Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Dernières news du développement de WOT
Link on message: #15656686
Mormal, on 14 April 2018 - 07:12 AM, said: Jahpero allons....................................le truc
est sur Youtube et la tu me fais un caca sorti trop dur pour
toi???tsssssssss............
Link on message: #15656686
Mormal, on 14 April 2018 - 07:12 AM, said: Jahpero allons....................................le truc
est sur Youtube et la tu me fais un caca sorti trop dur pour
toi???tsssssssss............Jahpero: Désolé ! Il peut y avoir un jeune public..
Subject: Le difficile retour, besoin de tips
Link on message: #15656677
Link on message: #15656677
Jahpero: Bon retour ! 
Jahpero
Jahpero
Subject: Les membres que vous avez déja rencontré ingame par hasard.
Link on message: #15656573
YsuiPala, on 18 April 2018 - 11:29 PM, said: Croiser Jahpero dans son B-C 12t chez les rouge, sur Abbaye, je
réussi a le sortir pour trépasser deux minutes plus tard, la game
était plutôt mal engager pour nous mais on l'a gagne finalement, le
peu de temps que nous avons tenue la ville au centre a permis
d'enfoncer les autres flancs, y'a pas a dire, la HESH de Centurion
ça fait sont petit effets.
Link on message: #15656573
YsuiPala, on 18 April 2018 - 11:29 PM, said: Croiser Jahpero dans son B-C 12t chez les rouge, sur Abbaye, je
réussi a le sortir pour trépasser deux minutes plus tard, la game
était plutôt mal engager pour nous mais on l'a gagne finalement, le
peu de temps que nous avons tenue la ville au centre a permis
d'enfoncer les autres flancs, y'a pas a dire, la HESH de Centurion
ça fait sont petit effets.Jahpero: Je ne t'ai même pas vu..
Va falloir arrêter sinon je
vais parler du modo-focus !
Au plaisir en tout cas !
Au plaisir en tout cas !
Subject: t44 objet 430
Link on message: #15656560
lejag1969, on 18 April 2018 - 11:38 PM, said: sujet fermée. (Parce que bon on comprend rien à la moitié
Link on message: #15656560
lejag1969, on 18 April 2018 - 11:38 PM, said: sujet fermée. (Parce que bon on comprend rien à la moitiéJahpero: Topic maintenant verrouillé.
Bonne journée.
Jahpero
Bonne journée.
Jahpero
Subject: Le role d'une arty ig ?
Link on message: #15656548
Link on message: #15656548
Jahpero: La modération quand un topic sur les artilleries se
termine sans aucun problème :

Topic verrouillé suite à la demande de l'OP.
Bonne journée.
Jahpero

Topic verrouillé suite à la demande de l'OP.
Bonne journée.
Subject: April Superweek
Link on message: #15656532
Spek_en_Bonen, on 19 April 2018 - 07:41 AM, said: "Even less then 5%".... riiiiight? FWIW
The impact of premium rounds = the same. Or do they function
differently from other tiers?
Link on message: #15656532
Spek_en_Bonen, on 19 April 2018 - 07:41 AM, said: "Even less then 5%".... riiiiight? FWIW
The impact of premium rounds = the same. Or do they function
differently from other tiers?Berbo: I'll give my final reply in regards to gold ammo, as I'll
not be turning this thread into another one of omg!!111oneoneone!
gold shells etc Aiming properly gives you better chance to
penetrate than to shoot gold ammo and having no idea where are
weakspots. Lower tier tanks usually have weaker armor. While the
pen scales and it's lower as well, I still stand by my statement
that the impact of gold shells is lower in lower tiers. From
competitive point of view, they are purchasable for silver by
ANYONE. As long as we give fair and equal conditions to all teams,
it's fair in my books. Have a nice day Cheers!
Subject: RNG is rigging the Spaghetti tank mission
Link on message: #15656524
Link on message: #15656524
Jbnn: After checking the second picture I noticed that you went beyond
the second level. Well done, and so far Im sure that you have
advanced even more. Hope you complete all your marathon and get the
reward.
I will be closing this thread. Have a nice day.
I will be closing this thread. Have a nice day.
Subject: April Superweek
Link on message: #15656509
XrN1, on 18 April 2018 - 10:13 PM, said: This event makes hardly any sense. The winners will be people who
are able to compete well in both 1v1, 2v2, 3v3, 4v4 AND 5v5.
The majority of your player base only plays alone. But sure, for
the people who do play in platoons and clans, other small team
based events would make sense, but not to combine them all.
XrN1, on 18 April 2018 - 10:13 PM, said: Of the small player base that does play in these 2-5 teams, how
many of those players would able to be able to form teams for all
those sections of the competition?
XrN1, on 18 April 2018 - 10:13 PM, said: Imagine you have a good 5v5 team, how are you going to split up
into 2v2 teams? Someone of your 5 man team will be left out. Same
goes for the 3v3, two people will be left out or they have to find
team members from somewhere else. When it comes to 4v4 someone from
your 5v5 will have to be dropped.
