Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Не могу купить голд
Link on message: #2513709
Link on message: #2513709
OldFox: Читайте новости на официальном ЕУ-сайте: если какой-то агрегатор
(платежная система) в данный момент недоступна или имеются
проблемы, там обязательно об этом сообщат. Пожалуйста, не пытайтесь
экспериментировать, пока не будете убеждены, что проблема кроется
именно в Вашем железе или провайдере. Потому что лучше подождать
наладки сервиса, чем потом пытаться вернуть деньги.
ПС. Кстати, у меня все работает - только что проверил.
Алгоритм:
1. Залогиниться
2. Выбрать количество покупаемого золота.
3. Нажать More payment options, если хотите воспользоваться WebMoney или другой нераспространенной в Европе системой
4. Должно автоматически определить страну по IP и предложить Вам выбор. У меня из Латвии предлагает 10 платежных систем.
ПС. Кстати, у меня все работает - только что проверил.
Алгоритм:
1. Залогиниться
2. Выбрать количество покупаемого золота.
3. Нажать More payment options, если хотите воспользоваться WebMoney или другой нераспространенной в Европе системой
4. Должно автоматически определить страну по IP и предложить Вам выбор. У меня из Латвии предлагает 10 платежных систем.
Subject: Premium tanki(5/6)
Link on message: #2513599
Link on message: #2513599
OldFox: Manuprat 2 labakie premiuma tanki ir Lowe un Type59. Jo vini
parstav 2 sis speles pamatstilus: pirmais der tiem, kam patik
kemperot, bet Type59 - aktivas speles cienitajiem. Francu
premium-arty varam neskaitit, jo vina maz nes zemo limenu kaujas
del. Visa pareja premium tehnika ir tie pasi Lowe un Type59 pec
speles stila ar nelielam atskiribam.
Subject: Конкурсы в июле-августе
Link on message: #2510390
Link on message: #2510390
OldFox: Когда закончится Gamescom и парижские работники вернутся в офис.
Subject: Lokalizacijas kludas un bagi
Link on message: #2508422
Link on message: #2508422
OldFox: Ar so problemu labak jaraksta http://support.worldoftanks.eu Jo skiet tas varetu but
nopietni.
Subject: Вопросы разработчикам
Link on message: #2507904
Link on message: #2507904
OldFox: Это не было бы лишним. Конечно, "продвинутые" игроки сами следят за
всеми акциями, и тем не менее напоминание лишним не будет.
Subject: EU Questions & Answers
Link on message: #2503759
Nathaniak, on 07 August 2012 - 10:43 PM, said: Hi. Any chance of a continuation of 'You Ask, We Reply'? Or is that
officially dead?
On a different note, previously gained expert tanker awards show that are now invalid show vehicles needed to regain them. Will this feature be implemented in some way for nations where the expert tanker award has not yet been unlocked (seriously, just an in-game list for Master Tanker would be really useful)?
Link on message: #2503759
Nathaniak, on 07 August 2012 - 10:43 PM, said: Hi. Any chance of a continuation of 'You Ask, We Reply'? Or is that
officially dead?On a different note, previously gained expert tanker awards show that are now invalid show vehicles needed to regain them. Will this feature be implemented in some way for nations where the expert tanker award has not yet been unlocked (seriously, just an in-game list for Master Tanker would be really useful)?
Overlord: That's a question to the community team.
Subject: EU Questions & Answers
Link on message: #2503746
Celestia, on 07 August 2012 - 08:32 PM, said: http://venturebeat.c...-45m-exclusive/
Now that WarGaming owns BigWorld, how much of an effect will this have for WoT and the other games in the future?
Will we see things like multicore and BigWorld 2.0 Implemented much sooner than previously planned?
Link on message: #2503746
Celestia, on 07 August 2012 - 08:32 PM, said: http://venturebeat.c...-45m-exclusive/Now that WarGaming owns BigWorld, how much of an effect will this have for WoT and the other games in the future?
