please PM my you Python, Launcher, and DxDiag logs? Unfortunately,
because everyone in my office got their client working, simply
saying "it crashed on me" is not enough information. Send me the
logs, and I will get to work making a concise report if I see some
similar issue with the logs. Thanks Tankers!
Subject: Aprendendo Com os Prós: Episódio 4
Link on message: #9311579
Link on message: #9311579
Content_WG: Aprenda táticas com os jogadores profissionais brasileiros do World
of Tanks, ao vivo, no dia 19 de agosto!
Texto completo da notícia
Texto completo da notícia
Subject: Czech Food Item found...?
Link on message: #9311525
IndygoEEI, on Aug 14 2015 - 15:45, said: What is buchty anyway?
Link on message: #9311525
IndygoEEI, on Aug 14 2015 - 15:45, said: What is buchty anyway?Lert: Three seconds of google fu later ...
Subject: ¡Fiesta de Aniversario de Wargaming!
Link on message: #9311384
Link on message: #9311384
Content_WG: ¡Una montaña de ofertas especiales de tres capas, glaseada y con
cerezas encima, más grande que la torta de cumpleaños promedio!
Texto completo de las noticias
Texto completo de las noticias
Subject: Festa de Aniversário da Wargaming!
Link on message: #9311381
Link on message: #9311381
Content_WG: Um bolo de aniversário gigante, com cobertura e recheio de
especiais deliciosos!
Texto completo da notícia
Texto completo da notícia
Subject: Wargaming's Anniversary Party!
Link on message: #9311380
Link on message: #9311380
Content_WG: A frosted, cherry-topped, triple-layered mound of specials bigger
than your average birthday cake!
Full news text
Full news text
Subject: Weekday Warfare 30 Official Standings
Link on message: #9311364
Link on message: #9311364
dance210: Weekday Warfare 30 Group Stage Standings: Day 4 Rank
Team Games Played Points Earned Points Possible Win Ratio 1 !tanks
- H Y P E B O I S 7 18 21 0.857 1 Draxx them sklounst 7 18 21 0.857
3 Red Line Commandos 7 16 21 0.762 4 SCUD Launcher Poised to Strike
7 15 21 0.714 5 Los Fiesteros 7 12 21 0.571 5 NaseeSeaKatdebt 7 12
21 0.571 5 Red Potatoes 7 12 21 0.571 5 TRIPLE E100 7 12 21 0.571 9
Grape Kool Aid 7 10 21 0.476 9 The Baddy Bunch 7 10 21 0.476 11 I
won't make inappropriate names 7 9 21 0.429 12 5370H55V 7 6 21
0.286 12 Red Bears 7 6 21 0.286 14 Vioplet Stet Pedders 7 4 21
0.190 15 Rusty Rollers 7 3 21 0.143 15 T2FTW 7 3 21 0.143
Subject: Weekday Warfare 30 Official Standings
Link on message: #9311364
Link on message: #9311364
dance210: Weekday Warfare 30 Group Stage Standings: Day 4 Rank
Team Games Played Points Earned Points Possible Win Ratio 1 !tanks
- H Y P E B O I S 7 18 21 0.857 1 Draxx them sklounst 7 18 21 0.857
3 Red Line Commandos 7 16 21 0.762 4 SCUD Launcher Poised to Strike
7 15 21 0.714 5 Los Fiesteros 7 12 21 0.571 5 NaseeSeaKatdebt 7 12
21 0.571 5 Red Potatoes 7 12 21 0.571 5 TRIPLE E100 7 12 21 0.571 9
Grape Kool Aid 7 10 21 0.476 9 The Baddy Bunch 7 10 21 0.476 11 I
