Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Oferta specjalna: Bądź moją walentynką
Link on message: #4008545
adimoon, on 13 February 2013 - 04:44 PM, said: Mam nadzieję, że kod bonusowy jutro mnie pozytywnie zaskoczy (jeśli
to nie kolejny błąd w wiadomości od WG
).
Link on message: #4008545


Cmd_Latina:
Powiem krótko, jak poprzednio - jutro niespodzianka będzie, choć jak widać już nie taka niespodziewana.
Powiem krótko, jak poprzednio - jutro niespodzianka będzie, choć jak widać już nie taka niespodziewana.

Subject: Spezialangebot zum Valentinstag
Link on message: #4007877
Link on message: #4007877
Obirian: Hat nun endlich jemand den Bonuscode gefunden?
Subject: Special Offer: Be My Valentine
Link on message: #4007843
HarryStotle, on 13 February 2013 - 03:30 PM, said: Yeah, a reason to avoid my wife 
TY WG
Link on message: #4007843


TY WG
supercharge: eee maybe she can play too?
Subject: General Feedback
Link on message: #4007756
Link on message: #4007756
supercharge: Hi All,
Please provide your general feedback in this forum thread.
Important! NVIDIA video card driver versions 310.70 & 310.90 may cause client crashes & FPS drop-downs. It is recommended to use driver version 306.97.
List of Changes in Test Version 8.4 Part 1 compared to Version 8.3:
• Added a branch of tank destroyers to the British tech tree: Universal Carrier QF 2 pounder, Alecto, Valentine AT, АТ 2, АТ 7, Gun Carrier Churchill, АТ 8, АТ 15, А39 Tortoise, FV215b(183).
• Added three new German light tanks: Pz.I, Pz.I Ausf.С , Pz.II Ausf.G.
• The following German light tanks have been moved to Tier IV, V and VI to match their rebalanced characteristics: Luchs, VK 1602, VK2801
• New USSR premium tier VI tank destroyer available in the in-game shop: SU-100Y.
• New US Tier VI tank destroyer added for testing: Sexton.
• The following maps were reworked for improved graphics: Steppes, Fisherman's Bay, Ensk, Live Oaks.
• Dragon Ridge and Serene Coast maps removed from random battle mode for re-working.
• Game and visual fixes for the following maps: Cliff, Prokhorovka, Abbey.
• "Assault" mode has been temporary disabled for the following maps: Malinovka and Westfield.
• Fixed rounding on roads and crater textures for the Ruinberg map.
• Battle tutorial for beginners has been added (tutorial mission has its own map).
• Game supports NVIDIA SLI configurations.
• Reduced slope of the lower nose plate of the Pz. V Panther by 55 degrees.
• Reduced slope of the lower nose plate of the T-44 by 45 degrees.
• Fixed minor bugs with the damage model of the following tanks: AT-15А, Matilda Black Prince, Matilda (USSR), Grille, AMX 13-75, AMX 13-90, AMX 12t, Churchill I, VK 4205B, M12, M41, Object 212, Caernarvon, M46 Patton, Maus, Е-100.
• Improved the protection offered by the joint between lower and higher nose plates on Caernarvon, Conqueror and FV215b tanks.
• Fixed bugs in visual models: IS-3, Churchill LL, М41, Т69, KV-3, TOG-2, SU-14, S-51, Hetzer.
• Fixed mixed up left and right tracks in the damage model of the WZ131 tank.
• Fixed camo costs for Chinese T-34-2.
• Fixed appearance of the final drive cover for Т-34 and vehicles built on its hull.
• Removed the restriction of the “external view” button for vehicles with incomplete crew.
• Added the possibility to choose addressing system in battle chat: with or without auto save of the addressee.
• Tanks with auto loader system will reload the whole cassette/drum instead of one shell when the “Intuition” skill is triggered.
• Fixed the loss of performance on some configurations while using server reticle in sniper mode.
• The FPS rate in hangar is forcibly limited to 60 FPS.
• Reworked and optimised tank engine exhaust effect.
• Returned the option to train crew members for tanks missing in the hangar. A separate warning window has been added for this purpose.
• Added a windowed full-screen option (maximize button in the right top corner).
• Fixed barrel scoring and turret turning after a hit.
• Fixed after-shot rattle in the left speaker for some configurations.
• Fixed the ammo order during a turret or gun change.
• Fixed barrel scoring in some cases when targeting a close obstacle.
• Fixed some bugs in the visual models of surrounding objects and building damage.
• Fixed client crash when pressing "Update Device" in the settings menu.
• Fixed wrong output for FPS values, ping and lag indication for the Logitech G19 keyboard.
• Added new pictures to the login screen.
• Complemented description of commemorative medals.
• Fixed a bug which mixed up the command order "Affirmative!" and "Negative!" for tank destroyers in some situations.
• Added additional effects for destroying big tanks.
• Added the ability to remove heavy weight equipment and modules and replace them with lower weight ones when the chassis is overloaded.
• Fixed some bugs in the display and update rate of dynamic shadows.
• Added display of the drowning timer and module repair indicator in the post mortem observation mode.
• Fixed a rare client crash after fast quitting and then connecting to the game.
• "Damage upon detecting" in the after-battle statistics renamed to "Damage upon your detecting".
• Fixed audio interruptions during the voice chat test.
• Implemented restoration of voice chat functionality after disconnection.
• When the client is minimised, the icon now blinks five seconds before the battle starts rather that at the start.
• Fixed glitch with "Sniper" achievement when damaging allied tank with HE shell.
• Fixed inconsistent amount of credits received for selling a vehicle being displayed in both vehicle selling window and following system notifications.
• Fixed complaints in the post-battle statistics for players not involved in the platoon.
• Fixed camera in-tank-entry when you are close to some objects.
• Fixed failure "10 calibers rule" for internal ricochet
• Fixed some bugs in achieving Kolobanov's medal for cases when the members of both teams quit to the hangar before the end of a battle.
• Fixed the display of a sold tank showing as not researched in the tech tree.
• Fixed a rare client crash when going to the tank research window.
• Added information on "potentially received damage" to the post-battle statistics. This considered all the potential damage that a tank could receive from ricocheted or non-penetrated shells (including side skirt armour).
• Fixed damage from falling received by absent turret for TDs and SPGs.
• Fixed display of team damage and team kill for the post-battle statistics window when allied tank was destroyed by fire after your hit.
• Fixed descriptions of the "Sniper" and "Steel Wall" achievements.
Thank you in advance,
Supercharge
Please provide your general feedback in this forum thread.
Important! NVIDIA video card driver versions 310.70 & 310.90 may cause client crashes & FPS drop-downs. It is recommended to use driver version 306.97.
List of Changes in Test Version 8.4 Part 1 compared to Version 8.3:
• Added a branch of tank destroyers to the British tech tree: Universal Carrier QF 2 pounder, Alecto, Valentine AT, АТ 2, АТ 7, Gun Carrier Churchill, АТ 8, АТ 15, А39 Tortoise, FV215b(183).
• Added three new German light tanks: Pz.I, Pz.I Ausf.С , Pz.II Ausf.G.
• The following German light tanks have been moved to Tier IV, V and VI to match their rebalanced characteristics: Luchs, VK 1602, VK2801
• New USSR premium tier VI tank destroyer available in the in-game shop: SU-100Y.
• New US Tier VI tank destroyer added for testing: Sexton.
• The following maps were reworked for improved graphics: Steppes, Fisherman's Bay, Ensk, Live Oaks.
• Dragon Ridge and Serene Coast maps removed from random battle mode for re-working.
• Game and visual fixes for the following maps: Cliff, Prokhorovka, Abbey.
• "Assault" mode has been temporary disabled for the following maps: Malinovka and Westfield.
• Fixed rounding on roads and crater textures for the Ruinberg map.