Will we see things like multicore and BigWorld 2.0 Implemented much sooner than previously planned?
Overlord: Above.
Subject: EU Questions & Answers
Link on message: #2503745
MKRE, on 07 August 2012 - 10:40 PM, said: I heard that WG recently bought Bigworld. So here is my
question:
Do you think it will have a poisitive effect on boosting developmet speed of the engine in the near future.
And do we gamers get some most wanted features like mulitcore-support faster, because bigworld is now a part of WG or will it have no major influence on development speed for say the next half year?
Link on message: #2503745
MKRE, on 07 August 2012 - 10:40 PM, said: I heard that WG recently bought Bigworld. So here is my
question:Do you think it will have a poisitive effect on boosting developmet speed of the engine in the near future.
And do we gamers get some most wanted features like mulitcore-support faster, because bigworld is now a part of WG or will it have no major influence on development speed for say the next half year?
Overlord: I wouldn't expect a quick progress when it comes to technology.
However it will definitely have a positive effect in the long run.
Subject: EU Questions & Answers
Link on message: #2503711
Horus30k, on 07 August 2012 - 06:31 PM, said: Hey Overlord,
could there be a way to use free xp thats been converted or gained normally and use it on crew skills? i mean the amount of xp required to fully pimp one crew member is huge(like in the millions per man if i'm not mistaken) so its not like it would be game breaking imo.
Link on message: #2503711
Horus30k, on 07 August 2012 - 06:31 PM, said: Hey Overlord,could there be a way to use free xp thats been converted or gained normally and use it on crew skills? i mean the amount of xp required to fully pimp one crew member is huge(like in the millions per man if i'm not mistaken) so its not like it would be game breaking imo.
Overlord: We are thinking of that feature. It does sound right.
Subject: EU Questions & Answers
Link on message: #2503703
Spiediens, on 07 August 2012 - 03:57 PM, said: Overlord, are you planning to buff the VK3002 someday? Short 88 at
tier 7 as the best gun is just a bad joke.
Link on message: #2503703
Spiediens, on 07 August 2012 - 03:57 PM, said: Overlord, are you planning to buff the VK3002 someday? Short 88 at
tier 7 as the best gun is just a bad joke.Overlord: If it is justified stat-wise, than yes.
Subject: EU Questions & Answers
Link on message: #2503690
Kolaski, on 07 August 2012 - 04:58 PM, said: Support the new Game-Engine with 0.8.0 Multiturrets/Multigun?
Link on message: #2503690
Kolaski, on 07 August 2012 - 04:58 PM, said: Support the new Game-Engine with 0.8.0 Multiturrets/Multigun?Overlord: 8.0 update won't bring multi-gun support.
Subject: EU Questions & Answers
Link on message: #2503681
MXDoener, on 07 August 2012 - 04:10 PM, said: So,
now that you own your engine (Bigworld), will this help to implement the missing stuff aka "MULTI CORE" and co. faster?
I´m referring to this article: http://venturebeat.c...-45m-exclusive/
Link on message: #2503681
MXDoener, on 07 August 2012 - 04:10 PM, said: So,now that you own your engine (Bigworld), will this help to implement the missing stuff aka "MULTI CORE" and co. faster?
I´m referring to this article: http://venturebeat.c...-45m-exclusive/
Overlord: Hopefully yes, however that it's not solely a BW issue (replied
earlier).
Subject: EU Questions & Answers
Link on message: #2503669
Pips, on 07 August 2012 - 02:56 PM, said: Do u plan more great mods in future? This 2 mods are great, attack
is so awesome and its easy to see that guys who worked on them play
this game a lot.
Link on message: #2503669
Pips, on 07 August 2012 - 02:56 PM, said: Do u plan more great mods in future? This 2 mods are great, attack
is so awesome and its easy to see that guys who worked on them play
this game a lot.Overlord: Garage and historical battles are to come in future.