XrN1, on 18 April 2018 - 10:13 PM, said: It would make more sense to do it in a way that players can both
play together and scale up to higher numbers without leaving people
out. For instance make it a 2v2 and 4v4 event. Players can
play together as a group and split up into two 2v2 teams if they
want. No one gets left out. Alternatively do a 5v5 +
2v2 with a separate 5v5 + 3v3 for different rankings and
winnings. Allowing people to split up properly in teams of 3 and 2,
with of course the option of the 2 players opting to find a 3rd to
join the 3v3 competition instead. In these situations
the team as a whole doesn't have to worry about who gets left out,
everyone can play and compete as they can and want.
Link on message: #15656509
XrN1, on 18 April 2018 - 10:13 PM, said: This event makes hardly any sense. The winners will be people who
are able to compete well in both 1v1, 2v2, 3v3, 4v4 AND 5v5.
The majority of your player base only plays alone. But sure, for
the people who do play in platoons and clans, other small team
based events would make sense, but not to combine them all.Berbo: You don't have any factual evidence to support the claim
that majority of people play alone. What you said that doesn't make
sense, is yet to be seen (at least for tournaments).
XrN1, on 18 April 2018 - 10:13 PM, said: Of the small player base that does play in these 2-5 teams, how
many of those players would able to be able to form teams for all
those sections of the competition? Berbo: It's their goal to find team mates, like anyone else. If
none of them does, then simply 5v5 scores will not matter much and
competition will be mostly about 1v1-3v3. In the end, whoever wants
to benefit from this, either needs to have a team or to create one.
Who knows, maybe some new friendships emerge
XrN1, on 18 April 2018 - 10:13 PM, said: Imagine you have a good 5v5 team, how are you going to split up
into 2v2 teams? Someone of your 5 man team will be left out. Same
goes for the 3v3, two people will be left out or they have to find
team members from somewhere else. When it comes to 4v4 someone from
your 5v5 will have to be dropped. Berbo: That's the sacrifice we're willing to make, I think teams
will survive, having to play 1 day without their team mate in
7 years of WoT tournaments.
XrN1, on 18 April 2018 - 10:13 PM, said: It would make more sense to do it in a way that players can both
play together and scale up to higher numbers without leaving people
out. For instance make it a 2v2 and 4v4 event. Players can
play together as a group and split up into two 2v2 teams if they
want. No one gets left out. Alternatively do a 5v5 +
2v2 with a separate 5v5 + 3v3 for different rankings and
winnings. Allowing people to split up properly in teams of 3 and 2,
with of course the option of the 2 players opting to find a 3rd to
join the 3v3 competition instead. In these situations
the team as a whole doesn't have to worry about who gets left out,
everyone can play and compete as they can and want. Berbo: TL;DR technical limitations, there can be only 1 cup per
day. Not possible. There is a lot of things you
(players) can't see. What seems logical to you, may have
absolutely no sense from other point of view. What you think is a
brilliant idea, may not be even doable. This is what it is, if it's
a failure as you said it, then we'll rethink the whole idea. The
main purpose is to give variety of content and competition. It's
better to try and fail and new idea than not to try anything at
all. Cheers and thank you for your feedback!
Subject: April Superweek
Link on message: #15656489
Vitezpomijar, on 18 April 2018 - 07:03 PM, said: If those rewards are per team, it would be ok, and that make sense.
But u play team battles, doing realy good with team, and still
exist posibility to earn nothing if u get much experienced players
in team than you.. I mean this concept of team battles and rewards
are simply ridiculous. Give us rewards per team, becouse teams will
won this competition, not the player.
Also in my opinion in this player base on EU server
reward sistem is too low, that's why most of the people simply
stoped playing team battles, and rewards are still droping down.
When i started to play, rewards was much higher, and was per
team,.Now we have more teams, but prizes are lowered and less
skilled players they had some chances to win something, and now
that simply isn't possible..
Link on message: #15656489
Vitezpomijar, on 18 April 2018 - 07:03 PM, said: If those rewards are per team, it would be ok, and that make sense.
But u play team battles, doing realy good with team, and still
exist posibility to earn nothing if u get much experienced players
in team than you.. I mean this concept of team battles and rewards
are simply ridiculous. Give us rewards per team, becouse teams will
won this competition, not the player. Berbo: To have teams, there needs to be an option of "static" teams
where all players would be forced to stay in one team throughout
the competition. In the current system where team needs to be
created each time, allows players to create teams with different
players every time. Something like this cannot function,
it's impossible. Each player has it's own points, damage, xp. To
count this for a team where each tournament there is a different
team, hardly makes any sense. See this as ranked, you have
team and team mates but you push for your own score.
Ivana_Drago
Veřejný test verze 1.0.1 - Odstranění možnosti nákupu prémiové munice a spotř...
18.04.2018 19:55:27
Subject: Veřejný test verze 1.0.1 - Odstranění možnosti nákupu prémiové munice a spotř...
