Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Speciale: San Valentino
Link on message: #15410929
Link on message: #15410929
Sael_: Esatto, abbiamo sistemato il problema, ora potete completare la
missione tranquillamente 
Subject: Le Defender sur les serveurs EU
Link on message: #15410916
Link on message: #15410916
Jahpero: Merci de bien vouloir rester courtois dans les échanges.
Jahpero
Jahpero
Subject: 1.0 Nowa mapa: Lodowiec
Link on message: #15409154
Link on message: #15409154
Falathi: Zapraszam do dyskusji na temat tej nowej mapy
Subject: Special: Valentine's Day
Link on message: #15409143
Moomeister, on 15 February 2018 - 04:29 PM, said: Wow that's actually more than I expected, GJ if you get it
done!
Link on message: #15409143
Moomeister, on 15 February 2018 - 04:29 PM, said: Wow that's actually more than I expected, GJ if you get it
done!Kandly: Aaaaand it's back! You should see it in the client now.
Sorry for the
inconvenience!
Subject: Neue Karte: Gletscher
Link on message: #15409131
Link on message: #15409131
dies_ari: Wie gefällt euch die neue Karte?
Subject: Update 1.0 Common Test - General Feedback
Link on message: #15409126
Schlegell, on 15 February 2018 - 05:41 PM, said: Mind telling us about the new map? played it super awsome
please new thread on forum for it.
Link on message: #15409126
Schlegell, on 15 February 2018 - 05:41 PM, said: Mind telling us about the new map? played it super awsome Kandly: Hey Schlegell! You can find the new thread here. Enjoy! A bit of info: Size -
1000*1000 Type - Standard only Available for vehicles - Tiers 4-10
Subject: Update 1.0 Common Test Feedback - Map: Glacier
Link on message: #15409110
Link on message: #15409110
Kandly: Commanders, Please share your feedback regarding the new map
in Update 1.0's Common Test in this topic. Cheers,Kandly
Subject: Season 7 global map layout
Link on message: #15409090
mango91, on 15 February 2018 - 03:12 PM, said: yeah man, about like that prehistorical design. we (Berbo
included) have a few days of difference in the dates of account
creation. Good ol' days, great memories of global map & the few top
tiers present back then
Link on message: #15409090
mango91, on 15 February 2018 - 03:12 PM, said: yeah man, about like that prehistorical design. we (Berbo
included) have a few days of difference in the dates of account
creation. Good ol' days, great memories of global map & the few top
tiers present back thenBerbo: my best moments in wot were connected to clans/clan wars,
believe it or not I may even try to make some clan believe I still
know how to play and get them to take me to play a few battles :p
Subject: Update 1.0 Common Test - General Feedback
Link on message: #15409085
Link on message: #15409085
Kandly: Check out the patch notes below (we're publishing them very soon on
the portal as well, please keep in mind that they're subject to
change). Patch Notes 1.0 Beta, Stage 2 New Garage The
Garage is implemented with the new graphics technologies of
Core.
Added animated characters to the Garage.
New camera in the Garage:
The distance of zooming in and out depends on the selected vehicle.
Changed the distance the camera passes when zooming in/out (when scrolling).
Added the parallax effect upon camera rotation. The effect can be disabled in the General tab of the Game Settings.
If the player performs no actions in the Garage, the camera starts rotating around the selected vehicle. The option can be configured or disabled in the General tab of the Game Settings.
A promotion vehicle is added to the Garage (it is displayed on the background behind the selected vehicle). Players can hover the mouse over the vehicle and click it to move the camera to this vehicle. The vehicle technical characteristics and crew members are displayed in the vehicle preview window. Besides, players will be able to click the Purchase button to go to the vehicle purchase page in the Premium Shop. Music and Sound Each map will receive its own soundtrack that will include the following: main theme for the loading screen that is played while loading a battle and during countdown
2 interactive battle-related tracks based on the main theme that can be played almost infinitely without repeating
3 ending themes for the battle results: victories, draws, and defeats.
These soundtrack sets are unique for each map in the game. The new Garage sounds including the music theme played at the battle queue screen have been added. The music and visuals of the login screen have been reworked. Maps Added the new winter map, "Glacier" (HD quality). Changes to the Graphics and Effects The new water has been added to all maps; now it varies: calm lakes, swift rivers, sea surf, etc.
Added new effects to all maps: fires, waterfalls, burning grass, sand blown by wind, artillery strike, bees, butterflies, etc.
Added realistic shell tracers.
Reworked all vehicle effects: moving, exhaust gas, vehicles set on fire, ammo rack detonation.
Completely reworked the effect of shells hitting various terrain types: added more details, scattered sparkles, and shards.
The track effects became more realistic; added realistic effects of drifting.
