Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Panzerakademie: Schwachstellen
Link on message: #9975852
Minolpirol, on 22 January 2015 - 09:52 AM, said: Warum bietet Ihre keine Gold Munni mehr für 50 Prozent Rabatt an, dann könnte man mal wieder Gefechte gegen zwei Stufen höhere mitspielen, und nicht nur aufpassen, das Eure AGB nicht verletzt werden, und so schnell wie möglich das Spiel beenden, denn wie ich Spielen mau steht nigrens.für Abpraller und der ging nicht durch ist mir die Zeit zu schade.
Link on message: #9975852
Minolpirol, on 22 January 2015 - 09:52 AM, said: Warum bietet Ihre keine Gold Munni mehr für 50 Prozent Rabatt an, dann könnte man mal wieder Gefechte gegen zwei Stufen höhere mitspielen, und nicht nur aufpassen, das Eure AGB nicht verletzt werden, und so schnell wie möglich das Spiel beenden, denn wie ich Spielen mau steht nigrens.für Abpraller und der ging nicht durch ist mir die Zeit zu schade.
nRicochet: Premium-Munition war doch jetzt erst im Rabatt für 'ne recht
lange Zeit. Die Sache ist eben auch, dass man auch ohne
Premium-Munition erfolgreich gegen höherstufige Gegner spielen
kann. Da geht es nicht nur mit so, sondern auch vielen anderen
Spielern. Und ich glaube, dir auch ab und zu!
Subject: Concurso de la comunidad española: Corazones de acero
Link on message: #9975431
Link on message: #9975431
Delhroh: ¡ A concursar comandantes!
Subject: Tank Academy: Weak Spots
Link on message: #9975382
Link on message: #9975382
Ectar: Knowing to hit the track idler and main drive sprocket is normally
key to winning most duels, especially if you know your opponent has
already been forced to use a repair kit. It's also an area that is
important to aim for if you're a lower tier who may not be able to
do much damage. Track the enemy and then let your higher tier team
mates unload. It's still important to know about weakspots
because not everyone uses gold ammo, and there is no need for gold
ammo when you know where to shoot. This can turn winning credit
losses into winning credit gains which should be everyone's main
objective in-game. (Playing to win but losing credits each time
isn't sustainable unless you're constantly spending money).
Subject: Jak hlásit chyby
Link on message: #9975381
Quote
Tank
Mapa
Čas
Popis bugu
kopie záznamu dxdiag Záznam z dxdiag
Link on message: #9975381
Quote
Tank
Mapa
Čas
Popis bugu
kopie záznamu dxdiag Záznam z dxdiag
Ketankis:
V příloze nebo nalinkovaný obrázek/záznam bitvy.
Záznam z dxdiag schovejte do spoilerů, abyste usnadnili procházení tématu.
Moc vám děkujeme!
V příloze nebo nalinkovaný obrázek/záznam bitvy.
Záznam z dxdiag schovejte do spoilerů, abyste usnadnili procházení tématu.
Moc vám děkujeme!
Subject: 9.6 Test público #1 Reporte de Bugs
Link on message: #9975157
Link on message: #9975157
Delhroh: Estimados amigos, Este es el hilo
para reportar bugs en el test público 9.6.
Por favor ten en cuenta los siguientes
puntos: Evita el Off-Topic. Revisa si el bug ha sido
reportado. Si es así no es necesario que vuelvas a indicarlo. Para
bugs relacionados con cierres del juego o gráficos, te solicitamos
que incluyas del archivo dxdiag en un spoiler. Para errores en los
mapas, te pedimos que utilices capturas de pantalla indicando el
problema. Añade el máximo de información posible. ¡Muchas
gracias por adelantado!
Subject: Nueva forma de reentrenamiento de tripulaciones en el rol
Link on message: #9975140
Link on message: #9975140
Delhroh: Estimados amigos, Este es el hilo para hablar sobre lla
nueva forma de reentrenenar las tripulaciones cambiándoles el rol
(comandante por artillero, por ejemplo). Esperamos vuestros
comentarios.
Subject: Mapas retrabajados: Comarca Roja, Prokhorovka y Estepas
Link on message: #9975134
Link on message: #9975134
Delhroh: Estimados amigos, Este es el hilo para hablar sobre los
Mapas retrabajados: Comarca Roja, Prokhorovka y Estepas del test
público 9.6 Esperamos vuestros comentarios.
Subject: Nueva lista de contactos
Link on message: #9975127
Link on message: #9975127
Delhroh: Estimados amigos, Este es el hilo para hablar de la nueva
opción de la lista de contactos del test público 9.6
Esperamos vuestros comentarios.
Subject: Login via Social Media en la 9.6
Link on message: #9975122
Link on message: #9975122
Delhroh: Estimados amigos, Este es el hilo para hablar de la nueva
opción para loguearse en el juego a través de las redes sociales
introducido en el test público 9.6 Esperamos vuestros
comentarios.
Subject: Nuevos consumibles para Fortalezas: Ataque aéreo y bombardeo
Link on message: #9975112
Link on message: #9975112
Delhroh: Estimados amigos, Este es el hilo
para que comentéis vuestras impresiones generales sobre los Nuevos
consumibles para Fortalezas: Ataque aéreo y bombardeo del
test público 9.6. Por favor trata
de ser claro y no caer en el off-topic dado que los mensajes de
este estilo serán eliminados. ¡Gracias por vuestros
comentarios!
Subject: Balances y ajustes de vehículos en la 9.6
Link on message: #9975102
Link on message: #9975102
Delhroh: Estimados amigos, Este es el hilo
para que comentéis vuestras impresiones generales sobre los
balances y ajustes de vehículos en el test público 9.6.
Por favor trata de ser claro y no
caer en el off-topic dado que los mensajes de este estilo serán
eliminados. ¡Gracias por vuestros comentarios!
Subject: 9.6 Comentarios Generales
Link on message: #9975094
Link on message: #9975094
Delhroh: Estimados amigos, Este es el hilo
para que comentéis vuestras impresiones generales sobre el test
público 9.6 que no recogan el resto de los hilos.
Por favor trata de ser claro y no caer en
el off-topic dado que los mensajes de este estilo serán eliminados.
¡Gracias por vuestros comentarios!
Subject: Pożegnanie
Link on message: #9972039
szxt, on 21 January 2015 - 09:09 PM, said: Strzelam, że Latina sobie na boku przerobiła kurs C++ i się za Havoca zabrała w końcu.
Link on message: #9972039
szxt, on 21 January 2015 - 09:09 PM, said: Strzelam, że Latina sobie na boku przerobiła kurs C++ i się za Havoca zabrała w końcu.
Cmd_Latina: Ktoś musiał - padło na mnie.
