Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1292586
PapaKiller1974, on 11 January 2012 - 10:11 AM, said: After MM have been changed for T59 (now is equal to others T8) I
was put several battles agains HT8. Eg. 1 x T59, 1 x T-44 v 1 x
TKII, 1 x IS3
So my Q is:
1. Do you think that putting MT against HT (same tier) is just? And if it's not quite OK then do you plan to change it in near/far future?
2. Do you think that 5% income increase will satisfy worse (maybe better word harder) gameplay performace? (now it's take mutch more effort to get good profit per game).

Link on message: #1292586

So my Q is:
1. Do you think that putting MT against HT (same tier) is just? And if it's not quite OK then do you plan to change it in near/far future?
2. Do you think that 5% income increase will satisfy worse (maybe better word harder) gameplay performace? (now it's take mutch more effort to get good profit per game).
Overlord: 1. It's quite ok, I'm using this tank quite often on RU server and
totally fine with the current MM spread. No planning to change
it.
2. Stat-wise the profitability increase allowed T59 to keep its profitability rate as per 7.0, so its owners should be satisfied.
2. Stat-wise the profitability increase allowed T59 to keep its profitability rate as per 7.0, so its owners should be satisfied.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1292577
Plasma_Fire, on 11 January 2012 - 06:47 AM, said: Overlord can you please confirm that German tanks suffer a higher
rate of performance degradation on any ground that is not firm
ground compared to other tanks.

Link on message: #1292577

Overlord: No, passing ability parameter is set individually per tank. Can
speak of the whole faction.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1292570
xpnotoc, on 11 January 2012 - 04:03 AM, said: Overlord, any chance the current algorithm of a module "saving
throw" can be re-worked to take into account the penetration and
damage of a gun/shell, so that the higher pen/dmg of a shot the
less likely a "saving throw" becomes?
I still can't get over the fact that I shot a Wespe (front armour 30, 160hp) with my T29s 105mm gun straight through the whole tank and I get a bell, hit, and .. zero damage done! As I pointed out in another thread that shot (198mm penetration) could have penetrated 6 Wespe standing on a line... Module saving throw shouldn't be such a HUGE factor in this game, people are starting to lose confidence in the game.
Thank you
Xpnotoc
EDIT: Should say this was from less than 100m distance.

Link on message: #1292570

I still can't get over the fact that I shot a Wespe (front armour 30, 160hp) with my T29s 105mm gun straight through the whole tank and I get a bell, hit, and .. zero damage done! As I pointed out in another thread that shot (198mm penetration) could have penetrated 6 Wespe standing on a line... Module saving throw shouldn't be such a HUGE factor in this game, people are starting to lose confidence in the game.
Thank you
Xpnotoc
EDIT: Should say this was from less than 100m distance.
Overlord: There are plans to rework the current mechanics so as to get rid of
the non-damage (to the vehicle HP pool) hits in both cases: when
there was penetration and when the external module took all the
damage. Certain part of the shell damage will go to the tank
itself.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1292551
losvar, on 11 January 2012 - 03:54 AM, said: Any news on when we will see the M103?
The T34 is too damn situational to be used effectively in random battles, and there's no point in it as the E-75 can do everything that it can, just whole lot better...
When will the E-75 be nerfed, or VK4502P, IS-4 and T34 buffed to balance tier 9 heavies?
Will you buff the T34 if we don't get M103 sometime in the near future?
Any of the French tanks going to be nerfed in the next patch, if so, which ones and how?
Thank you for putting up with all this whining.

Link on message: #1292551

The T34 is too damn situational to be used effectively in random battles, and there's no point in it as the E-75 can do everything that it can, just whole lot better...
When will the E-75 be nerfed, or VK4502P, IS-4 and T34 buffed to balance tier 9 heavies?
Will you buff the T34 if we don't get M103 sometime in the near future?
Any of the French tanks going to be nerfed in the next patch, if so, which ones and how?
Thank you for putting up with all this whining.
Overlord: The revision will take place in the upcoming update. 7.2.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1292547
molen, on 11 January 2012 - 03:43 AM, said: I recently tried the new playback function which is really cool,
especially when you slow it down so you can see the shells fly
through the air. Made me think of something.
Is there any way you could implement a "shell camera" mode in playback so you can follow your shell flying through the air in slow-mo after you fired it? Could be a ON/OFF toggle in the UI somewhere and when ON the playback speed would automatically go to 1/16(or maybe even a slower 1/32) every time you shoot and then the camera would switch and center on the shell and follow it where ever it goes. Would be cool to see where your shells actually hits or where it went if you missed.