Reworked and added realistic decals (on vehicles) of shells hits. Now, the decals look more realistic with the Physically Based Shading (PBS) technology. Thus, the metal material and pattern look properly.
Added the "effect of hot air" to all exhaust gases, explosions, shots, and fires. The effect will also be displayed on the hot desert maps along the horizon.
Now, vehicles realistically interact with water: all water effects (driving across water, hits, etc.) now have water deformation, foam, and shock waves.
Deformation of grass and bushes: vehicle tracks flatten the grass, and the shock wave of shots and explosions realistically interact with grass and bushes.
The smoke and dust cast shadows.
Reworked all shards of the destruction effects: they look more realistic and detailed thanks to proper lighting and normal maps. Other innovations The boundary (red line) of the map can now be adjusted. It can be done in Settings / Battle Notifications / Map boundary. Bootcamp Bootcamp has been completely reworked into HD (including the corresponding Garage).
Battle loading screens have been reworked.
Minor changes to the Bootcamp difficulty.
Improved behavior of AI-driven vehicles.
Added new notifications displayed when shooting at enemy vehicles. They include:
notifications about causing damage to an enemy vehicle
notifications about ricochets and damage blocked by armor
notifications about critical hits
Fixed Issues Fixed the issue when at the standard graphics settings cloud of dust appeared around the vehicle and followed it.
Fixed the issue of several indestructible objects on the maps.
Fixed the issue when some trees had behavior of bushes, when interacting with them.
Fixed the issue of impossibility to open the crew member's Personal File, when the vehicle is in battle.
Eliminated artifacts on the Paris and Ensk maps at the minimum terrain quality (previously, the terrain texture were black or colored, while different terrain artifacts were visible to players).
Shell craters are now processed properly, and vehicles do not hover in the air.
Fixed the issue of black textures displayed on buildings located far from the player.
Now, all trees can be knocked down properly.
Fixed the issue of vehicles moving through several trees without knocking them down.
Fixed several bugs related to the terrain textures.
Fixed the issue of improper display (splitting) of vehicles when in the Sniper Aim.
At the beginning of a battle on the Mines and Mannerheim Line maps, vehicles are no longer spawned lying on the side.
Fixed the issue of the game client freezing upon exiting a battle.
Fixed the issue related to the vehicles featuring magazine reloading systems.
Fixed the issue of the Garage freezing after purchasing days of Premium account.
Known Issues Improper display of large knocked down trees on the Live Oaks map.
The suspension of some vehicles is displayed improperly at the minimum settings in the SD client.
When switching to the full-screen mode during the first login, the entire Garage background is green after automatic detection of the graphics settings. To eliminate the issue, restart the game client.
Freezes in some cases when the player's vehicle is destroyed.
FPS drop in the sniper mode when aiming through semi-transparent bushes.
The map loading time may exceed the expected duration.
Low performance at the Ultra settings during the first seconds after loading a map.
Performance drops in some cases when switching to the sniper mode.
Performance drop when objects are destroyed by the HAVOK technology.
Improper names of settings in the game client.
It takes much time to load vehicle textures when entering a battle.
When in the full-screen mode, the signal (game) frequency does not correspond to the screen refresh rate.
The issue related to the vehicle silhouette outline.
Sometimes, decals are not displayed on vehicle armor upon receiving a hit, or decals are displayed in a different location.
Players can get to areas that are not intended for playing. Example: a pillbox on the Siegfried Line map.
Sound gets muted in one of the channels (left or right).
The sounds of receiving damage is not played.
The red flash effect displayed when a shell hits the player's vehicle is excessively bright and distracting.
Vehicle silhouette outline is not displayed when aiming at the vehicle through fences.
The terrain shape in the client differs from the terrain shape on the server on the Paris map at square K 3–4.
Players can get into the castle on the Himmelsdorf map.
Graphics artifacts are displayed in the sky on the Ruinberg map.
A rock is displayed hovering in the air on the Redshire map at square B8.
Artifacts are displayed on tesselated latices on the Himmelsdorf map.
Sometimes, the actual default condition of the map border does not correspond to the map border default option.
When playing on the Cliff map, wet vehicles are "flickering" at particular camera angles.
Shadows flickering on the player's vehicle in the Garage.
Gamma Settings may work improperly.
Added animated characters to the Garage.
New camera in the Garage:
The distance of zooming in and out depends on the selected vehicle.
Changed the distance the camera passes when zooming in/out (when scrolling).
Added the parallax effect upon camera rotation. The effect can be disabled in the General tab of the Game Settings.
If the player performs no actions in the Garage, the camera starts rotating around the selected vehicle. The option can be configured or disabled in the General tab of the Game Settings.