Subject: Pożegnanie
Link on message: #9971995
profes79, on 21 January 2015 - 07:08 PM, said: No i ten dylemat - czy dać łapkę w górę, czy łapkę w dół...Wykruszają się ludzie...
FockeWvlf, on 21 January 2015 - 07:12 PM, said: Za co Cię wywalili?
Luzak, on 21 January 2015 - 08:04 PM, said: i kto mi teraz da czapeczkę z WoTa??
Link on message: #9971995
profes79, on 21 January 2015 - 07:08 PM, said: No i ten dylemat - czy dać łapkę w górę, czy łapkę w dół...Wykruszają się ludzie...
Cmd_Latina: Łapka w górę, bo wciąż pozostaję w firmie natomiast zmieniam
nie co dział.
FockeWvlf, on 21 January 2015 - 07:12 PM, said: Za co Cię wywalili?
Cmd_Latina: Patrz wyżej.
Luzak, on 21 January 2015 - 08:04 PM, said: i kto mi teraz da czapeczkę z WoTa??
Cmd_Latina: A to jeszcze da się zrobić biorąc pod uwagę czym będę się
teraz zajmowała. Do wszystkich - wciąż będziecie mogli
mnie spotkać na dużych eventach offline.
Subject: Demain je joue au loto...
Link on message: #9971992
Link on message: #9971992
Rhaya: Bonjour, Sujet déplacé dans la section dédiée ! Rhaya
Subject: Vente bloqué
Link on message: #9971980
Link on message: #9971980
Rhaya: Bonjour, Sujet déplacé dans la section dédiée ! Rhaya
Subject: Vol qualifié...
Link on message: #9971973
Link on message: #9971973
Rhaya: Bonjour, Merci pour votre retour et votre avis sur la
question. Fermeture du sujet pour écourter la récréation des trolls
! Rhaya
Subject: Résultats du concours créatif : créez votre arbre technologique hivernal
Link on message: #9971940
Link on message: #9971940
Rhaya: Bonjour, Cliquez sur "Participations gagnantes - Afficher"
pour voir les créations des 3 premiers gagnants. Sachez d'ailleurs
que certaines créations gagnantes sont disponibles sur notre
compte Flickr si vous voulez les découvrir ! Vous serez
contacté (par messages privés ou email) en ce qui concerne les
récompenses physiques afin de confirmer vos informations, cependant
cela peut prendre du temps (plusieurs semaines). Pas de panique, si
vous voulez des informations à ce sujet, n'hésitez pas à contacter
Tanatoy, Azkolek et moi même par message privé sur le forum.
Les récompenses "en jeu" seront envoyées sur vos comptes dans
les prochains jours, au plus tard la semaine
prochaine, vous recevez un email lorsque cela sera le cas.
Il y avait énormément de participants et beaucoup de
francophones, nous sommes particulièrement fiers de notre
communauté et de sa grande créativité ! Bravo à vous tous !
Rhaya
Subject: Vidéo : présentation des missions personnelles
Link on message: #9971861
Link on message: #9971861
Rhaya: Bonjour, Si vous rencontrez des problèmes avec les missions
personnelles, il existe toute une section dédiée à ça :
Missions
Personnelles Ici, on vous invite à nous dire ce que
vous avez pensé de cette vidéo ! Présente-t-elle bien les missions ?
Manque-t-il des informations ? etcc Rhaya
Subject: Concours créatif : créez votre arbre technologique hivernal
Link on message: #9971811
Link on message: #9971811
Rhaya: Bonjour, Bonne nouvelle ! Les résultats sont tombés :
Résultats du concours créatif : créez votre arbre technologique
hivernal Bravo à vous tous et bonne lecture ! Rhaya
Subject: Rapport d’erreurs des Missions personnelles
Link on message: #9971742
UltraGone, on 20 January 2015 - 10:34 PM, said: Mission 4 des chars lourds (detruire ou endommager un element d'un tank ennemi) du STUG IV : fait avec mon BDRG1B (rang V) , et en plus je survis et je gagne la partie.... et Rien !!! http://img15.hostingpics.net/pics/862060bugmissionlourdnumero4.jpg
Link on message: #9971742
UltraGone, on 20 January 2015 - 10:34 PM, said: Mission 4 des chars lourds (detruire ou endommager un element d'un tank ennemi) du STUG IV : fait avec mon BDRG1B (rang V) , et en plus je survis et je gagne la partie.... et Rien !!! http://img15.hostingpics.net/pics/862060bugmissionlourdnumero4.jpg
Rhaya: Mission Lourd-4 : Réponse dans le message #15, faites un
effort pour lire les messages précédents et les réponses
précédentes ! En ce qui concerne la Mission
Lourds-15, il y a effectivement un bug ! Ce n'est pas un problème
de texte erroné ou pas claire (Comme pour la plupart des autres
missions), c'est la mission qui ne fonctionne pas
correctement. Cela a été reporté et nous attentons que cela soit
corrigé le plus rapidement possible. Rhaya
Subject: Aktualizacja 9.6 - bugi i problemy
Link on message: #9970716
Link on message: #9970716
Falathi: Czołgiści!
W tym wątku proszę o zgłaszanie wszelkich bugów i problemów w wersji 9.6 !
W tym wątku proszę o zgłaszanie wszelkich bugów i problemów w wersji 9.6 !
Subject: 9.6 Açık Testi Geri Bildirimleri
Link on message: #9970682
Link on message: #9970682
Ishtara: Arkadaşlar, 9.6 Açık Testi çıktı! Test sunucusunu
indirdiyseniz ve açık testi deneyerek 9.6 ile gelecek
değişiklikleri deneyimleme fırsatınız olduysa geri bildirimlerinizi
buraya yazmanızı rica ediyoruz. Şimdiden teşekkürler!
Subject: Pożegnanie
Link on message: #9970565
Link on message: #9970565
Cmd_Latina: Czołgiści! Wraz z końcem miesiąca, a dokładniej z dniem 29.
stycznia 2015 roku kończę swoją przygodę, jako PL Community
Manager. Oznacza to, że wszystkie sprawy dotyczące polskiej
społeczności należy kierować do koordynatorów polskiej
społeczności: Falathi i
Gepard_PH.
Na koniec dziękuję za wszystko i życzę powodzenia na polu
bitew! Pozdrawiam
Cmd_Latina
Azkolek
Nouveaux consommables de Bastions : Frappe aérienne et bombardement d'art...
21.01.2015 19:04:42
Subject: Nouveaux consommables de Bastions : Frappe aérienne et bombardement d'art...
Link on message: #9970564
Link on message: #9970564
Azkolek: Merci d'utiliser ce sujet pour nous faire vos retours sur les deux
nouveaux consommables disponibles pour les Bastions : Frappe
aérienne (Airstrike) et Bombardement d'artillerie (Arty
Bombardment) !
