Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #899752
arkhell, on 14 September 2011 - 10:06 AM, said: You guys considderd to fire him yet or are you going to let this
slip? I for one will quit playing this game if you are willing to
let such a racist retarded uneducated fool acting like a little
spoiled brat(and don't cencor this cause you didn't cencor him) be
the lead designer and a face of your company.
I'm Dutch in case you're wondering, i'm not to fond of germans, but i don't hate them and that was just taking it to far, way to far.

Link on message: #899752

I'm Dutch in case you're wondering, i'm not to fond of germans, but i don't hate them and that was just taking it to far, way to far.
Overlord: Can I get the link to the original post for personal assessment?
There might be certain misunderstanding.
Moreover, Storm is working with Russian-speaking audience, which requires the usage of other methods.
Moreover, Storm is working with Russian-speaking audience, which requires the usage of other methods.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #899745
Wriothesley, on 14 September 2011 - 01:33 PM, said: Q: For alpha testers of WoWp you require to check XFire and
Overwolf. Are this tools (or one of them) going to be needed to
play Wolrd of Warplanes or they are just being considered as
testing feedback tools for alpha tests? Are Beta testers also need
this tools?
Q2: Will you require them also for world of Battleships?

Link on message: #899745

Q2: Will you require them also for world of Battleships?
Overlord: 1. No.
2. No.
These tools are needed for WoT mostly.
2. No.
These tools are needed for WoT mostly.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #899743
Oculistus, on 13 September 2011 - 11:57 PM, said: Overlord, you said we get option to pay for 6 and 12 months up
front (13500 and 24000 gold). Will we get simmilar option when
buying gold so we could actualy?

Link on message: #899743

Overlord: New options are not planned. Currently we have 30k and 14.5k.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #899732
Toffeegerbil, on 14 September 2011 - 01:33 PM, said: But have decided to give tanks guns they could not mount, armour
they did not have and post-war modules.
For the record, I am not trolling.

Link on message: #899732

For the record, I am not trolling.
Overlord: Each case is considered separately. No need to pull everything into
one pile.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #899723
Tanya, on 14 September 2011 - 11:43 AM, said: Will you permaban neonazis and SS supporters from the game?
If no, why not?
Thx.

Link on message: #899723

If no, why not?
Thx.
Overlord: Yes, definitely. Permaban -> forced renaming -> unban.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #899712
Wriothesley, on 14 September 2011 - 12:11 PM, said: Some warcrimes were commited also by this "common solgers". But
judging them was done case by case, not as "group
responsibility".
I think it is good to wait for Overlord's statment on this topic now, since we are entering unnecessary discussion here.

Link on message: #899712

I think it is good to wait for Overlord's statment on this topic now, since we are entering unnecessary discussion here.
Overlord: Our position is as follows: we want as little relation to
internationally prohibited
institutions/parties/organizations/figures/symbols/[insert stuff
here], in some cases it is really difficult to judge, but basically
regard Wermacht membership as ok, unlike six major criminal
organizations – the leadership of the Nazi party, the Schutzstaffel
(SS) and Sicherheitsdienst (SD), the Gestapo, the Sturmabteilung
(SA) and the "General Staff and High Command" which were prohibited
at Nuremberg Trials.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #899674
tja2000, on 14 September 2011 - 12:41 PM, said: Dear OL,
Q: Will there be special events for premium account holders?
Thanks

Link on message: #899674

Q: Will there be special events for premium account holders?
Thanks
Overlord: Thinking of that, most likely there will be some. However, we don't
divided the playerbase based on that criterion, since "premium
account holders" are only a part of "paying users" group.
Subject:
Game Discussion\Gameplay Discussion\0.6.7 Is coming...
Link on message: #898107
FreeLead4All, on 13 September 2011 - 04:55 PM, said: What? Why? 
Oh let me guess; Wittmann was in the SS and we can't have that.

Link on message: #898107


Oh let me guess; Wittmann was in the SS and we can't have that.

LiannaSilverwind: Federal Republic of Germany authorities have demanded to remove
Wittmann's medal from the game.
Source:
http://forum.worldof...ost__p__4392318
Source:
http://forum.worldof...ost__p__4392318
Subject:
News from the Front\Discussion of News Articles\MVPs: Platoons. Results
Link on message: #897589
Swoopie, on 13 September 2011 - 06:41 PM, said: I'll have to ask what did you guys mean with this?

Link on message: #897589

Vallter: You will notice it in 24 hours
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #897059
ogremage, on 13 September 2011 - 12:45 PM, said: Why did you feel the need to nerf TDs in the 0.6.7 patch? They
already have worse armour, less hitpoints, less mobility, no turret
(so tracking has way worse impact). Why nerf them further!?

Link on message: #897059

Overlord: We are rebalancing/adjusting them, generally speaking. Only some of
them really need some nerfing (e.g. T25).
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #897042
Gaz550, on 13 September 2011 - 09:03 AM, said: Why was fixing of the primary US HT-line pushed back after
secondary German TD-line and secondary RU TD-line?
Has the T30 so good CW statistics, so that there is no need to change it or what? I just can not understand pushing the priority of this.

Link on message: #897042

Has the T30 so good CW statistics, so that there is no need to change it or what? I just can not understand pushing the priority of this.
Overlord: Not fixing, but improving. The issue is not critical.
T30 is comparable to other tier 10 heavies based on random battle stats.
T30 is comparable to other tier 10 heavies based on random battle stats.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #897001
Keulz, on 12 September 2011 - 11:04 PM, said: So you played with the M103 already ? 
I hate you, even if you have 6,000 post on this server...
Could you make a poll to know if people want it now or along with the T110 ?