A promotion vehicle is added to the Garage (it is displayed on the background behind the selected vehicle). Players can hover the mouse over the vehicle and click it to move the camera to this vehicle. The vehicle technical characteristics and crew members are displayed in the vehicle preview window. Besides, players will be able to click the Purchase button to go to the vehicle purchase page in the Premium Shop. Music and Sound Each map will receive its own soundtrack that will include the following: main theme for the loading screen that is played while loading a battle and during countdown
2 interactive battle-related tracks based on the main theme that can be played almost infinitely without repeating
3 ending themes for the battle results: victories, draws, and defeats.
These soundtrack sets are unique for each map in the game. The new Garage sounds including the music theme played at the battle queue screen have been added. The music and visuals of the login screen have been reworked. Maps Added the new winter map, "Glacier" (HD quality). Changes to the Graphics and Effects The new water has been added to all maps; now it varies: calm lakes, swift rivers, sea surf, etc.
Added new effects to all maps: fires, waterfalls, burning grass, sand blown by wind, artillery strike, bees, butterflies, etc.
Added realistic shell tracers.
Reworked all vehicle effects: moving, exhaust gas, vehicles set on fire, ammo rack detonation.
Completely reworked the effect of shells hitting various terrain types: added more details, scattered sparkles, and shards.
The track effects became more realistic; added realistic effects of drifting.
Reworked and added realistic decals (on vehicles) of shells hits. Now, the decals look more realistic with the Physically Based Shading (PBS) technology. Thus, the metal material and pattern look properly.
Added the "effect of hot air" to all exhaust gases, explosions, shots, and fires. The effect will also be displayed on the hot desert maps along the horizon.
Now, vehicles realistically interact with water: all water effects (driving across water, hits, etc.) now have water deformation, foam, and shock waves.
Deformation of grass and bushes: vehicle tracks flatten the grass, and the shock wave of shots and explosions realistically interact with grass and bushes.
The smoke and dust cast shadows.
Reworked all shards of the destruction effects: they look more realistic and detailed thanks to proper lighting and normal maps. Other innovations The boundary (red line) of the map can now be adjusted. It can be done in Settings / Battle Notifications / Map boundary. Bootcamp Bootcamp has been completely reworked into HD (including the corresponding Garage).
Battle loading screens have been reworked.
Minor changes to the Bootcamp difficulty.
Improved behavior of AI-driven vehicles.
Added new notifications displayed when shooting at enemy vehicles. They include:
notifications about causing damage to an enemy vehicle
notifications about ricochets and damage blocked by armor
notifications about critical hits
Fixed Issues Fixed the issue when at the standard graphics settings cloud of dust appeared around the vehicle and followed it.
Fixed the issue of several indestructible objects on the maps.
Fixed the issue when some trees had behavior of bushes, when interacting with them.
Fixed the issue of impossibility to open the crew member's Personal File, when the vehicle is in battle.
Eliminated artifacts on the Paris and Ensk maps at the minimum terrain quality (previously, the terrain texture were black or colored, while different terrain artifacts were visible to players).
Shell craters are now processed properly, and vehicles do not hover in the air.
Fixed the issue of black textures displayed on buildings located far from the player.
Now, all trees can be knocked down properly.
Fixed the issue of vehicles moving through several trees without knocking them down.
Fixed several bugs related to the terrain textures.
Fixed the issue of improper display (splitting) of vehicles when in the Sniper Aim.
At the beginning of a battle on the Mines and Mannerheim Line maps, vehicles are no longer spawned lying on the side.
Fixed the issue of the game client freezing upon exiting a battle.
Fixed the issue related to the vehicles featuring magazine reloading systems.
Fixed the issue of the Garage freezing after purchasing days of Premium account.
Known Issues Improper display of large knocked down trees on the Live Oaks map.
The suspension of some vehicles is displayed improperly at the minimum settings in the SD client.
When switching to the full-screen mode during the first login, the entire Garage background is green after automatic detection of the graphics settings. To eliminate the issue, restart the game client.
Freezes in some cases when the player's vehicle is destroyed.
FPS drop in the sniper mode when aiming through semi-transparent bushes.
The map loading time may exceed the expected duration.
Low performance at the Ultra settings during the first seconds after loading a map.
Performance drops in some cases when switching to the sniper mode.
Performance drop when objects are destroyed by the HAVOK technology.
Improper names of settings in the game client.
It takes much time to load vehicle textures when entering a battle.
When in the full-screen mode, the signal (game) frequency does not correspond to the screen refresh rate.
The issue related to the vehicle silhouette outline.
Sometimes, decals are not displayed on vehicle armor upon receiving a hit, or decals are displayed in a different location.
Players can get to areas that are not intended for playing. Example: a pillbox on the Siegfried Line map.
Sound gets muted in one of the channels (left or right).
The sounds of receiving damage is not played.