Link on message: #1292547

Is there any way you could implement a "shell camera" mode in playback so you can follow your shell flying through the air in slow-mo after you fired it? Could be a ON/OFF toggle in the UI somewhere and when ON the playback speed would automatically go to 1/16(or maybe even a slower 1/32) every time you shoot and then the camera would switch and center on the shell and follow it where ever it goes. Would be cool to see where your shells actually hits or where it went if you missed.
Overlord: That would be mean a compete rework of the existing system.
Currently we are not ready for it because of the higher priority
things.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1292535
SniperWolf90, on 11 January 2012 - 03:36 AM, said: Q): Are you going to do something about the E-100? As it is now so
it is completely useless in clan wars and random battles, it is
also the weakest in its tier. Will you do something with the
useless 150 mm and/or front armor (lower front plate)? Just
wondering.

Link on message: #1292535

Overlord: Can't say for sure at present, that will be clear closer to the
public test of 7.2.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1292525
Snib, on 11 January 2012 - 01:56 AM, said: Overlord, one question with respect to module repair costs. Repair
costs are calculated from hitpoint loss and a repair cost factor.
Does equipment which increases said module hitpoints thus also
increase the potential maximum repair costs? For example a wet ammo
rack, it increases ammo rack hitpoints by 50% - does this also mean
that ammo rack repair costs will be 50% higher if the ammo rack
gets destroyed with wet ammo rack equipment installed?

Link on message: #1292525

Overlord: No, it doesn't.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1292520
Celestia, on 10 January 2012 - 11:53 PM, said: Overlord,
How is the Lorraine 40t currently standing amongst the other tier 8 mediums?
Using the same gun as the tier 9 medium, i only have to look at it to know its overpowered..
What do your "statistics" say?

Link on message: #1292520

How is the Lorraine 40t currently standing amongst the other tier 8 mediums?
Using the same gun as the tier 9 medium, i only have to look at it to know its overpowered..
What do your "statistics" say?
Overlord: It's totally outclassing the other tier 8 mediums. Fear the French
tank power.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1292511
MichalKP, on 10 January 2012 - 10:49 PM, said: Hello,
are there any plans to change the current light tank limits in Company battles? Especially the one with max tier 6 for hvy/med/td and 4 for light tanks so that tier 5 and 6 French light tanks would be able to participate?
Thanks for your answer

Link on message: #1292511

are there any plans to change the current light tank limits in Company battles? Especially the one with max tier 6 for hvy/med/td and 4 for light tanks so that tier 5 and 6 French light tanks would be able to participate?
Thanks for your answer
Overlord: Probably AMX 12t. Will consider this.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1292504
Kleist_, on 10 January 2012 - 10:46 PM, said: Can I get the actual answer (or ban more likely) to my question, it
seems that you're avoiding it?
Question was:
Can I ( and where) reliably penetrate IS7 from front with standard AP shells in CQB, while using the 15cm gun mounted on E100.

Link on message: #1292504

Question was:
Can I ( and where) reliably penetrate IS7 from front with standard AP shells in CQB, while using the 15cm gun mounted on E100.
Overlord: You can't reliably penetrate it from the front in the given
conditions.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1292500
mystikro, on 10 January 2012 - 10:50 PM, said: no, he means this (see attachment). there are plenty of other light
tanks with higher value, they still appear under the higher tier.
my AMX12t doesn't go above tier 6, that's certain.

Link on message: #1292500

Overlord: The same goes for tier 7 French light tank as well. It has got the
same MM value as tier 8 mediums.
Subject:
In-Game Vehicles\French Vehicles\Heavy Tanks\ARL 44 90mm DCA 45 gun bug?
Link on message: #1292482
zuludo, on 11 January 2012 - 11:25 AM, said: I can confirm that as you progress through levels of tanks gun gets
better ROF. On ARL best u can get is about 7 rounds/minute, on tier
8 tank it is about 8 rounds/minute.