Link on message: #897001


I hate you, even if you have 6,000 post on this server...
Could you make a poll to know if people want it now or along with the T110 ?
Overlord: Don't even doubt that the majority would voice for "we want M103
asap".
Subject:
Off-Topic Discussion\Historical Discussion\Erasing history: Wargaming is doing it
Link on message: #896667

Link on message: #896667
LiannaSilverwind: http://forum.worldof...ost__p__4392318
The decision was made under pressure of German state authorities. Would you like to face them at court?
The decision was made under pressure of German state authorities. Would you like to face them at court?
Subject:
Important Information\Updates & Patch Notes\World of Tanks v.6.7 Update
Link on message: #896317

Link on message: #896317
Overlord: World of Tanks v.6.6 – 6.7 patch notes:
Content and Features:
- added German tier 5 light tank VK2801
- added Soviet light tanks: T-50 (tier 5) and T-50-2 (tier 5)
- added American tanks: tier 4 light tank M24 Chaffee and medium tank Sherman Jumbo (M4A3E2)
- added premium Chinese tier 8 medium tank Type 59
- added new map – Fishing Bay
- added 6- and 12-month premium account options
- added historical description for American heavy tank M6A2E1
- Wittmann’s Medal substituted with Boelter’s Medal
- fixed tank models: T92, Pz V-IV, Pz38 NA, T-54
- fixed map errors on Steppes, Westfield, Lakeville, Siegfried Line
- changed hit boxes for German tanks E-50 and E-75: mudflaps, rangefinder caps
- fixed gun model for German tank Pz III/IV
- fixed bug: battle chat won’t open when pressing Enter
- fixed bug: research path Pz III/IV and Hummel is inactive
- fixed bug: creating 14 vs 15 battles
- fixed bug: chat button is not flashing after the battle
- corrected engine names for SPG T92 and TDs T28, T95
- fixed nation filter for consumables in Store
Vehicle Specifications:
PzJager I
- traverse speed for stock suspension decreased by 1 deg/sec
- horizontal gun traverse increased by 10 deg/sec
- reload time for 3.7cm PaK 38t L/47 gun set to 1.8 sec
- aiming time for 3.7cm PaK 38t L/47 gun set to 1 sec
- ammo load for 4.7cm PaK 38t L/43 increased by 1 shell
- aiming time for 4.7cm PaK 38t L/43 gun set to 1 sec
Marder II
- reload time for 7.5cm PaK 40 set to 3.5 sec
- reload time for 7.6cm PaK 46® set to 3.8 sec
Hetzer
- passing ability for medium terrains increased by 5%
- reload time for 7.5cm PaK 39 L/43 set to 3.4 sec
- reload time for 7.5cm PaK 39 L/48 set to 3.4 sec
- reload time for 10.5cm StuH42 L/28 set to 7.5 sec
JagdPz IV
- added more detailed gun mantlet armoring
- dispersion during movement decreased by 5%
- reload time for 7.5cm StuK42 L/70 set to 3.4 sec
- reload time for 10.5cm StuH42 L/28 set to 6.3 sec
- reload time for 8.8cm PaK 36 L/56 set to 5 sec
Jagdpanther
- traverse speed for top suspension decreased by 3 deg/sec
- dispersion during movement increased by 5%
- reload time for 10.5cm K18 L/52 set to 7.2 sec
- reload time for 8.8cm PaK 43 L/71 set to 4.8 sec
Ferdinand
- reload time for 10.5cm K18 L/52 set to 7.2 sec
- reload time for 8.8cm PaK 43 L/71 set to 4.8 sec
- reload time for 12.8cm PaK 44 L/55 set to 10.5 sec
JagdTiger
- stock suspension: passing ability for medium terrains increased by 5%
- top suspension: passing ability for hard terrains increased by 5%
Pz IIIA
- hit points increased by 20
- stock suspension: passing ability increased by 10%
- top suspension: passing ability increased by 5%
Maus
- weight limit increased by 1 t
M2 Med
- added more detailed armoring
M36 Slugger
- traverse speed decreased by 2 deg/sec
M46 Patton
- dispersion during movement decreased (now the same as M26 Pershing had in v.6.4 and earlier)
- reload time for 105mm Gun T5E1M2 mounted in stock turret set to 8 sec
M5 Stuart
- added more detailed armoring
Ram 2
- added more detailed armoring
T18
- traverse speed for stock suspension decreased by 2 deg/sec
- stock suspension: dispersion during movement increased by 5%
- top suspension: passing ability decreased by 5%
- traverse speed for top suspension decreased by 2 deg/sec
- top suspension: dispersion during movement increased by 5%
- reload time for 75mm Howitzer M1A1 set to 3.6 sec
T40
- stock suspension: dispersion during movement increased by 5%
- traverse speed for top suspension decreased by 1 deg/sec
- top suspension: dispersion during movement increased by 5%
T25 AT
- traverse speed for stock suspension decreased by 2 deg/sec
- stock suspension: dispersion during movement increased by 5%
- traverse speed for top suspension decreased by 2 deg/sec
- top suspension: dispersion during movement increased by 5%
- reload time for 90mm AT Gun M3 set to 6.4 sec
- reload time for 90mm AT Gun T15E2 set to 6.4 sec
- reload time for 105mm AT Gun T5E1 set to 8 sec
T82
- traverse speed decreased by 2 deg/sec
- reload time for 57mm Gun M1 L/50 set to 2.2 sec
Soviet Guns (the values may differ depending on the vehicle):
- 37mm ZiS-19-S, aiming time set to 1.5 sec
- 45mm 20K-S, aiming time set to 1.5 sec
- 57mm ZiS-2, reload time set to 2.5 sec
- 76mm L-10-S, aiming time set to 2.0 sec
- 85mm D-5S-85A, dispersion set to 0.37 sec
- 85mm LB-2-S, aiming time set to 2.5 sec
- 100mm D10-T, reload time set to 6.2 sec, aiming time set to 2.0 sec
- 107mm ZiS-6-S, aiming time set to 2.5 sec
- 122mm M-30-S, aiming time set to 2.0 sec, dispersion set to 0.28
- 122mm D25-S with muzzle break, aiming time set to 2.5 sec
- 122mm D25-S 1944 mod., aiming time set to 2.5 sec
- 122mm A-19, aiming time set to 2.5 sec
- 152mm ML-20 1937 mod., camouflage during firing increased by 10%
AT-1
- traverse speed for stock suspension decreased by 2 deg/sec
- stock suspension: dispersion during movement increased by 5%
- traverse speed for top suspension decreased by 4 deg/sec
- passing ability for top suspension decreased by 5%
- top suspension: dispersion during movement increased by 5%
- 76mm L-10-S, aiming time set to 2.0 sec
- 57mm ZiS-8-S, aiming time set to 1.5 sec
SU-76
- hit points increased by 10
- passing ability for top suspension increased by 10%
- horizontal gun traverse decreased by 6 deg/sec
- 57mm ZiS-2, reload time set to 2.5 sec
SU-85B
- dispersion during movement decreased by 5%
- horizontal gun traverse decreased by 6 deg/sec
- view range increased to 440 m
- 76mm ZiS-3, reload time set to 3.0 sec
- 57mm ZiS-2, reload time set to 2.0 sec
SU-85
- horizontal gun traverse decreased by 6 deg/sec
SU-100
- hit points decreased by 20
SU-152