• Battle tutorial for beginners has been added (tutorial mission has its own map).
• Game supports NVIDIA SLI configurations.
• Reduced slope of the lower nose plate of the Pz. V Panther by 55 degrees.
• Reduced slope of the lower nose plate of the T-44 by 45 degrees.
• Fixed minor bugs with the damage model of the following tanks: AT-15А, Matilda Black Prince, Matilda (USSR), Grille, AMX 13-75, AMX 13-90, AMX 12t, Churchill I, VK 4205B, M12, M41, Object 212, Caernarvon, M46 Patton, Maus, Е-100.
• Improved the protection offered by the joint between lower and higher nose plates on Caernarvon, Conqueror and FV215b tanks.
• Fixed bugs in visual models: IS-3, Churchill LL, М41, Т69, KV-3, TOG-2, SU-14, S-51, Hetzer.
• Fixed mixed up left and right tracks in the damage model of the WZ131 tank.
• Fixed camo costs for Chinese T-34-2.
• Fixed appearance of the final drive cover for Т-34 and vehicles built on its hull.
• Removed the restriction of the “external view” button for vehicles with incomplete crew.
• Added the possibility to choose addressing system in battle chat: with or without auto save of the addressee.
• Tanks with auto loader system will reload the whole cassette/drum instead of one shell when the “Intuition” skill is triggered.
• Fixed the loss of performance on some configurations while using server reticle in sniper mode.
• The FPS rate in hangar is forcibly limited to 60 FPS.
• Reworked and optimised tank engine exhaust effect.
• Returned the option to train crew members for tanks missing in the hangar. A separate warning window has been added for this purpose.
• Added a windowed full-screen option (maximize button in the right top corner).
• Fixed barrel scoring and turret turning after a hit.
• Fixed after-shot rattle in the left speaker for some configurations.
• Fixed the ammo order during a turret or gun change.
• Fixed barrel scoring in some cases when targeting a close obstacle.
• Fixed some bugs in the visual models of surrounding objects and building damage.
• Fixed client crash when pressing "Update Device" in the settings menu.
• Fixed wrong output for FPS values, ping and lag indication for the Logitech G19 keyboard.
• Added new pictures to the login screen.
• Complemented description of commemorative medals.
• Fixed a bug which mixed up the command order "Affirmative!" and "Negative!" for tank destroyers in some situations.
• Added additional effects for destroying big tanks.
• Added the ability to remove heavy weight equipment and modules and replace them with lower weight ones when the chassis is overloaded.
• Fixed some bugs in the display and update rate of dynamic shadows.
• Added display of the drowning timer and module repair indicator in the post mortem observation mode.
• Fixed a rare client crash after fast quitting and then connecting to the game.
• "Damage upon detecting" in the after-battle statistics renamed to "Damage upon your detecting".
• Fixed audio interruptions during the voice chat test.
• Implemented restoration of voice chat functionality after disconnection.
• When the client is minimised, the icon now blinks five seconds before the battle starts rather that at the start.
• Fixed glitch with "Sniper" achievement when damaging allied tank with HE shell.
• Fixed inconsistent amount of credits received for selling a vehicle being displayed in both vehicle selling window and following system notifications.
• Fixed complaints in the post-battle statistics for players not involved in the platoon.
• Fixed camera in-tank-entry when you are close to some objects.
• Fixed failure "10 calibers rule" for internal ricochet
• Fixed some bugs in achieving Kolobanov's medal for cases when the members of both teams quit to the hangar before the end of a battle.
• Fixed the display of a sold tank showing as not researched in the tech tree.
• Fixed a rare client crash when going to the tank research window.
• Added information on "potentially received damage" to the post-battle statistics. This considered all the potential damage that a tank could receive from ricocheted or non-penetrated shells (including side skirt armour).
• Fixed damage from falling received by absent turret for TDs and SPGs.
• Fixed display of team damage and team kill for the post-battle statistics window when allied tank was destroyed by fire after your hit.
• Fixed descriptions of the "Sniper" and "Steel Wall" achievements.
Thank you in advance,
Supercharge
Subject: Game Tutorial
Link on message: #4007737
Link on message: #4007737
supercharge: Hi All,
Please provide your feedback regarding game tutorial.
Thanks for your input.
Kind regards,
Supercharge
Please provide your feedback regarding game tutorial.
Thanks for your input.
Kind regards,
Supercharge
Subject: Vehicle Fixes
Link on message: #4007719
Link on message: #4007719
supercharge: HI All,
Please provide your feedback regarding vehicle fixes:
- Increased the thickness of the lower nose plate of the Pz. V Panther by 55 degrees.
- Reduced the thickness of the lower nose plate of the T-44 by 45
- Fixed minor bugs the damage model of the following tanks: AT-15А, Matilda Black Prince, Matilda (USSR), Grille, AMX 13-75, AMX 13-90, AMX 12t, Churchill I, VK 4205B, M12, M41, Object 212, Caernarvon, M46 Patton, Maus, Е-100.
- Toughened the juncture of lower and higher nose plates of Caernarvon, Conqueror and FV215b tanks.
- Fixed the bugs in visual models: IS-3, Churchill LL, М41, Т69, KV-3, TOG-2, SU-14, S-51, Hetzer.
- Fixed mixed up left and right tracks in the damage model of the WZ131 tank.
- Fxed camo costs for Chinese T-34-2.
- Fixed appearance of the final drive armoring for Т-34 and vehicles built on its base.
Kind regards,
Supercharge
Please provide your feedback regarding vehicle fixes:
- Increased the thickness of the lower nose plate of the Pz. V Panther by 55 degrees.
- Reduced the thickness of the lower nose plate of the T-44 by 45
- Fixed minor bugs the damage model of the following tanks: AT-15А, Matilda Black Prince, Matilda (USSR), Grille, AMX 13-75, AMX 13-90, AMX 12t, Churchill I, VK 4205B, M12, M41, Object 212, Caernarvon, M46 Patton, Maus, Е-100.
- Toughened the juncture of lower and higher nose plates of Caernarvon, Conqueror and FV215b tanks.
- Fixed the bugs in visual models: IS-3, Churchill LL, М41, Т69, KV-3, TOG-2, SU-14, S-51, Hetzer.
- Fixed mixed up left and right tracks in the damage model of the WZ131 tank.
- Fxed camo costs for Chinese T-34-2.
- Fixed appearance of the final drive armoring for Т-34 and vehicles built on its base.
Kind regards,
Supercharge
Subject: General Fixes
Link on message: #4007692
Link on message: #4007692
supercharge: Hi All,
Please provide your feedback regarding general fixes.
Kind regards,
Supercharge
Please provide your feedback regarding general fixes.
Kind regards,
Supercharge
Subject: Universal Carrier QF 2 Pounder
Link on message: #4007671
Link on message: #4007671
supercharge: HI All,
Please provide your feedback regarding Universal Carrier QF 2 Pounder.
Kind regards,
Supercharge
Please provide your feedback regarding Universal Carrier QF 2 Pounder.
Kind regards,
Supercharge
Subject: British Tank Destroyers
Link on message: #4007637
Link on message: #4007637
supercharge: Hi All,
Please can you leave all feedback regarding British TD HERE.
Thanks in advance for your input.
Universal Carrier QF 2 pounder
Alecto
Valentine AT
АТ 2
АТ 7
Gun Carrier Churchill
АТ 8
АТ 15
А39 Tortoise
FV215b(183).
Regards,
Supercharge
Please can you leave all feedback regarding British TD HERE.
Thanks in advance for your input.
Universal Carrier QF 2 pounder
Alecto
Valentine AT
АТ 2
АТ 7
Gun Carrier Churchill
АТ 8
АТ 15
А39 Tortoise
FV215b(183).
Regards,
Supercharge
Subject: Oferta specjalna: Bądź moją walentynką
Link on message: #4007629
broda81, on 13 February 2013 - 03:37 PM, said: Przy takim 'Wspaniałym" evencie, powinniście zacząć
wiadomość od słów: z miłości do graczy.........
Link on message: #4007629

