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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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nRicochet
Panzerakademie: Schwachstellen
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22.01.2015 13:35:20
 
Subject: Panzerakademie: Schwachstellen
Link on message: #9975852

View PostMinolpirol, on 22 January 2015 - 09:52 AM, said:   Warum bietet Ihre keine Gold Munni mehr für 50 Prozent Rabatt an, dann könnte man mal wieder Gefechte gegen zwei Stufen höhere mitspielen, und nicht nur aufpassen, das Eure AGB nicht verletzt werden, und so schnell wie möglich das Spiel beenden, denn wie ich Spielen mau steht nigrens.für Abpraller und der ging nicht durch ist mir die Zeit zu schade.

nRicochet:   Premium-Munition war doch jetzt erst im Rabatt für 'ne recht lange Zeit. Die Sache ist eben auch, dass man auch ohne Premium-Munition erfolgreich gegen höherstufige Gegner spielen kann. Da geht es nicht nur mit so, sondern auch vielen anderen Spielern. Und ich glaube, dir auch ab und zu! ;)


Delhroh
Concurso de la comunidad española: Corazones de acero
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22.01.2015 12:45:21
 
Subject: Concurso de la comunidad española: Corazones de acero
Link on message: #9975431

Delhroh: ¡ A concursar comandantes!


Ectar
Tank Academy: Weak Spots
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22.01.2015 12:39:19
 
Subject: Tank Academy: Weak Spots
Link on message: #9975382

Ectar: Knowing to hit the track idler and main drive sprocket is normally key to winning most duels, especially if you know your opponent has already been forced to use a repair kit. It's also an area that is important to aim for if you're a lower tier who may not be able to do much damage. Track the enemy and then let your higher tier team mates unload. It's still important to know about weakspots because not everyone uses gold ammo, and there is no need for gold ammo when you know where to shoot. This can turn winning credit losses into winning credit gains which should be everyone's main objective in-game. (Playing to win but losing credits each time isn't sustainable unless you're constantly spending money).


Ketankis
Jak hlásit chyby
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22.01.2015 12:39:17
 
Subject: Jak hlásit chyby
Link on message: #9975381

Quote
Tank
Mapa
Čas
Popis bugu
kopie záznamu dxdiag   Záznam z dxdiag

Ketankis:
V příloze nebo nalinkovaný obrázek/záznam bitvy.
Záznam z dxdiag schovejte do spoilerů, abyste usnadnili procházení tématu.
Moc vám děkujeme! :honoring:


Delhroh
9.6 Test público #1 Reporte de Bugs
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22.01.2015 12:10:24
 
Subject: 9.6 Test público #1 Reporte de Bugs
Link on message: #9975157

Delhroh: Estimados amigos,        Este es el hilo para reportar bugs en el test público 9.6.        Por favor ten en cuenta los siguientes puntos:   Evita el Off-Topic. Revisa si el bug ha sido reportado. Si es así no es necesario que vuelvas a indicarlo. Para bugs relacionados con cierres del juego o gráficos, te solicitamos que incluyas del archivo dxdiag en un spoiler. Para errores en los mapas, te pedimos que utilices capturas de pantalla indicando el problema. Añade el máximo de información posible.   ¡Muchas gracias por adelantado!


Delhroh
Nueva forma de reentrenamiento de tripulaciones en el rol
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22.01.2015 12:07:38
 
Subject: Nueva forma de reentrenamiento de tripulaciones en el rol
Link on message: #9975140

Delhroh: Estimados amigos,   Este es el hilo para hablar sobre lla nueva forma de reentrenenar las tripulaciones cambiándoles el rol (comandante por artillero, por ejemplo).   Esperamos vuestros comentarios.


Delhroh
Mapas retrabajados: Comarca Roja, Prokhorovka y Estepas
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22.01.2015 12:06:44
 
Subject: Mapas retrabajados: Comarca Roja, Prokhorovka y Estepas
Link on message: #9975134

Delhroh: Estimados amigos,   Este es el hilo para hablar sobre los Mapas retrabajados: Comarca Roja, Prokhorovka y Estepas del test público 9.6   Esperamos vuestros comentarios.


Delhroh
Nueva lista de contactos
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22.01.2015 12:06:00
 
Subject: Nueva lista de contactos
Link on message: #9975127

Delhroh: Estimados amigos,   Este es el hilo para hablar de la nueva opción de la lista de contactos del test público 9.6   Esperamos vuestros comentarios.