- horizontal gun traverse decreased by 7 deg/sec
ISU-152
- horizontal gun traverse decreased by 6 deg/sec
T-46
- view range increased to 300 m
- traverse speed for top suspension increased by 2 deg/sec
6.7 update is planned for release on September 15, 2011. The exact EU and US downtime will be announced later.
Content and Features:
- added German tier 5 light tank VK2801
- added Soviet light tanks: T-50 (tier 5) and T-50-2 (tier 5)
- added American tanks: tier 4 light tank M24 Chaffee and medium tank Sherman Jumbo (M4A3E2)
- added premium Chinese tier 8 medium tank Type 59
- added new map – Fishing Bay
- added 6- and 12-month premium account options
- added historical description for American heavy tank M6A2E1
- Wittmann’s Medal substituted with Boelter’s Medal
- fixed tank models: T92, Pz V-IV, Pz38 NA, T-54
- fixed map errors on Steppes, Westfield, Lakeville, Siegfried Line
- changed hit boxes for German tanks E-50 and E-75: mudflaps, rangefinder caps
- fixed gun model for German tank Pz III/IV
- fixed bug: battle chat won’t open when pressing Enter
- fixed bug: research path Pz III/IV and Hummel is inactive
- fixed bug: creating 14 vs 15 battles
- fixed bug: chat button is not flashing after the battle
- corrected engine names for SPG T92 and TDs T28, T95
- fixed nation filter for consumables in Store
Vehicle Specifications:
PzJager I
- traverse speed for stock suspension decreased by 1 deg/sec
- horizontal gun traverse increased by 10 deg/sec
- reload time for 3.7cm PaK 38t L/47 gun set to 1.8 sec
- aiming time for 3.7cm PaK 38t L/47 gun set to 1 sec
- ammo load for 4.7cm PaK 38t L/43 increased by 1 shell
- aiming time for 4.7cm PaK 38t L/43 gun set to 1 sec
Marder II
- reload time for 7.5cm PaK 40 set to 3.5 sec
- reload time for 7.6cm PaK 46® set to 3.8 sec
Hetzer
- passing ability for medium terrains increased by 5%
- reload time for 7.5cm PaK 39 L/43 set to 3.4 sec
- reload time for 7.5cm PaK 39 L/48 set to 3.4 sec
- reload time for 10.5cm StuH42 L/28 set to 7.5 sec
JagdPz IV
- added more detailed gun mantlet armoring
- dispersion during movement decreased by 5%
- reload time for 7.5cm StuK42 L/70 set to 3.4 sec
- reload time for 10.5cm StuH42 L/28 set to 6.3 sec
- reload time for 8.8cm PaK 36 L/56 set to 5 sec
Jagdpanther
- traverse speed for top suspension decreased by 3 deg/sec
- dispersion during movement increased by 5%
- reload time for 10.5cm K18 L/52 set to 7.2 sec
- reload time for 8.8cm PaK 43 L/71 set to 4.8 sec
Ferdinand
- reload time for 10.5cm K18 L/52 set to 7.2 sec
- reload time for 8.8cm PaK 43 L/71 set to 4.8 sec
- reload time for 12.8cm PaK 44 L/55 set to 10.5 sec
JagdTiger
- stock suspension: passing ability for medium terrains increased by 5%
- top suspension: passing ability for hard terrains increased by 5%
Pz IIIA
- hit points increased by 20
- stock suspension: passing ability increased by 10%
- top suspension: passing ability increased by 5%
Maus
- weight limit increased by 1 t
M2 Med
- added more detailed armoring
M36 Slugger
- traverse speed decreased by 2 deg/sec
M46 Patton
- dispersion during movement decreased (now the same as M26 Pershing had in v.6.4 and earlier)
- reload time for 105mm Gun T5E1M2 mounted in stock turret set to 8 sec
M5 Stuart
- added more detailed armoring
Ram 2
- added more detailed armoring
T18
- traverse speed for stock suspension decreased by 2 deg/sec
- stock suspension: dispersion during movement increased by 5%
- top suspension: passing ability decreased by 5%
- traverse speed for top suspension decreased by 2 deg/sec
- top suspension: dispersion during movement increased by 5%
- reload time for 75mm Howitzer M1A1 set to 3.6 sec
T40
- stock suspension: dispersion during movement increased by 5%
- traverse speed for top suspension decreased by 1 deg/sec
- top suspension: dispersion during movement increased by 5%
T25 AT
- traverse speed for stock suspension decreased by 2 deg/sec
- stock suspension: dispersion during movement increased by 5%
- traverse speed for top suspension decreased by 2 deg/sec
- top suspension: dispersion during movement increased by 5%
- reload time for 90mm AT Gun M3 set to 6.4 sec
- reload time for 90mm AT Gun T15E2 set to 6.4 sec
- reload time for 105mm AT Gun T5E1 set to 8 sec
T82
- traverse speed decreased by 2 deg/sec
- reload time for 57mm Gun M1 L/50 set to 2.2 sec
Soviet Guns (the values may differ depending on the vehicle):
- 37mm ZiS-19-S, aiming time set to 1.5 sec
- 45mm 20K-S, aiming time set to 1.5 sec
- 57mm ZiS-2, reload time set to 2.5 sec
- 76mm L-10-S, aiming time set to 2.0 sec
- 85mm D-5S-85A, dispersion set to 0.37 sec
- 85mm LB-2-S, aiming time set to 2.5 sec
- 100mm D10-T, reload time set to 6.2 sec, aiming time set to 2.0 sec
- 107mm ZiS-6-S, aiming time set to 2.5 sec
- 122mm M-30-S, aiming time set to 2.0 sec, dispersion set to 0.28
- 122mm D25-S with muzzle break, aiming time set to 2.5 sec
- 122mm D25-S 1944 mod., aiming time set to 2.5 sec
- 122mm A-19, aiming time set to 2.5 sec
- 152mm ML-20 1937 mod., camouflage during firing increased by 10%
AT-1
- traverse speed for stock suspension decreased by 2 deg/sec
- stock suspension: dispersion during movement increased by 5%
- traverse speed for top suspension decreased by 4 deg/sec
- passing ability for top suspension decreased by 5%
- top suspension: dispersion during movement increased by 5%
- 76mm L-10-S, aiming time set to 2.0 sec
- 57mm ZiS-8-S, aiming time set to 1.5 sec
SU-76
- hit points increased by 10
- passing ability for top suspension increased by 10%
- horizontal gun traverse decreased by 6 deg/sec
- 57mm ZiS-2, reload time set to 2.5 sec
SU-85B
- dispersion during movement decreased by 5%
- horizontal gun traverse decreased by 6 deg/sec
- view range increased to 440 m
- 76mm ZiS-3, reload time set to 3.0 sec
- 57mm ZiS-2, reload time set to 2.0 sec
SU-85
- horizontal gun traverse decreased by 6 deg/sec
SU-100
- hit points decreased by 20
SU-152
- horizontal gun traverse decreased by 7 deg/sec
ISU-152
- horizontal gun traverse decreased by 6 deg/sec
T-46
- view range increased to 300 m
- traverse speed for top suspension increased by 2 deg/sec
6.7 update is planned for release on September 15, 2011. The exact EU and US downtime will be announced later.
Subject: Le projet des plans pour 2011-2012
Link on message: #895954
Nahtow, on 12 September 2011 - 05:10 PM, said: Je sais pas pourquoi mais je sens déjà venir le spam de klaxon..
Link on message: #895954