Link on message: #1292482

LiannaSilverwind: Yes, it is so.
You must also have 100% crew, rammer, ventilation, gold consumable on (and possibly minimal solar eruptions) in order to get maximum RoF.
You must also have 100% crew, rammer, ventilation, gold consumable on (and possibly minimal solar eruptions) in order to get maximum RoF.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1292477
Kleist_, on 10 January 2012 - 10:44 PM, said: How do you plan to balance the Maus if IS4 will get same/similar
armor values?

Link on message: #1292477

Overlord: With 99% probability IS-4 will keep its current armouring, since
it's sufficient of tier 10. We have plenty of other parameters to
adjust.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1292470
Celestia, on 10 January 2012 - 06:30 PM, said: But here, it was announced that the T110 would get a brand new 100%
crew for itself
Was also posted on your blog
http://worldoftanks....d-and-improved/
http://worldoftanks....d-and-improved/
http://overlord-wot....d-improved.html
Just want to double check
I would rather get a new crew for the T110, than half and half for both the T110 and T30
Duplicated crew would be a nice option...

Link on message: #1292470

Was also posted on your blog
http://worldoftanks....d-and-improved/
http://worldoftanks....d-and-improved/
http://overlord-wot....d-improved.html
Just want to double check
I would rather get a new crew for the T110, than half and half for both the T110 and T30
Duplicated crew would be a nice option...
Overlord: Guess, it's better for HT10 owners to get the most progressed crew
specifically on T110. 2 extra members (radio operator and loader)
will stay on T30 as TD9. The other 4 will get 100% primary skill.
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Турнир «Январский взводный марафон»
Link on message: #1292456
Spartak13, on 11 January 2012 - 11:54 AM, said: Я принимаю любое решение судейского комитета. Момент неоднозначный
и в правилах не был описан, поступило предложение по реакции на
сознательную стрельбу по сокомандникам. Предложение было отклонено,
и это воля организаторов соревнования.
Единственное что хотелось бы отметить, что то, что условно говоря, считается нормой на 1-2 уровне, на 8 уровне, мягко говоря, порицается куда серьезнее и потому встречается куда реже, а вот влияние одного такого "shit happens" на результат в 40 (длина марафона) боев оказывает достаточно серьезный.

Link on message: #1292456

Единственное что хотелось бы отметить, что то, что условно говоря, считается нормой на 1-2 уровне, на 8 уровне, мягко говоря, порицается куда серьезнее и потому встречается куда реже, а вот влияние одного такого "shit happens" на результат в 40 (длина марафона) боев оказывает достаточно серьезный.
OldFox: Я прекрасно это понимаю, и всей душой на стороне пострадавших, но
решение было принято не мной одним, а несколькими людьми после
долгих консультаций. Все-таки иногда приходится наступать на горло
собственной песне...
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1292444
intlidave, on 10 January 2012 - 05:17 PM, said: Hi there.
The French tank tree picture has been out for almost a year now. Could we get a similar one for the British (that isn't a fan-made version of an ancient pre-alpha one)?
How far along is the work on the Brits anyway? Are you still making models, or is it in that strange limbo that US Heavies have been in for some time now?
What are your plans for the Japanese tree? Japan wasn't big on tank production in WW2 and their only post-war tank that isn't too modern (laser rangefinder, fire-control computer and full barrel stabilization) is the Type61. That's barely enough to make a full medium line.

Link on message: #1292444

The French tank tree picture has been out for almost a year now. Could we get a similar one for the British (that isn't a fan-made version of an ancient pre-alpha one)?
How far along is the work on the Brits anyway? Are you still making models, or is it in that strange limbo that US Heavies have been in for some time now?
What are your plans for the Japanese tree? Japan wasn't big on tank production in WW2 and their only post-war tank that isn't too modern (laser rangefinder, fire-control computer and full barrel stabilization) is the Type61. That's barely enough to make a full medium line.
Overlord: 1. It will be published closer to the release of the British
tanks.
2. 10+ tanks got their models by now. However we are working in parallel with new TD lines, revision of the trees, premiums, so we are always kept busy.
3. Our historical experts are currently working in archives to dig up most ambitious and unbelievable projects. Will have to use imagination on some points.
2. 10+ tanks got their models by now. However we are working in parallel with new TD lines, revision of the trees, premiums, so we are always kept busy.
3. Our historical experts are currently working in archives to dig up most ambitious and unbelievable projects. Will have to use imagination on some points.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1292426
Listy, on 10 January 2012 - 05:00 PM, said: A Tier 8 with 254mm of armour and a Turret? Why do I bother with my
Jagdtiger?
But anyway. The real question.
On the much promised British Tech tree will there be two TD Lines? We've found enough designs to make both "Heavy" and "Light" branches.