Link on message: #15654968
Dracek_CZ, on 16 April 2018 - 12:10 AM, said: A jakej to má smysl?
Link on message: #15654968
Dracek_CZ, on 16 April 2018 - 12:10 AM, said: A jakej to má smysl?Ivana_Drago: Ahoj Dracek_CZ, smysl tohoto kroku jsme vysvětlili v tomto článku na portále. Jde o to, že
odstranění možnosti nákupu prémiové munice za goldy je jen prvním
krokem v procesu jejího budoucího rebalancu. Zásahy a jakékoli
úpravy herního "zboží", které si hráči pořídili za goldy je
problematické a proto potřebujeme nejdříve ze hry dostat ("vyřadit"
) všechnu prémiovou munici, která byla pořízená za goldy (ano, dost
hráčů si skutečně prémiovou munici a spotřebáky kupovalo za goldy).
Jde tedy o první krok vstříc dalším, komplexnějším úpravám
prémiové munice. 
Subject: Veřejný test aktualizace 1.0.1
Link on message: #15654958
_WildFury_, on 18 April 2018 - 12:37 PM, said: Nemam tam volné xp a money na zkoumani X na comon testu nebo jak to
chodí na comon testu ted??
Link on message: #15654958
_WildFury_, on 18 April 2018 - 12:37 PM, said: Nemam tam volné xp a money na zkoumani X na comon testu nebo jak to
chodí na comon testu ted?? Ivana_Drago: Ahoj _WildFury, normálně by měl každý účastních veřejného
testu mít na účtě jak volné zkušenosti, tak i goldy. Víme ale o
tom, že se objevilo několik případů, kdy hráči hlásili (EN), že
mají stejý problém jako ty. V tuto chvíli je test server vypnutý.
Zítra začne druhé kolo, tak se prosím zkus nalogovat zítra k večeru
(zatím bohužel netuším, kdy přesně se test server opět otevře) a
pokud by problém stále trval, dej mi vědět. 
Subject: Veřejný test verze 1.0.1 - Hlášení chyb
Link on message: #15654923
Link on message: #15654923
Ivana_Drago: Zdravím tankisté, děkuji za všechna další hlášení! Vlákno
budu sledovat i nadále během druhého kola, které začne zítra.
Díky moc za spolupráci 
Subject: Notas del parche del Segundo test público del parche 1.0.1
Link on message: #15654882
Link on message: #15654882
Delhroh: Saludos, Quisiera compartir con vosotros las notas del parche
del segundo test público de la actualización 1.0.1.: Cambios
en la Línea del Frente: Habrá 30 tiers disponibles en este modo.
Los jugadores deberán progresar en este evento luchando en
batallas. Al final de cada batalla, los jugadores recibirán
puntos de fama. Los puntos de fama recibidos dependerán del rango
ganado en batalla: Soldado: todos los jugadores comienzan con este
rango. Sargento: +150 puntos de fama. Teniente: +250 puntos de
fama. Capitán: +600 puntos de fama. Mayor: +900 puntos de fama.
General: +1 200 puntos de fama Despues de conseguir un nuevo tier,
los jugadores recibirán recomepnsas y puntos de suministros.
Opción de Prestigio Una vez que se consiga el nivel máximo de
tier, los jugadores podrán resetear su progreso. La opción de
prestigio estará disponible tres veces: el nivel de tier máximo se
puede resetear hasta 3 veces. Los jugadores ganaran una
recompensa única por cada reseteo. El prestigio también reseteará
los niveles de reservas de combate. Después de resetear el
progreso, los recompensas de cada tier se podrán ganar de nuevo.
Cambios en las características técnicas de cada
vehículo P.44 Pantera (Tier VIII) Changed dispersion of the
Cannone da 90/53 gun for the P.44 Pantera prima variante turret
from 0.36 m to 0.35 m Changed dispersion of the Cannone da 90/74
gun for the P.44 Pantera prima variante turret from 0.36 m to 0.35
m Changed dispersion of the Cannone da 90/53 gun for the P.44
Pantera seconda variante turret from 0.35 m to 0.34 m Changed
dispersion of the Cannone da 90/74 gun for the P.44 Pantera seconda
variante turret from 0.34 m to 0.33 m Prototipo Standard B
(Tier IX) Changed dispersion of the Cannone da 90 Rh gun for the
Prototipo Standard A (W 2) turret from 0.34 m to 0.33 m Changed
dispersion of the Cannone da 105 Rh V1 gun for the Prototipo
Standard A (W 2) turret from 0.36 m to 0.35 m Changed dispersion of
the Cannone da 90 Rh gun for the Prototipo Standard B (R 1) turret
from 0.33 m to 0.32 m Changed dispersion of the Cannone da
105 Rh V1 gun for the Prototipo Standard B (R 1) turret from 0.36 m
to 0.35 m Decreased dispersion on turret traverse of the Cannone da
105 Rh V1 gun for the Prototipo Standard B (R 1) turret by 12%
Decreased dispersion on turret traverse of the Cannone da 105
Rh V1 gun for the Prototipo Standard A (W 2) turret by 12% Changed
the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo
Standard B (R 1) turret from 2.5 s to 2.3 s Changed the aiming time
of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2)
turret from 2.5 s to 2.4 s Changed the reload time within the clip
of the Cannone da 105 Rh V1 gun for all turrets from 3.25 s to 3.0
s Progetto M40 mod. 65 (Tier X) Changed dispersion from 0.34
m to 0.33 m Decreased dispersion on turret traverse by 14% Changed
aiming time from 2.3 s to 2.1 s Decreased the reload time within
the clip from 2.75 s to 2.5 s
Subject: Nuevos moderadores
Link on message: #15654796
Redraven59, on 18 April 2018 - 05:02 PM, said: Bienvenidos ambos ... nos os fieis de Delhroh, es un
acaparador de trabajos sucios y no me extrañaría que intentase
boicotearos, pero sin acritud.