Cmd_Latina: Kochani Gracze! 
W ten weekend życzymy dużo miłości do Waszej pasji i powodzenia na polu bitwy! Więcej niespodzianek będzie jutro, więc sprawdzajcie naszą stronkę i oczywiście forumową sekcję Konkursy i eventy!

W ten weekend życzymy dużo miłości do Waszej pasji i powodzenia na polu bitwy! Więcej niespodzianek będzie jutro, więc sprawdzajcie naszą stronkę i oczywiście forumową sekcję Konkursy i eventy!

Subject: Offre spéciale de la Saint-Valentin
Link on message: #4007609
Clem54, on 13 February 2013 - 03:33 PM, said: Petite coquille
Link on message: #4007609

Aodheus: J'ai cru aussi, mais en fait non, il s'agit là d'un jeu de mot très
subtil en référence au nom du char qui bénéficie d'une réduction de
70% tout le week-end, transformant cette célébration de la St
Valentin en une célébration de la St Valentine... Bien trouvé
n'est-ce pas ?
Subject: Changed position of Light Tanks
Link on message: #4007576
Link on message: #4007576
supercharge: Hi All,
Please provide your feedback regarding:
- Light German tanks: Luchs, VK 1602, VK2801 moved to the , 5 and 6 tier correspondingly with re-balanced characteristics
Thanks in advance,
Regards,
Supercharge
Please provide your feedback regarding:
- Light German tanks: Luchs, VK 1602, VK2801 moved to the , 5 and 6 tier correspondingly with re-balanced characteristics
Thanks in advance,
Regards,
Supercharge
Subject: Reworked: Steppes
Link on message: #4007542
Link on message: #4007542
supercharge: Hi All,
Please provide the feedback regarding Steppes map.
Kind regards,
Supercharge
Please provide the feedback regarding Steppes map.
Kind regards,
Supercharge
Subject: Reworked: Fisherman's Bay
Link on message: #4007533
Link on message: #4007533
supercharge: Hi All,
Please provide feedback regarding reworked Fisherman's Bay.
Thanks for your input.
Regards,
Supercharge
Please provide feedback regarding reworked Fisherman's Bay.
Thanks for your input.
Regards,
Supercharge
Subject: Reworked: Ensk
Link on message: #4007521
Link on message: #4007521
supercharge: Hi All,
Please provide your feedback regarding reworked Ensk
Kind regards,
Supercharge
Please provide your feedback regarding reworked Ensk
Kind regards,
Supercharge
Subject: Reworked: Live Oaks
Link on message: #4007501
Link on message: #4007501
supercharge: Hi All,
Please provide your feedback regarding reworked Live Oaks.
Thanks in advance,
Supercharge
Please provide your feedback regarding reworked Live Oaks.
Thanks in advance,
Supercharge
Subject: Removed Maps
Link on message: #4007481
Link on message: #4007481
supercharge: Hi All,
Please provide your feedback here.
Thanks for your input.
Regards,
Supercharge
- Maps "Dragon Ridge" and "Serene coast" removed from random battles mode for re-working.
- "Assault" mode was temporary disables for the following maps "Malinovka" and "Westfield".
Please provide your feedback here.
Thanks for your input.
Regards,
Supercharge
- Maps "Dragon Ridge" and "Serene coast" removed from random battles mode for re-working.
- "Assault" mode was temporary disables for the following maps "Malinovka" and "Westfield".
Subject: Nabór na Supertesterów na serwerze europejskim
Link on message: #4007464
AtreyuAinkurn, on 13 February 2013 - 03:23 PM, said: Moja reakcja: http://www.youtube.c...h?v=a4nFzkuaKw8 ;)
Ciekawi mnie tylko jeden punkt:
Czuje się jak najbardziej komunikatywny, "access and knowledge" też posiadam, ale czy cytowany fragment jest tożsamy z obowiązkiem siedzenia na TS'ie podczas testów?
Link on message: #4007464