Link on message: #1292426

But anyway. The real question.
On the much promised British Tech tree will there be two TD Lines? We've found enough designs to make both "Heavy" and "Light" branches.
Overlord: Can I have a look?
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1292421
Chewie, on 10 January 2012 - 04:51 PM, said: The T34/M103 seems like a good solution.
The T30/T110 seems odd. Would it not make sense to follow the T34/M103 and have the crew stay with the T30 and give the T110 a 100% crew? Do you not want to do this in case players have a very skilled crew (2-3 secondary skills) and don't want to lose this for the obvious advantages they offer for clan wars battles? That does seems like a very big hit in performance.
Are you able to offer a choice to a user when they first log in after the patch to determine how they want the crew to be distributed? They could choose where each of the highly skilled crew members go, and the rest of the crew member slots would be filled by new 100% crew members.
Would you be able to just copy the average crew member's experience, and give the T110 a crew that has that average experience? As in, the average experience of your crew in your T30 is X, your T110 has a crew that each member has a total experience of X.

Link on message: #1292421

The T30/T110 seems odd. Would it not make sense to follow the T34/M103 and have the crew stay with the T30 and give the T110 a 100% crew? Do you not want to do this in case players have a very skilled crew (2-3 secondary skills) and don't want to lose this for the obvious advantages they offer for clan wars battles? That does seems like a very big hit in performance.
Are you able to offer a choice to a user when they first log in after the patch to determine how they want the crew to be distributed? They could choose where each of the highly skilled crew members go, and the rest of the crew member slots would be filled by new 100% crew members.
Would you be able to just copy the average crew member's experience, and give the T110 a crew that has that average experience? As in, the average experience of your crew in your T30 is X, your T110 has a crew that each member has a total experience of X.
Overlord: I believe those (or at least the majority of them) who have got
tier 10 heavy are far more interested in it than in tier 9 TD, so
it would be reasonable to keep the crew on tier 10 heavy. In
T34/M103 situation the first becomes premium, so its crew can be
used on any heavy without penalties.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1292343
posthumecaver, on 10 January 2012 - 04:01 PM, said: So T34 will get he crew with (Repair/Firefighting/Camo) training or
the M103, or both?

Link on message: #1292343

Overlord: T34 will keep its current crew upon the revision.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1292336
sword_of_Damocles, on 10 January 2012 - 03:46 PM, said: Hello overlord!
Can we,somehow,know if someone had reported us via in-game reporting method???
Just curious

Link on message: #1292336

Can we,somehow,know if someone had reported us via in-game reporting method???
Just curious

Overlord: If you eventually get banned you will find it out. 

Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1292332
CosMoe, on 10 January 2012 - 03:28 PM, said: Hello Overlord,
in the Battle Mechanics Wiki you write that:
"Penetration value varies every time you fire your gun. This variation can be up to a 25% plus or minus penetration value and is based on a Gaussian (normal) distribution curve. Shell Damage also varies in the same manner."
Why is there such a high amount of randomness in these game-critical values (even after the randomness in aim!)?
1) From a player's perspective it is extremely annoying to "bounce" or do less damage on identical hits where you penetrated before.
2) It does not make the game more "realistic", unless there was some high shell randomness, which I never heard of before.
3) Lastly, if World of Tanks wants to enter competitive E-Sports I can only highly recommend to reduce randomness as much as possible (see recent developments in LoL) because as of now these highly randomized game mechanic effects make any skill (like exactly knowing when and where you can penetrate the enemy tank) impossible to achieve. The impact of randomness must always be lower than the difference in top-player skill! (Exception: This only works in Poker because there are a lot of repetitions which average the amount of "luck" for every player whereas in WoT you'll only fire 15-20 shells per match in a highlevel tank!).
Overlord, what is your personal stance on this and what do you think is Wargaming's stance?
TLDR; High randomness in penetration and damage after the randomness in aim is too much randomness for a competitive game and also often frustrating and quite unrealistic.