Subject: Equilibrage et ajustements des chars
Link on message: #9970554
Link on message: #9970554
Azkolek: Merci d'utiliser ce sujet pour nous donner vos retours sur les
modifications d'équilibrage et ajustement apportés aux chars sur le
serveur test de la 9.6 !
Subject: Connexion via les réseaux sociaux
Link on message: #9970543
Link on message: #9970543
Azkolek: Merci d'utiliser ce sujet pour nous donner vos retours sur la
possibilité de vous connecter au jeu via votre compte Facebook ou
Google Plus ajoutée avec la 9.6 !
Subject: Mise à jour de la liste de contacts en jeu
Link on message: #9970535
Link on message: #9970535
Azkolek: Merci d'utiliser ce sujet pour nous donner vos impressions sur la
nouvelle version de la liste de contacts en jeu !
Subject: Changements apportés aux cartes Redshire, Prokhorovka et Steppes
Link on message: #9970531
Link on message: #9970531
Azkolek: Merci d'utiliser ce sujet pour nous donner vos retours sur les
modifications apportées aux cartes Redshire, Prokhorovka et Steppes
sur le serveur de test 9.6 !
Subject: Ré-entraînement du rôle de l'équipage de char
Link on message: #9970524
Link on message: #9970524
Azkolek: Merci d'utiliser ce sujet de discussion pour tous vos retours
concernant la nouvelle fonctionnalité de ré-entraînement du role de
l'équipage !
Subject: Nouveaux chars premium de la 9.6
Link on message: #9970513
Link on message: #9970513
Azkolek: Bonjour à tous !
Vous pouvez utiliser ce sujet de discussion pour tous vos retours concernant les nouveaux chars premium du serveur de test de la 9.6.
Pour nous aider à rassembler vos impressions et identifier les différents problèmes rencontrés, merci de garder vos messages aussi constructifs que possible !
Nouveaux chars : AMX CDC STA-2
Vous pouvez utiliser ce sujet de discussion pour tous vos retours concernant les nouveaux chars premium du serveur de test de la 9.6.
Pour nous aider à rassembler vos impressions et identifier les différents problèmes rencontrés, merci de garder vos messages aussi constructifs que possible !
Nouveaux chars : AMX CDC STA-2
Subject: Creative Contest: Create Your Winter Tech Tree – The Winners
Link on message: #9970422
hugo6351, on 21 January 2015 - 04:32 PM, said: Oh ok, next time I will spend 5 minutes doing anything on photoshop, instead of spending almost 40 hours drawing and painting Since when this: http://i.imgur.com/9b0BvCv.jpg is better than this: http://imgur.com/AIq2dgw ????????????? (and i don't mean his work is bad) and this is not even in the 100 place... Since you are chosing the best works, at least let someone with some experience on it and some sense of humor chose the best ones, not kids, or where the winners randomly choosen?? I expected much more from wargaming
Link on message: #9970422
hugo6351, on 21 January 2015 - 04:32 PM, said: Oh ok, next time I will spend 5 minutes doing anything on photoshop, instead of spending almost 40 hours drawing and painting Since when this: http://i.imgur.com/9b0BvCv.jpg is better than this: http://imgur.com/AIq2dgw ????????????? (and i don't mean his work is bad) and this is not even in the 100 place... Since you are chosing the best works, at least let someone with some experience on it and some sense of humor chose the best ones, not kids, or where the winners randomly choosen?? I expected much more from wargaming
Ectar: You're still making the point as if one person judged the
contest from a short list. We had 30 judges with over 700
entries. People that didn't make it likely didn't make it by
a very very small margin. Sadly we can only award so many winners
and like I said each of the judges had different opinions.
Bringing up another player's entry and trying to say your entry is
better is the wrong attitude to have and we're not going to justify
each winner (as like I said it's the result of group votes) as that
won't change the results.
Subject: Patch Notes: 9.6 common test round 1
Link on message: #9970360
Link on message: #9970360
Ectar: Substantially changed the distribution of hits in the aiming circle
(insignificantly reduced the number of hits at the very center of
the reticle).
Added an option to change the qualification of crew members.
Reworked the chat Contact List (details below).
Rebalanced the view range of some tanks and tank destroyers.
Vehicles
Reworked the following vehicles in HD quality: Löwe,Ferdinand, E100, Tiger P, T95, Object 704, AMX 50 B.
Fixed some issues with the visual models of the following vehicles:Tiger, T37, Panther mit 8,8 cm L/71, Grant, M41 Bulldog.
Fixed some issues with the damage models of the following vehicles: T28 concept, Stuart I, Achilles IIC.
Rebalanced some light tanks.
Maps and Objects
Fixed some unevenness of terrain on the Steppes, Prokhorovka, and Redshire maps.
Improved the gameplay features on the Mines map.
Removed the Dragon Ridge map from the game entirely.
Added the following maps to the Team Battle mode: Lakeville, Mines, and Sand River.
Improved the gameplay in the Team Battle mode for the Himmelsdorf map.
Changed some types of barricades on the Stalingrad map.
Added the effect of artillery preparation during the countdown before the start of a battle on the following maps: Malinovka, Abbey, Kharkov, Fiery Salient, Stalingrad.
Improved the effects on the Steppes, Mountain Pass, and Sand River maps.
Fixed the issue with concealment not working for some bushes on the Prokhorovka map.
Fixed the issues with visual and damage models for some environmental objects.
System and Performance
Optimized the display of some special effects.
Fixed the flickering of transparent foliage.
Fixed the visual stuttering of the game client with high latency.
Fixed the capturing of screenshots by pressing PrintScreen or Alt+PrintScreen with minimized World of Tanks client window.
Optimised the memory consumption in battle.
Fixed some hang-ups and crashes of the game client.
Other
Added the options of registration and login in the game client through social networks.
Added the new “Remember me” option on the login screen.
Improved the interfaces of gold exchange and experience conversion.
Fixed the description of the Tank Sniper award.
Changed the inscription for French “Gardes courageux” to “Coeurs vaillants”.
Expanded Executive Commander’s Stronghold management permissions.
Fixed some issues with interface and gameplay in the Stronghold mode.
Fixed some issues with interface in personal missions.
Fixed some issues with functionality of the voice chat.
Fixed an issue with the awarding of the Naydin’s Medal.
Fixed the issues with crediting a point for a destroyed vehicle, if the enemy vehicle drowned after its track was destroyed.
Fixed the “twitching” of the vehicle when viewing a battle replay.
Fixed some issues with the battle replay playback.
Detailed List of Changes to the Chat Contact List
Changed the structure of the Contact List (added categories, contact groups, Contact List settings).