Mr_Kubrick: N'ayez pas peur. Les développeurs ont prévu ce truc et on a décidé
d'ajouter la limitation de klaxon.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #895125
CanardNoir, on 12 September 2011 - 01:42 PM, said: Hi there o/
Improved match-making system - Q1 2012;
What kind of improvements can we expect?

Link on message: #895125

Improved match-making system - Q1 2012;
What kind of improvements can we expect?
Overlord: What I can tell on the spot - improved balance for top tier tanks
(MTs balanced with TDs/HTs etc), better balance for
stock/half-upgraded vehicles, perhaps limitations on max number of
vehicles per type on one team.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #895095
Just1ce, on 12 September 2011 - 02:20 PM, said: WHEN we will receive results of matryoshka quiz?

Link on message: #895095

Overlord: Please address Vallter.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #895089
Orkel2, on 11 September 2011 - 10:43 PM, said: Overlord, are there any plans to introduce the M41 light tank for
the US tree in the future? This was the successor for the Chaffee,
with higher top speed (72 km/h, with Chaffee having 56 km/h) and
acceleration (thanks to better power to weight ratio). It would be
a perfect fit for a tier 6 light tank, researchable from the
Chaffee. It fits the WoT timeline too.
http://en.wikipedia...._Walker_Bulldog

Link on message: #895089

http://en.wikipedia...._Walker_Bulldog
Overlord: There is always a chance. 

Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #895081
theta0123, on 11 September 2011 - 12:46 PM, said: Q= Will the gun of the M103 be simular then the T34's 120mm gun?
Because the least penetration and damage issent a good selling
point...

Link on message: #895081

Overlord: I like M58 better than T53.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #895076
beastlysun, on 11 September 2011 - 12:42 PM, said: Is there some sort of bonus to dmg when you and your target closing
at high speed and/or malus when you run away from shell?

Link on message: #895076

Overlord: No.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #895074
typhaon, on 11 September 2011 - 11:52 AM, said: With the upcoming French nation and cartidges for rapid fire, will
you apply this feature to all those small automatic canons (like
20mm KwK, Browning etc.) to be closer to realism, or will they stay
with their current burst fire?