Delhroh
Login via Social Media en la 9.6
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22.01.2015 12:05:32
 
Subject: Login via Social Media en la 9.6
Link on message: #9975122

Delhroh: Estimados amigos,   Este es el hilo para hablar de la nueva opción para loguearse en el juego a través de las redes sociales introducido en el test público 9.6   Esperamos vuestros comentarios.


Delhroh
Nuevos consumibles para Fortalezas: Ataque aéreo y bombardeo
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22.01.2015 12:04:37
 
Subject: Nuevos consumibles para Fortalezas: Ataque aéreo y bombardeo
Link on message: #9975112

Delhroh: Estimados amigos,        Este es el hilo para que comentéis vuestras impresiones generales sobre los Nuevos consumibles para Fortalezas: Ataque aéreo y bombardeo del  test público 9.6.        Por favor trata de ser claro y no caer en el off-topic dado que los mensajes de este estilo serán eliminados.   ¡Gracias por vuestros comentarios!


Delhroh
Balances y ajustes de vehículos en la 9.6
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22.01.2015 12:03:37
 
Subject: Balances y ajustes de vehículos en la 9.6
Link on message: #9975102

Delhroh: Estimados amigos,        Este es el hilo para que comentéis vuestras impresiones generales sobre los balances y ajustes de vehículos en el  test público 9.6.        Por favor trata de ser claro y no caer en el off-topic dado que los mensajes de este estilo serán eliminados.   ¡Gracias por vuestros comentarios!


Delhroh
9.6 Comentarios Generales
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22.01.2015 12:02:27
 
Subject: 9.6 Comentarios Generales
Link on message: #9975094

Delhroh: Estimados amigos,        Este es el hilo para que comentéis vuestras impresiones generales sobre el test público 9.6 que no recogan el resto de los hilos.        Por favor trata de ser claro y no caer en el off-topic dado que los mensajes de este estilo serán eliminados.   ¡Gracias por vuestros comentarios!


Cmd_Latina
Pożegnanie
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21.01.2015 22:13:37
 
Subject: Pożegnanie
Link on message: #9972039

View Postszxt, on 21 January 2015 - 09:09 PM, said: Strzelam, że Latina sobie na boku przerobiła kurs C++ i się za Havoca zabrała w końcu. 

Cmd_Latina:   Ktoś musiał - padło na mnie. :P


Cmd_Latina
Pożegnanie
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21.01.2015 22:07:55
 
Subject: Pożegnanie
Link on message: #9971995

View Postprofes79, on 21 January 2015 - 07:08 PM, said: No i ten dylemat - czy dać łapkę w górę, czy łapkę w dół...Wykruszają się ludzie...

Cmd_Latina:   Łapka w górę, bo wciąż pozostaję w firmie natomiast zmieniam nie co dział.  

View PostFockeWvlf, on 21 January 2015 - 07:12 PM, said: Za co Cię wywalili?

Cmd_Latina:   Patrz wyżej.  

View PostLuzak, on 21 January 2015 - 08:04 PM, said: i kto mi teraz da czapeczkę z WoTa?? :)

Cmd_Latina:   A to jeszcze da się zrobić biorąc pod uwagę czym będę się teraz zajmowała. :)   Do wszystkich - wciąż będziecie mogli mnie spotkać na dużych eventach offline.


Rhaya
Demain je joue au loto...
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21.01.2015 22:07:26
 
Subject: Demain je joue au loto...
Link on message: #9971992

Rhaya: Bonjour,   Sujet déplacé dans la section dédiée !   Rhaya


Rhaya
Vente bloqué
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21.01.2015 22:05:54
 
Subject: Vente bloqué
Link on message: #9971980

Rhaya: Bonjour,   Sujet déplacé dans la section dédiée !   Rhaya


Rhaya
Vol qualifié...
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21.01.2015 22:05:00
 
Subject: Vol qualifié...
Link on message: #9971973

Rhaya: Bonjour,   Merci pour votre retour et votre avis sur la question. Fermeture du sujet pour écourter la récréation des trolls !   Rhaya


Rhaya
Résultats du concours créatif : créez votre arbre technologique hivernal
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21.01.2015 21:58:21
 
Subject: Résultats du concours créatif : créez votre arbre technologique hivernal
Link on message: #9971940

Rhaya: Bonjour,   Cliquez sur "Participations gagnantes - Afficher" pour voir les créations des 3 premiers gagnants. Sachez d'ailleurs que certaines créations gagnantes sont disponibles sur notre compte Flickr si vous voulez les découvrir !   Vous serez contacté (par messages privés ou email) en ce qui concerne les récompenses physiques afin de confirmer vos informations, cependant cela peut prendre du temps (plusieurs semaines). Pas de panique, si vous voulez des informations à ce sujet, n'hésitez pas à contacter Tanatoy, Azkolek et moi même par message privé sur le forum.   Les récompenses "en jeu" seront envoyées sur vos comptes dans les prochains jours, au plus tard la semaine prochaine, vous recevez un email lorsque cela sera le cas.   Il y avait énormément de participants et beaucoup de francophones, nous sommes particulièrement fiers de notre communauté et de sa grande créativité ! Bravo à vous tous !   Rhaya