won't make inappropriate names 7 9 21 0.429 12 5370H55V 7 6 21
0.286 12 Red Bears 7 6 21 0.286 14 Vioplet Stet Pedders 7 4 21
0.190 15 Rusty Rollers 7 3 21 0.143 15 T2FTW 7 3 21 0.143
Subject: Weekday Warfare 30 Official Standings
Link on message: #9311364
Link on message: #9311364
dance210: Weekday Warfare 30 Group Stage Standings: Day 4 Rank
Team Games Played Points Earned Points Possible Win Ratio 1 !tanks
- H Y P E B O I S 7 18 21 0.857 1 Draxx them sklounst 7 18 21 0.857
3 Red Line Commandos 7 16 21 0.762 4 SCUD Launcher Poised to Strike
7 15 21 0.714 5 Los Fiesteros 7 12 21 0.571 5 NaseeSeaKatdebt 7 12
21 0.571 5 Red Potatoes 7 12 21 0.571 5 TRIPLE E100 7 12 21 0.571 9
Grape Kool Aid 7 10 21 0.476 9 The Baddy Bunch 7 10 21 0.476 11 I
won't make inappropriate names 7 9 21 0.429 12 5370H55V 7 6 21
0.286 12 Red Bears 7 6 21 0.286 14 Vioplet Stet Pedders 7 4 21
0.190 15 Rusty Rollers 7 3 21 0.143 15 T2FTW 7 3 21 0.143
Subject: IS-4 needs a buff
Link on message: #9310784
Cornish_Pirate, on Aug 14 2015 - 12:01, said: i belive rng is the same for everyone so we all must be low
rolling in our is-4's
Link on message: #9310784
Cornish_Pirate, on Aug 14 2015 - 12:01, said: i belive rng is the same for everyone so we all must be low
rolling in our is-4'sLert: Not really. Baddies get better RNG than unicums, I thought
this was well known?
Subject: So now can you guys start griping about something else?
Link on message: #9310779
SonicPhoenix, on Aug 14 2015 - 11:59, said: Sure, we can continue to complain about the utter lack of
communication from WGNA for anything other than tournaments.
Honestly that's the real problem here.
Link on message: #9310779
SonicPhoenix, on Aug 14 2015 - 11:59, said: Sure, we can continue to complain about the utter lack of
communication from WGNA for anything other than tournaments.
Honestly that's the real problem here.Lert: Except that 80% of the whines weren't "WG why are you not
communicating with us" but "Waah waah there are no discounts".
Subject: So now can you guys start griping about something else?
Link on message: #9310719
Link on message: #9310719
Lert: You must be new to the human race. We're a race of whiners. And if
we don't have anything substantial to whine about we'll make things
up and just keep on whining.
Subject: Create a "Japanese Heavy" forum section
Link on message: #9308875
Link on message: #9308875
ElPozoleOlmeca: I think it's something we can work on.
Subject: An idea to get more people to the forum.
Link on message: #9308654
Link on message: #9308654
GhostPrime: I think this is a great suggestion, what you are saying is that
you'd like to see a button other than the one in the launcher
window?
Subject: An idea to get more people to the forum.
Link on message: #9308654
Link on message: #9308654
GhostPrime: I think this is a great suggestion, what you are saying is that
you'd like to see a button other than the one in the launcher
window?