Implemented a reciprocal friendship between players. Friendship can be established by sending a friend request to other players.
Added an option to create/edit/delete custom groups in the Contact List.
Added and option to search for a contact in the Contact List. (Note: this will prove helpful for those players who have many contacts in their Contact List).
Added an option to rearrange contacts in your Contact List using Drag & Drop.
Added activity statuses for players in the game client: in battle/in Garage. Statuses are displayed in the Contact List for player’s friends.
Rearranged the actions in the context menu.
Edited the texts of some actions in the context menu.
Added the variability in actions displayed in the context menu depending on the relationship between the players and interface.
Changed the interface of the Invitation to Tactical Unit window.
Detailed List of Changes to Vehicles
Changes in characteristics of U.S. vehicles: T95E2:
* Cost of repair reduced by 31% M41 Walker Bulldog:
* Reload time of the 76 mm Gun M32 for the M41 turret increased from 3.8 s to 4.5 s
* Reload time of the 76 mm Gun T91 for the M41 turret increased from 3.1 s to 3.3 s
* Reload time of the 76 mm Gun T91E5 for the M41 turret increased from 34 s to 38 s
* Reload time of the 76 mm Gun M32 for the M41A1 turret increased from 3.6 s to 4.4 s
* Reload time of the 76 mm Gun M32 late for the M41A1 turret increased from 3.5 s to 4.3 s
* Reload time of the 76 mm Gun T91 for the M41A1 turret increased from 3 s to 3.3 s
* Reload time of the 76 mm Gun T91E5 for the M41A1 turret increased from 32 s to 36 s
T37:
* View range of the T41 pilot number 1 turret decreased from 390 m to 385 m
* Dispersion of the 76 mm Gun T91 increased from 0.36 m to 0.38 m T71:
* Gun dispersion on the move for the T71 suspension decreased by 23%
* Gun dispersion on hull traverse for the T71 suspension decreased by 23%
* Gun dispersion on the move for the T71A1 suspension decreased by 25%
* Gun dispersion on hull traverse for the T71A1 suspension decreased by 25%
* Aiming time of the 76 mm Gun M1A2 for the T71 turret decreased from 2.3 s to 2.1 s
* Aiming time of the 76 mm Gun T185 for the T71 turret decreased from 2.3 s to 2.1 s T21:
* Gun dispersion on the move for the VVSS T48M1A1 suspension decreased by 12%
* Gun dispersion on hull traverse for the VVSS T48M1A1 suspension decreased by 12%
* Crossing capacity of the VVSS T48M1A1 suspension on solid terrain increased by 10%
* Crossing capacity of the VVSS T48M1A1 suspension on medium terrain increased by 8%
* Crossing capacity of the VVSS T48M1A1 suspension on soft terrain increased by 10%
* Gun dispersion on the move for the VVSS T48M1A2 decreased by 14%
* Gun dispersion on hull traverse for the VVSS T48M1A2 suspension decreased by 14%
* Crossing capacity of the VVSS T48M1A2 suspension on solid terrain increased by 11%
* Crossing capacity of the VVSS T48M1A2 suspension on medium terrain increased by 10%
* Crossing capacity of the VVSS T48M1A2 suspension on soft terrain increased by 12%
* Reload time of the 75 mm Gun M3 for the T21 turret decreased from 3.8 s to 3.5 s
* Dispersion of the 75 mm Gun M3 decreased from 0.46 m to 0.44 m
* Reload time of the 76 mm Gun M1A1 for the T21 turret decreased from 3.8 s to 3.3 s
* Dispersion of the 76 mm Gun M1A1 decreased from 0.43 m to 0.41 m
* Aiming time of the 76 mm Gun M1A2 for the T21 turret decreased from 2.3 s to 2.1 s
* Reload time of the 76 mm Gun M1A2 for the T21 turret decreased from 3.3 s to 3.2 s
* Dispersion of the QF 6-pdr Mk. III gun decreased from 0.43 m to 0.41 m
* Hit points increased from 590 to 600 T110E3:
* View range decreased form 400 m to 390 m T110E4:
* View range decreased from 400 m to 390 m T67:
* View range of the T49 turret decreased from 350 m to 320 m
* View range of the T67 turret decreased from 370 m to 340 m
M8A1:
* View range decreased from 370 m to 320 m T40:
* View range decreased from 400 m to 310 m T82:
* View range decreased from 370 m to 300 m T29:
* View range of the T123 turret increased from 330 m to 350 m
Changes in characteristics of U.S.S.R. vehicles: Т-54 lightweight:
* Crossing capacity of the Т-54 ltwt. suspension on soft terrain increased by 12%
* Crossing capacity of the T-54 enhanced ltwt. version suspension on medium terrain increased by 11%
* Crossing capacity of the T-54 enhanced ltwt. version suspension on soft terrain increased by 14%
* Aiming time of the 100 mm D-10T gun for the Т-54 lightweight version decreased from 2.9 s to 2.7 s
* Reload time of the 100 mm D-10Т gun for the Т-54 lightweight version decreased from 8.2 s to 7.6 s
* Dispersion of the 100 mm D-10Т gun on turret traverse reduced by 33%
* Aiming time of the 100 mm D-10T mod. 1945 for the Т-54 lightweight version turret reduced from 2.3 s to 2.2 s
* Reload time of the 100 mm D-10Т mod. 1945 for the Т-54 lightweight version turret reduced from 8 s to 7.5 s
* Dispersion of the 100 mm D-10Т mod. 1945 gun on turret traverse reduced by 33%
* Hit points increased from 1,200 to 1,250 МТ-25:
* Aiming time of the 45 mm 20K gun for the МТ-25 turret decreased from 2.3 s to 2.2 s
* Reload time of the 45 mm 20K 45 mm 20K gun for the МТ-25 turret decreased from 2.1 s to 2 s
* Dispersion of the 45 mm 20K gun decreased from 0.46 m to 0.44 m
* Reload time of the 45 mm ВТ-43 gun for the МТ-25 turret decreased from 2.1 s to 2 s
* Reload time of the 37 mm Automatic SH-37 for the Т-34М mod. 1941 turret decreased from 45.7 s to 40 s
* Aiming time of the 45 mm 20K gun for the Т-34М mod. 1941 decreased from 2.3 s to 2.1 s
* Reload time of the 45 mm 20K gun for the Т-34М mod. 1941 decreased from 2.1 s to 2 s
* Dispersion of the 45 mm 20K gun decreased from 0.46 m to 0.44 m
* Reload time of the 45 mm ВТ-43 gun for the Т-34М mod. 1941 decreased from 2.1 s to 2 s
* Aiming time of the 57 mm ZiS-4 gun for the Т-34М mod. 1941 decreased from 2.3 s to 2.1 s
* Reload time of the 57 mm ZiS-4 for the Т-34М mod. 1941 turret decreased from 2.7 s to 2.4 s Object 263:
* View range decreased from 410 m to 390 m
Object 268:
* View range decreased from 400 m to 370 m