Link on message: #15654796
Redraven59, on 18 April 2018 - 05:02 PM, said: Bienvenidos ambos ... nos os fieis de Delhroh, es un
acaparador de trabajos sucios y no me extrañaría que intentase
boicotearos, pero sin acritud.Delhroh: Sí, cambio pañales a diario. 
Subject: Doma el corcel: El Progetto M35 mod 46 listo para el combate
Link on message: #15654793
RAFADESTROY, on 18 April 2018 - 04:21 PM, said: Comenzamos la fase 8.

Link on message: #15654793
RAFADESTROY, on 18 April 2018 - 04:21 PM, said: Comenzamos la fase 8.
Delhroh: ¡Ese es el espíritu! 
Subject: Parche 1.0 - Problemas conocidos y soluciones
Link on message: #15654791
Romaliev, on 18 April 2018 - 02:25 PM, said: Disculpas aceptadas, tan aceptadas que a pesar de todo y en
contra del sentido común, aproveché la oferta de cuenta Premium +
T28E F30... Eso si, no más decepciones, por favor. Me sentiría
estúpido.
En mi ordenador, que es un portátil de gaming de hace un año y que para nada es una patata caliente de hace diez años (un ASUS ROG Xtrix GL753VD), el juego tiene un funcionamiento errático, inestable, impredecible e infumable. En otros post he puesto hasta la saciedad los bugs y fallos tanto de lag como de fps que me he encontrado, y estoy cansado. Reinstalado y descargado dos veces, diferentes clientes, diferentes servers, drivers actualizadísimos, incluso Windows 10, escaneo de virus, malware... de todo para obtener el mismo decepcionante resultado. Y no es culpa de internet ni mi pc, World of Warplanes (que es de WG también) va como un tiro, y no lo he instalado, pero seguro que World of Warships seguro que también funcionaría cien veces mejor que World of Tanks.
Arregladlo, de verdad. Yo por lo menos me he cansado de quejarme, no quisiera sentirme estafado habiendo depositado mi confianza en vosotros durante 210 días.
Saludos.
Link on message: #15654791
Romaliev, on 18 April 2018 - 02:25 PM, said: Disculpas aceptadas, tan aceptadas que a pesar de todo y en
contra del sentido común, aproveché la oferta de cuenta Premium +
T28E F30... Eso si, no más decepciones, por favor. Me sentiría
estúpido.En mi ordenador, que es un portátil de gaming de hace un año y que para nada es una patata caliente de hace diez años (un ASUS ROG Xtrix GL753VD), el juego tiene un funcionamiento errático, inestable, impredecible e infumable. En otros post he puesto hasta la saciedad los bugs y fallos tanto de lag como de fps que me he encontrado, y estoy cansado. Reinstalado y descargado dos veces, diferentes clientes, diferentes servers, drivers actualizadísimos, incluso Windows 10, escaneo de virus, malware... de todo para obtener el mismo decepcionante resultado. Y no es culpa de internet ni mi pc, World of Warplanes (que es de WG también) va como un tiro, y no lo he instalado, pero seguro que World of Warships seguro que también funcionaría cien veces mejor que World of Tanks.
Arregladlo, de verdad. Yo por lo menos me he cansado de quejarme, no quisiera sentirme estafado habiendo depositado mi confianza en vosotros durante 210 días.
Saludos.
Delhroh: Muchas gracias por compartir tus opiones y reportar en el
foro los problemas que vas encontrando Romaliev. Ya
sabemos que a veces los desarrolladores no resuelven todos los
problemas con la celeridad que nos gustaría, pero si te puedo decir
que están tratando de optimizar los mejor posible la nueva versión
y de evitar los problemas que ya habéis compartido con nosotros en
las redes sociales y foros. Ya ha habido varios mini-parches que
han acabado con algunso de estos problemas y puede que haya más en
el futuro. Lo único que no te puede decir es cuando estos cambios
van a producirse y si solucionaran particularmente tus problemas.
Otro consejo que puedo darte es que te pongas en contacto con
nuestro departamento de soporte a ver si ellos pueden solucionar
alguno de tus problemas con algunoas otras posibles soluciones.