Subject: EU Questions & Answers
Link on message: #2503657
C_C, on 07 August 2012 - 02:03 PM, said: Hey Overlord,
did u change KV-5 credit income, coz 58k for 1000 exp defeat with premium is little strange.
imho KV-5 is POS after 7.5
http://prntscr.com/ddfj8
Regards!
Link on message: #2503657
C_C, on 07 August 2012 - 02:03 PM, said: Hey Overlord,did u change KV-5 credit income, coz 58k for 1000 exp defeat with premium is little strange.
imho KV-5 is POS after 7.5
http://prntscr.com/ddfj8
Regards!
Overlord: No we didn't! That's tricky to change prems.
Subject: EU Questions & Answers
Link on message: #2503639
MolochZ, on 07 August 2012 - 09:07 AM, said: Hi Overlord,
When you sit down for a meal do you hold the fork in your right hand or your left hand? Also could you tell me what you had for breakfast on April 05 1988?
Thanks
Link on message: #2503639
MolochZ, on 07 August 2012 - 09:07 AM, said: Hi Overlord,When you sit down for a meal do you hold the fork in your right hand or your left hand? Also could you tell me what you had for breakfast on April 05 1988?
Thanks
Overlord: I'm right-handed. The second one is easy - I didn't have breakfast
that day.
Subject: EU Questions & Answers
Link on message: #2503610
DenySpark, on 07 August 2012 - 08:10 AM, said: Hello Overlord...with all due respect...any ETA on 0.8.0 test
server?
Thanks.
Link on message: #2503610
DenySpark, on 07 August 2012 - 08:10 AM, said: Hello Overlord...with all due respect...any ETA on 0.8.0 test
server? Overlord: Soon. As always. 
Subject: EU Questions & Answers
Link on message: #2503568
HetzingHetzer, on 06 August 2012 - 11:02 PM, said: I could link to your profile... But that would just be mean.
Since you havent got the fact that EU is much more after than every other portal, ill guess ill just have to link it...
US: 03.08.2012 12:14 http://worldoftanks....eview80-update/
RU: 03/08/2012 17:04 http://worldoftanks....ics_update_080/
EU:
http://worldoftanks....ics_update_080/
(aka there is no news on EU portal about 0.8.0)
EU now: 07/08/2012 18:?? http://worldoftanks....ing-version-80/
See what i mean?
This is just one example of many where EU portal have been MUCH later out with news than the other portals, or not reporting it at all.
Don't give me that sh*t that you have to translate it to all the languages before you publish it, you can start with CopyPaste from USA portal, and update it after the translators finishes their translation, instead of not doing sh*t until they are all done, get it?
UPDATE:
Of corse, only because i made this post it got released, but facts still remain, EU is very much after whe nit comes to news.
Link on message: #2503568
HetzingHetzer, on 06 August 2012 - 11:02 PM, said: I could link to your profile... But that would just be mean.Since you havent got the fact that EU is much more after than every other portal, ill guess ill just have to link it...
US: 03.08.2012 12:14 http://worldoftanks....eview80-update/
RU: 03/08/2012 17:04 http://worldoftanks....ics_update_080/
EU:
EU now: 07/08/2012 18:?? http://worldoftanks....ing-version-80/
See what i mean?
This is just one example of many where EU portal have been MUCH later out with news than the other portals, or not reporting it at all.
Don't give me that sh*t that you have to translate it to all the languages before you publish it, you can start with CopyPaste from USA portal, and update it after the translators finishes their translation, instead of not doing sh*t until they are all done, get it?
UPDATE:
Of corse, only because i made this post it got released, but facts still remain, EU is very much after whe nit comes to news.
Overlord: Yes, I see. That makes me sad.