Rhaya
Vidéo : présentation des missions personnelles
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21.01.2015 21:46:34
 
Subject: Vidéo : présentation des missions personnelles
Link on message: #9971861

Rhaya: Bonjour,   Si vous rencontrez des problèmes avec les missions personnelles, il existe toute une section dédiée à ça : Missions Personnelles   Ici, on vous invite à nous dire ce que vous avez pensé de cette vidéo ! :popcorn: Présente-t-elle bien les missions ? Manque-t-il des informations ? etcc     Rhaya


Rhaya
Concours créatif : créez votre arbre technologique hivernal
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21.01.2015 21:41:07
 
Subject: Concours créatif : créez votre arbre technologique hivernal
Link on message: #9971811

Rhaya: Bonjour,   Bonne nouvelle ! Les résultats sont tombés :  Résultats du concours créatif : créez votre arbre technologique hivernal   Bravo à vous tous et bonne lecture ! Rhaya


Rhaya
Rapport d’erreurs des Missions personnelles
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21.01.2015 21:32:22
 
Subject: Rapport d’erreurs des Missions personnelles
Link on message: #9971742

View PostUltraGone, on 20 January 2015 - 10:34 PM, said: Mission 4 des chars lourds (detruire ou endommager un element d'un tank ennemi) du STUG IV : fait avec mon BDRG1B (rang V) , et en plus je survis et je gagne la partie.... et Rien !!! http://img15.hostingpics.net/pics/862060bugmissionlourdnumero4.jpg

Rhaya:   Mission Lourd-4 : Réponse dans le message #15, faites un effort pour lire les messages précédents et les réponses précédentes !   En ce qui concerne la Mission Lourds-15, il y a effectivement un bug ! Ce n'est pas un problème de texte erroné ou pas claire (Comme pour la plupart des autres missions), c'est la mission qui ne fonctionne pas correctement. Cela a été reporté et nous attentons que cela soit corrigé le plus rapidement possible.   Rhaya


Falathi
Aktualizacja 9.6 - bugi i problemy
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21.01.2015 19:21:13
 
Subject: Aktualizacja 9.6 - bugi i problemy
Link on message: #9970716

Falathi: Czołgiści!

 W tym wątku proszę o zgłaszanie wszelkich bugów i problemów w wersji 9.6 !


Ishtara
9.6 Açık Testi Geri Bildirimleri
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21.01.2015 19:17:45
 
Subject: 9.6 Açık Testi Geri Bildirimleri
Link on message: #9970682

Ishtara: Arkadaşlar,   9.6 Açık Testi çıktı! Test sunucusunu indirdiyseniz ve açık testi deneyerek 9.6 ile gelecek değişiklikleri deneyimleme fırsatınız olduysa geri bildirimlerinizi buraya yazmanızı rica ediyoruz.   Şimdiden teşekkürler!


Cmd_Latina
Pożegnanie
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21.01.2015 19:04:46
 
Subject: Pożegnanie
Link on message: #9970565

Cmd_Latina: Czołgiści!   Wraz z końcem miesiąca, a dokładniej z dniem 29. stycznia 2015 roku kończę swoją przygodę, jako PL Community Manager.   Oznacza to, że wszystkie sprawy dotyczące polskiej społeczności należy kierować do koordynatorów polskiej społeczności: Falathi i Gepard_PH.    Na koniec dziękuję za wszystko i życzę powodzenia na polu bitew!:great:   Pozdrawiam   Cmd_Latina 


Azkolek
Nouveaux consommables de Bastions : Frappe aérienne et bombardement d'art...
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21.01.2015 19:04:42
 
Subject: Nouveaux consommables de Bastions : Frappe aérienne et bombardement d'art...
Link on message: #9970564

Azkolek: Merci d'utiliser ce sujet pour nous faire vos retours sur les deux nouveaux consommables disponibles pour les Bastions : Frappe aérienne (Airstrike) et Bombardement d'artillerie (Arty Bombardment) !


Azkolek
Equilibrage et ajustements des chars
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21.01.2015 19:03:41
 
Subject: Equilibrage et ajustements des chars
Link on message: #9970554

Azkolek: Merci d'utiliser ce sujet pour nous donner vos retours sur les modifications d'équilibrage et ajustement apportés aux chars sur le serveur test de la 9.6 !