Link on message: #895074

Overlord: Not planning to redesign those guns, at least not upon the release
of French vehicles.
Subject:
News from the Front\Discussion of News Articles\Your chance to get into World of Warplanes Alpha!
Link on message: #894289

Link on message: #894289
Overlord: Deadline for your reports is September 16, 2011.
Subject:
News from the Front\Discussion of News Articles\World of Tanks Release Plan for 2011-2012!
Link on message: #893839
HaTrickz, on 12 September 2011 - 02:51 PM, said: Is there any chance of adding the no arty mod ?
The more i play the more i think it's got nothing to do in this game , sick of some shit hitting u from the other side of the map taking u 1500 hp.

Link on message: #893839

The more i play the more i think it's got nothing to do in this game , sick of some shit hitting u from the other side of the map taking u 1500 hp.
Overlord: No, not planning to add such modes.
Subject:
News from the Front\Discussion of News Articles\World of Tanks Release Plan for 2011-2012!
Link on message: #893796
Orkel2, on 12 September 2011 - 02:36 PM, said: Overlord, if I understand this correctly, this allows us EU players
to play/platoon together with US players, by allowing us to login
on the US server with our current accounts whenever we please? (and
the other side around, US players can login to EU server)?

Link on message: #893796

Overlord: Yes, however this won't be ready by Q4 2011. Only basic support for
this feature will be added by this time.
Subject:
News from the Front\Discussion of News Articles\World of Tanks Release Plan for 2011-2012!
Link on message: #893737
Leucha, on 12 September 2011 - 02:28 PM, said: Overlord, I don't see alternative light/med from french line (Somua
s35, FCM 36, etc.) Are they postponed or cancelled ? Secondly, when
the mechanics for tanks with two guns will come, with french tanks
? Will you post updated tanks trees soon ? Thanks.

Link on message: #893737

Overlord: 1. Haven't designated the timeline for these tanks.
2. Multi-turret (multi-gun support) is likely to arrive after the initial package of French tanks.
2. Multi-turret (multi-gun support) is likely to arrive after the initial package of French tanks.
Subject:
News from the Front\Discussion of News Articles\World of Tanks Release Plan for 2011-2012!
Link on message: #893732
Purgafox, on 12 September 2011 - 02:27 PM, said: Which is a good thing. The missing Goldtransfer has kept the
Accounthacks and Creditsselling at bay so far. Just imagin you get
your Account hacked and all your Gold and Credits is transfered by
the Hacker. This Feature needs to be really thought over and
implemented with alot of safety features. Rushing things with it
ends only in disaster -.-
Personaly i cant wait for the new german TDs and the Physics Engine, though i am a bit sceptical about the Physics Engine making alot of Tanks getting stuck or when rolled over unplayable

Link on message: #893732

Personaly i cant wait for the new german TDs and the Physics Engine, though i am a bit sceptical about the Physics Engine making alot of Tanks getting stuck or when rolled over unplayable

Overlord: Yup, account security above all.
Subject:
News from the Front\Discussion of News Articles\World of Tanks Release Plan for 2011-2012!
Link on message: #893709
Ghettoforce, on 12 September 2011 - 01:44 PM, said: Thank you for this information update about the near future of WoT.
Been looking forward to knowing more of what and, perhaps even more
importantly, when to expect the promissed new features and
changes.
Two questions:
Instead of grouping the future content in content groups (like you have done now), could you group them in release periods (or even actual releases). That way it is easier to get a better feel about the order of things to come.
Are you going to update this release plan on a regular basis (when there is a reason for it)? Or is this a one time thing?

Link on message: #893709

Two questions:
Instead of grouping the future content in content groups (like you have done now), could you group them in release periods (or even actual releases). That way it is easier to get a better feel about the order of things to come.
Are you going to update this release plan on a regular basis (when there is a reason for it)? Or is this a one time thing?
Overlord: 1. Yup, possibly.
2. Planning to update it regularly.
2. Planning to update it regularly.
Subject:
News from the Front\Discussion of News Articles\World of Tanks Release Plan for 2011-2012!
Link on message: #893690
HarryStotle, on 12 September 2011 - 01:30 PM, said: wtf is a Pz IV Hydro?????

Link on message: #893690

Overlord: Pz IV with Hydro suspension.
Subject:
News from the Front\Discussion of News Articles\World of Tanks Release Plan for 2011-2012!
Link on message: #893686
Panthera, on 12 September 2011 - 01:26 PM, said: Tracer news?

Link on message: #893686

Overlord: Working on the new mechanics which would make it impossible to
change tracer effects client-side.
Subject:
News from the Front\Discussion of News Articles\World of Tanks Release Plan for 2011-2012!
Link on message: #893680
Potrkalo, on 12 September 2011 - 01:14 PM, said: What about Gold transfer?
Why is all this taking so long? Work, dont drink Vodka

Link on message: #893680

Why is all this taking so long? Work, dont drink Vodka
Overlord: The feature is frozen, not being worked on currently.
Subject:
News from the Front\Discussion of News Articles\World of Tanks Release Plan for 2011-2012!
Link on message: #893677
richmi, on 12 September 2011 - 01:14 PM, said: heavy tanks M103, T110, tank destroyer T25-2 - Q1 2012.


Link on message: #893677


Overlord: M103 can come out this year. It is possible.
Subject:
News from the Front\Discussion of News Articles\World of Tanks Release Plan for 2011-2012!
Link on message: #893673
Pernumbra, on 12 September 2011 - 01:11 PM, said: Are you going to update this on a regular (at least monthly)
basis?
No mention of 30 vs 30, bigger maps, player trading, auctions - all advertised as in game since Beta? (Yes - see your own WG website, FAQ and the adverts for US Box Retail).
Now for the updated tech trees due this week.