Link on message: #1292332

in the Battle Mechanics Wiki you write that:
"Penetration value varies every time you fire your gun. This variation can be up to a 25% plus or minus penetration value and is based on a Gaussian (normal) distribution curve. Shell Damage also varies in the same manner."
Why is there such a high amount of randomness in these game-critical values (even after the randomness in aim!)?
1) From a player's perspective it is extremely annoying to "bounce" or do less damage on identical hits where you penetrated before.
2) It does not make the game more "realistic", unless there was some high shell randomness, which I never heard of before.
3) Lastly, if World of Tanks wants to enter competitive E-Sports I can only highly recommend to reduce randomness as much as possible (see recent developments in LoL) because as of now these highly randomized game mechanic effects make any skill (like exactly knowing when and where you can penetrate the enemy tank) impossible to achieve. The impact of randomness must always be lower than the difference in top-player skill! (Exception: This only works in Poker because there are a lot of repetitions which average the amount of "luck" for every player whereas in WoT you'll only fire 15-20 shells per match in a highlevel tank!).
Overlord, what is your personal stance on this and what do you think is Wargaming's stance?
TLDR; High randomness in penetration and damage after the randomness in aim is too much randomness for a competitive game and also often frustrating and quite unrealistic.
Overlord: Randomization, while it may seem rather high, gives the necessary
level of flexibility and playability. We started with 50% as far as
I remember.
The point I fully agree to is the last one.
The point I fully agree to is the last one.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1292314
kostek_pl, on 10 January 2012 - 02:31 PM, said: Overlord,
Can dev team take a closer look to german 10,5 AP round (L52, L68). From my observations it does 280 damage avarage, when you claim it's avarage dmg is 320. I sure that i've seen 300-320 damage just a few times, rest is between 270-290 per shot.
Can you also explain why shell cost is so high (US and GER), compared to other guns. I mean 128 round costs 1070 and it does lot more damage, 122 round costs 1025 and it does 390 damage? 600-800 cr / round would be more reasonable.

Link on message: #1292314

Can dev team take a closer look to german 10,5 AP round (L52, L68). From my observations it does 280 damage avarage, when you claim it's avarage dmg is 320. I sure that i've seen 300-320 damage just a few times, rest is between 270-290 per shot.
Can you also explain why shell cost is so high (US and GER), compared to other guns. I mean 128 round costs 1070 and it does lot more damage, 122 round costs 1025 and it does 390 damage? 600-800 cr / round would be more reasonable.
Overlord: 1. It's 320 as it's given. 25% randomization doesn't allow you to
check it for sure.
2. While there can be certain inconsistency with shell pricing, we are striving for balance in overall income/loss of the vehicle.
2. While there can be certain inconsistency with shell pricing, we are striving for balance in overall income/loss of the vehicle.
Subject: 7.2 public test coming soon
Link on message: #1292233
Link on message: #1292233
Decept1on: hé oui, même un modérateur a son humeur 

Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Турнир «Январский взводный марафон»
Link on message: #1292192

Link on message: #1292192
OldFox: посоветовался с Отделом коммьюнити, и мы приняли решение, которое
мне не совсем нравится: поражение надо засчитывать. Иначе потом мы
действительно будем вынуждены каждый бой рассматривать. Рандом есть
рандом, и в будущем мы не будем делать скидку на тимкилл и тидамаг.
Извините за то, что обнадежил - хотел как лучше, но более опытные
товарищи указали мне на неправомочность такого решения. Надеюсь на
понимание коммьюнити.
Вношу соответствующий пункт в регламент.
Вношу соответствующий пункт в регламент.
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Новый мировой рекорд одного взвода - 112 боев, 96 процентов побед
Link on message: #1292136
Foxie, on 11 January 2012 - 10:37 AM, said: но тут не только модераторы принимали участие!!