Ciekawi mnie tylko jeden punkt:
Czuje się jak najbardziej komunikatywny, "access and knowledge" też posiadam, ale czy cytowany fragment jest tożsamy z obowiązkiem siedzenia na TS'ie podczas testów?
Cmd_Latina:
Tak, dostęp do TS jest na tyle ważny, że akcje na testach muszą być koordynowane i w tym celu wykorzystywany jest program.
Tak, dostęp do TS jest na tyle ważny, że akcje na testach muszą być koordynowane i w tym celu wykorzystywany jest program.
Subject: Other New Vehicles
Link on message: #4007429
Link on message: #4007429
supercharge: Hi All,
Please can you leave all feedback regarding other new vehicles HERE.
Thanks in advance for your input.
NEW:
Pz.I
Pz.I Ausf.С
Pz.II Ausf.G.
Moved:
Luchs
VK 1602
VK2801
New Premium:
SU-100Y.
Kind regards,
Supercharge
Please can you leave all feedback regarding other new vehicles HERE.
Thanks in advance for your input.
NEW:
Pz.I
Pz.I Ausf.С
Pz.II Ausf.G.
Moved:
Luchs
VK 1602
VK2801
New Premium:
SU-100Y.
Kind regards,
Supercharge
Subject: Map changes
Link on message: #4007364
Link on message: #4007364
supercharge: Hi All,
Please can you leave all feedback regarding maps changes HERE.
Thanks in advance for your input.
- The following maps were reworked for improved graphics: "Steppes", "Fisherman's Bay", "Ensk", "Live Oaks".
- Maps "Dragon Ridge" and "Serene coast" removed from random battles mode for re-working.
- Game and visual fixes for the following maps: "Cliff", "Prokhorovka", "Abbey".
- "Assault" mode was temporary disables for the following maps "Malinovka" and "Westfield".
- Fixed roads rounding and crater textures for the "Ruinberg" map.
Kind regards,
Supercharge
Please can you leave all feedback regarding maps changes HERE.
Thanks in advance for your input.
- The following maps were reworked for improved graphics: "Steppes", "Fisherman's Bay", "Ensk", "Live Oaks".
- Maps "Dragon Ridge" and "Serene coast" removed from random battles mode for re-working.
- Game and visual fixes for the following maps: "Cliff", "Prokhorovka", "Abbey".
- "Assault" mode was temporary disables for the following maps "Malinovka" and "Westfield".
- Fixed roads rounding and crater textures for the "Ruinberg" map.
Kind regards,
Supercharge
Subject: Nabór na Supertesterów na serwerze europejskim
Link on message: #4007301
Link on message: #4007301
Cmd_Latina: Czołem Czołgiści!
Rozpoczynamy nabór na Supertesterów serwera europejskiego!
Pamiętajcie, że jest to bardzo odpowiedzialna rola wymagająca wiele zaangażowania i poświęcenia.
Wszystkich zainteresowanych zapraszamy do nadsyłania zgłoszeń.
Szczegółowe informacje na ten temat znajdziecie w oryginalnym poście.
UWAGA! Post jest w języku angielskim, gdyż jego bardzo dobra znajomość jest wymagana od potencjalnego Supertestera.
Rozpoczynamy nabór na Supertesterów serwera europejskiego!
Pamiętajcie, że jest to bardzo odpowiedzialna rola wymagająca wiele zaangażowania i poświęcenia.
Wszystkich zainteresowanych zapraszamy do nadsyłania zgłoszeń.
Szczegółowe informacje na ten temat znajdziecie w oryginalnym poście.
UWAGA! Post jest w języku angielskim, gdyż jego bardzo dobra znajomość jest wymagana od potencjalnego Supertestera.
Subject: World of Tanks Supertest comes to EU
Link on message: #4007226
rixto003, on 13 February 2013 - 03:51 PM, said: Doesn Gmail even support spoiler tags? Just asking since I have
never used them in an email.
Link on message: #4007226

_Quasar_: Nice catch, this function is available on forums only.
Subject: Gel des Guerres de clans
Link on message: #4006051
Propofan, on 13 February 2013 - 01:13 PM, said: Excellent le lien Tigrou - Merci Aodheus pour la traduction -
14 février la journée des célibataires, Retour de CW sur WOT - Double xp sur BF3 et je suis sûr qu'en cherchant d'autres jeux organisent un évent ce jour là.
Les femmes nous aiment, nous aussi, (ou pas)
Link on message: #4006051

14 février la journée des célibataires, Retour de CW sur WOT - Double xp sur BF3 et je suis sûr qu'en cherchant d'autres jeux organisent un évent ce jour là.
Les femmes nous aiment, nous aussi, (ou pas)
Aodheus: Nous avons encore une autre surprise en préparation, mais je vous
jure que c'est uniquement parce qu'on pense aux célibataires, et
pas du tout parce qu'on essaie de convaincre les autres que passer
sa soirée de St Valentin en ligne, c'est moins risqué que de fêter
ça de manière plus traditionnelle. :P
Subject: [Concours forum] Capture d’écran Hebdomadaire : 7 Février au 13 Février
Link on message: #4006011
janmi, on 13 February 2013 - 12:37 PM, said: Si je suis nominé, le replay sera posté 
Link on message: #4006011


Aodheus: Han le chantage, j'ai très envie de voir comment tu as réussi à te
mettre dans une telle situation... 

Subject: Gel des Guerres de clans
Link on message: #4005961
FZG_Tigrou, on 13 February 2013 - 01:06 PM, said: https://www.youtube....h?v=pyVXwjuhS78
Link on message: #4005961

Aodheus: J'ai une étrange impression de déjà-vu... Va falloir penser à
trouver de nouvelles références les gens ! 

Subject: Annonce de mise à jour 8.4
Link on message: #4005922
deroty37, on 13 February 2013 - 12:54 PM, said: Quelqu’un sais quand sortiras le serveur de Test 8.4 , pendant les
vacances, avant ,apres ?
Link on message: #4005922

Aodheus: Avant si tout va bien, nous aurons probablement une confirmation de
la date du début des tests très bientôt.
Subject: Découvrez la ligue professionnelle de World of Tanks
Link on message: #4005907
TakiyeKorpius, on 13 February 2013 - 12:05 PM, said: Au final cette annonce ne concerne vraiment pas grand grand monde
dans la communauté.
Link on message: #4005907

Aodheus:
Détrompe-toi, l'annonce ayant été faite de manière globale, même si les réactions sur ce forum ne sont pas forcement nombreuses, l'information circule et je suis sûr qu'on aura des réactions un peu partout chez les communautés qui s'intéressent au monde de l'eSport.
Détrompe-toi, l'annonce ayant été faite de manière globale, même si les réactions sur ce forum ne sont pas forcement nombreuses, l'information circule et je suis sûr qu'on aura des réactions un peu partout chez les communautés qui s'intéressent au monde de l'eSport.