Subject: EU Questions & Answers
Link on message: #2503503
Vipez, on 06 August 2012 - 08:15 PM, said: So Overlord, if you really going to nerf the M48A1 would you please
just take Lifepoints instead of taking speed or rof or similliar? I
mean the Patton was before the patch a beast with speed and such
things..and M48 as a sort of "next tank" should also have these
advantages...also we dont always want to learn new advantages from
tank to tank...we want to have 1 advantage on 1 medium/td/whatever
row so we dont alwayas have to focus on learning new
advantages..tactics..and such stuff 
Link on message: #2503503
Vipez, on 06 August 2012 - 08:15 PM, said: So Overlord, if you really going to nerf the M48A1 would you please
just take Lifepoints instead of taking speed or rof or similliar? I
mean the Patton was before the patch a beast with speed and such
things..and M48 as a sort of "next tank" should also have these
advantages...also we dont always want to learn new advantages from
tank to tank...we want to have 1 advantage on 1 medium/td/whatever
row so we dont alwayas have to focus on learning new
advantages..tactics..and such stuff Overlord: No nerf plans as of now.
Subject: EU Questions & Answers
Link on message: #2503496
Terran_wrath, on 06 August 2012 - 07:39 PM, said: Again Overlord:
Link on message: #2503496
Terran_wrath, on 06 August 2012 - 07:39 PM, said: Again Overlord:Overlord: The whole concept of SPG lines being stretched out is not
finalized. Only after we carry out the testing, it will be clear
what balance changes are needed
Subject: EU Questions & Answers
Link on message: #2503465
St0ne_Monkey, on 06 August 2012 - 06:45 PM, said: Overlord do you see the Physics in 8.0 as finaly beeing an indirect
buf for all German tanks. If a Maus weighs 190 tones and has 1750
HP is say a small french tank at 13 tones is in front of it the
Maus should be able to just squash it into the ground. Finaly
physics should give the germans something that they are best at.
Even the German mediums are as heavy if not heavier than most other
nations heavy tanks. In this instance size really should matter.
Link on message: #2503465
St0ne_Monkey, on 06 August 2012 - 06:45 PM, said: Overlord do you see the Physics in 8.0 as finaly beeing an indirect
buf for all German tanks. If a Maus weighs 190 tones and has 1750
HP is say a small french tank at 13 tones is in front of it the
Maus should be able to just squash it into the ground. Finaly
physics should give the germans something that they are best at.
Even the German mediums are as heavy if not heavier than most other
nations heavy tanks. In this instance size really should matter.Overlord: Personally, I doubt it (weight advantage) will make a huge impact
on gameplay.
Subject: EU Questions & Answers
Link on message: #2503436
Rook_PL, on 06 August 2012 - 05:29 PM, said: Another try:
Why WG thinks it's crucial to fill all tiers for all nations in all classes (SPG, TD, LT, MT, HT)? I mean, you will add 'european' tree, with Polish, Hungarian and other tanks. But there's no way you'll fill it (it requires about 35 designs), so unfinished tree will arrive (similar with Japan). If so, why didn't you stop French tree at tier 4/5 and kept adding totally S-F or seriously post-war machines (while there are many designs of real vehicles left undone)?
Link on message: #2503436
Rook_PL, on 06 August 2012 - 05:29 PM, said: Another try:Why WG thinks it's crucial to fill all tiers for all nations in all classes (SPG, TD, LT, MT, HT)? I mean, you will add 'european' tree, with Polish, Hungarian and other tanks. But there's no way you'll fill it (it requires about 35 designs), so unfinished tree will arrive (similar with Japan). If so, why didn't you stop French tree at tier 4/5 and kept adding totally S-F or seriously post-war machines (while there are many designs of real vehicles left undone)?
Overlord: The final decision on the EU tree is not taken yet.
Subject: EU Questions & Answers
Link on message: #2503416
Sinenfutorepatolvaj, on 06 August 2012 - 04:50 PM, said: Overlord, I've worked out a new medium tank concept for you.
Link on message: #2503416
Sinenfutorepatolvaj, on 06 August 2012 - 04:50 PM, said: Overlord, I've worked out a new medium tank concept for you.Overlord: Already known, we also read Hunnicutt. 