Link on message: #1292136

OldFox: понимаете, под данный ивент средств не выделено. это не конкурс,
так что люди борются за славу.
Subject: 7.2 public test coming soon
Link on message: #1292026
Link on message: #1292026
Decept1on: déplacé dans discussions générales 

Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Турнир «Январский взводный марафон»
Link on message: #1291576

Link on message: #1291576
OldFox: Мдаааа, народ, задали вы мне задачку... Буду советоваться с
Минском, как поступить. Вопрос сложный 

Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Новый мировой рекорд одного взвода - 112 боев, 96 процентов побед
Link on message: #1291566

Link on message: #1291566
OldFox: РУ-коммьюнити ЕУ-сервера уже до 97% в рандоме добралось? Это
хорошо, это замечательно! Теперь осталось закрепить это на
неофициально официальном уровне 
Итак, надо набрать не менее 90% побед во взводе на любой технике 6-8 уровня, не премиумной. Количество боев - 101, золотые снаряды и расходники разрешены, обязательны реплеи.
На самом деле рекорды - это здорово!
К сожалению, наградить модераторов мы не можем, такова официальная политика компании. Но слава иногда дороже денег.

Итак, надо набрать не менее 90% побед во взводе на любой технике 6-8 уровня, не премиумной. Количество боев - 101, золотые снаряды и расходники разрешены, обязательны реплеи.
На самом деле рекорды - это здорово!
К сожалению, наградить модераторов мы не можем, такова официальная политика компании. Но слава иногда дороже денег.
LiannaSilverwind
Новый мировой рекорд одного взвода - 112 боев, 96 процентов побед
11.01.2012 08:30:31
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Новый мировой рекорд одного взвода - 112 боев, 96 процентов побед
Link on message: #1291485

Link on message: #1291485
LiannaSilverwind: Сначала в планах было вновь указать на ссылочку и задать вопросы,
почему не читается; с чем именно следует поздравлять; почему надо в
каждом посту приводить цитаты, дабы автор увидел, что сам писал;
пофилософствовать над тем, как по-разному люди воспринимают свои и
чужие слова; потом все сократилось до...
Поздравляю Тебя, Сеч! Классно! Ура!
Поздравляю Тебя, Сеч! Классно! Ура!
LiannaSilverwind
Новый мировой рекорд одного взвода - 112 боев, 96 процентов побед
11.01.2012 00:15:57
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Новый мировой рекорд одного взвода - 112 боев, 96 процентов побед
Link on message: #1290655
NikLemos, on 10 January 2012 - 11:01 PM, said: Не верю. (с)
Уж позвольте немного усомниться. Великодушно прошу прощения. Не говорю за всех в вашем взводе, но некоторые очень пристально следят за своей статой.
При том, что после изобретения и
внедрения формул от ВоТ-Ньюс, Лемоса и даже формулы от
"Бронесайта", это делать абсолютно бессмысленно. Всё равно сразу
видно кто скилованный боёц, а кто нет. По формулам подсчёта боевой
эффективности.

Link on message: #1290655

Уж позвольте немного усомниться. Великодушно прошу прощения. Не говорю за всех в вашем взводе, но некоторые очень пристально следят за своей статой.

LiannaSilverwind: Я вот перечитываю и думаю, что случиться раньше:
1) Кто-то получит бан за преследование.
2) Нужно будет вновь поменять формулу эффективности, поскольку она в очередной раз оказалась неэффективной.
3) Ник перестанет интересоваться статистикой игроков.
1) Кто-то получит бан за преследование.
2) Нужно будет вновь поменять формулу эффективности, поскольку она в очередной раз оказалась неэффективной.
3) Ник перестанет интересоваться статистикой игроков.
Subject: Concours de fin d'année, les gagnants
Link on message: #1289873
Rlox, on 10 January 2012 - 07:56 PM, said: Et les trois Laptops personne ne les a gagné...?
Link on message: #1289873

Decept1on: cela fait partie du tirage au sort final, je pense, pas sûr
Subject:
International Forums\České a Slovenské Fórum\Návody, tipy, triky...\Ako interpretovat statistiky hraca?
Link on message: #1289304
Crabtr33, on 10 January 2012 - 03:50 PM, said: ja se radeji orientuju podle Efficiency ratingu, ktery vyhodnocuje
prumery bojovych aspektu (zniceno, dmg, spot, obsazeni, obrany)
Player statistics Fieldpanzer