Subject: Gel des Guerres de clans
Link on message: #4005881
Lorisenberg, on 13 February 2013 - 12:50 PM, said: Un détail des changements apportés ?
Quote Correction de l'erreur qui provoquait la suppression des jetons lorsqu'un joueur quitte le clan. Après la mise à jour, les jetons seront retirés de la réserve, et s'ils sont placés sur une province, retirés directement du stock.
Correction d'une erreur qui rendait une province toujours accessible pour un débarquement après la répression d'une révolte. Après la mise à jour, la province retournera à son statut normal après la bataille avec le propriétaire de la province.
Correction d'une erreur qui provoquait un affichage simultané des icônes de débarquement et de révolte. Après la mise à jour, seule l'icône de révolte sera affichée.
Limitation mise en place pour tout type de province : les actions liées à une attaque ou à une défense ne sont plus disponibles aux heures "importantes" (ex : déplacer des jetons pour attaquer une province, déplacer des jetons pour défendre une province et déplacer des jetons du QG de la province vers cette province ne sera plus possible). Cette limitation résout le problème empêchant d'envoyer vos chars en bataille causé par un déplacement de jetons après que la bataille ait été créé par le client du jeu.
Liste des changements fonctionnels apportés au système de révolte après la mise à jour :
Une heure a été fixée pour le début des révoltes : elles pourront avoir lieu 8 heures minimum avant "l'heure de pointe" de la province. Ceci permettra aux joueurs de diminuer les chances de révoltes avant l'heure déterminée. L'heure peut être déterminée de la façon suivante : "Début de la révolte = "Heure de pointe" de la province - 8 heures".
Changements des règles d'inscription au tournoi de débarquement lors des révoltes.
S'il n'y a aucune bataille de prévu pour la province, l'icône de révolte apparaît immédiatement. La province devient disponible au débarquement et les batailles pour la province auront lieu à la prochain tour.
Si des batailles sont prévues pour la province, l'icône de révolte apparaît sur la carte immédiatement, mais la province ne devient pas disponible au débarquement. Une bulle d'information affichera le message suivant : "Les inscriptions pour le débarquement seront disponibles une fois les batailles pour la province terminées."
À l'heure de début des guerres de clans, la province devient inaccessible pour les provinces voisines. Après l'heure des guerres de clans, les inscriptions commencent et les batailles sont planifiées pour le prochain tour, le jour suivant.Ces règles ont été créés afin de nous assurer que le clan en possession d'une province soit informé à temps de la révolte. Toutes les révoltes ayant commencé précédemment seront annulées et ceci annonce également le début de la seconde phase de test des options de révoltes.
Link on message: #4005881