Link on message: #893673

No mention of 30 vs 30, bigger maps, player trading, auctions - all advertised as in game since Beta? (Yes - see your own WG website, FAQ and the adverts for US Box Retail).

Now for the updated tech trees due this week.

Overlord: Player auctions and trading are frozen, bigger maps and 30 vs 30
battles are planned but can't give ETA on them atm.
Subject:
News from the Front\Discussion of News Articles\World of Tanks Release Plan for 2011-2012!
Link on message: #893654
UKKSuurSuomi, on 12 September 2011 - 12:59 PM, said: So instead of sticking to your deadlines you just pound your
collective chest and proclaim that you are such highly skilled and
disciplined professionals that you can delay releases as long as
you make a big fuss about them from time to time and promise more
things you can't keep...
WG, I AM DISSAPOINT.

Link on message: #893654

WG, I AM DISSAPOINT.

Overlord: Most of the announced estimations will be kept.
Subject:
News from the Front\Discussion of News Articles\World of Tanks Release Plan for 2011-2012!
Link on message: #893648
x_Iskra_x, on 12 September 2011 - 12:57 PM, said: Those people who love their job must be really insane or rare
individuals.But never the less , we finally have a long term
release plan 

Link on message: #893648


Overlord: It cost me my health. 

Subject: Le projet des plans pour 2011-2012
Link on message: #893195
Link on message: #893195
Mr_Kubrick: 
L’équipe de World of Tanks vous donne une occasion unique de voir le plan général du développement du jeu pour 2011-2012! L’édition des plans pour l’année est un événement assez rare dans le monde des jeux. Nous sommes surs dans nos forces car chaque membre de notre équipe est un expert qualifié. Presque 300 de professionnels de l'équipe de développeurs travaillent sur le nouveau mode de gameplay, de nouveaux modèles de chars, de nouvelles cartes et des effets visuels, s'occupent de mises à jour, les font marcher et font tout leur possible pour divertir les joueurs et rendre le jeu plus amusement et réel!
Alors, nous vous proposons notre liste de plans prévus pour 2011-2012!
De nouveaux modes du jeu :
1) Les compagnies de chars : Rang 10 sans limite, rang 8, 6, 4, avec une limitation de points – Q4 2011
2) Bataille impromptue (la conquête d’une base par 2 équipes en même temps), l’assaut(une équipe attaque, l’autre défende la base) – Q4 2011
3) Les batailles du garage : les joueurs ont la possibilité de choisir de certains chars (un après l’autre) au cours de la même bataille – Q1 2012
4) Escorte: Seul un nombre réduit de chars de l'équipe peuvent capturer la base adverse tandis que les autres chars devront les protéger, et l'équipe adverse doit détruire les envahisseurs – Q1 2012
5) La bataille historique – le choix de véhicules à prendre part dans la bataille est déterminé par les vraies batailles historiques – 2012
De nouveaux chars :
Des chars américains :
- Un char moyen M4A3E2, un char léger M24 – Q3 2011
- Des chars destroyers : M8A1, T49, M18 Hellcat, T28 prototype – Q1 2012
- Des chars lourds M103 et T110 et un char destroyer T25-2 = Q1 2012
Des chars soviétiques :
- Des chars légers : T-50, T-50-2 – Q3 2011
- Un char destroyer SU-100М-1, SU-101, SU-122-54, SU-85, SU-85(I) – Q4 2011
- Des chars destroyers : SU-100M-1, SU-101 (Uralmash-1), SU-122-54 – Q4 2011
- Des chars lourds : KV-1, KV-2, KV-4, Т-150, ST 1, Object 252 – Q1 2012
Des chars allemands :
- Un char moyen Pz Kpwf IV Hydraulic – Q4 2011
- Des chars destroyers : Marder III, Dickermax, Nashorn, Sturer Emil, Jagdpanzer E-100 – Q4 2011
- Des canons automoteurs E10, E25, JagdTiger Sd Kfz 185 (88/71) – Q2 2012
Des chars français :
- Des chars légers, moyens et lourds : Renault FT, Renault D1, Renault D2, Renault B1, ARL 44, AMX 50 100mm, AMX-50 120mm, Hotchkiss H35, AMX 38, AMX 40, AMX 13 75mm, AMX 13 90mm, Chatillon25t, BDR G1B, AMX M4 (1945), AMX 50 B, AMX 12t, Lorraine 40t – Q4 2011
- Des canons automoteurs : Renault BS, Lorraine 39 L AM, AMX 13 AM 105mm, AMX 13 F3 AM, Lorraine 155 (50), Lorraine 155 (51), Bаt.-Chatillon AM 155mm – Q1 2012
- Des chars destroyers : FCM 36Pak40, 105 leFH18B2, Panzerjager35R – Q1 2012
- Des chars destroyers: Renault FT AC, Lorraine 37L-AC, Somua Sau40, S 35CA, ARL V39, AMX AC de120-46, AMX AC de120-48, AMX50 Foch – Q1 2012
- Un char moyen Renault G1R, un chars léger АМХ 13FL11 – Q1 2012
Des chars anglais – Q2 2012
Des chars nippons – 2012
Des guerres de clans :
- La brouillard de guerre – Q4 2011
- Le temps de recharge pour les véhicules détruits – Q4 2011
- L’agrandissement de la carte globale. Des régions suivantes seront ajoutées par ordre : l’Amérique du Nord, l’Afrique, l’Amérique du Sud, l’Australie, la Corée, la Chine, le Japon – 2012
- Des transactions des trésors du clan – 2012
- L'arsenal de clan, les consommables de clan et les chars – 2012
La performance et le client du jeu :
- Des ressources compilées pour réduire les temps de chargements – Q4 2011
- Pré-mise en mémoire cache des modèle de véhicules pour optimiser le chargement des PC faibles – Q4
- Ajout de nouveaux effets du feu, des explosions et des autres effets multiples concernant l’aspect visuel du jeu – des Q4 2011
Nouvelles fonctionnalités (diverses):
- Personnalisation de véhicule : camouflage et klaxon Q4 2011
- Personnalisation de la mini-carte et nouvelles fonctionnalités Q4 2011
- Système rapide de rapport de violations en jeu. Q4 2011
- Nouvelles compétences et qualification additionnelles d'équipage. A partir de Q4 2011
- Nouveaux accomplissements. Q1 2012
- Compte rendu de batailles étendue, et accessible dans le garage. Q1 2012
- Physique réaliste des véhicules. Q1 2012
- Pelotons étendus à 5 joueurs. Q1 2012
- Système de matchmaking amélioré Q1 2012
- Voix d'équipage par nationalité (chaque équipage parle dans sa langue naturelle) Q1 2012
- Tutorial de bataille. 2012
- Tableau de Commandant. 2012
- Amélioration des fonctionnalités du Tchat, sous-canaux par langue; 2012
- Nouvelles cartes
Chaque mise à jour inclura 1-2 nouvelles cartes.
Des cartes mettant en vedette le paysage Américain sont prévues pour Q4 2012, après cela les régions suivantes seront couvertes :
- Afrique
- Amérique du sud
- Australie
- Chine, Corée
- Japon
Des cartes mettant en vedette toutes les régions ci-dessus sont en développement. Plus de détails sur les cartes seront annoncés à l'approche du lancement de chaque mise à jour.
Note ! Les plans indiqués ci-dessus sont sujet à modifications. Seul les fonctionnalités les plus importantes sont indiquées.