Un cordial saludo
Subject: Veřejný test verze 1.0.1 - Všeobecná zpětná vazba
Link on message: #15654789
Link on message: #15654789
Ivana_Drago: Ahoj tankisté, chtěla bych vás upozornit, že veřejný test
byl dnes v 15:00 zastaven a otevře se opět zítra.
Poznámky k druhému kolu
veřejného testu verze 1.0.1 najdete ve spoileru (v angličtině):
Main Changes Changes to the Frontline mode
Progress in the mode: There are 30 Tiers available in the mode Players progress by fighting battles in the Frontline mode. At the end of each battle, players receive Fame points. The number of points depends on the rank earned in the battle: Private: all player start battle with this rank. Sergeant: +150 Fame points Lieutenant: +250 Fame points Captain: +600 Fame points Major: +900 Fame points General: +1,200 Fame points Upon achieving a new Tier, players will receive rewards and Supply points.
Prestige option Once the maximum Tier is achieved, players will be able to reset the progress. The Prestige option will be available three times: the maximum Tier can be reset three times. Players will earn a unique reward for each reset. The Prestige also resets the Combat Reserve levels. After each progress reset, the Tier rewards will be available again.
Changes to the technical characteristics of the following vehicles Italy P.44 Pantera (Tier VIII) * Changed dispersion of the Cannone da 90/53 gun for the P.44 Pantera prima variante turret from 0.36 m to 0.35 m * Changed dispersion of the Cannone da 90/74 gun for the P.44 Pantera prima variante turret from 0.36 m to 0.35 m * Changed dispersion of the Cannone da 90/53 gun for the P.44 Pantera seconda variante turret from 0.35 m to 0.34 m * Changed dispersion of the Cannone da 90/74 gun for the P.44 Pantera seconda variante turret from 0.34 m to 0.33 m
Prototipo Standard B (Tier IX) * Changed dispersion of the Cannone da 90 Rh gun for the Prototipo Standard A (W 2) turret from 0.34 m to 0.33 m * Changed dispersion of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret from 0.36 m to 0.35 m * Changed dispersion of the Cannone da 90 Rh gun for the Prototipo Standard B (R 1) turret from 0.33 m to 0.32 m * Changed dispersion of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret from 0.36 m to 0.35 m * Decreased dispersion on turret traverse of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret by 12% * Decreased dispersion on turret traverse of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret by 12% * Changed the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret from 2.5 s to 2.3 s * Changed the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret from 2.5 s to 2.4 s * Changed the reload time within the clip of the Cannone da 105 Rh V1 gun for all turrets from 3.25 s to 3.0 s
Progetto M40 mod. 65 (Tier X) * Changed dispersion from 0.34 m to 0.33 m * Decreased dispersion on turret traverse by 14% * Changed aiming time from 2.3 s to 2.1 s * Decreased the reload time within the clip from 2.75 s to 2.5 s
Progress in the mode: There are 30 Tiers available in the mode Players progress by fighting battles in the Frontline mode. At the end of each battle, players receive Fame points. The number of points depends on the rank earned in the battle: Private: all player start battle with this rank. Sergeant: +150 Fame points Lieutenant: +250 Fame points Captain: +600 Fame points Major: +900 Fame points General: +1,200 Fame points Upon achieving a new Tier, players will receive rewards and Supply points.
Prestige option Once the maximum Tier is achieved, players will be able to reset the progress. The Prestige option will be available three times: the maximum Tier can be reset three times. Players will earn a unique reward for each reset. The Prestige also resets the Combat Reserve levels. After each progress reset, the Tier rewards will be available again.
Changes to the technical characteristics of the following vehicles Italy P.44 Pantera (Tier VIII) * Changed dispersion of the Cannone da 90/53 gun for the P.44 Pantera prima variante turret from 0.36 m to 0.35 m * Changed dispersion of the Cannone da 90/74 gun for the P.44 Pantera prima variante turret from 0.36 m to 0.35 m * Changed dispersion of the Cannone da 90/53 gun for the P.44 Pantera seconda variante turret from 0.35 m to 0.34 m * Changed dispersion of the Cannone da 90/74 gun for the P.44 Pantera seconda variante turret from 0.34 m to 0.33 m
Prototipo Standard B (Tier IX) * Changed dispersion of the Cannone da 90 Rh gun for the Prototipo Standard A (W 2) turret from 0.34 m to 0.33 m * Changed dispersion of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret from 0.36 m to 0.35 m * Changed dispersion of the Cannone da 90 Rh gun for the Prototipo Standard B (R 1) turret from 0.33 m to 0.32 m * Changed dispersion of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret from 0.36 m to 0.35 m * Decreased dispersion on turret traverse of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret by 12% * Decreased dispersion on turret traverse of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret by 12% * Changed the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret from 2.5 s to 2.3 s * Changed the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret from 2.5 s to 2.4 s * Changed the reload time within the clip of the Cannone da 105 Rh V1 gun for all turrets from 3.25 s to 3.0 s
Progetto M40 mod. 65 (Tier X) * Changed dispersion from 0.34 m to 0.33 m * Decreased dispersion on turret traverse by 14% * Changed aiming time from 2.3 s to 2.1 s * Decreased the reload time within the clip from 2.75 s to 2.5 s
Subject: Update 1.0.1 Public Test - General Feedback
Link on message: #15654784
Link on message: #15654784
Kandly: ...and here are the Patch Notes for the 2nd stage!