Aodheus: Oui ! Ca m'as pris un peu de temps à déchiffrer/traduire, mais
voilà ce que j'ai pu obtenir comme informations :
Quote Correction de l'erreur qui provoquait la suppression des jetons lorsqu'un joueur quitte le clan. Après la mise à jour, les jetons seront retirés de la réserve, et s'ils sont placés sur une province, retirés directement du stock.
Correction d'une erreur qui rendait une province toujours accessible pour un débarquement après la répression d'une révolte. Après la mise à jour, la province retournera à son statut normal après la bataille avec le propriétaire de la province.
Correction d'une erreur qui provoquait un affichage simultané des icônes de débarquement et de révolte. Après la mise à jour, seule l'icône de révolte sera affichée.
Limitation mise en place pour tout type de province : les actions liées à une attaque ou à une défense ne sont plus disponibles aux heures "importantes" (ex : déplacer des jetons pour attaquer une province, déplacer des jetons pour défendre une province et déplacer des jetons du QG de la province vers cette province ne sera plus possible). Cette limitation résout le problème empêchant d'envoyer vos chars en bataille causé par un déplacement de jetons après que la bataille ait été créé par le client du jeu.
Liste des changements fonctionnels apportés au système de révolte après la mise à jour :
Une heure a été fixée pour le début des révoltes : elles pourront avoir lieu 8 heures minimum avant "l'heure de pointe" de la province. Ceci permettra aux joueurs de diminuer les chances de révoltes avant l'heure déterminée. L'heure peut être déterminée de la façon suivante : "Début de la révolte = "Heure de pointe" de la province - 8 heures".
Changements des règles d'inscription au tournoi de débarquement lors des révoltes.
S'il n'y a aucune bataille de prévu pour la province, l'icône de révolte apparaît immédiatement. La province devient disponible au débarquement et les batailles pour la province auront lieu à la prochain tour.
Si des batailles sont prévues pour la province, l'icône de révolte apparaît sur la carte immédiatement, mais la province ne devient pas disponible au débarquement. Une bulle d'information affichera le message suivant : "Les inscriptions pour le débarquement seront disponibles une fois les batailles pour la province terminées."
À l'heure de début des guerres de clans, la province devient inaccessible pour les provinces voisines. Après l'heure des guerres de clans, les inscriptions commencent et les batailles sont planifiées pour le prochain tour, le jour suivant.Ces règles ont été créés afin de nous assurer que le clan en possession d'une province soit informé à temps de la révolte. Toutes les révoltes ayant commencé précédemment seront annulées et ceci annonce également le début de la seconde phase de test des options de révoltes.
Aodheus:
Subject: World of Tanks Supertest comes to EU
Link on message: #4005880
Deadhound, on 13 February 2013 - 01:50 PM, said: What kind of testing will it be?
Testing of new prem-tanks, in the same way SuperPershing was tested?
Will the test be on a special server, like the normal test server, but with less players on or will it be on the normal server?
It does sounds interesting ether way.
Link on message: #4005880
Deadhound, on 13 February 2013 - 01:50 PM, said: What kind of testing will it be?
Testing of new prem-tanks, in the same way SuperPershing was tested?
Will the test be on a special server, like the normal test server, but with less players on or will it be on the normal server?
It does sounds interesting ether way.
_Quasar_: Hi,
We will be testing all kind of tanks. The tests will be conducted on a special server with a special game client.
Best,
We will be testing all kind of tanks. The tests will be conducted on a special server with a special game client.
Best,
Subject: World of Tanks Supertest comes to EU
Link on message: #4005523
_b_, on 13 February 2013 - 01:21 PM, said: Sounds very interesting, but a fast question regarding feedback on application.
If I (or others for that matter) apply, what timespan are we talking about before a reply can be expected? Days or weeks?
Link on message: #4005523
_b_, on 13 February 2013 - 01:21 PM, said: Sounds very interesting, but a fast question regarding feedback on application.
If I (or others for that matter) apply, what timespan are we talking about before a reply can be expected? Days or weeks?
_Quasar_: Thank you for your question.
We will try to process the requests as soon as we can, but here we are probably talking about a couple of weeks.
Also all the testers will not be invited as the same time, we will probably do it by successive waves.
Best,
We will try to process the requests as soon as we can, but here we are probably talking about a couple of weeks.
Also all the testers will not be invited as the same time, we will probably do it by successive waves.
Best,
Subject: Supertesters
Link on message: #4005375
Link on message: #4005375
supercharge: Hi All,
We are now accepting applications for EU players to become Supertesters. This means EU players will now be able to take part in testing pre-release content ahead of normal test servers and thus directly impact the game development and feedback process during the Supertest stage.
More info here
Kind regards,
Supercharge
We are now accepting applications for EU players to become Supertesters. This means EU players will now be able to take part in testing pre-release content ahead of normal test servers and thus directly impact the game development and feedback process during the Supertest stage.
More info here
Kind regards,
Supercharge
Subject: World of Tanks Supertest comes to EU
Link on message: #4005337
Link on message: #4005337
_Quasar_: Dear all,
We are now accepting applications for EU players to become Supertesters. This means EU players will now be able to take part in testing pre-release content ahead of normal test servers and thus directly impact the game development and feedback process during the Supertest stage.
Before applying for this position, please understand we are not looking for players who simply want to “try before they buy”. This is not intended to be a sneak peak or early access. It’s a serious role where players are expected to understand and accept the following:
• Regularly attend the tests, even if they seem to be monotonous and boring.
• Help us looking for bugs and write reports about them. All bugs found by Supertesters are processed and reviewed by our Q&A team with same priority as bugs discovered during other gamed development phases .
• Describe your observations, thoughts and opinions in detail. The Developers pay attention to the opinions and suggestions of the testers when they are well written, clearly expressed, and show proper investigation.
We’re looking for the following key attributes for Supertesters:
• Politeness and self-control. Insulting other players, trolling and being offensive on the forums/chats of the game will not be accepted under any circumstances.
• Ability to follow rules and stick to them.
• Ability to communicate your views in clear English.
• Access and knowledge of communication programs such as TeamSpeak.
• Maturity
You will be required to agree to, and follow a Non-Disclosure Agreement (NDA). Any information received from the Supertest, including video, screenshots, combat characteristics, chat logs or forum logs – is under strict protection. You are not permitted to share this information with friends/family. You are especially forbidden to share this information online through sources such as forums, fansites or blogs.
We cannot stress how important the above information is. Standard sanction for disclosing the information from a Supertest is a permanent removal of your Supertester rights.
If you think that you are suitable for the above requirements, and you have a desire to help in the rapid development of the project – please apply by sending us mail to the following email address: supertest_wot_eu@wargaming.net
In your application, please, provide the following information:
1. Explain the reasons why you want to join the Supertest program and detail any past experience of a similar role.
2. How often do you play this game and how much time you can devote to Supertest?
3. Provide a link to your game profile. (Example http://worldoftanks....03496017-Ectar/).
4. Please specify the configuration of your computer that you plan to use in the Supertest. In order to do this, please add to your application the system information area and display devices area (until the driver date) of a dxdiag.
While applying please pay attention to the following requirements:
1. Make sure you have read the above details and your application meets the requirements. If you can’t follow these first basic first steps, your application will likely be rejected from the start.
2. Do not duplicate or copy another player’s application. (create Supertest_EU_application box)
If your application is successful, you will be contacted by one of our Supertest Coordinators via personal message on this forum
If your application was not accepted for any reason, you will not be contacted. We are unable to provide individual players with feedback regarding why you were not successful.
Please do not reply to any PM’s asking for your log in details or password. This is not required for Supertesting. If you are unsure about any messages or PM’s, contact a member of the Community Team.
If you have any questions about either applying or what is involved in Supertesting you can ask them in this thread. Please note any off topic posts or questions that have nothing to do with the Supertest application process will be removed.
This is a volunteer role, and no other benefits than earlier access to the game development process are planned for the moment. We are looking for dedicated players who are looking to help shape the future of the game.