Thanks anyway.
Thanks anyway.
Subject: EU Questions & Answers
Link on message: #2503393
QuakeRiley, on 06 August 2012 - 03:30 PM, said: Dear Overlord
Will the tanks made by nations controlled by the British Empire (such as the RAM and Sentinel tanks) be added directly to the tree on their own little special mini-lines, added as premiums or part of the tree as a whole?
-QuakeRiley-
Link on message: #2503393
QuakeRiley, on 06 August 2012 - 03:30 PM, said: Dear OverlordWill the tanks made by nations controlled by the British Empire (such as the RAM and Sentinel tanks) be added directly to the tree on their own little special mini-lines, added as premiums or part of the tree as a whole?
-QuakeRiley-
Overlord: Why not. Quite possibly.
Subject: EU Questions & Answers
Link on message: #2503343
DevilScream, on 06 August 2012 - 04:46 PM, said: Overlord,
Its not a mystery that our favourite game called World of Tanks currently uses only one core of the processor. I would like to ask You, if the upcoimg new rendering engine with physics will be able to take advantage of the dual or even quad core equipped computers. There are a lot of people with older core2duos, athlons and so on waiting for this information. It'd be great to hear from You about it.
regards,
devil
Link on message: #2503343
DevilScream, on 06 August 2012 - 04:46 PM, said: Overlord,Its not a mystery that our favourite game called World of Tanks currently uses only one core of the processor. I would like to ask You, if the upcoimg new rendering engine with physics will be able to take advantage of the dual or even quad core equipped computers. There are a lot of people with older core2duos, athlons and so on waiting for this information. It'd be great to hear from You about it.
regards,
devil
Overlord: No, the issue lies deeper, in middleware conflct (BW engine and
Umbra) that cant be solved by the new render. Unfortunately.
Subject: EU Questions & Answers
Link on message: #2503303
Ajgor99, on 06 August 2012 - 04:02 PM, said: Hi Overlord,
have you considered visually improving moment when tank is destroyed? Like blowing off turret in the air when tank is amoracked to death, giant flames from ventilation when gas tank is blown or blown hatches together with explosions. Also to keep tank burning till the end of match.
Link on message: #2503303
Ajgor99, on 06 August 2012 - 04:02 PM, said: Hi Overlord,have you considered visually improving moment when tank is destroyed? Like blowing off turret in the air when tank is amoracked to death, giant flames from ventilation when gas tank is blown or blown hatches together with explosions. Also to keep tank burning till the end of match.
Overlord: Yes, we are thinking of that. Especially, blowing off the turrets -
that's my favourite part.
Subject: EU Questions & Answers
Link on message: #2503295
BonSie, on 06 August 2012 - 04:01 PM, said: Hi Ovi
Will only the new maps get a FPS improvement or is it a general improvement???
BonSie
Link on message: #2503295
BonSie, on 06 August 2012 - 04:01 PM, said: Hi OviWill only the new maps get a FPS improvement or is it a general improvement???
BonSie
Overlord: FPS is expected to be roughly the same or even higher on most of
the configurations.
Subject: EU Questions & Answers
Link on message: #2503284
Karrajor, on 06 August 2012 - 03:21 PM, said: Dear Overlord 
Yesterday I saw a video named "Render 2" which had some info on the sweet changes in 8.0 rendering and physics. The upgraded map designs looked awesome
My question is: Will the new rendering system increase the chances that night battles will come to WoT? Inspiration could be taken for example from Codename Panzers, which had a very good, yet simple night battle system.
I thank you in advanc for the reply
Link on message: #2503284
Karrajor, on 06 August 2012 - 03:21 PM, said: Dear Overlord Yesterday I saw a video named "Render 2" which had some info on the sweet changes in 8.0 rendering and physics. The upgraded map designs looked awesome
My question is: Will the new rendering system increase the chances that night battles will come to WoT? Inspiration could be taken for example from Codename Panzers, which had a very good, yet simple night battle system.