Azkolek
Connexion via les réseaux sociaux
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21.01.2015 19:02:43
 
Subject: Connexion via les réseaux sociaux
Link on message: #9970543

Azkolek: Merci d'utiliser ce sujet pour nous donner vos retours sur la possibilité de vous connecter au jeu via votre compte Facebook ou Google Plus ajoutée avec la 9.6 !


Azkolek
Mise à jour de la liste de contacts en jeu
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21.01.2015 19:01:47
 
Subject: Mise à jour de la liste de contacts en jeu
Link on message: #9970535

Azkolek: Merci d'utiliser ce sujet pour nous donner vos impressions sur la nouvelle version de la liste de contacts en jeu !


Azkolek
Changements apportés aux cartes Redshire, Prokhorovka et Steppes
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21.01.2015 19:01:18
 
Subject: Changements apportés aux cartes Redshire, Prokhorovka et Steppes
Link on message: #9970531

Azkolek: Merci d'utiliser ce sujet pour nous donner vos retours sur les modifications apportées aux cartes Redshire, Prokhorovka et Steppes sur le serveur de test 9.6 !


Azkolek
Ré-entraînement du rôle de l'équipage de char
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21.01.2015 19:00:22
 
Subject: Ré-entraînement du rôle de l'équipage de char
Link on message: #9970524

Azkolek: Merci d'utiliser ce sujet de discussion pour tous vos retours concernant la nouvelle fonctionnalité de ré-entraînement du role de l'équipage !


Azkolek
Nouveaux chars premium de la 9.6
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21.01.2015 18:59:08
 
Subject: Nouveaux chars premium de la 9.6
Link on message: #9970513

Azkolek: Bonjour à tous !

Vous pouvez utiliser ce sujet de discussion pour tous vos retours concernant les nouveaux chars premium du serveur de test de la 9.6.
Pour nous aider à rassembler vos impressions et identifier les différents problèmes rencontrés, merci de garder vos messages aussi constructifs que possible !

Nouveaux chars : AMX CDC STA-2


Ectar
Creative Contest: Create Your Winter Tech Tree – The Winners
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21.01.2015 18:47:41
 
Subject: Creative Contest: Create Your Winter Tech Tree – The Winners
Link on message: #9970422

View Posthugo6351, on 21 January 2015 - 04:32 PM, said:   Oh ok, next time I will spend 5 minutes doing anything on photoshop, instead of spending almost 40 hours drawing and painting   Since when this: http://i.imgur.com/9b0BvCv.jpg is better than this: http://imgur.com/AIq2dgw ????????????? (and i don't mean his work is bad) and this is not even in the 100 place...   Since you are chosing the best works, at least let someone with some experience on it and some sense of humor chose the best ones, not kids, or where the winners randomly choosen?? I expected much more from wargaming

Ectar:   You're still making the point as if one person judged the contest from a short list.  We had 30 judges with over 700 entries.  People that didn't make it likely didn't make it by a very very small margin. Sadly we can only award so many winners and like I said each of the judges had different opinions.  Bringing up another player's entry and trying to say your entry is better is the wrong attitude to have and we're not going to justify each winner (as like I said it's the result of group votes) as that won't change the results.


Ectar
Patch Notes: 9.6 common test round 1
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21.01.2015 18:38:47
 