We are now accepting applications for EU players to become Supertesters. This means EU players will now be able to take part in testing pre-release content ahead of normal test servers and thus directly impact the game development and feedback process during the Supertest stage.
Before applying for this position, please understand we are not looking for players who simply want to “try before they buy”. This is not intended to be a sneak peak or early access. It’s a serious role where players are expected to understand and accept the following:
• Regularly attend the tests, even if they seem to be monotonous and boring.
• Help us looking for bugs and write reports about them. All bugs found by Supertesters are processed and reviewed by our Q&A team with same priority as bugs discovered during other gamed development phases .
• Describe your observations, thoughts and opinions in detail. The Developers pay attention to the opinions and suggestions of the testers when they are well written, clearly expressed, and show proper investigation.
We’re looking for the following key attributes for Supertesters:
• Politeness and self-control. Insulting other players, trolling and being offensive on the forums/chats of the game will not be accepted under any circumstances.
• Ability to follow rules and stick to them.
• Ability to communicate your views in clear English.
• Access and knowledge of communication programs such as TeamSpeak.
• Maturity
You will be required to agree to, and follow a Non-Disclosure Agreement (NDA). Any information received from the Supertest, including video, screenshots, combat characteristics, chat logs or forum logs – is under strict protection. You are not permitted to share this information with friends/family. You are especially forbidden to share this information online through sources such as forums, fansites or blogs.
We cannot stress how important the above information is. Standard sanction for disclosing the information from a Supertest is a permanent removal of your Supertester rights.
If you think that you are suitable for the above requirements, and you have a desire to help in the rapid development of the project – please apply by sending us mail to the following email address: supertest_wot_eu@wargaming.net
In your application, please, provide the following information:
1. Explain the reasons why you want to join the Supertest program and detail any past experience of a similar role.
2. How often do you play this game and how much time you can devote to Supertest?
3. Provide a link to your game profile. (Example http://worldoftanks....03496017-Ectar/).
4. Please specify the configuration of your computer that you plan to use in the Supertest. In order to do this, please add to your application the system information area and display devices area (until the driver date) of a dxdiag.
While applying please pay attention to the following requirements:
1. Make sure you have read the above details and your application meets the requirements. If you can’t follow these first basic first steps, your application will likely be rejected from the start.
2. Do not duplicate or copy another player’s application. (create Supertest_EU_application box)
If your application is successful, you will be contacted by one of our Supertest Coordinators via personal message on this forum
If your application was not accepted for any reason, you will not be contacted. We are unable to provide individual players with feedback regarding why you were not successful.
Please do not reply to any PM’s asking for your log in details or password. This is not required for Supertesting. If you are unsure about any messages or PM’s, contact a member of the Community Team.
If you have any questions about either applying or what is involved in Supertesting you can ask them in this thread. Please note any off topic posts or questions that have nothing to do with the Supertest application process will be removed.
This is a volunteer role, and no other benefits than earlier access to the game development process are planned for the moment. We are looking for dedicated players who are looking to help shape the future of the game.
Subject: Découvrez la ligue professionnelle de World of Tanks
Link on message: #4005160
Link on message: #4005160
Aodheus: On parle en effet ici d'une somme totale, investie sur toute
l'année pour tous les tournois officiels qui rassemblera toutes les
meilleures équipes du monde. Et il s'agit bien de récompenser les
efforts fournis par des joueurs qui jouent pour la plupart une
moyenne de 10h par jour, si ce n'est plus. On peut approuver ou non
une telle pratique, mais cela reste un investissement considérable
de leur part, et il ne faut pas croire qu'atteindre un niveau
pareil ne demande pas de sacrifice.
Je ne vais pas mentir non plus en prétendant qu'il s'agit là pour nous d'un investissement désintéressé, les compétitions "eSport" (sport électronique) attirent beaucoup de passionnés, et les tournois, rediffusés en direct en ligne sont une audience et un moyen de promotion considérable. Il s'agit donc pour nous de promouvoir cette activité afin d'attirer l'attention des joueurs professionnels et ainsi faire parler du jeu. Je ne vais pas non plus prétendre que nous inventons quoi que ce soit ici, les compétitions de jeux vidéo existent depuis presque 20 ans, et sont presque toujours utilisées par les développeurs/éditeurs de jeu vidéos pour promouvoir leurs produit et attirer une clientèle très ciblée.
La seule influence directe que cela pourrait avoir sur le développement de World of Tanks reste l'introduction d'outils facilitant l'organisation de tournois et compétitions, comme un mode spectateur un peu plus pratique à utiliser, ou bien des modes de jeu plus adaptés à cette pratique du jeu bien différente des combats en mode aléatoire. Investir dans un certain domaine ne signifie évidemment pas que nous allons arrêter de payer nos développeurs pour récompenser les vainqueurs des compétitions que nous organisons...
Je ne vais pas mentir non plus en prétendant qu'il s'agit là pour nous d'un investissement désintéressé, les compétitions "eSport" (sport électronique) attirent beaucoup de passionnés, et les tournois, rediffusés en direct en ligne sont une audience et un moyen de promotion considérable. Il s'agit donc pour nous de promouvoir cette activité afin d'attirer l'attention des joueurs professionnels et ainsi faire parler du jeu. Je ne vais pas non plus prétendre que nous inventons quoi que ce soit ici, les compétitions de jeux vidéo existent depuis presque 20 ans, et sont presque toujours utilisées par les développeurs/éditeurs de jeu vidéos pour promouvoir leurs produit et attirer une clientèle très ciblée.
La seule influence directe que cela pourrait avoir sur le développement de World of Tanks reste l'introduction d'outils facilitant l'organisation de tournois et compétitions, comme un mode spectateur un peu plus pratique à utiliser, ou bien des modes de jeu plus adaptés à cette pratique du jeu bien différente des combats en mode aléatoire. Investir dans un certain domaine ne signifie évidemment pas que nous allons arrêter de payer nos développeurs pour récompenser les vainqueurs des compétitions que nous organisons...
Subject: Patch Notes 8.4
Link on message: #4005153
Link on message: #4005153
supercharge: Hi All,
Here is a list of changes Test Version 8.4 Part 1 compared to Version 8.3:
Important! NVIDIA video card driver versions 310.70 & 310.90 may cause client crashes & FPS drop-downs. It is recommended to use driver version 306.97.
• Added a branch of tank destroyers to the British tech tree: Universal Carrier QF 2 pounder, Alecto, Valentine AT, АТ 2, АТ 7, Gun Carrier Churchill, АТ 8, АТ 15, А39 Tortoise, FV215b(183).
• Added three new German light tanks: Pz.I, Pz.I Ausf.С , Pz.II Ausf.G.
• The following German light tanks have been moved to Tier IV, V and VI to match their rebalanced characteristics: Luchs, VK 1602, VK2801
• New USSR premium tier VI tank destroyer available in the in-game shop: SU-100Y.
• New US Tier VI SPG added for Supertesting: Sexton.
• The following maps were reworked for improved graphics: Steppes, Fisherman's Bay, Ensk, Live Oaks.
• Dragon Ridge and Serene Coast maps removed from random battle mode for re-working.
• Game and visual fixes for the following maps: Cliff, Prokhorovka, Abbey.
• "Assault" mode has been temporary disabled for the following maps: Malinovka and Westfield.
• Fixed rounding on roads and crater textures for the Ruinberg map.
• Battle tutorial for beginners has been added (tutorial mission has its own map).
• Game supports NVIDIA SLI configurations.
• Reduced slope of the lower nose plate of the Pz. V Panther to 55 degrees.
• Reduced slope of the lower nose plate of the T-44 to 45 degrees.
• Fixed minor bugs with the damage model of the following tanks: AT-15А, Matilda Black Prince, Matilda (USSR), Grille, AMX 13-75, AMX 13-90, AMX 12t, Churchill I, VK 4205B, M12, M41, Object 212, Caernarvon, M46 Patton, Maus, Е-100.
• Improved the protection offered by the joint between lower and higher nose plates on Caernarvon, Conqueror and FV215b tanks.
• Fixed bugs in visual models: IS-3, Churchill LL, М41, Т69, KV-3, TOG-2, SU-14, S-51, Hetzer.
• Fixed mixed up left and right tracks in the damage model of the WZ131 tank.
• Fixed camo costs for Chinese T-34-2.
• Fixed appearance of the final drive cover for Т-34 and vehicles built on its hull.
• Removed the restriction of the “external view” button for vehicles with incomplete crew.
• Added the possibility to choose addressing system in battle chat: with or without auto save of the addressee.
• Tanks with auto loader system will reload the whole cassette/drum instead of one shell when the “Intuition” skill is triggered.