I thank you in advanc for the reply
Overlord: Night battles are just on the minds of our game designers and
producers, not in the works or even research. 
Subject: EU Questions & Answers
Link on message: #2503257
Hustodemon, on 06 August 2012 - 02:56 PM, said: Dear Overlord,
are there any plans of changing the way how camo patterns are chosen?
Now, playersu choose one camo pattern, which does not change acording to map region or weather (for example desert pattern on tanks fighting on arctic region).
Have you (developers) considered changing this into some kind of "camo packages" (for example, players could choose one package for Tiger, which could contain "overall sand yellow camo pattern" for Sand River, El Halluf, etc., "ambush pattern" for Prokhorovka, Redshire, Himmelsdorf, Dragons Ridge, Mountain Pass, etc., and "winter striped camo pattern" for Arctic Region,...)?
Link on message: #2503257
Hustodemon, on 06 August 2012 - 02:56 PM, said: Dear Overlord,are there any plans of changing the way how camo patterns are chosen?
Now, playersu choose one camo pattern, which does not change acording to map region or weather (for example desert pattern on tanks fighting on arctic region).
Have you (developers) considered changing this into some kind of "camo packages" (for example, players could choose one package for Tiger, which could contain "overall sand yellow camo pattern" for Sand River, El Halluf, etc., "ambush pattern" for Prokhorovka, Redshire, Himmelsdorf, Dragons Ridge, Mountain Pass, etc., and "winter striped camo pattern" for Arctic Region,...)?
Overlord: Yup, in the next update there going to be 3 camo types - desert,
summer, winter. The same types will be applicable to maps as well
(one type per map). If you purchase two or 3 camos for a particular
tank, they will change accordingly based on what map you are
playing.
Subject: EU Questions & Answers
Link on message: #2502998
lonigus, on 06 August 2012 - 01:29 PM, said: Q1: Will with the 3x3 Km maps also the time be extended? To maybe
45 mins or more?
Q2: Is 30 ppl vs 30ppl the max possible due to servers? Or can it be more. And if will there be some kind of ammo resuply checkpoints? Since tanks like Batchat with its 30 shots si running out of ammo even now with 15 tanks and 15 mins. What about if there 30 tanks and tripple the play time for example. Same goes for artilery.
Q3: maybe some kind of CW rework for those huge maps with 60 vs 60 ppl? Tactics would get a totaly different meaning. :D
Link on message: #2502998
lonigus, on 06 August 2012 - 01:29 PM, said: Q1: Will with the 3x3 Km maps also the time be extended? To maybe
45 mins or more?Q2: Is 30 ppl vs 30ppl the max possible due to servers? Or can it be more. And if will there be some kind of ammo resuply checkpoints? Since tanks like Batchat with its 30 shots si running out of ammo even now with 15 tanks and 15 mins. What about if there 30 tanks and tripple the play time for example. Same goes for artilery.
Q3: maybe some kind of CW rework for those huge maps with 60 vs 60 ppl? Tactics would get a totaly different meaning. :D
Overlord: Bigger battles with more tanks on each side are still being
researched (it means not in the development atm). Performance-wise
they are much more expensive, providing extra load on both client
and server. Plus bigger maps can't have the same level of detail at
this stage. Still lots of work ahead.
Subject: EU Questions & Answers
Link on message: #2502945
CosMoe, on 06 August 2012 - 01:06 PM, said: Here are the unofficial stats, sample size for JgdPzrE100: 450 000
matches played on all servers.
http://forum.worldof...will-be-nerfed/
The picture is pretty clear: An up to 6% lower winchance than other Tier10 TDs.
That is about the same difference from a "great" player to a "below-average" player.
I suggest to fix this ASAP because almost every JdgPzrE100 player is pretty dissapointed right now.
I also urge you and all others involved in tank balancing to read the player feedback in the relevant sections in this forum.