The red flash effect displayed when a shell hits the player's vehicle is excessively bright and distracting.
Vehicle silhouette outline is not displayed when aiming at the vehicle through fences.
The terrain shape in the client differs from the terrain shape on the server on the Paris map at square K 3–4.
Players can get into the castle on the Himmelsdorf map.
Graphics artifacts are displayed in the sky on the Ruinberg map.
A rock is displayed hovering in the air on the Redshire map at square B8.
Artifacts are displayed on tesselated latices on the Himmelsdorf map.
Sometimes, the actual default condition of the map border does not correspond to the map border default option.
When playing on the Cliff map, wet vehicles are "flickering" at particular camera angles.
Shadows flickering on the player's vehicle in the Garage.
Gamma Settings may work improperly.
Subject: Update 1.0 Common Test - General Feedback
Link on message: #15409024
Gremlin182, on 15 February 2018 - 05:23 PM, said: Major problem I have with the test server is the time it takes to
start up. I double click the WOT CT shortcut and the game
screen opens as usual it either updates as it is now or lets me
click on Play. It takes over 4 minutes before I see the enter
password and until then I don't know if the game has crashed or is
starting up, I just have my normal desktop screen. The current game
takes around 15 seconds. BTW test server is back up with a
nice open air garage
Link on message: #15409024
Gremlin182, on 15 February 2018 - 05:23 PM, said: Major problem I have with the test server is the time it takes to
start up. I double click the WOT CT shortcut and the game
screen opens as usual it either updates as it is now or lets me
click on Play. It takes over 4 minutes before I see the enter
password and until then I don't know if the game has crashed or is
starting up, I just have my normal desktop screen. The current game
takes around 15 seconds. BTW test server is back up with a
nice open air garageKandly: Hmmm sorry to hear that, but thanks, I'll forward this
issue. (Also, yes, the garage is 100% dope. I love it!!!) -
Feedback topic for it: here
Subject: Update 1.0 Common Test Feedback - New Garage
Link on message: #15409004
legendkiller16, on 12 February 2018 - 02:39 PM, said: Updating garage bug makes the game unplayable. Also what new
garage?
Link on message: #15409004
legendkiller16, on 12 February 2018 - 02:39 PM, said: Updating garage bug makes the game unplayable. Also what new
garage?Kandly: 1. Restarting the game should fix the Updating the Garage
bug. Don't worry though, we'll fix it during the test, but for now
we don't have a different workaround available, sorry.
2. Go into the game and check it
out!!! I am so hyped to finally see it! It has people and
everything <3
Subject: Update 1.0 Common Test - General Feedback
Link on message: #15408964
Link on message: #15408964
Kandly: Aaaaand it should be up now 
Subject: Update 1.0 Common Test - General Feedback
Link on message: #15408860
PeNeTrAtOrX, on 15 February 2018 - 04:48 PM, said: 1.4gb update is rdy to dl
Link on message: #15408860
PeNeTrAtOrX, on 15 February 2018 - 04:48 PM, said: 1.4gb update is rdy to dlKandly: That's correct, you guys can start downloading it already.
Subject: Defender - przyjaciel czy wróg
Link on message: #15408817
TalkToTheHoof, on 15 February 2018 - 05:27 PM, said: Przecież jest w pełni obiektywna i to właśnie wam ma pomóc w pracy
Link on message: #15408817
TalkToTheHoof, on 15 February 2018 - 05:27 PM, said: Przecież jest w pełni obiektywna i to właśnie wam ma pomóc w pracy
Falathi: Ok, dodałem jednak pewną potencjalnie cenną opcję.
Subject: Wersja 1.0 Dołączcie do testów beta!
Link on message: #15408774
Michaleczek2007_JOTPE_69, on 15 February 2018 - 05:26 PM, said: Witam. Mam takie pytanie. Posiada ktoś jakieś może informacje kiedy
mają uruchomić s.test. 1.0 ?.Czytałem forum, miała być niby 15/17..
ale może ktoś coś teraz się dowiedział z innych źródeł?. A teraz
pytanie do WG. Dlaczego nie podaliście ŻADNEJ informacji na stronie
WoTa na temat s.test. ? to nie było by prostsze niż pisanie na
forum i odpowiadaniem na pytania różnych użytkowników ? Za
przeproszeniem, wybór takiej opcji jest dla mnie pier.....
Pozdrawiam.
Link on message: #15408774
Michaleczek2007_JOTPE_69, on 15 February 2018 - 05:26 PM, said: Witam. Mam takie pytanie. Posiada ktoś jakieś może informacje kiedy
mają uruchomić s.test. 1.0 ?.Czytałem forum, miała być niby 15/17..
ale może ktoś coś teraz się dowiedział z innych źródeł?. A teraz
pytanie do WG. Dlaczego nie podaliście ŻADNEJ informacji na stronie
WoTa na temat s.test. ? to nie było by prostsze niż pisanie na
forum i odpowiadaniem na pytania różnych użytkowników ? Za
przeproszeniem, wybór takiej opcji jest dla mnie pier.....