Subject: World of Tanks 9.10 Public test Feedback Thread
Link on message: #9308617
Link on message: #9308617
GhostPrime: Tankers! Today we released the 9.10 Public test of World
of Tanks! You can download the Public test client
HERE Please post your feedback in this
thread. Patch Notes: MapsRemoved Hidden Village and Pearl
River from Random Battle mode
Changed the distribution of maps across different battle levels
Fixed various issues and improved gameplay of Redshire
Fixed damage models of some environmental objects
VehiclesAdded the Japanese heavy tank technical branch, tiers II through Tier X:
I-Go/Chi-Ro, Type 91, Type 95, O-I Experimental, O-I, O-Ni, O-Ho, Type 4 Heavy, Type 5 Heavy
Reworked 20 vehicles in HD quality:
T-28, SU-76M, SU-122A, Pak 43 Jagdtiger, JagdPanzer IV, Leopard Prototyp A, Pz. Kpfw. 35(t), Marder II, Panzerjäger I, Sturmpanzer II, VK 16.02, Leopard, Pz. Kpfw. II Ausf. J., M41 HMC, T71 (name changed to T71E1), T110E5, M2 Light Tank, AMX M4 45, ARL 44, Black Prince, Type 59
Fixed issues with damage models of the following vehicles: M6A2E1, T32, T110E3, T110E4, Caernarvon, Panther /M10
Fixed issues with models of the following vehicles: М46 Patton, Heavy Tank No.VI
Improved aiming and dispersion on turret traverse parameters for the Maus
OtherFixed issues, made improvements to Team Battle mode
Fixed issues, made improvements to functionality of Dynamic Platoons
Reworked the battle loading screen
Added hints for certain Garage UI elements
Reworked the effects of shells hitting the ground
Fixed issues in the new shadow displays for Improved graphics preset
Changed the default value for certain graphics settings
Optimized certain aspects of game client performance
Fixed issue with "square" special effects displayed on some AMD video cards with certain AMD driver versions installed
Fixed display of hit effects on vehicles
Fixed functionality of autosearch in the Team Battle mode
Fixed positioning of some Emblems on different sides of the turret
Fixed issue with the flickering of semi-transparent vegetation at some graphics settings
Fixed names of some modules of Soviet vehicles
Fixed sorting of vehicle type indicators on the score panel
Fixed issue with inability to decline a Platoon invitation received in battle
Changed the distribution of maps across different battle levels
Fixed various issues and improved gameplay of Redshire
Fixed damage models of some environmental objects
VehiclesAdded the Japanese heavy tank technical branch, tiers II through Tier X:
I-Go/Chi-Ro, Type 91, Type 95, O-I Experimental, O-I, O-Ni, O-Ho, Type 4 Heavy, Type 5 Heavy
Reworked 20 vehicles in HD quality:
T-28, SU-76M, SU-122A, Pak 43 Jagdtiger, JagdPanzer IV, Leopard Prototyp A, Pz. Kpfw. 35(t), Marder II, Panzerjäger I, Sturmpanzer II, VK 16.02, Leopard, Pz. Kpfw. II Ausf. J., M41 HMC, T71 (name changed to T71E1), T110E5, M2 Light Tank, AMX M4 45, ARL 44, Black Prince, Type 59
Fixed issues with damage models of the following vehicles: M6A2E1, T32, T110E3, T110E4, Caernarvon, Panther /M10
Fixed issues with models of the following vehicles: М46 Patton, Heavy Tank No.VI
Improved aiming and dispersion on turret traverse parameters for the Maus
OtherFixed issues, made improvements to Team Battle mode
Fixed issues, made improvements to functionality of Dynamic Platoons
Reworked the battle loading screen
Added hints for certain Garage UI elements
Reworked the effects of shells hitting the ground
Fixed issues in the new shadow displays for Improved graphics preset
Changed the default value for certain graphics settings
Optimized certain aspects of game client performance
Fixed issue with "square" special effects displayed on some AMD video cards with certain AMD driver versions installed
Fixed display of hit effects on vehicles
Fixed functionality of autosearch in the Team Battle mode
Fixed positioning of some Emblems on different sides of the turret
Fixed issue with the flickering of semi-transparent vegetation at some graphics settings
Fixed names of some modules of Soviet vehicles
Fixed sorting of vehicle type indicators on the score panel
Fixed issue with inability to decline a Platoon invitation received in battle
Subject: World of Tanks 9.10 Public test Feedback Thread
Link on message: #9308617
Link on message: #9308617
GhostPrime: Tankers! Today we released the 9.10 Public test of