Question: What is the threshold for receiving buffs or nerfs?
Link on message: #2502945
CosMoe, on 06 August 2012 - 01:06 PM, said: Here are the unofficial stats, sample size for JgdPzrE100: 450 000
matches played on all servers.http://forum.worldof...will-be-nerfed/
The picture is pretty clear: An up to 6% lower winchance than other Tier10 TDs.
That is about the same difference from a "great" player to a "below-average" player.
I suggest to fix this ASAP because almost every JdgPzrE100 player is pretty dissapointed right now.
I also urge you and all others involved in tank balancing to read the player feedback in the relevant sections in this forum.
Question: What is the threshold for receiving buffs or nerfs?
Overlord: It's much lower than 6%.
Subject: pāris jautājumi
Link on message: #2499766
Link on message: #2499766
OldFox: It ka raidijuma KTTC SerB teica, ka si opcija netiek realizeta. Bet
nu redzesim 
Subject: Forumdaki İngilizce Açıklamalar
Link on message: #2493970
vuque, on 13 July 2012 - 04:31 PM, said: http://forum.worldof...sekce-fora-wot/
vuque, on 12 July 2012 - 12:05 PM, said: Türkçe bölümünün en sonda olmasının sebebi en son açılan bölgesel
forum olmasıdır.Herşeyde art niyet aramaya gerek yok.Türk olduğumuz
için bir haksızlık yapılıyor olsa veya yapılacak olsa herkesden
önce biz tepki gösteririz merak etmeyin.
vuque, on 12 July 2012 - 11:49 AM, said: Bunun sebebi biz forum isimlerini Türkçe'ye çevirirken bu forumları
açacak kişilerin bölüm adlarının ne olduğunu,bölümlerin ne işe
yaracağını bilmelerini istediğimizden(ona göre bölüm düzenlemeleri
yapılıyor) açılacak bölümleri Türkçe'ye çevirirken birde
İngilizcelerini yazdık ancak forum oluşturulduğunda o İngilizce
açıklamalarımızında kaldığını gördük.Sonrasında bir zararı olduğunu
düşünmediğimiz için öyle kaldı.
Link on message: #2493970
vuque, on 13 July 2012 - 04:31 PM, said: http://forum.worldof...sekce-fora-wot/vuque:
vuque, on 12 July 2012 - 12:05 PM, said: Türkçe bölümünün en sonda olmasının sebebi en son açılan bölgesel
forum olmasıdır.Herşeyde art niyet aramaya gerek yok.Türk olduğumuz
için bir haksızlık yapılıyor olsa veya yapılacak olsa herkesden
önce biz tepki gösteririz merak etmeyin.vuque:
vuque, on 12 July 2012 - 11:49 AM, said: Bunun sebebi biz forum isimlerini Türkçe'ye çevirirken bu forumları
açacak kişilerin bölüm adlarının ne olduğunu,bölümlerin ne işe
yaracağını bilmelerini istediğimizden(ona göre bölüm düzenlemeleri
yapılıyor) açılacak bölümleri Türkçe'ye çevirirken birde
İngilizcelerini yazdık ancak forum oluşturulduğunda o İngilizce
açıklamalarımızında kaldığını gördük.Sonrasında bir zararı olduğunu
düşünmediğimiz için öyle kaldı.vuque:
Subject: Hunt us Down Event
Link on message: #2493547
Link on message: #2493547
vuque: Şu anda bi kaç oyun için yine oyundayım 
Subject: New Giftshop Packages
Link on message: #2493214
The_Pwner, on 09 August 2012 - 12:34 PM, said: Close the debate. Are you male or female? 
But you could put type for a few less euro's but yes really nice offers...
Link on message: #2493214
The_Pwner, on 09 August 2012 - 12:34 PM, said: Close the debate. Are you male or female? But you could put type for a few less euro's but yes really nice offers...
supercharge:
hahahahah! won't tell you! This info is top secret!
hahahahah! won't tell you! This info is top secret!