Link on message: #1289304

Player statistics Fieldpanzer
LiannaSilverwind: Tato formula delsi dobu vyvolava rozruch v ruske komunite, nekteri
ji povazuji za nekonecne spravnou, ve skutecnosti ma vsak hromady
nedostatku.
Napriklad, zkuste tyhle hrace, kteri se zucastnili souteze v RU sekci fora: Varfolomej (2885), Massazh (5677).
Formula nebere zadny ohled na pomer vitezstvi, na prumerny xp, na presnost tanku. Zvyhodnuje hrace nizkych urovni, zvyhodnuje zabirani zakladen/shazovani bodu za obsazeni zakladny.
Farmete tyto body na tancich nizkych urovni a snadno ziskate neuveritelna hodnoceni.
Napriklad, zkuste tyhle hrace, kteri se zucastnili souteze v RU sekci fora: Varfolomej (2885), Massazh (5677).
Formula nebere zadny ohled na pomer vitezstvi, na prumerny xp, na presnost tanku. Zvyhodnuje hrace nizkych urovni, zvyhodnuje zabirani zakladen/shazovani bodu za obsazeni zakladny.
Farmete tyto body na tancich nizkych urovni a snadno ziskate neuveritelna hodnoceni.

Subject:
Game Discussion\Gameplay Discussion\All Hail Future Tier X Tank Owner - the science experiment.
Link on message: #1289127

Link on message: #1289127
LiannaSilverwind: Eagerly waiting your next report! 

LiannaSilverwind
Новый мировой рекорд одного взвода - 112 боев, 96 процентов побед
10.01.2012 17:18:50
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Новый мировой рекорд одного взвода - 112 боев, 96 процентов побед
Link on message: #1288648
Sech, on 10 January 2012 - 02:50 PM, said: Я-то не наступаю.
Во-первых, с результатом поздравил и признал его выдающимся (в отличии от вас, кстати: 97% побед? - не, это же на 1% больше, чем у нас там же боёв меньше!!!1расрас). Так что если кому-то показалось, что я считаю по-другому - сорри, вы ошибаетесь. Сильвер, Фокси, Лучик и Бербо - однозначно молодцы.
Во-вторых, я действительно рад что первые места на евро-сервере в зале славы занимают представители русскоязычного коммьюнити; и огромный респект тому же Сильверу за 1-е место по среднему опыту, вот это - выдающийся результат.
Я просто очень сильно не люблю излишнюю пафосность, а особенно сильно - лицемерие. Только и всего.

Link on message: #1288648

Во-первых, с результатом поздравил и признал его выдающимся (в отличии от вас, кстати: 97% побед? - не, это же на 1% больше, чем у нас там же боёв меньше!!!1расрас). Так что если кому-то показалось, что я считаю по-другому - сорри, вы ошибаетесь. Сильвер, Фокси, Лучик и Бербо - однозначно молодцы.
Во-вторых, я действительно рад что первые места на евро-сервере в зале славы занимают представители русскоязычного коммьюнити; и огромный респект тому же Сильверу за 1-е место по среднему опыту, вот это - выдающийся результат.
Я просто очень сильно не люблю излишнюю пафосность, а особенно сильно - лицемерие. Только и всего.
LiannaSilverwind: Спасибо большое, Сеч. С результатом я тоже поздравил и признал его
выдающимся. Вот мои поздравления - ссылка.
Если захотим разводить детский плач Ярославны на тему "Минья ни паздравили", то пожалуйста, Ты сам начал, спасибо за воспоминания о солнечном детстве.... наш взвод пока не поздравил нами всеми горячо любимый _Yr_. Мы из-за этого режем себе жилы? Нет. Да, конечно, но мы не ножем написать об этом на форуме, поскольку парэзанные руки кнопки плохо нажимают.
Ты не любишь лицемерие и пафосность? Мы обязательно учтем Твое мнение, роня слезу над Твоими литературными произведениями типа здесь и здесь - текст, написанный Тобою и опубликованный от моего имени дабы прикрытсо (не состою в клане восемь месяцев, до сих пор там висит; хоть на официальном форуме не от моего имени стартовый топик). Если хочешь, можем старые сплетни о Ред Тайде обсудить в другой теме. Можно про лицемерие, пафосность, устав, победы на глобальной карте, в турнирах, про золото Ред Тайда, про кандидатов, кадетов и развитие клана, тем - куча!
Если захотим разводить детский плач Ярославны на тему "Минья ни паздравили", то пожалуйста, Ты сам начал, спасибо за воспоминания о солнечном детстве.... наш взвод пока не поздравил нами всеми горячо любимый _Yr_. Мы из-за этого режем себе жилы? Нет. Да, конечно, но мы не ножем написать об этом на форуме, поскольку парэзанные руки кнопки плохо нажимают.
Ты не любишь лицемерие и пафосность? Мы обязательно учтем Твое мнение, роня слезу над Твоими литературными произведениями типа здесь и здесь - текст, написанный Тобою и опубликованный от моего имени дабы прикрытсо (не состою в клане восемь месяцев, до сих пор там висит; хоть на официальном форуме не от моего имени стартовый топик). Если хочешь, можем старые сплетни о Ред Тайде обсудить в другой теме. Можно про лицемерие, пафосность, устав, победы на глобальной карте, в турнирах, про золото Ред Тайда, про кандидатов, кадетов и развитие клана, тем - куча!
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1288516
octak, on 10 January 2012 - 03:14 PM, said: Arrival time of this fixes on the french tanks ?
along side with the MM change for this tanks ?