Pozdrawiam.Falathi: Jeśli wszystko pójdzie dobrze, to serwer powinien być
dostępny ok 18:00.
Potwierdzam, że już teraz można ściągać aktualizację testu, waży 1,3 GB. Łącznie jest tego więcej.
O superteście nie podajemy szerszych informacji z prostego powodu - nie jest dostępny praktycznie dla nikogo z EU.
Jeśli zaś masz na myśli test publiczny... no nie wiem, nie znam się, ale gdyby tak zajrzeć na pierwszą stronę tego wątku i kliknąć link w poście otwierającym wątek... ?
Potwierdzam, że już teraz można ściągać aktualizację testu, waży 1,3 GB. Łącznie jest tego więcej.
O superteście nie podajemy szerszych informacji z prostego powodu - nie jest dostępny praktycznie dla nikogo z EU.
Jeśli zaś masz na myśli test publiczny... no nie wiem, nie znam się, ale gdyby tak zajrzeć na pierwszą stronę tego wątku i kliknąć link w poście otwierającym wątek... ?
Subject: Çılgınca kapanan konular
Link on message: #15408733
ali1234512, on 15 February 2018 - 05:21 PM, said: abi bi yer ayarlar mısın bize yav siyasi falan
tartışçak kuralsız tarafsız bi bölge çok büyük
olmasına gerek yok stüdyo daire olsa yeter
bize 
Link on message: #15408733
ali1234512, on 15 February 2018 - 05:21 PM, said: abi bi yer ayarlar mısın bize yav siyasi falan
tartışçak kuralsız tarafsız bi bölge çok büyük
olmasına gerek yok stüdyo daire olsa yeter
bize vuque: Ne yazık ki böyle bir şey mümkün değil.
Subject: Çılgınca kapanan konular
Link on message: #15408674
Bagora, on 15 February 2018 - 04:57 PM, said: Haci dayi simdi buraya en sevdiginiz yemek siye konu acsam bu
yapici degil diye kapanacak mi eger kapanacaksa biz burda geyik
yapamicakmiyiz yok kapanmicaksa bu konunun neresi yapici yani demek
istedigim ki yukardada soyledim kufur vs. Tarzi konularin kapanmasi
yerinde bi karar ama geyik konulari yapici degil diye kapatmak ne
kadar dogru Not. Konuyu kapatmayip dusuncelerinizi alcaz demeniz
hosuma gitti
selocan74, on 15 February 2018 - 05:03 PM, said: Az önce taze taze bir konu kapandı.Konu ismi topçu terörü.Konu
içeriğinde kapatılmasını gerektirecek bir durum oluşmadı eğer konu
başlığındaki terör kelimesinden dolayı kapatıldıysa içerikteki
uuygunsuz kelimeler gibi başlıkta pekala editlenebilirdi ve konu
devam ederdi.
Link on message: #15408674
Bagora, on 15 February 2018 - 04:57 PM, said: Haci dayi simdi buraya en sevdiginiz yemek siye konu acsam bu
yapici degil diye kapanacak mi eger kapanacaksa biz burda geyik
yapamicakmiyiz yok kapanmicaksa bu konunun neresi yapici yani demek
istedigim ki yukardada soyledim kufur vs. Tarzi konularin kapanmasi
yerinde bi karar ama geyik konulari yapici degil diye kapatmak ne
kadar dogru Not. Konuyu kapatmayip dusuncelerinizi alcaz demeniz
hosuma gittivuque: Konu dışında en sevdiğiniz yemek diye bir konu olabilir,
bunda konu başlığı özelinde bir sıkıntı yok (sonrasında konu
içerisinde sıkıntı yaratacak durumlar oluşma ihtimali tabii ki
mevcut). Bu konu yapıcı değil diye kapatılmayacak tabii
ki ancak belirttiğim gibi boykot tarzı şeylere de izin
verilmeyecektir. Geyik konular hakkında ise, geyiğe göre ve konu
içerisinde olan şeylere göre her durum özelinde ayrı ayrı
değerlendirilmesi gerektiğini düşünüyorum.
selocan74, on 15 February 2018 - 05:03 PM, said: Az önce taze taze bir konu kapandı.Konu ismi topçu terörü.Konu
içeriğinde kapatılmasını gerektirecek bir durum oluşmadı eğer konu
başlığındaki terör kelimesinden dolayı kapatıldıysa içerikteki
uuygunsuz kelimeler gibi başlıkta pekala editlenebilirdi ve konu
devam ederdi.vuque: Öncelikle bunu dikkatimize sunduğunuz için teşekkürler.