World of Tanks! You can download the Public test
client HERE Please post your feedback in this
thread. Patch Notes: Maps Removed Hidden Village and
Pearl River from Random Battle mode
Changed the distribution of maps across different battle levels
Fixed various issues and improved gameplay of Redshire
Fixed damage models of some environmental objects
Vehicles Added the Japanese heavy tank technical branch, tiers II through Tier X:
I-Go/Chi-Ro, Type 91, Type 95, O-I Experimental, O-I, O-Ni, O-Ho, Type 4 Heavy, Type 5 Heavy
Reworked 20 vehicles in HD quality:
T-28, SU-76M, SU-122A, Pak 43 Jagdtiger, JagdPanzer IV, Leopard Prototyp A, Pz. Kpfw. 35(t), Marder II, Panzerjäger I, Sturmpanzer II, VK 16.02, Leopard, Pz. Kpfw. II Ausf. J., M41 HMC, T71 (name changed to T71E1), T110E5, M2 Light Tank, AMX M4 45, ARL 44, Black Prince, Type 59
Fixed issues with damage models of the following vehicles: M6A2E1, T32, T110E3, T110E4, Caernarvon, Panther /M10
Fixed issues with models of the following vehicles: М46 Patton, Heavy Tank No.VI
Improved aiming and dispersion on turret traverse parameters for the Maus
Other Fixed issues, made improvements to Team Battle mode
Fixed issues, made improvements to functionality of Dynamic Platoons
Reworked the battle loading screen
Added hints for certain Garage UI elements
Reworked the effects of shells hitting the ground
Fixed issues in the new shadow displays for Improved graphics preset
Changed the default value for certain graphics settings
Optimized certain aspects of game client performance
Fixed issue with "square" special effects displayed on some AMD video cards with certain AMD driver versions installed
Fixed display of hit effects on vehicles
Fixed functionality of autosearch in the Team Battle mode
Fixed positioning of some Emblems on different sides of the turret
Fixed issue with the flickering of semi-transparent vegetation at some graphics settings
Fixed names of some modules of Soviet vehicles
Fixed sorting of vehicle type indicators on the score panel
Fixed issue with inability to decline a Platoon invitation received in battle
Changed the distribution of maps across different battle levels
Fixed various issues and improved gameplay of Redshire
Fixed damage models of some environmental objects
Vehicles Added the Japanese heavy tank technical branch, tiers II through Tier X:
I-Go/Chi-Ro, Type 91, Type 95, O-I Experimental, O-I, O-Ni, O-Ho, Type 4 Heavy, Type 5 Heavy
Reworked 20 vehicles in HD quality:
T-28, SU-76M, SU-122A, Pak 43 Jagdtiger, JagdPanzer IV, Leopard Prototyp A, Pz. Kpfw. 35(t), Marder II, Panzerjäger I, Sturmpanzer II, VK 16.02, Leopard, Pz. Kpfw. II Ausf. J., M41 HMC, T71 (name changed to T71E1), T110E5, M2 Light Tank, AMX M4 45, ARL 44, Black Prince, Type 59
Fixed issues with damage models of the following vehicles: M6A2E1, T32, T110E3, T110E4, Caernarvon, Panther /M10
Fixed issues with models of the following vehicles: М46 Patton, Heavy Tank No.VI
Improved aiming and dispersion on turret traverse parameters for the Maus
Other Fixed issues, made improvements to Team Battle mode
Fixed issues, made improvements to functionality of Dynamic Platoons
Reworked the battle loading screen
Added hints for certain Garage UI elements
Reworked the effects of shells hitting the ground
Fixed issues in the new shadow displays for Improved graphics preset
Changed the default value for certain graphics settings
Optimized certain aspects of game client performance
Fixed issue with "square" special effects displayed on some AMD video cards with certain AMD driver versions installed
Fixed display of hit effects on vehicles
Fixed functionality of autosearch in the Team Battle mode
Fixed positioning of some Emblems on different sides of the turret
Fixed issue with the flickering of semi-transparent vegetation at some graphics settings
Fixed names of some modules of Soviet vehicles
Fixed sorting of vehicle type indicators on the score panel
Fixed issue with inability to decline a Platoon invitation received in battle
Subject: T110's Zen-like Inner Core.
Link on message: #9308447
Quote (also 17pdr preferred over 90mm hehe)
Link on message: #9308447
Quote (also 17pdr preferred over 90mm hehe)
The_Chieftain: Why wouldn't it be? It's in the British logistical system,
90mm isn't, and 17pr is good enough.
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