L’équipe de World of Tanks vous donne une occasion unique de voir le plan général du développement du jeu pour 2011-2012! L’édition des plans pour l’année est un événement assez rare dans le monde des jeux. Nous sommes surs dans nos forces car chaque membre de notre équipe est un expert qualifié. Presque 300 de professionnels de l'équipe de développeurs travaillent sur le nouveau mode de gameplay, de nouveaux modèles de chars, de nouvelles cartes et des effets visuels, s'occupent de mises à jour, les font marcher et font tout leur possible pour divertir les joueurs et rendre le jeu plus amusement et réel!
Alors, nous vous proposons notre liste de plans prévus pour 2011-2012!
De nouveaux modes du jeu :
1) Les compagnies de chars : Rang 10 sans limite, rang 8, 6, 4, avec une limitation de points – Q4 2011
2) Bataille impromptue (la conquête d’une base par 2 équipes en même temps), l’assaut(une équipe attaque, l’autre défende la base) – Q4 2011
3) Les batailles du garage : les joueurs ont la possibilité de choisir de certains chars (un après l’autre) au cours de la même bataille – Q1 2012
4) Escorte: Seul un nombre réduit de chars de l'équipe peuvent capturer la base adverse tandis que les autres chars devront les protéger, et l'équipe adverse doit détruire les envahisseurs – Q1 2012
5) La bataille historique – le choix de véhicules à prendre part dans la bataille est déterminé par les vraies batailles historiques – 2012
De nouveaux chars :
Des chars américains :
- Un char moyen M4A3E2, un char léger M24 – Q3 2011
- Des chars destroyers : M8A1, T49, M18 Hellcat, T28 prototype – Q1 2012
- Des chars lourds M103 et T110 et un char destroyer T25-2 = Q1 2012
Des chars soviétiques :
- Des chars légers : T-50, T-50-2 – Q3 2011
- Un char destroyer SU-100М-1, SU-101, SU-122-54, SU-85, SU-85(I) – Q4 2011
- Des chars destroyers : SU-100M-1, SU-101 (Uralmash-1), SU-122-54 – Q4 2011
- Des chars lourds : KV-1, KV-2, KV-4, Т-150, ST 1, Object 252 – Q1 2012
Des chars allemands :
- Un char moyen Pz Kpwf IV Hydraulic – Q4 2011
- Des chars destroyers : Marder III, Dickermax, Nashorn, Sturer Emil, Jagdpanzer E-100 – Q4 2011
- Des canons automoteurs E10, E25, JagdTiger Sd Kfz 185 (88/71) – Q2 2012
Des chars français :
- Des chars légers, moyens et lourds : Renault FT, Renault D1, Renault D2, Renault B1, ARL 44, AMX 50 100mm, AMX-50 120mm, Hotchkiss H35, AMX 38, AMX 40, AMX 13 75mm, AMX 13 90mm, Chatillon25t, BDR G1B, AMX M4 (1945), AMX 50 B, AMX 12t, Lorraine 40t – Q4 2011
- Des canons automoteurs : Renault BS, Lorraine 39 L AM, AMX 13 AM 105mm, AMX 13 F3 AM, Lorraine 155 (50), Lorraine 155 (51), Bаt.-Chatillon AM 155mm – Q1 2012
- Des chars destroyers : FCM 36Pak40, 105 leFH18B2, Panzerjager35R – Q1 2012
- Des chars destroyers: Renault FT AC, Lorraine 37L-AC, Somua Sau40, S 35CA, ARL V39, AMX AC de120-46, AMX AC de120-48, AMX50 Foch – Q1 2012
- Un char moyen Renault G1R, un chars léger АМХ 13FL11 – Q1 2012
Des chars anglais – Q2 2012
Des chars nippons – 2012
Des guerres de clans :
- La brouillard de guerre – Q4 2011
- Le temps de recharge pour les véhicules détruits – Q4 2011
- L’agrandissement de la carte globale. Des régions suivantes seront ajoutées par ordre : l’Amérique du Nord, l’Afrique, l’Amérique du Sud, l’Australie, la Corée, la Chine, le Japon – 2012
- Des transactions des trésors du clan – 2012
- L'arsenal de clan, les consommables de clan et les chars – 2012
La performance et le client du jeu :
- Des ressources compilées pour réduire les temps de chargements – Q4 2011
- Pré-mise en mémoire cache des modèle de véhicules pour optimiser le chargement des PC faibles – Q4
- Ajout de nouveaux effets du feu, des explosions et des autres effets multiples concernant l’aspect visuel du jeu – des Q4 2011
Nouvelles fonctionnalités (diverses):
- Personnalisation de véhicule : camouflage et klaxon Q4 2011
- Personnalisation de la mini-carte et nouvelles fonctionnalités Q4 2011
- Système rapide de rapport de violations en jeu. Q4 2011
- Nouvelles compétences et qualification additionnelles d'équipage. A partir de Q4 2011
- Nouveaux accomplissements. Q1 2012
- Compte rendu de batailles étendue, et accessible dans le garage. Q1 2012
- Physique réaliste des véhicules. Q1 2012
- Pelotons étendus à 5 joueurs. Q1 2012
- Système de matchmaking amélioré Q1 2012
- Voix d'équipage par nationalité (chaque équipage parle dans sa langue naturelle) Q1 2012
- Tutorial de bataille. 2012
- Tableau de Commandant. 2012
- Amélioration des fonctionnalités du Tchat, sous-canaux par langue; 2012
- Nouvelles cartes
Chaque mise à jour inclura 1-2 nouvelles cartes.
Des cartes mettant en vedette le paysage Américain sont prévues pour Q4 2012, après cela les régions suivantes seront couvertes :
- Afrique
- Amérique du sud
- Australie
- Chine, Corée
- Japon
Des cartes mettant en vedette toutes les régions ci-dessus sont en développement. Plus de détails sur les cartes seront annoncés à l'approche du lancement de chaque mise à jour.
Note ! Les plans indiqués ci-dessus sont sujet à modifications. Seul les fonctionnalités les plus importantes sont indiquées.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #890443
Shootingstarr, on 10 September 2011 - 01:52 PM, said: link doesn't work :/