Object 704:
* View range decreased from 390 m to 360 m ISU-152:
* View range decreased from 370 m to 350 m
SU-85B:
* View range decreased from 390 m to 310 m
SU-76:
* View range decreased from 350 m to 290 m
Т-34:
* View range of the Т-34 mod. 1940 turret increased from 240 m to 320 m
Changes in characteristics of Chinese vehicles: 59-16:
* Gun dispersion on the move for the 131 suspension decreased by 10%
* Gun dispersion on hull traverse for the 131 suspension decreased by 10%
* Gun dispersion on the move for the 131 model 2 suspension decreased by 11%
* Gun dispersion on hull traverse for the 131 model 2 suspension decreased by 11%
* Reload time of the 57 mm 55-57FG gun for the 131 turret decreased from 3 s to 2.9 s
* Reload time of the 76 mm 54-76T gun for the 131 turret decreased from 3.7 s to 3.5 s
* Reload time of the 57 mm 55-57FG gun for the 131-1 turret decreased from 2.8 s to 2.6 s
* Reload time of the 76 mm 54-76T gun for the 131-1 turret decreased from 3.4 s to 3.2 s
* Reload time of the 76 mm 54-76TG (autoloader) gun for the 131-1 turret decreased from 10 s to 9 s
* Hit points with the 131 turret increased from 530 to 550
* Hit points with the 131-1 turret increased from 580 to 590 WZ-132:
* Gun dispersion on the move for the WZ-131-1 suspension decreased by 12%
* Gun dispersion on hull traverse for the WZ-131-1 suspension decreased by 12%
* Gun dispersion on the move for the WZ-132 suspension decreased by 14%
* Gun dispersion on hull traverse for the WZ-132 suspension decreased by 14%
* Reload time of the 100 mm 59-100T gun for the WZ-131-1 turret decreased from 9.1 s to 8.5 s
* Reload time of the 85 mm 64-85T gun for the WZ-131-1 turret decreased from 5.7 s to 5.5 s
* Reload time of the 85 mm 64-85TG gun for the WZ-131-1 turret decreased from 5.7 s to 5.5 s
* Aiming time of the 100 mm 59-100T gun for the WZ-132 turret decreased from 2.7 s to 2.5 s
* Reload time of the 100 mm 59-100T gun for the WZ-132 turret decreased from 8.9 s to 8.3 s
* Dispersion of the 100 mm 59-100T gun on turret traverse decreased by 14%
* Dispersion of the 100 mm 59-100T gun decreased from 0.39 m to 0.38 m
* Reload time of the 100 mm 60-100T gun for the WZ-132 turret decreased from 8.5 s to 7.9 s
* Dispersion of the 100 mm 60-100T gun on turret traverse decreased by 14%
* Reload time of the 85 mm 64-85T gun for the WZ-132 turret decreased from 5.5 s to 5.4 s
* Reload time of the 85 mm 64-85TG gun for the WZ-132 turret decreased from 5.5 s to 5.4 s
* Hit points with the WZ-131-1 turret increased from 950 to 1000
* Hit points with the WZ-132 turret increased from 1050 to 1150
WZ-131:
* Gun dispersion on the move for the WZ-131 suspension decreased by 11%
* Gun dispersion on hull traverse for the WZ-131 suspension decreased by 11%
* Gun dispersion on the move for the WZ-131 model 2 suspension decreased by 12%
* Gun dispersion on hull traverse for the WZ-131 model 2 suspension decreased by 12%
* Reload time of the 76 mm 54-76TG (autoloader) gun for the 132A turret decreased from 8.7 s to 8.2 s
* Reload time of the 85 mm 56-85JT gun for the 132A turret decreased from 5.7 s to 5.5 s
* Dispersion of the 85 mm 56-85JT gun decreased from 0.38 m to 0.37 m
* Aiming time of the 100 mm 59-100T gun for the 132B turret decreased from 2.9 s to 2.7 s
* Reload time of the 100 mm 59-100T gun for the 132B turret decreased from 9.3 s to 8.7 s
* Dispersion of the 100 mm 59-100T gun decreased from 0.39 m to 0.38 m
* Reload time of the 76 mm 54-76TG (autoloader) gun for the 132B turret decreased from 8.7 s to 8.2 s
* Reload time of the 85 mm 56-85JT gun for the 132B turret decreased from 5.7 s to 5.5 s
* Dispersion of the 85 mm 56-85JT gun decreased from 0.38 m to 0.37 m
* Reload time of the 85 mm 62-85T gun for the 132B turret decreased from 5.7 s to 5.5 s
* Reload time of the 85 mm 64-85T gun for the 132B turret decreased from 5.7 s to 5.5 s
* Hit points with the 132A turret increased from 800 to 820
* Hit points with the 132B turret increased from 880 to 900
Changes in characteristics of French vehicles: AMX 50 Foch (155):
* View range decreased from 400 m to 380 m
AMX 50 Foch:
* View range decreased from 390 m to 380 m
S35 CA:
* View range decreased from 400 m to 340 m
Renault UE 57:
* View range decreased from 360 m to 320 m
Renault FT AC:
* View range decreased from 330 m to 300 m
ARL 44:
* View range of the FCM F1 turret increased from 320 m to 340 m
* View range of the ARL 44 turret increased from 330 m to 350 m
Changes in characteristics of German vehicles: Waffentrager auf E 100:
* View range decreased from 420 m to 380 m
Rhm.-Borsig Waffentrager:
* View range decreased from 400 m to 360 m
Waffentrager auf Pz. IV:
* View range decreased from 410 m to 370 m
Pz.Sfl. IVc:
* View range decreased from 380 m to 340 m
Aufklarungspanzer Panther:
* Crossing capacity for the Aufkl. Panther suspension on soft terrain increased by 10%
* Crossing capacity of the Aufkl. Panther verstarkteketten suspension on soft terrain 11%
* View range of the VK 28.01 Ausf. C turret increased from 390 m to 400 m
* Dispersion of the 10,5 cm Kw.K. L/28 gun on turret traverse decreased by 17%
* Reload time of the 7,5/5,5 cm Waffe 0725 gun for the VK 28.01 Ausf. C turret decreased from 3.4 s to 3.3 s
* Dispersion of the 7,5/5,5 cm Waffe 0725 gun on turret traverse decreased by 17% Jagdpanzer E 100:
* View range decreased from 400 m to 390 m
Nashorn:
* View range decreased from 390 m to 360 m Jagdpanther II:
* View range decreased from 380 m to 360 m
Marder 38T:
* View range decreased from 360 m to 320 m
Sturer Emil:
* View range decreased from 400 m to 370 m
Marder II:
* View range decreased from 350 m to 310 m
Jagdpanther:
* View range decreased from 370 m to 350 m
Panzerjager I:
* View range decreased from 330 m to 300 m
Changes in characteristics of U.K. vehicles: FV215b (183):
* View range decreased from 400 m to 390 m
Alecto:
* View range decreased from 390 m to 330 m
Universal Carrier 2-pdr:
* View range decreased from 330 m to 300 m
Valentine AT:
* View range decreased from 360 m to 320 m
Added an option to change the qualification of crew members.