Subject: Patch Notes: 9.6 common test round 1
Link on message: #9970360

Ectar: Substantially changed the distribution of hits in the aiming circle (insignificantly reduced the number of hits at the very center of the reticle).
Added an option to change the qualification of crew members.
Reworked the chat Contact List (details below).
Rebalanced the view range of some tanks and tank destroyers.
Vehicles
Reworked the following vehicles in HD quality: Löwe,Ferdinand, E100, Tiger P, T95, Object 704, AMX 50 B.
Fixed some issues with the visual models of the following vehicles:Tiger, T37, Panther mit 8,8 cm L/71, Grant, M41 Bulldog.
Fixed some issues with the damage models of the following vehicles: T28 concept, Stuart I, Achilles IIC.
Rebalanced some light tanks.
Maps and Objects
Fixed some unevenness of terrain on the Steppes, Prokhorovka, and Redshire maps.
Improved the gameplay features on the Mines map.
Removed the Dragon Ridge map from the game entirely.
Added the following maps to the Team Battle mode: Lakeville, Mines, and Sand River.
Improved the gameplay in the Team Battle mode for the Himmelsdorf map.
Changed some types of barricades on the Stalingrad map.
Added the effect of artillery preparation during the countdown before the start of a battle on the following maps: Malinovka, Abbey, Kharkov, Fiery Salient, Stalingrad.
Improved the effects on the Steppes, Mountain Pass, and Sand River maps.
Fixed the issue with concealment not working for some bushes on the Prokhorovka map.
Fixed the issues with visual and damage models for some environmental objects.
System and Performance
Optimized the display of some special effects.
Fixed the flickering of transparent foliage.
Fixed the visual stuttering of the game client with high latency.
Fixed the capturing of screenshots by pressing PrintScreen or Alt+PrintScreen with minimized World of Tanks client window.
Optimised the memory consumption in battle.
Fixed some hang-ups and crashes of the game client.
Other
Added the options of registration and login in the game client through social networks.
Added the new “Remember me” option on the login screen.
Improved the interfaces of gold exchange and experience conversion.
Fixed the description of the Tank Sniper award.
Changed the inscription for French “Gardes courageux” to “Coeurs vaillants”.
Expanded Executive Commander’s Stronghold management permissions.
Fixed some issues with interface and gameplay in the Stronghold mode.
Fixed some issues with interface in personal missions.
Fixed some issues with functionality of the voice chat.
Fixed an issue with the awarding of the Naydin’s Medal.
Fixed the issues with crediting a point for a destroyed vehicle, if the enemy vehicle drowned after its track was destroyed.
Fixed the “twitching” of the vehicle when viewing a battle replay.
Fixed some issues with the battle replay playback.
Detailed List of Changes to the Chat Contact List
Changed the structure of the Contact List (added categories, contact groups, Contact List settings).
Implemented a reciprocal friendship between players. Friendship can be established by sending a friend request to other players.
Added an option to create/edit/delete custom groups in the Contact List.
Added and option to search for a contact in the Contact List. (Note: this will prove helpful for those players who have many contacts in their Contact List).
Added an option to rearrange contacts in your Contact List using Drag & Drop.
Added activity statuses for players in the game client: in battle/in Garage. Statuses are displayed in the Contact List for player’s friends.
Rearranged the actions in the context menu.
Edited the texts of some actions in the context menu.
Added the variability in actions displayed in the context menu depending on the relationship between the players and interface.
Changed the interface of the Invitation to Tactical Unit window.  
Detailed List of Changes to Vehicles
Changes in characteristics of U.S. vehicles:   T95E2:
* Cost of repair reduced by 31%   M41 Walker Bulldog:
* Reload time of the 76 mm Gun M32 for the M41 turret increased from 3.8 s to 4.5 s
* Reload time of the 76 mm Gun T91 for the M41 turret increased from 3.1 s to 3.3 s
* Reload time of the 76 mm Gun T91E5 for the M41 turret increased from 34 s to 38 s
* Reload time of the 76 mm Gun M32 for the M41A1 turret increased from 3.6 s to 4.4 s
* Reload time of the 76 mm Gun M32 late for the M41A1 turret increased from 3.5 s to 4.3 s
* Reload time of the 76 mm Gun T91 for the M41A1 turret increased from 3 s to 3.3 s
* Reload time of the 76 mm Gun T91E5 for the M41A1 turret increased from 32 s to 36 s
 
T37:
* View range of the T41 pilot number 1 turret decreased from 390 m to 385 m
* Dispersion of the 76 mm Gun T91 increased from 0.36 m to 0.38 m   T71:
* Gun dispersion on the move for the T71 suspension decreased by 23%
* Gun dispersion on hull traverse for the T71 suspension decreased by 23%
* Gun dispersion on the move for the T71A1 suspension decreased by 25%
* Gun dispersion on hull traverse for the T71A1 suspension decreased by 25%
* Aiming time of the 76 mm Gun M1A2 for the T71 turret decreased from 2.3 s to 2.1 s
* Aiming time of the 76 mm Gun T185 for the T71 turret decreased from 2.3 s to 2.1 s   T21:
* Gun dispersion on the move for the VVSS T48M1A1 suspension decreased by 12%
* Gun dispersion on hull traverse for the VVSS T48M1A1 suspension decreased by 12%
* Crossing capacity of the VVSS T48M1A1 suspension on solid terrain increased by 10%
* Crossing capacity of the VVSS T48M1A1 suspension on medium terrain increased by 8%
* Crossing capacity of the VVSS T48M1A1 suspension on soft terrain increased by 10%
* Gun dispersion on the move for the VVSS T48M1A2 decreased by 14%
* Gun dispersion on hull traverse for the VVSS T48M1A2 suspension decreased by 14%
* Crossing capacity of the VVSS T48M1A2 suspension on solid terrain increased by 11%
* Crossing capacity of the VVSS T48M1A2 suspension on medium terrain increased by 10%
* Crossing capacity of the VVSS T48M1A2 suspension on soft terrain increased by 12%
* Reload time of the 75 mm Gun M3 for the T21 turret decreased from 3.8 s to 3.5 s
* Dispersion of the 75 mm Gun M3 decreased from 0.46 m to 0.44 m
* Reload time of the 76 mm Gun M1A1 for the T21 turret decreased from 3.8 s to 3.3 s
* Dispersion of the 76 mm Gun M1A1 decreased from 0.43 m to 0.41 m
* Aiming time of the 76 mm Gun M1A2 for the T21 turret decreased from 2.3 s to 2.1 s
* Reload time of the 76 mm Gun M1A2 for the T21 turret decreased from 3.3 s to 3.2 s
* Dispersion of the QF 6-pdr Mk. III gun decreased from 0.43 m to 0.41 m
* Hit points increased from 590 to 600   T110E3:
* View range decreased form 400 m to 390 m   T110E4:
* View range decreased from 400 m to 390 m    T67:
* View range of the T49 turret decreased from 350 m to 320 m
* View range of the T67 turret decreased from 370 m to 340 m
 