• Fixed the loss of performance on some configurations while using server reticle in sniper mode.
• The FPS rate in hangar is forcibly limited to 60 FPS.
• Reworked and optimised tank engine exhaust effect.
• Returned the option to train crew members for tanks missing in the hangar. A separate warning window has been added for this purpose.
• Added a windowed full-screen option (maximize button in the right top corner).
• Fixed barrel scoring and turret turning after a hit.
• Fixed after-shot rattle in the left speaker for some configurations.
• Fixed the ammo order during a turret or gun change.
• Fixed barrel scoring in some cases when targeting a close obstacle.
• Fixed some bugs in the visual models of surrounding objects and building damage.
• Fixed client crash when pressing "Update Device" in the settings menu.
• Fixed wrong output for FPS values, ping and lag indication for the Logitech G19 keyboard.
• Added new pictures to the login screen.
• Complemented description of commemorative medals.
• Fixed a bug which mixed up the command order "Affirmative!" and "Negative!" for tank destroyers in some situations.
• Added additional effects for destroying big tanks.
• Added the ability to remove heavy weight equipment and modules and replace them with lower weight ones when the chassis is overloaded.
• Fixed some bugs in the display and update rate of dynamic shadows.
• Added display of the drowning timer and module repair indicator in the post mortem observation mode.
• Fixed a rare client crash after fast quitting and then connecting to the game.
• "Damage upon detecting" in the after-battle statistics renamed to "Damage upon your detecting".
• Fixed audio interruptions during the voice chat test.
• Implemented restoration of voice chat functionality after disconnection.
• When the client is minimised, the icon now blinks five seconds before the battle starts rather that at the start.
• Fixed glitch with "Sniper" achievement when damaging allied tank with HE shell.
• Fixed inconsistent amount of credits received for selling a vehicle being displayed in both vehicle selling window and following system notifications.
• Fixed complaints in the post-battle statistics for players not involved in the platoon.
• Fixed camera in-tank-entry when you are close to some objects.
• Fixed failure "10 calibers rule" for internal ricochet
• Fixed some bugs in achieving Kolobanov's medal for cases when the members of both teams quit to the hangar before the end of a battle.
• Fixed the display of a sold tank showing as not researched in the tech tree.
• Fixed a rare client crash when going to the tank research window.
• Added information on "potentially received damage" to the post-battle statistics. This considered all the potential damage that a tank could receive from ricocheted or non-penetrated shells (including side skirt armour).
• Fixed damage from falling received by absent turret for TDs and SPGs.
• Fixed display of team damage and team kill for the post-battle statistics window when allied tank was destroyed by fire after your hit.
• Fixed descriptions of the "Sniper" and "Steel Wall" achievements.
Here is a list of changes Test Version 8.4 Part 1 compared to Version 8.3:
Important! NVIDIA video card driver versions 310.70 & 310.90 may cause client crashes & FPS drop-downs. It is recommended to use driver version 306.97.
• Added a branch of tank destroyers to the British tech tree: Universal Carrier QF 2 pounder, Alecto, Valentine AT, АТ 2, АТ 7, Gun Carrier Churchill, АТ 8, АТ 15, А39 Tortoise, FV215b(183).
• Added three new German light tanks: Pz.I, Pz.I Ausf.С , Pz.II Ausf.G.
• The following German light tanks have been moved to Tier IV, V and VI to match their rebalanced characteristics: Luchs, VK 1602, VK2801
• New USSR premium tier VI tank destroyer available in the in-game shop: SU-100Y.
• New US Tier VI SPG added for Supertesting: Sexton.
• The following maps were reworked for improved graphics: Steppes, Fisherman's Bay, Ensk, Live Oaks.
• Dragon Ridge and Serene Coast maps removed from random battle mode for re-working.
• Game and visual fixes for the following maps: Cliff, Prokhorovka, Abbey.
• "Assault" mode has been temporary disabled for the following maps: Malinovka and Westfield.
• Fixed rounding on roads and crater textures for the Ruinberg map.
• Battle tutorial for beginners has been added (tutorial mission has its own map).
• Game supports NVIDIA SLI configurations.
• Reduced slope of the lower nose plate of the Pz. V Panther to 55 degrees.
• Reduced slope of the lower nose plate of the T-44 to 45 degrees.
• Fixed minor bugs with the damage model of the following tanks: AT-15А, Matilda Black Prince, Matilda (USSR), Grille, AMX 13-75, AMX 13-90, AMX 12t, Churchill I, VK 4205B, M12, M41, Object 212, Caernarvon, M46 Patton, Maus, Е-100.
• Improved the protection offered by the joint between lower and higher nose plates on Caernarvon, Conqueror and FV215b tanks.
• Fixed bugs in visual models: IS-3, Churchill LL, М41, Т69, KV-3, TOG-2, SU-14, S-51, Hetzer.
• Fixed mixed up left and right tracks in the damage model of the WZ131 tank.
• Fixed camo costs for Chinese T-34-2.
• Fixed appearance of the final drive cover for Т-34 and vehicles built on its hull.
• Removed the restriction of the “external view” button for vehicles with incomplete crew.
• Added the possibility to choose addressing system in battle chat: with or without auto save of the addressee.
• Tanks with auto loader system will reload the whole cassette/drum instead of one shell when the “Intuition” skill is triggered.
• Fixed the loss of performance on some configurations while using server reticle in sniper mode.
• The FPS rate in hangar is forcibly limited to 60 FPS.
• Reworked and optimised tank engine exhaust effect.
• Returned the option to train crew members for tanks missing in the hangar. A separate warning window has been added for this purpose.
• Added a windowed full-screen option (maximize button in the right top corner).
• Fixed barrel scoring and turret turning after a hit.
• Fixed after-shot rattle in the left speaker for some configurations.
• Fixed the ammo order during a turret or gun change.
• Fixed barrel scoring in some cases when targeting a close obstacle.
• Fixed some bugs in the visual models of surrounding objects and building damage.
• Fixed client crash when pressing "Update Device" in the settings menu.
• Fixed wrong output for FPS values, ping and lag indication for the Logitech G19 keyboard.
• Added new pictures to the login screen.
• Complemented description of commemorative medals.
• Fixed a bug which mixed up the command order "Affirmative!" and "Negative!" for tank destroyers in some situations.
• Added additional effects for destroying big tanks.
• Added the ability to remove heavy weight equipment and modules and replace them with lower weight ones when the chassis is overloaded.
• Fixed some bugs in the display and update rate of dynamic shadows.
• Added display of the drowning timer and module repair indicator in the post mortem observation mode.
• Fixed a rare client crash after fast quitting and then connecting to the game.
• "Damage upon detecting" in the after-battle statistics renamed to "Damage upon your detecting".
• Fixed audio interruptions during the voice chat test.
• Implemented restoration of voice chat functionality after disconnection.
• When the client is minimised, the icon now blinks five seconds before the battle starts rather that at the start.
• Fixed glitch with "Sniper" achievement when damaging allied tank with HE shell.
• Fixed inconsistent amount of credits received for selling a vehicle being displayed in both vehicle selling window and following system notifications.
• Fixed complaints in the post-battle statistics for players not involved in the platoon.
• Fixed camera in-tank-entry when you are close to some objects.
• Fixed failure "10 calibers rule" for internal ricochet
• Fixed some bugs in achieving Kolobanov's medal for cases when the members of both teams quit to the hangar before the end of a battle.
• Fixed the display of a sold tank showing as not researched in the tech tree.
• Fixed a rare client crash when going to the tank research window.
• Added information on "potentially received damage" to the post-battle statistics. This considered all the potential damage that a tank could receive from ricocheted or non-penetrated shells (including side skirt armour).
• Fixed damage from falling received by absent turret for TDs and SPGs.
• Fixed display of team damage and team kill for the post-battle statistics window when allied tank was destroyed by fire after your hit.
• Fixed descriptions of the "Sniper" and "Steel Wall" achievements.
Subject: Clan Wars Freeze
Link on message: #4004998
S3rinox, on 12 February 2013 - 07:25 PM, said: Finally! Thx and +1 for the news.
@Supercharge
When can we expect the clan wars to be online again? Is there any date, besides the info that it´s going to happen this week?
Link on message: #4004998

@Supercharge
When can we expect the clan wars to be online again? Is there any date, besides the info that it´s going to happen this week?
supercharge: Tomorrow at 03:15 CET (02:15 GMT) 

Subject: That one bush in Malinovka...
Link on message: #4004918
Judqment8, on 13 February 2013 - 11:23 AM, said: I don't think it's such a good place from both sides. I ALWAYS use
that bush if I spawn on that side of the map. But if I spawn to the
2nd base I will not even try to get into that bush... Way too
risky.
Link on message: #4004918

Berbo: It is risky I agree, but T-50-2 can do it quite easily. Just try

The bush on the hill is a bit safer but with enemy meds coming up, you have to run.

The bush on the hill is a bit safer but with enemy meds coming up, you have to run.
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