Moderasyon ekibi ile bu konuyu konuştuk, içerisindeki uygunsuz
kelimelerin editlenerek konunun devam ettirilmesi konusunda fikir
birliğine vardık ve konu tekrar açıldı. 
Subject: Special: Valentine's Day
Link on message: #15408645
Petuldo, on 15 February 2018 - 01:13 PM, said: Article says : "The following bonuses, discounts, and the mission
are available from 14 February at 06:00 to 19 February at 06:00 CET
(UTC+1)" So why there is no "Mission: Happy Valentine's Day!" on
15th of February ? (i did not completed it before, and someone
wrote here that it lasted only one day) ...
Link on message: #15408645
Petuldo, on 15 February 2018 - 01:13 PM, said: Article says : "The following bonuses, discounts, and the mission
are available from 14 February at 06:00 to 19 February at 06:00 CET
(UTC+1)" So why there is no "Mission: Happy Valentine's Day!" on
15th of February ? (i did not completed it before, and someone
wrote here that it lasted only one day) ...Kandly: Hey Petuldo & everyone else who noticed this! The
mission is indeed missing from the game for now, we're looking into
it and we'll fix it asap. Sorry guys!
Subject: Oferta specjalna: Walentynki
Link on message: #15408610
_xJoeBlackx_, on 15 February 2018 - 01:20 AM, said: coś z tym misjami na czekolady nie tak, wygrałem tylko 2 bitwy i
wpadły
Link on message: #15408610
_xJoeBlackx_, on 15 February 2018 - 01:20 AM, said: coś z tym misjami na czekolady nie tak, wygrałem tylko 2 bitwy i
wpadłyFalathi: Żeby unkończyć misję, wystarczy raz wygrać bitwę i być w
top10 pod względem doświadczenia w zwycięskiej drużynie.
Subject: Defender - przyjaciel czy wróg
Link on message: #15408596
Link on message: #15408596
Falathi: Czy mogę edytować ankietę?
Subject: Valentine's Mini-Marathon
Link on message: #15408570
PixieAna, on 15 February 2018 - 12:33 PM, said: I'm one token away form getting it, but when I logged in today to
see what the mission was, i still had the one from yesterday, it
says complete.
I'm confused, wasn't it supposed to be a last chance until the 19th?
Does anyone else has this?
Link on message: #15408570
PixieAna, on 15 February 2018 - 12:33 PM, said: I'm one token away form getting it, but when I logged in today to
see what the mission was, i still had the one from yesterday, it
says complete. I'm confused, wasn't it supposed to be a last chance until the 19th?
Does anyone else has this?
Kandly: Hey there PixieAna! The Last Chance mission can only be
completed once/account and it became available yesterday. If you've
completed it already, then I'm afraid you cannot complete it once
again, because the same mission will stay active until the 19th.

Subject: Die neue Saison gewerteter Gefechte kommt bald!
Link on message: #15408564
Link on message: #15408564
Ph3lan: Wir haben eure Rückmeldungen für die vorherigen Saisons in Betracht
gezogen und erhebliche Änderungen eingeführt, die die gewerteten
Gefechte noch interessanter machen werden. (Mehr zur kommenden
Saison findet ihr hier.) Heute haben wir exklusive Information
für euch: Einzigartige Anpassungsmöglichkeiten für die besten
Spieler, die von der erreichten Liga abhängen. Könnt ihr beweisen,
dass ihr die Besten seid?







Subject: Update 1.0 Common Test - General Feedback
Link on message: #15408552
Sk3lnonch, on 15 February 2018 - 03:11 PM, said: I take it they're still all down?
Link on message: #15408552
Sk3lnonch, on 15 February 2018 - 03:11 PM, said: I take it they're still all down?Kandly: The test server is coming back later this evening, I'll let
you guys know when. 
Subject: Speciale: San Valentino
Link on message: #15408531
Link on message: #15408531
Sael_: Piccolo aggiornamento, abbiamo rilevato dei problemi con lo
speciale e stiamo lavorando per sistemarlo 
Subject: topçu terörü
Link on message: #15408385
Link on message: #15408385
VMX: Merhaba, Bu başlık, içerdiği kural ihlali sebebi ile
kapatıldı ve kaldırılacak. İyi eğlenceler, VMX
Subject: 0.9.22_1.1 Micro-aggiornamento
Link on message: #15408372
Link on message: #15408372
Sael_: Carristi, A causa di un piccolo aggiornamento che verrà
applicato domani, i server europei non saranno raggiungibili per 25
minuti a partire dalle 05:00 del mattino per EU1, dalle 05:30 per
entrambi i server e dalle 06:00 per EU2. Ci scusiamo per qualsiasi
inconveniente questo possa causarvi!