M8A1:
* View range decreased from 370 m to 320 m    T40:
* View range decreased from 400 m to 310 m   T82:
* View range decreased from 370 m to 300 m   T29:
* View range of the T123 turret increased from 330 m to 350 m
Changes in characteristics of U.S.S.R. vehicles: Т-54 lightweight:
* Crossing capacity of the Т-54 ltwt. suspension on soft terrain increased by 12%
* Crossing capacity of the T-54 enhanced ltwt. version suspension on medium terrain increased by 11%
* Crossing capacity of the T-54 enhanced ltwt. version suspension on soft terrain increased by 14%
* Aiming time of the 100 mm D-10T gun for the Т-54 lightweight version decreased from 2.9 s to 2.7 s
* Reload time of the 100 mm D-10Т gun for the Т-54 lightweight version decreased from 8.2 s to 7.6 s
* Dispersion of the 100 mm D-10Т gun on turret traverse reduced by 33%
* Aiming time of the 100 mm D-10T mod. 1945 for the Т-54 lightweight version turret reduced from 2.3 s to 2.2 s
* Reload time of the 100 mm D-10Т mod. 1945 for the Т-54 lightweight version turret reduced from 8 s to 7.5 s
* Dispersion of the 100 mm D-10Т mod. 1945 gun on turret traverse reduced by 33%
* Hit points increased from 1,200 to 1,250   МТ-25:
* Aiming time of the 45 mm 20K gun for the МТ-25 turret decreased from 2.3 s to 2.2 s
* Reload time of the 45 mm 20K 45 mm 20K gun for the МТ-25 turret decreased from 2.1 s to 2 s
* Dispersion of the 45 mm 20K gun decreased from 0.46 m to 0.44 m
* Reload time of the 45 mm ВТ-43 gun for the МТ-25 turret decreased from 2.1 s to 2 s
* Reload time of the 37 mm Automatic SH-37 for the Т-34М mod. 1941 turret decreased from 45.7 s to 40 s
* Aiming time of the 45 mm 20K gun for the Т-34М mod. 1941 decreased from 2.3 s to 2.1 s
* Reload time of the 45 mm 20K gun for the Т-34М mod. 1941 decreased from 2.1 s to 2 s
* Dispersion of the 45 mm 20K gun decreased from 0.46 m to 0.44 m
* Reload time of the 45 mm ВТ-43 gun for the Т-34М mod. 1941 decreased from 2.1 s to 2 s
* Aiming time of the 57 mm ZiS-4 gun for the Т-34М mod. 1941 decreased from 2.3 s to 2.1 s
* Reload time of the 57 mm ZiS-4 for the Т-34М mod. 1941 turret decreased from 2.7 s to 2.4 s   Object 263:
* View range decreased from 410 m to 390 m
 
Object 268:
* View range decreased from 400 m to 370 m
 
Object 704:
* View range decreased from 390 m to 360 m    ISU-152:
* View range decreased from 370 m to 350 m
 