Reworked the chat Contact List (details below).
Rebalanced the view range of some tanks and tank destroyers.
Vehicles
Reworked the following vehicles in HD quality: Löwe,Ferdinand, E100, Tiger P, T95, Object 704, AMX 50 B.
Fixed some issues with the visual models of the following vehicles:Tiger, T37, Panther mit 8,8 cm L/71, Grant, M41 Bulldog.
Fixed some issues with the damage models of the following vehicles: T28 concept, Stuart I, Achilles IIC.
Rebalanced some light tanks.
Maps and Objects
Fixed some unevenness of terrain on the Steppes, Prokhorovka, and Redshire maps.
Improved the gameplay features on the Mines map.
Removed the Dragon Ridge map from the game entirely.
Added the following maps to the Team Battle mode: Lakeville, Mines, and Sand River.
Improved the gameplay in the Team Battle mode for the Himmelsdorf map.
Changed some types of barricades on the Stalingrad map.
Added the effect of artillery preparation during the countdown before the start of a battle on the following maps: Malinovka, Abbey, Kharkov, Fiery Salient, Stalingrad.
Improved the effects on the Steppes, Mountain Pass, and Sand River maps.
Fixed the issue with concealment not working for some bushes on the Prokhorovka map.
Fixed the issues with visual and damage models for some environmental objects.
System and Performance
Optimized the display of some special effects.
Fixed the flickering of transparent foliage.
Fixed the visual stuttering of the game client with high latency.
Fixed the capturing of screenshots by pressing PrintScreen or Alt+PrintScreen with minimized World of Tanks client window.
Optimised the memory consumption in battle.
Fixed some hang-ups and crashes of the game client.
Other
Added the options of registration and login in the game client through social networks.
Added the new “Remember me” option on the login screen.
Improved the interfaces of gold exchange and experience conversion.
Fixed the description of the Tank Sniper award.
Changed the inscription for French “Gardes courageux” to “Coeurs vaillants”.
Expanded Executive Commander’s Stronghold management permissions.
Fixed some issues with interface and gameplay in the Stronghold mode.
Fixed some issues with interface in personal missions.
Fixed some issues with functionality of the voice chat.
Fixed an issue with the awarding of the Naydin’s Medal.
Fixed the issues with crediting a point for a destroyed vehicle, if the enemy vehicle drowned after its track was destroyed.
Fixed the “twitching” of the vehicle when viewing a battle replay.
Fixed some issues with the battle replay playback.
Detailed List of Changes to the Chat Contact List
Changed the structure of the Contact List (added categories, contact groups, Contact List settings).
Implemented a reciprocal friendship between players. Friendship can be established by sending a friend request to other players.
Added an option to create/edit/delete custom groups in the Contact List.
Added and option to search for a contact in the Contact List. (Note: this will prove helpful for those players who have many contacts in their Contact List).
Added an option to rearrange contacts in your Contact List using Drag & Drop.
Added activity statuses for players in the game client: in battle/in Garage. Statuses are displayed in the Contact List for player’s friends.
Rearranged the actions in the context menu.
Edited the texts of some actions in the context menu.
Added the variability in actions displayed in the context menu depending on the relationship between the players and interface.
Changed the interface of the Invitation to Tactical Unit window.
Detailed List of Changes to Vehicles
Changes in characteristics of U.S. vehicles: T95E2:
* Cost of repair reduced by 31% M41 Walker Bulldog:
* Reload time of the 76 mm Gun M32 for the M41 turret increased from 3.8 s to 4.5 s
* Reload time of the 76 mm Gun T91 for the M41 turret increased from 3.1 s to 3.3 s
* Reload time of the 76 mm Gun T91E5 for the M41 turret increased from 34 s to 38 s
* Reload time of the 76 mm Gun M32 for the M41A1 turret increased from 3.6 s to 4.4 s
* Reload time of the 76 mm Gun M32 late for the M41A1 turret increased from 3.5 s to 4.3 s
* Reload time of the 76 mm Gun T91 for the M41A1 turret increased from 3 s to 3.3 s
* Reload time of the 76 mm Gun T91E5 for the M41A1 turret increased from 32 s to 36 s
T37:
* View range of the T41 pilot number 1 turret decreased from 390 m to 385 m
* Dispersion of the 76 mm Gun T91 increased from 0.36 m to 0.38 m T71:
* Gun dispersion on the move for the T71 suspension decreased by 23%
* Gun dispersion on hull traverse for the T71 suspension decreased by 23%
* Gun dispersion on the move for the T71A1 suspension decreased by 25%
* Gun dispersion on hull traverse for the T71A1 suspension decreased by 25%
* Aiming time of the 76 mm Gun M1A2 for the T71 turret decreased from 2.3 s to 2.1 s
* Aiming time of the 76 mm Gun T185 for the T71 turret decreased from 2.3 s to 2.1 s T21:
* Gun dispersion on the move for the VVSS T48M1A1 suspension decreased by 12%
* Gun dispersion on hull traverse for the VVSS T48M1A1 suspension decreased by 12%
* Crossing capacity of the VVSS T48M1A1 suspension on solid terrain increased by 10%
* Crossing capacity of the VVSS T48M1A1 suspension on medium terrain increased by 8%
* Crossing capacity of the VVSS T48M1A1 suspension on soft terrain increased by 10%
* Gun dispersion on the move for the VVSS T48M1A2 decreased by 14%
* Gun dispersion on hull traverse for the VVSS T48M1A2 suspension decreased by 14%
* Crossing capacity of the VVSS T48M1A2 suspension on solid terrain increased by 11%
* Crossing capacity of the VVSS T48M1A2 suspension on medium terrain increased by 10%
* Crossing capacity of the VVSS T48M1A2 suspension on soft terrain increased by 12%
* Reload time of the 75 mm Gun M3 for the T21 turret decreased from 3.8 s to 3.5 s
* Dispersion of the 75 mm Gun M3 decreased from 0.46 m to 0.44 m
* Reload time of the 76 mm Gun M1A1 for the T21 turret decreased from 3.8 s to 3.3 s