Link on message: #1288516

along side with the MM change for this tanks ?
Overlord: Most likely in 7.2.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1288120
Gigaton, on 10 January 2012 - 02:41 PM, said: No specific date was given. Just "coming soon".
But here's the thread: http://forum.worldof...st-coming-soon/

Link on message: #1288120

But here's the thread: http://forum.worldof...st-coming-soon/
Overlord: I see. Everyone has its own "soon" timeline.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1288104
Overlord, on 10 January 2012 - 01:54 PM, said: Most likely the extra crew members will be sent to barracks
regardless of the free slots there. The procedure hasn't been
established yet.

Link on message: #1288104

Overlord: Clarification. For T34/M103: the old crew will go with T34 to its
new premium status. M103 will get a new 100% crew.
For T30/T110: the crew (at least 4 out of 6) will be moved to T110.
For T30/T110: the crew (at least 4 out of 6) will be moved to T110.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1287960
H4rdcor3, on 10 January 2012 - 01:25 PM, said: @Overlord,
do all the tanks classed as "light" get the so called scout bonus? In other words; do they get the same cammo bonuse wether moving or standing still? This question come up when discusing the French light tanks.
Follow up question; do my Pre-order premium A-32, a medium(!) count as scout in this way?

Link on message: #1287960

do all the tanks classed as "light" get the so called scout bonus? In other words; do they get the same cammo bonuse wether moving or standing still? This question come up when discusing the French light tanks.
Follow up question; do my Pre-order premium A-32, a medium(!) count as scout in this way?
Overlord: 1. Camo values are assigned specifically for each tank. Some LTs
have high camo value for being stationary (Hotchkiss), some - while
on the move (BT-2).
2. Class doesn't really matter here.
2. Class doesn't really matter here.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1287940
Gigaton, on 10 January 2012 - 12:23 PM, said: Any idea when the 0.7.2 public test starts then? It was already
announced on US sever.
100mm/(cos [60-x])=?, where x is the current normalization value for AP.
But it should be somewhere between 155-200mm effective.

Link on message: #1287940

100mm/(cos [60-x])=?, where x is the current normalization value for AP.
But it should be somewhere between 155-200mm effective.
Overlord: Link perhaps?
Doubt, it would be launched in January.
Doubt, it would be launched in January.
Subject: Journal Hebdomadaire #12
Link on message: #1287928
KuroNyra, on 10 January 2012 - 01:44 PM, said: GG.
Mais comment faites vous pour cherchez vos informations? Je doute que vous n'ayez que Internet pour cela.
(Decept1ons, si tu veux, j'ai un petit livre sympa sur les panzer divisions et armored division ayant été présente au Jour J avec avec les rapport détaillé sur les chars. Si tu veux, je pourrais te passer quelques petite questions sympa.
)
Link on message: #1287928

Mais comment faites vous pour cherchez vos informations? Je doute que vous n'ayez que Internet pour cela.
(Decept1ons, si tu veux, j'ai un petit livre sympa sur les panzer divisions et armored division ayant été présente au Jour J avec avec les rapport détaillé sur les chars. Si tu veux, je pourrais te passer quelques petite questions sympa.

Decept1on: je te remercie mais j'ai de quoi encore occuper les gens pendant un
moment 

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