SU-85B:
* View range decreased from 390 m to 310 m
 
SU-76:
* View range decreased from 350 m to 290 m
 
Т-34:
* View range of the Т-34 mod. 1940 turret increased from 240 m to 320 m 
Changes in characteristics of Chinese vehicles: 59-16:
* Gun dispersion on the move for the 131 suspension decreased by 10%
* Gun dispersion on hull traverse for the 131 suspension decreased by 10%
* Gun dispersion on the move for the 131 model 2 suspension decreased by 11%
* Gun dispersion on hull traverse for the 131 model 2 suspension decreased by 11%
* Reload time of the 57 mm 55-57FG gun for the 131 turret decreased from 3 s to 2.9 s
* Reload time of the 76 mm 54-76T gun for the 131 turret decreased from 3.7 s to 3.5 s
* Reload time of the 57 mm 55-57FG gun for the 131-1 turret decreased from 2.8 s to 2.6 s
* Reload time of the 76 mm 54-76T gun for the 131-1 turret decreased from 3.4 s to 3.2 s
* Reload time of the 76 mm 54-76TG (autoloader) gun for the 131-1 turret decreased from 10 s to 9 s
* Hit points with the 131 turret increased from 530 to 550
* Hit points with the 131-1 turret increased from 580 to 590   WZ-132:
* Gun dispersion on the move for the WZ-131-1 suspension decreased by 12%
* Gun dispersion on hull traverse for the WZ-131-1 suspension decreased by 12%
* Gun dispersion on the move for the WZ-132 suspension decreased by 14%
* Gun dispersion on hull traverse for the WZ-132 suspension decreased by 14%
* Reload time of the 100 mm 59-100T gun for the WZ-131-1 turret decreased from 9.1 s to 8.5 s
* Reload time of the 85 mm 64-85T gun for the WZ-131-1 turret decreased from 5.7 s to 5.5 s
* Reload time of the 85 mm 64-85TG gun for the WZ-131-1 turret decreased from 5.7 s to 5.5 s
* Aiming time of the 100 mm 59-100T gun for the WZ-132 turret decreased from 2.7 s to 2.5 s
* Reload time of the 100 mm 59-100T gun for the WZ-132 turret decreased from 8.9 s to 8.3 s
* Dispersion of the 100 mm 59-100T gun on turret traverse decreased by 14%
* Dispersion of the 100 mm 59-100T gun decreased from 0.39 m to 0.38 m
* Reload time of the 100 mm 60-100T gun for the WZ-132 turret decreased from 8.5 s to 7.9 s
* Dispersion of the 100 mm 60-100T gun on turret traverse decreased by 14%
* Reload time of the 85 mm 64-85T gun for the WZ-132 turret decreased from 5.5 s to 5.4 s
* Reload time of the 85 mm 64-85TG gun for the WZ-132 turret decreased from 5.5 s to 5.4 s
* Hit points with the WZ-131-1 turret increased from 950 to 1000
* Hit points with the WZ-132 turret increased from 1050 to 1150
 
WZ-131:
* Gun dispersion on the move for the WZ-131 suspension decreased by 11%
* Gun dispersion on hull traverse for the WZ-131 suspension decreased by 11%
* Gun dispersion on the move for the WZ-131 model 2 suspension decreased by 12%
* Gun dispersion on hull traverse for the WZ-131 model 2 suspension decreased by 12%
* Reload time of the 76 mm 54-76TG (autoloader) gun for the 132A turret decreased from 8.7 s to 8.2 s
* Reload time of the 85 mm 56-85JT gun for the 132A turret decreased from 5.7 s to 5.5 s
* Dispersion of the 85 mm 56-85JT gun decreased from 0.38 m to 0.37 m
* Aiming time of the 100 mm 59-100T gun for the 132B turret decreased from 2.9 s to 2.7 s
* Reload time of the 100 mm 59-100T gun for the 132B turret decreased from 9.3 s to 8.7 s
* Dispersion of the 100 mm 59-100T gun decreased from 0.39 m to 0.38 m
* Reload time of the 76 mm 54-76TG (autoloader) gun for the 132B turret decreased from 8.7 s to 8.2 s
* Reload time of the 85 mm 56-85JT gun for the 132B turret decreased from 5.7 s to 5.5 s
* Dispersion of the 85 mm 56-85JT gun decreased from 0.38 m to 0.37 m
* Reload time of the 85 mm 62-85T gun for the 132B turret decreased from 5.7 s to 5.5 s
* Reload time of the 85 mm 64-85T gun for the 132B turret decreased from 5.7 s to 5.5 s
* Hit points with the 132A turret increased from 800 to 820
* Hit points with the 132B turret increased from 880 to 900
Changes in characteristics of French vehicles:  AMX 50 Foch (155):
* View range decreased from 400 m to 380 m
 