* Dispersion of the 76 mm Gun M1A1 decreased from 0.43 m to 0.41 m
* Aiming time of the 76 mm Gun M1A2 for the T21 turret decreased from 2.3 s to 2.1 s
* Reload time of the 76 mm Gun M1A2 for the T21 turret decreased from 3.3 s to 3.2 s
* Dispersion of the QF 6-pdr Mk. III gun decreased from 0.43 m to 0.41 m
* Hit points increased from 590 to 600 T110E3:
* View range decreased form 400 m to 390 m T110E4:
* View range decreased from 400 m to 390 m T67:
* View range of the T49 turret decreased from 350 m to 320 m
* View range of the T67 turret decreased from 370 m to 340 m
M8A1:
* View range decreased from 370 m to 320 m T40:
* View range decreased from 400 m to 310 m T82:
* View range decreased from 370 m to 300 m T29:
* View range of the T123 turret increased from 330 m to 350 m
Changes in characteristics of U.S.S.R. vehicles: Т-54 lightweight:
* Crossing capacity of the Т-54 ltwt. suspension on soft terrain increased by 12%
* Crossing capacity of the T-54 enhanced ltwt. version suspension on medium terrain increased by 11%
* Crossing capacity of the T-54 enhanced ltwt. version suspension on soft terrain increased by 14%
* Aiming time of the 100 mm D-10T gun for the Т-54 lightweight version decreased from 2.9 s to 2.7 s
* Reload time of the 100 mm D-10Т gun for the Т-54 lightweight version decreased from 8.2 s to 7.6 s
* Dispersion of the 100 mm D-10Т gun on turret traverse reduced by 33%
* Aiming time of the 100 mm D-10T mod. 1945 for the Т-54 lightweight version turret reduced from 2.3 s to 2.2 s
* Reload time of the 100 mm D-10Т mod. 1945 for the Т-54 lightweight version turret reduced from 8 s to 7.5 s
* Dispersion of the 100 mm D-10Т mod. 1945 gun on turret traverse reduced by 33%
* Hit points increased from 1,200 to 1,250 МТ-25:
* Aiming time of the 45 mm 20K gun for the МТ-25 turret decreased from 2.3 s to 2.2 s
* Reload time of the 45 mm 20K 45 mm 20K gun for the МТ-25 turret decreased from 2.1 s to 2 s
* Dispersion of the 45 mm 20K gun decreased from 0.46 m to 0.44 m
* Reload time of the 45 mm ВТ-43 gun for the МТ-25 turret decreased from 2.1 s to 2 s
* Reload time of the 37 mm Automatic SH-37 for the Т-34М mod. 1941 turret decreased from 45.7 s to 40 s
* Aiming time of the 45 mm 20K gun for the Т-34М mod. 1941 decreased from 2.3 s to 2.1 s
* Reload time of the 45 mm 20K gun for the Т-34М mod. 1941 decreased from 2.1 s to 2 s
* Dispersion of the 45 mm 20K gun decreased from 0.46 m to 0.44 m
* Reload time of the 45 mm ВТ-43 gun for the Т-34М mod. 1941 decreased from 2.1 s to 2 s
* Aiming time of the 57 mm ZiS-4 gun for the Т-34М mod. 1941 decreased from 2.3 s to 2.1 s
* Reload time of the 57 mm ZiS-4 for the Т-34М mod. 1941 turret decreased from 2.7 s to 2.4 s Object 263:
* View range decreased from 410 m to 390 m
Object 268:
* View range decreased from 400 m to 370 m
Object 704:
* View range decreased from 390 m to 360 m ISU-152:
* View range decreased from 370 m to 350 m
SU-85B:
* View range decreased from 390 m to 310 m
SU-76:
* View range decreased from 350 m to 290 m
Т-34:
* View range of the Т-34 mod. 1940 turret increased from 240 m to 320 m
Changes in characteristics of Chinese vehicles: 59-16:
* Gun dispersion on the move for the 131 suspension decreased by 10%
* Gun dispersion on hull traverse for the 131 suspension decreased by 10%
* Gun dispersion on the move for the 131 model 2 suspension decreased by 11%
* Gun dispersion on hull traverse for the 131 model 2 suspension decreased by 11%
* Reload time of the 57 mm 55-57FG gun for the 131 turret decreased from 3 s to 2.9 s
* Reload time of the 76 mm 54-76T gun for the 131 turret decreased from 3.7 s to 3.5 s
* Reload time of the 57 mm 55-57FG gun for the 131-1 turret decreased from 2.8 s to 2.6 s
* Reload time of the 76 mm 54-76T gun for the 131-1 turret decreased from 3.4 s to 3.2 s
* Reload time of the 76 mm 54-76TG (autoloader) gun for the 131-1 turret decreased from 10 s to 9 s
* Hit points with the 131 turret increased from 530 to 550
* Hit points with the 131-1 turret increased from 580 to 590 WZ-132:
* Gun dispersion on the move for the WZ-131-1 suspension decreased by 12%
* Gun dispersion on hull traverse for the WZ-131-1 suspension decreased by 12%
* Gun dispersion on the move for the WZ-132 suspension decreased by 14%
* Gun dispersion on hull traverse for the WZ-132 suspension decreased by 14%
* Reload time of the 100 mm 59-100T gun for the WZ-131-1 turret decreased from 9.1 s to 8.5 s
* Reload time of the 85 mm 64-85T gun for the WZ-131-1 turret decreased from 5.7 s to 5.5 s
* Reload time of the 85 mm 64-85TG gun for the WZ-131-1 turret decreased from 5.7 s to 5.5 s
* Aiming time of the 100 mm 59-100T gun for the WZ-132 turret decreased from 2.7 s to 2.5 s
* Reload time of the 100 mm 59-100T gun for the WZ-132 turret decreased from 8.9 s to 8.3 s
* Dispersion of the 100 mm 59-100T gun on turret traverse decreased by 14%
* Dispersion of the 100 mm 59-100T gun decreased from 0.39 m to 0.38 m
* Reload time of the 100 mm 60-100T gun for the WZ-132 turret decreased from 8.5 s to 7.9 s
* Dispersion of the 100 mm 60-100T gun on turret traverse decreased by 14%
* Reload time of the 85 mm 64-85T gun for the WZ-132 turret decreased from 5.5 s to 5.4 s
* Reload time of the 85 mm 64-85TG gun for the WZ-132 turret decreased from 5.5 s to 5.4 s
* Hit points with the WZ-131-1 turret increased from 950 to 1000
* Hit points with the WZ-132 turret increased from 1050 to 1150
WZ-131:
* Gun dispersion on the move for the WZ-131 suspension decreased by 11%
* Gun dispersion on hull traverse for the WZ-131 suspension decreased by 11%
* Gun dispersion on the move for the WZ-131 model 2 suspension decreased by 12%
* Gun dispersion on hull traverse for the WZ-131 model 2 suspension decreased by 12%
* Reload time of the 76 mm 54-76TG (autoloader) gun for the 132A turret decreased from 8.7 s to 8.2 s
* Reload time of the 85 mm 56-85JT gun for the 132A turret decreased from 5.7 s to 5.5 s