Link on message: #890443

LiannaSilverwind: I made one more dot than it should be there.
Here is the link towards Dot-Dot-Dot aka This game is crap: http://www.newground...tal/view/558516
Here is the link towards Dot-Dot-Dot aka This game is crap: http://www.newground...tal/view/558516
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #889484
Reavus, on 10 September 2011 - 08:21 PM, said: hi Overlord,
are there any plans to deal with platoon members deliberately killing each other? it happens fairly frequently and can completely ruin a match.
according to the Developer's Blog they don't even get punished for it!

Link on message: #889484
Reavus, on 10 September 2011 - 08:21 PM, said: hi Overlord,
are there any plans to deal with platoon members deliberately killing each other? it happens fairly frequently and can completely ruin a match.
according to the Developer's Blog they don't even get punished for it!
Overlord: Why platoon with such players?
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #889481
Just1ce, on 10 September 2011 - 07:54 PM, said: Serious question for Overlord: WHY didn't EU/US get WoWP forums at the same time as the Russian side?
I asked why mods WHY. not what when who etc etc. WHY and it wasn't asked

Link on message: #889481
Just1ce, on 10 September 2011 - 07:54 PM, said: Serious question for Overlord: WHY didn't EU/US get WoWP forums at the same time as the Russian side?
I asked why mods WHY. not what when who etc etc. WHY and it wasn't asked
Overlord: There are some objective reasons for that, personally I and many
othet folks on the team want to have EU/US forums up and running
asap. This is being worked on currently.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #889473
VaHaLa_LTU, on 10 September 2011 - 06:34 PM, said: Dear Overlord,
We have already seen the replacement for T34 in your blog, and thus I take it is pretty much finished and COULD go into testing any day now...
What is the reason for changing both T34 and T30 at the same time? This means that a ready product will not be released, and players will have to suffer the T34 for months more...

Link on message: #889473
VaHaLa_LTU, on 10 September 2011 - 06:34 PM, said: Dear Overlord,
We have already seen the replacement for T34 in your blog, and thus I take it is pretty much finished and COULD go into testing any day now...
What is the reason for changing both T34 and T30 at the same time? This means that a ready product will not be released, and players will have to suffer the T34 for months more...
Overlord: We might introduce M103 earlier than T110, reconsidering this
currently.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #889467
Zoijar, on 10 September 2011 - 05:04 PM, said: I noticed that occasionally artillery shells still fall outside of the aiming circle. Now, a long time ago Overlord once told me that such an issue might exist. Has this been investigated? Is it indeed a bug? What's the status on that? Frozen? Ignored? Being looked at? Being fixed?

Link on message: #889467
Zoijar, on 10 September 2011 - 05:04 PM, said: I noticed that occasionally artillery shells still fall outside of the aiming circle. Now, a long time ago Overlord once told me that such an issue might exist. Has this been investigated? Is it indeed a bug? What's the status on that? Frozen? Ignored? Being looked at? Being fixed?
Overlord: It is rather difficult to reproduce, the problem can arise either
when there is certain server instability or there are some
connection issues.
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