AMX 50 Foch:
* View range decreased from 390 m to 380 m
 
S35 CA:
* View range decreased from 400 m to 340 m
 
Renault UE 57:
* View range decreased from 360 m to 320 m
 
Renault FT AC:
* View range decreased from 330 m to 300 m
 
ARL 44:
* View range of the FCM F1 turret increased from 320 m to 340 m
* View range of the ARL 44 turret increased from 330 m to 350 m 
Changes in characteristics of German vehicles:  Waffentrager auf E 100:
* View range decreased from 420 m to 380 m
 
Rhm.-Borsig Waffentrager:
* View range decreased from 400 m to 360 m
 
Waffentrager auf Pz. IV:
* View range decreased from 410 m to 370 m
 
Pz.Sfl. IVc:
* View range decreased from 380 m to 340 m
 
Aufklarungspanzer Panther:
* Crossing capacity for the Aufkl. Panther suspension on soft terrain increased by 10%
* Crossing capacity of the Aufkl. Panther verstarkteketten suspension on soft terrain 11%
* View range of the VK 28.01 Ausf. C turret increased from 390 m to 400 m
* Dispersion of the 10,5 cm Kw.K. L/28 gun on turret traverse decreased by 17%
* Reload time of the 7,5/5,5 cm Waffe 0725 gun for the VK 28.01 Ausf. C turret decreased from 3.4 s to 3.3 s
* Dispersion of the 7,5/5,5 cm Waffe 0725 gun on turret traverse decreased by 17%   Jagdpanzer E 100:
* View range decreased from 400 m to 390 m
 
Nashorn:
* View range decreased from 390 m to 360 m   Jagdpanther II:
* View range decreased from 380 m to 360 m
 
Marder 38T:
* View range decreased from 360 m to 320 m
 
Sturer Emil:
* View range decreased from 400 m to 370 m
 
Marder II:
* View range decreased from 350 m to 310 m
 
Jagdpanther:
* View range decreased from 370 m to 350 m
 
Panzerjager I:
* View range decreased from 330 m to 300 m
Changes in characteristics of U.K. vehicles: FV215b (183):
* View range decreased from 400 m to 390 m
 
Alecto:
* View range decreased from 390 m to 330 m
 
Universal Carrier 2-pdr:
* View range decreased from 330 m to 300 m
 
Valentine AT:
* View range decreased from 360 m to 320 m


Ectar
9.6 Vehicle rebalance and adjustments
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21.01.2015 18:37:13
 
Subject: 9.6 Vehicle rebalance and adjustments
Link on message: #9970346

Ectar: Greetings Commanders!   Please leave any feedback regarding the vehicle rebalance and adjustments test server in this thread. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted and the comment disregarded.  


Ectar
New stronghold consumables Airstrike & Arty Bombardment
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21.01.2015 18:35:11
 
Subject: New stronghold consumables Airstrike & Arty Bombardment
Link on message: #9970332

Ectar: Greetings Commanders!   Please leave any feedback regarding the new stronghold consumable (Airstrike and Artillery Bombard) on the 9.6 test server in this thread. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.


Ectar
9.6 login via Social Media feature
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21.01.2015 18:34:06
 
Subject: 9.6 login via Social Media feature
Link on message: #9970321

Ectar: Greetings Commanders!   Please leave any feedback regarding the new log in via Social Media feature on the 9.6 test server in this thread. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.


Ectar
9.6 updated in-game contact list
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21.01.2015 18:33:16
 
Subject: 9.6 updated in-game contact list
Link on message: #9970313

Ectar: Greetings Commanders!   Please leave any feedback regarding the updated in-game contact list on the 9.6 test server in this thread. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.


Ectar
9.6 Map improvements for Redshire, Prokhorovka and Steppes
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21.01.2015 18:32:45
 
Subject: 9.6 Map improvements for Redshire, Prokhorovka and Steppes
Link on message: #9970303

Ectar: Greetings Commanders!   Please leave any feedback regarding the new map improvements for Redshire, Prokhorovka and Steppes on the 9.6 test server in this thread. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.


Ectar
9.6 Crew Role Classification re-training
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21.01.2015 18:32:41
 
Subject: 9.6 Crew Role Classification re-training
Link on message: #9970302

Ectar: Greetings Commanders!   Please leave any feedback regarding the new feature "Crew Role Classification re-training" on the 9.6 test server in this thread. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.


Ectar
9.6 New Premium Vehicles
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21.01.2015 18:32:38
 
Subject: 9.6 New Premium Vehicles
Link on message: #9970301

Ectar: Greetings Commanders!   Please leave any feedback regarding the new premium vehicles on the 9.6 test server in this thread. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.   AMC CDC STA-2 AMX 13 57  (not available in test phase 2)


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