Changes to the Frontline mode
Progress in the mode: There are 30 Tiers available in
the mode Players progress by fighting battles in the Frontline
mode. At the end of each battle, players receive Fame points. The
number of points depends on the rank earned in the battle: Private:
all player start battle with this rank. Sergeant: +150 Fame points
Lieutenant: +250 Fame points Captain: +600 Fame points Major: +900
Fame points General: +1,200 Fame points Upon achieving a new Tier,
players will receive rewards and Supply points. Prestige
option Once the maximum Tier is achieved, players will be able to
reset the progress. The Prestige option will be available three
times: the maximum Tier can be reset three times. Players will earn
a unique reward for each reset. The Prestige also resets the Combat
Reserve levels. After each progress reset, the Tier rewards will be
available again. Changes to the technical characteristics of
the following Italian vehicles: P.44 Pantera (Tier VIII)
Changed dispersion of the Cannone da 90/53 gun for the P.44 Pantera
prima variante turret from 0.36 m to 0.35 m Changed dispersion of
the Cannone da 90/74 gun for the P.44 Pantera prima variante turret
from 0.36 m to 0.35 m Changed dispersion of the Cannone da 90/53
gun for the P.44 Pantera seconda variante turret from 0.35 m to
0.34 m Changed dispersion of the Cannone da 90/74 gun for the P.44
Pantera seconda variante turret from 0.34 m to 0.33 m
Prototipo Standard B (Tier IX) Changed dispersion of the Cannone da
90 Rh gun for the Prototipo Standard A (W 2) turret from 0.34 m to
0.33 m Changed dispersion of the Cannone da 105 Rh V1 gun for the
Prototipo Standard A (W 2) turret from 0.36 m to 0.35 m Changed
dispersion of the Cannone da 90 Rh gun for the Prototipo Standard B
(R 1) turret from 0.33 m to 0.32 m Changed dispersion of the
Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret
from 0.36 m to 0.35 m Decreased dispersion on turret traverse of
the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1)
turret by 12% Decreased dispersion on turret traverse of the
Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret
by 12% Changed the aiming time of the Cannone da 105 Rh V1 gun for
the Prototipo Standard B (R 1) turret from 2.5 s to 2.3 s Changed
the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo
Standard A (W 2) turret from 2.5 s to 2.4 s Changed the reload time
within the clip of the Cannone da 105 Rh V1 gun for all turrets
from 3.25 s to 3.0 s Progetto M40 mod. 65 (Tier X) Changed
dispersion from 0.34 m to 0.33 m Decreased dispersion on turret
traverse by 14% Changed aiming time from 2.3 s to 2.1 s Decreased
the reload time within the clip from 2.75 s to 2.5 s Happy
testing!
Subject: Supersemana de abril
Link on message: #15654780
Link on message: #15654780
Delhroh: Recordemos que puede haber varias actividades y eventos que ocurran
a la vez... más variedad, más diversión. Ya decide el
jugador donde invertir su tiempo. Mejor tener 2 opciones que no
tener ninguna, ¿no os parece? 
Subject: Update 1.0.1 Common Test
Link on message: #15654779
Link on message: #15654779
Kandly: ...and here are the Patch Notes!
Changes to the Frontline mode
Progress in the mode: There are 30 Tiers available in
the mode Players progress by fighting battles in the Frontline
mode. At the end of each battle, players receive Fame points. The
number of points depends on the rank earned in the battle: Private:
all player start battle with this rank. Sergeant: +150 Fame points
Lieutenant: +250 Fame points Captain: +600 Fame points Major: +900
Fame points General: +1,200 Fame points Upon achieving a new Tier,
players will receive rewards and Supply points. Prestige
option Once the maximum Tier is achieved, players will be able to
reset the progress. The Prestige option will be available three
times: the maximum Tier can be reset three times. Players will earn
a unique reward for each reset. The Prestige also resets the Combat
Reserve levels. After each progress reset, the Tier rewards will be
available again. Changes to the technical characteristics of
the following Italian vehicles: P.44 Pantera (Tier VIII)
Changed dispersion of the Cannone da 90/53 gun for the P.44 Pantera
prima variante turret from 0.36 m to 0.35 m Changed dispersion of
the Cannone da 90/74 gun for the P.44 Pantera prima variante turret
from 0.36 m to 0.35 m Changed dispersion of the Cannone da 90/53
gun for the P.44 Pantera seconda variante turret from 0.35 m to
0.34 m Changed dispersion of the Cannone da 90/74 gun for the P.44
Pantera seconda variante turret from 0.34 m to 0.33 m
Prototipo Standard B (Tier IX) Changed dispersion of the Cannone da
90 Rh gun for the Prototipo Standard A (W 2) turret from 0.34 m to
0.33 m Changed dispersion of the Cannone da 105 Rh V1 gun for the
Prototipo Standard A (W 2) turret from 0.36 m to 0.35 m Changed
dispersion of the Cannone da 90 Rh gun for the Prototipo Standard B
(R 1) turret from 0.33 m to 0.32 m Changed dispersion of the
Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret
from 0.36 m to 0.35 m Decreased dispersion on turret traverse of
the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1)
turret by 12% Decreased dispersion on turret traverse of the
Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret
by 12% Changed the aiming time of the Cannone da 105 Rh V1 gun for
the Prototipo Standard B (R 1) turret from 2.5 s to 2.3 s Changed
the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo
Standard A (W 2) turret from 2.5 s to 2.4 s Changed the reload time
within the clip of the Cannone da 105 Rh V1 gun for all turrets
from 3.25 s to 3.0 s Progetto M40 mod. 65 (Tier X) Changed
dispersion from 0.34 m to 0.33 m Decreased dispersion on turret
traverse by 14% Changed aiming time from 2.3 s to 2.1 s Decreased
the reload time within the clip from 2.75 s to 2.5 s Happy
testing!