Subject: New Giftshop Packages
Link on message: #2493121
The_Pwner, on 09 August 2012 - 12:23 PM, said: Nice one on the tier 6 chinese! Type as well always welcomed, and
micromaus too. Nice overall bonus...
Link on message: #2493121
The_Pwner, on 09 August 2012 - 12:23 PM, said: Nice one on the tier 6 chinese! Type as well always welcomed, and
micromaus too. Nice overall bonus...supercharge:
thanks! Type 59 is great too. It's only available during special events and occasionally in gift shop
thanks! Type 59 is great too. It's only available during special events and occasionally in gift shop
Subject: Introducing version 8.0
Link on message: #2493025
Link on message: #2493025
supercharge: Have a look here! This is a new video
on 8.0 update. More to come in our forum sooon!
Subject: A thought on Master Tanker award in new MM
Link on message: #2492041
skeeta, on 09 August 2012 - 04:38 AM, said: Why? Well, a majority of EXP is issued on a point per point of
damage inflicted modified for the tier of the tank you damage so
that the higher tier you hit the more EXP you gain from damaging
him. So up until this last patch we could hit tanks upto 4 tiers
above us. The maximum is now 2 tiers.
Link on message: #2492041
skeeta, on 09 August 2012 - 04:38 AM, said: Why? Well, a majority of EXP is issued on a point per point of
damage inflicted modified for the tier of the tank you damage so
that the higher tier you hit the more EXP you gain from damaging
him. So up until this last patch we could hit tanks upto 4 tiers
above us. The maximum is now 2 tiers.LiannaSilverwind: That is how it was supposed to work, but Russian developers (Storm
and SerB) have denied that it ever worked. Ie. 1 point of damage
against tank 4 tiers lower than yours will provide you the same
amount of experience as 1 point of damage against tank 4 tiers
higher than yours.
Subject: NA Hostage crysis
Link on message: #2487974
Masinac91, on 07 August 2012 - 07:35 AM, said: False logic on "Working as intended"
Somwehere i have read that WG plans to merge EU, NA and RU servers sometimes in the future..
I don't know if it's true or not, but i suggest you to be patient for a while..
Link on message: #2487974
Masinac91, on 07 August 2012 - 07:35 AM, said: False logic on "Working as intended"Somwehere i have read that WG plans to merge EU, NA and RU servers sometimes in the future..
I don't know if it's true or not, but i suggest you to be patient for a while..
supercharge:
I haven't heard about it and I don't think this is planned but let's see what the future brings
I haven't heard about it and I don't think this is planned but let's see what the future brings
Subject: probleme de connexion au jeu
Link on message: #2485067
Link on message: #2485067
Decept1on: bonjour,
en général ce problème apparaît quand tu n'a pas la configuration minimale requise :(
Configuration minimale requise :
Système d’exploitation : Windows XP/Vista/7
Processeur (CPU) : 2.2 GHz
RAM : 1.5 Go pour Windows XP, 2 Go pour Windows Vista / 7
Carte graphique : carte compatible Shader Model 3.0 GeForce 6800GT avec 256 Mo de RAM / ATI - X800 avec 256 Mo de RAM, DirectX 9.0c
Carte audio : compatible DirectX 9.0c
Espace disque libre : 3,5Go
Connexion internet : 128 Kbps
en général ce problème apparaît quand tu n'a pas la configuration minimale requise :(
Configuration minimale requise :
Système d’exploitation : Windows XP/Vista/7
Processeur (CPU) : 2.2 GHz
RAM : 1.5 Go pour Windows XP, 2 Go pour Windows Vista / 7
Carte graphique : carte compatible Shader Model 3.0 GeForce 6800GT avec 256 Mo de RAM / ATI - X800 avec 256 Mo de RAM, DirectX 9.0c
Carte audio : compatible DirectX 9.0c
Espace disque libre : 3,5Go
Connexion internet : 128 Kbps
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