Subject: Speciale: San Valentino
Link on message: #15408325
Darius_B1bis, on 15 February 2018 - 09:35 AM, said: Non ci siamo capiti. Il Valentine l'ho ricevuto, avendo 10 gettoni
a fronte di 8 necessari. Mi riferivo alla missione di San Valentino
con in palio dieci stecche di cioccolata: https://worldoftanks...ial-2018/#store P.s. non a
caso scrivo in questo thread e non in quello della maratona
P.p.s.: ho menzionato i grossi calibri con implicito
riferimento al requisito della missione, vittoria e posizionarsi
tra i primi dieci nella squadra per esperienza comseguita. Con
grosso calibro e vittoria questi requisiti avrebbero dovuto essere
ampiamente soddisfatti. Del resto ho fatto altre partite che
rispettano tali criteri e della missione nemmeno l'ombra.
Inserisco la citazione per risultare più chiaro: "Bonus e sconti I bonus, gli sconti e la missione che trovate qui di seguito saranno disponibili dalle 6:00 CET (UTC+1) del 14 febbraio alle 6:00 CET del 19 febbraio (UTC+1)"
Link on message: #15408325
Darius_B1bis, on 15 February 2018 - 09:35 AM, said: Non ci siamo capiti. Il Valentine l'ho ricevuto, avendo 10 gettoni
a fronte di 8 necessari. Mi riferivo alla missione di San Valentino
con in palio dieci stecche di cioccolata: https://worldoftanks...ial-2018/#store P.s. non a
caso scrivo in questo thread e non in quello della maratona
Inserisco la citazione per risultare più chiaro: "Bonus e sconti I bonus, gli sconti e la missione che trovate qui di seguito saranno disponibili dalle 6:00 CET (UTC+1) del 14 febbraio alle 6:00 CET del 19 febbraio (UTC+1)"
Sael_: Caso strano. Suggerisco di inviare un ticket al nostro
Servizio Clienti!
Subject: Çılgınca kapanan konular
Link on message: #15408253
rahmib, on 15 February 2018 - 03:42 PM, said: Nasıl forumda like limiti varsa , konu kapatma limiti de var. Bugün
VMX kotayı doldurdu galiba,bu topici yarına bırakmış
anlaşılan
Link on message: #15408253
rahmib, on 15 February 2018 - 03:42 PM, said: Nasıl forumda like limiti varsa , konu kapatma limiti de var. Bugün
VMX kotayı doldurdu galiba,bu topici yarına bırakmış
anlaşılanvuque: Öyle bir limit yok, VMX'in de belirttiği gibi bu konuda bir
şey söylemek isterseniz söyleyebilin diye konu henüz kapatılmadı
ama kapatılacak. 
Subject: Aktualizacja 9.22: Wcześniejsze pobranie
Link on message: #15408228
Link on message: #15408228
Falathi: Na tym forum nie ma płatnych klakierów. Są etatowi pracownicy
WG, których można poznać po przynależności do grupy, czerwonym
kolorze z boku posta i temu podobnych podpowiedziach. Ponieważ są
jawni, trudno mówić tu o klakierowaniu.
Po drugie, są współpracownicy Społeczności, czyli tzw. CC - gracze, których WG zauważyło i wyróżniło z uwagi na ich aktywność i zasługi dla społeczności graczy. Nie są płatnymi klakierwani, zresztą patrząc na ich wypowiedzi nie są w ogóle klakierami. Poza tym są jawni - zdradza ich tytuł. Są również moderatorzy - ich rola nie polega jednak na klaskaniu
Jeśli tą wypowiedzia zburzyłem komuś obraz świata to... no trudno, musi z tym żyć
Po drugie, są współpracownicy Społeczności, czyli tzw. CC - gracze, których WG zauważyło i wyróżniło z uwagi na ich aktywność i zasługi dla społeczności graczy. Nie są płatnymi klakierwani, zresztą patrząc na ich wypowiedzi nie są w ogóle klakierami. Poza tym są jawni - zdradza ich tytuł. Są również moderatorzy - ich rola nie polega jednak na klaskaniu
Jeśli tą wypowiedzia zburzyłem komuś obraz świata to... no trudno, musi z tym żyć
Subject: Çılgınca kapanan konular
Link on message: #15408119
Link on message: #15408119
VMX: Merhaba, Bu başlık kural ihlali içermesine rağmen, sizlerin
konu ile ilgili görüşlerini öğrenmek adına, bir süre daha
kapatılmayacak. Lütfen, bunun istisnai bir durum olduğunu ve
tüm forum kurallarının hala yürürlükte olduğunu unutmayın.