Subject: Zkrocení hřebce: Progetto M35 mod 46 je připraven k boji
Link on message: #15654768
Ssnialiah, on 18 April 2018 - 10:42 AM, said: ta u me zasahl osud... jsem uz treti den, bez kompu. co jsem
preinstaloval wotko na ssd disk, tak mi to nějak kleklo. :-D nejvic
spokojena manzelka. :-)
nalkirk, on 18 April 2018 - 11:09 AM, said: U nás by to bylo naopak - hraje i manželka 
Link on message: #15654768
Ssnialiah, on 18 April 2018 - 10:42 AM, said: ta u me zasahl osud... jsem uz treti den, bez kompu. co jsem
preinstaloval wotko na ssd disk, tak mi to nějak kleklo. :-D nejvic
spokojena manzelka. :-)Ivana_Drago:
nalkirk, on 18 April 2018 - 11:09 AM, said: U nás by to bylo naopak - hraje i manželka Ivana_Drago: Tady je aspoň pěkně vidět, jak WoTko budí různé reakce v
různých domácnostech
Jinak k tématu celé akce,
která se tady velmi živě diskutuje - všem vám děkuji za komentáře,
které se týkají akce a jejího konceptu. Pokud byste mi sem měli
chuť napsat ve 3 bodech (3 pozitiva, 3 negativa), co se vám na
Italské výzvě líbí nejvíce a co naopak považujete za nejslabší,
prosím, sem s tím! Z celé akce budu dělat report a vzhledem k
obsáhlosti diskuze bych se chtěla ujistit, že mi na těch 31
stranách diskuze neunikne nic, co považujete za podstatné.
Díky moc 
Subject: Nuevos moderadores
Link on message: #15654765
Link on message: #15654765
Delhroh: ¡Bienvenidos, compañeros! Es un placer teneros aquí. ¡Sed
buenos con ellos! 
Subject: Codice Bonus: REAL e JUVENTUS
Link on message: #15654736
Gudy_, on 12 April 2018 - 12:11 PM, said: Ma la vecchia regola di non parlare mai di calcio nei forum
italiani? Niente? Nisba? Sael?
Link on message: #15654736
Gudy_, on 12 April 2018 - 12:11 PM, said: Ma la vecchia regola di non parlare mai di calcio nei forum
italiani? Niente? Nisba? Sael? Sael_: Siamo su off-topic... si può anche fare... :°D Per
saperne di più sul codice, come funzionasse e cosa c'era da
vincere, era tutto sulla nostra pagina Facebook: https://www.facebook...79043169296499/
Subject: Il Team di World of Tanks
Link on message: #15654735
amethon, on 13 April 2018 - 07:31 PM, said: Perché Ivana Drago mi fa venire in mente un " ti spiezzo in due" ?
unseen_strike, on 14 April 2018 - 06:32 PM, said: Ho aspettato un paio di giorni,ora chiedo :cambiamenti per Wot e
Wows, ma per i poveri aerei nulla ? Lo chiedo con tutto il
rispetto, anche perché sono grato a Sael per avere tentato di
risolvere un mio problema praticamente in tempo reale
Armored_Troll, on 14 April 2018 - 07:40 PM, said: Sarebbe bello avere anche una lista del Team che si occupa del
bilanciamento dei veicoli e una lista del Team addetto al
bilanciamento delle mappe. Così sapremmo sempre chi...
ringraziare quando ci sono delle spumeggianti
novità. 