* Dispersion of the 85 mm 56-85JT gun decreased from 0.38 m to 0.37 m
* Aiming time of the 100 mm 59-100T gun for the 132B turret decreased from 2.9 s to 2.7 s
* Reload time of the 100 mm 59-100T gun for the 132B turret decreased from 9.3 s to 8.7 s
* Dispersion of the 100 mm 59-100T gun decreased from 0.39 m to 0.38 m
* Reload time of the 76 mm 54-76TG (autoloader) gun for the 132B turret decreased from 8.7 s to 8.2 s
* Reload time of the 85 mm 56-85JT gun for the 132B turret decreased from 5.7 s to 5.5 s
* Dispersion of the 85 mm 56-85JT gun decreased from 0.38 m to 0.37 m
* Reload time of the 85 mm 62-85T gun for the 132B turret decreased from 5.7 s to 5.5 s
* Reload time of the 85 mm 64-85T gun for the 132B turret decreased from 5.7 s to 5.5 s
* Hit points with the 132A turret increased from 800 to 820
* Hit points with the 132B turret increased from 880 to 900
Changes in characteristics of French vehicles: AMX 50 Foch (155):
* View range decreased from 400 m to 380 m
AMX 50 Foch:
* View range decreased from 390 m to 380 m
S35 CA:
* View range decreased from 400 m to 340 m
Renault UE 57:
* View range decreased from 360 m to 320 m
Renault FT AC:
* View range decreased from 330 m to 300 m
ARL 44:
* View range of the FCM F1 turret increased from 320 m to 340 m
* View range of the ARL 44 turret increased from 330 m to 350 m
Changes in characteristics of German vehicles: Waffentrager auf E 100:
* View range decreased from 420 m to 380 m
Rhm.-Borsig Waffentrager:
* View range decreased from 400 m to 360 m
Waffentrager auf Pz. IV:
* View range decreased from 410 m to 370 m
Pz.Sfl. IVc:
* View range decreased from 380 m to 340 m
Aufklarungspanzer Panther:
* Crossing capacity for the Aufkl. Panther suspension on soft terrain increased by 10%
* Crossing capacity of the Aufkl. Panther verstarkteketten suspension on soft terrain 11%
* View range of the VK 28.01 Ausf. C turret increased from 390 m to 400 m
* Dispersion of the 10,5 cm Kw.K. L/28 gun on turret traverse decreased by 17%
* Reload time of the 7,5/5,5 cm Waffe 0725 gun for the VK 28.01 Ausf. C turret decreased from 3.4 s to 3.3 s
* Dispersion of the 7,5/5,5 cm Waffe 0725 gun on turret traverse decreased by 17% Jagdpanzer E 100:
* View range decreased from 400 m to 390 m
Nashorn:
* View range decreased from 390 m to 360 m Jagdpanther II:
* View range decreased from 380 m to 360 m
Marder 38T:
* View range decreased from 360 m to 320 m
Sturer Emil:
* View range decreased from 400 m to 370 m
Marder II:
* View range decreased from 350 m to 310 m
Jagdpanther:
* View range decreased from 370 m to 350 m
Panzerjager I:
* View range decreased from 330 m to 300 m
Changes in characteristics of U.K. vehicles: FV215b (183):
* View range decreased from 400 m to 390 m
Alecto:
* View range decreased from 390 m to 330 m
Universal Carrier 2-pdr:
* View range decreased from 330 m to 300 m
Valentine AT:
* View range decreased from 360 m to 320 m
Subject: 9.6 Vehicle rebalance and adjustments
Link on message: #9970346
Link on message: #9970346
Ectar: Greetings Commanders! Please leave any feedback regarding
the vehicle rebalance and adjustments test server in this
thread. To help us gather feedback accurately and identify any
issues, keep your posts as clear and constructive as possible.
Irrelevant/off-topic entries will be deleted and the comment
disregarded.
Subject: New stronghold consumables Airstrike & Arty Bombardment
Link on message: #9970332
Link on message: #9970332
Ectar: Greetings Commanders! Please leave any feedback regarding
the new stronghold consumable (Airstrike and Artillery
Bombard) on the 9.6 test server in this
thread. To help us gather feedback accurately and identify any
issues, keep your posts as clear and constructive as possible.
Irrelevant/off-topic entries will be deleted.
Subject: 9.6 login via Social Media feature
Link on message: #9970321
Link on message: #9970321
Ectar: Greetings Commanders! Please leave any feedback regarding
the new log in via Social Media feature
on the 9.6 test server in this thread. To help
us gather feedback accurately and identify any issues, keep
your posts as clear and constructive as possible.
Irrelevant/off-topic entries will be deleted.
Subject: 9.6 updated in-game contact list
Link on message: #9970313
Link on message: #9970313
Ectar: Greetings Commanders! Please leave any feedback regarding
the updated in-game contact
list on the 9.6 test server in this
thread. To help us gather feedback accurately and identify any
issues, keep your posts as clear and constructive as possible.
Irrelevant/off-topic entries will be deleted.
Subject: 9.6 Map improvements for Redshire, Prokhorovka and Steppes
Link on message: #9970303
Link on message: #9970303
Ectar: Greetings Commanders! Please leave any feedback regarding
the new map improvements for Redshire, Prokhorovka and
Steppes on the 9.6 test server in this
thread. To help us gather feedback accurately and identify any
issues, keep your posts as clear and constructive as possible.
Irrelevant/off-topic entries will be deleted.
Subject: 9.6 Crew Role Classification re-training
Link on message: #9970302
Link on message: #9970302
Ectar: Greetings Commanders! Please leave any feedback regarding
the new feature "Crew Role Classification
re-training" on the 9.6 test server in this
thread. To help us gather feedback accurately and identify any
issues, keep your posts as clear and constructive as possible.
Irrelevant/off-topic entries will be deleted.
Subject: 9.6 New Premium Vehicles
Link on message: #9970301
Link on message: #9970301
Ectar: Greetings Commanders! Please leave any feedback regarding
the new premium vehicles on the 9.6 test server
in this thread. To help us gather feedback accurately and
identify any issues, keep your posts as clear and constructive
as possible. Irrelevant/off-topic entries will be deleted.
AMC CDC STA-2 AMX 13 57 (not available in test phase 2)
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