Teşekkür ederim, VMX
Subject: Aggiornamento 1.0: Partecipate alla Beta
Link on message: #15408040
Dava_117, on 15 February 2018 - 12:18 PM, said: Ma il test server è ancora attivo? Ho provato a scaricare il client
ieri sera ma, dopo l'installazione, non rieso a connettermi ai
server? Mi sfugge qualcosa?
Link on message: #15408040
Dava_117, on 15 February 2018 - 12:18 PM, said: Ma il test server è ancora attivo? Ho provato a scaricare il client
ieri sera ma, dopo l'installazione, non rieso a connettermi ai
server? Mi sfugge qualcosa?Sael_: Tornerà attivo questa sera, stiamo implementando alcune
modifiche. 
Subject: Nouveau matchmaking
Link on message: #15408028
Link on message: #15408028
Jahpero: A la vue de tout ce hors-sujet, suis-je dans le conscient,
l'inconscient, le préconscient ou bien le subconscient... Oulala
non je m'arrête dessuite !
Merci de revenir sur le sujet principal et si vous souhaitez avoir ce genre de discussions, vous avez la section hors-sujet !
Bonne journée à vous !
Jahpero
Merci de revenir sur le sujet principal et si vous souhaitez avoir ce genre de discussions, vous avez la section hors-sujet !
Bonne journée à vous !
Jahpero
Subject: Team - Schaden
Link on message: #15408023
Link on message: #15408023
Hedko1: Hallo zusammen,
Meiner Meinung nach gehört der Betrag vom TE eher in die Frust-Therapie, deswegen mache ich den Thread zu. Wie schon erwähnt wurde, gibt es schon einige Threads zum selben Thema im "Gameplay" Bereich. Nutzt einen der vorhandenen Threads, aber bleibt bitte konstruktiv und sachlich.
MfG,
Hedko1
Meiner Meinung nach gehört der Betrag vom TE eher in die Frust-Therapie, deswegen mache ich den Thread zu. Wie schon erwähnt wurde, gibt es schon einige Threads zum selben Thema im "Gameplay" Bereich. Nutzt einen der vorhandenen Threads, aber bleibt bitte konstruktiv und sachlich.
MfG,
Hedko1
Subject: Çılgınca kapanan konular
Link on message: #15407986
Link on message: #15407986
vuque: Öncelikle belirtmek gerekir ki, eleştiri ile ilgili herhangi bir
problemimiz bulunmamaktadır. Yapıcı şekilde tüm eleştirilerinizi
yapabilirsiniz, memnun olmadığınız konuları dile getirebilirsiniz,
bu düşüncelerinizi bizlerde düzenli olarak raporlayıp, iletiyoruz.
Ancak eleştiriyorum diyerek boykot tarzı şeyler yapılmasına
izin verilmeyecektir çünkü burada yapıcı olan herhangi bir şey
bulunmamaktadır. Ayrıca belirtmek gerekirse konu dışı yapıcı
olmayan konuların açılacağı yer demek değildir. Konu dışında diye
açılan konular forum kurallarından muaf olmamaktadır.
Subject: Get Even: Battle for ELC EVEN 90 - Information and Updates
Link on message: #15407818
Link on message: #15407818
CLRG: Follow this topic for updates about the Battle for ELC Event 90.

Subject: Get Even: Battle for ELC EVEN 90 - Questions and Answers
Link on message: #15407812
Link on message: #15407812
CLRG: Feel free to post all your questions here
Subject: Season 7 global map layout
Link on message: #15407713
FireflyDivision, on 15 February 2018 - 11:52 AM, said: Please no... I like meme-ing too but this is an
important matter that shapes the gaming experience of many WoT
players.
Link on message: #15407713
FireflyDivision, on 15 February 2018 - 11:52 AM, said: Please no... I like meme-ing too but this is an
important matter that shapes the gaming experience of many WoT
players.Berbo: What I can say for sure that this forum is being read daily
and we really appreciate the feedback you guys are giving. I
personally spent a great deal of my time on GM and it's one of my
favorite WoT moments, I hope we'll be able to make it even better.
Cheers
Subject: Aggiornamento 1.0 TC - Audio/Musica
Link on message: #15407650
Link on message: #15407650
Sael_: Per quanto riguarda il suono di ricezione dei danni, stiamo
lavorando per sistemarlo. 
Subject: Update 1.0 Common Test Feedback - Audio/Music
Link on message: #15407564
DragonH19, on 14 February 2018 - 01:22 AM, said: I also can't hear bouncing or damaging shots that I
receive....sometimes i die and i dont even noticed.
Link on message: #15407564
DragonH19, on 14 February 2018 - 01:22 AM, said: I also can't hear bouncing or damaging shots that I
receive....sometimes i die and i dont even noticed.Kandly: Hey! This will be fixed a bit later down the line during the
test, it's still in progress for now. 
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