Link on message: #15654735
amethon, on 13 April 2018 - 07:31 PM, said: Perché Ivana Drago mi fa venire in mente un " ti spiezzo in due" ?Sael_: Perchè è una tosta 
unseen_strike, on 14 April 2018 - 06:32 PM, said: Ho aspettato un paio di giorni,ora chiedo :cambiamenti per Wot e
Wows, ma per i poveri aerei nulla ? Lo chiedo con tutto il
rispetto, anche perché sono grato a Sael per avere tentato di
risolvere un mio problema praticamente in tempo reale Sael_: ProssimamenteTM
Armored_Troll, on 14 April 2018 - 07:40 PM, said: Sarebbe bello avere anche una lista del Team che si occupa del
bilanciamento dei veicoli e una lista del Team addetto al
bilanciamento delle mappe. Così sapremmo sempre chi...
ringraziare quando ci sono delle spumeggianti
novità. Sael_: Uno al giorno, tipo calendario?
Potremmo aggiungere qualcun'altro
ma dubito si tratterà di sviluppatori e tester.
Subject: Servizio supporto clienti vergognoso
Link on message: #15654730
Link on message: #15654730
Sael_: Mi dispiace Padanikus 
Notate bene, se inviate il vostro ticket e non ricevete alcuna risposta sul momento, può essere perchè c'è una lunga coda. Un errore che viene commesso molto spesso è rispondere al vostro stesso ticket prima dello staff: questo lo rimanda in fondo alla fila e allunga l'attesa, non fatelo. Ci dispiace molto per l'inconveniente, ma aspettare è la strategia migliore.
Notate bene, se inviate il vostro ticket e non ricevete alcuna risposta sul momento, può essere perchè c'è una lunga coda. Un errore che viene commesso molto spesso è rispondere al vostro stesso ticket prima dello staff: questo lo rimanda in fondo alla fila e allunga l'attesa, non fatelo. Ci dispiace molto per l'inconveniente, ma aspettare è la strategia migliore.
Subject: Update 1.0.1 Common Test
Link on message: #15654376
myp1lteandroid, on 18 April 2018 - 01:55 PM, said: can you help me i got the test server yesterday but i didnt get the
credits and gold and free experience i cant try the new tanks i
contact support yesterday but no one helped me
Link on message: #15654376
myp1lteandroid, on 18 April 2018 - 01:55 PM, said: can you help me i got the test server yesterday but i didnt get the
credits and gold and free experience i cant try the new tanks i
contact support yesterday but no one helped meKandly: Oh, I'm sorry to hear that. Hopefully this will get solved
automatically after the server goes up again. Please give it a try
tomorrow evening and let me know if this is still the case.
Subject: Bring back the hard hitting arty.
Link on message: #15654367
Link on message: #15654367
Asklepi0s: Due to the high number of Artillery threads, we want discussions to
take place in the main pinned thread here.
Subject: Update 1.0.1 Common Test
Link on message: #15654332
myp1lteandroid, on 18 April 2018 - 01:48 PM, said: is the test server off now or what ?
Link on message: #15654332
myp1lteandroid, on 18 April 2018 - 01:48 PM, said: is the test server off now or what ?Kandly: Hey! Yes, it's turned off for now, but it's scheduled to
come back tomorrow. 
Subject: Onkel Hardwares Kaffeeklatsch(en) :) 15-16Uhr, Kännchen nur drausen!
Link on message: #15654327
Link on message: #15654327
Jahrakajin: Nimm besser ein ordentliches Bier. Ist ja schon Nachmittag.
Subject: Chars lourds premium
Link on message: #15654274
Link on message: #15654274
Jahpero: Topic verrouillé suite au nettoyage de la section des
chars.
Bonne journée. Jahpero
Bonne journée. Jahpero
Subject: nouvelle branche de chars lourds japonais
Link on message: #15654268
Link on message: #15654268
Jahpero: Topic verrouillé suite au nettoyage de la section des
chars.
Bonne journée. Jahpero
Bonne journée. Jahpero
Subject: Documentation sur les chars super-lourds Japonais (traduction française)
Link on message: #15654264
Link on message: #15654264
Jahpero: Topic verrouillé suite au nettoyage de la section des
chars.
Bonne journée. Jahpero
Bonne journée. Jahpero
Subject: Le look du Type 2605 en respectant les plans
Link on message: #15654233
Link on message: #15654233
Jahpero: Topic verrouillé suite au nettoyage de la section des
chars.
Bonne journée. Jahpero
Bonne journée. Jahpero
Subject: char japonnais tiers 6
Link on message: #15654231
Link on message: #15654231
Jahpero: Topic verrouillé suite au nettoyage de la section des
chars.
Bonne journée. Jahpero
Bonne journée. Jahpero
Subject: Connaissez vous le pire des chars ? Il est japonais.
Link on message: #15654229
Link on message: #15654229
Jahpero: Topic verrouillé suite au nettoyage de la section des
chars.
Bonne journée. Jahpero
Bonne journée. Jahpero
Subject: Besoin d'aide sur le O-I EXP!
Link on message: #15654226
Link on message: #15654226
Jahpero: Topic verrouillé suite au nettoyage de la section des
chars.
Bonne journée. Jahpero
Bonne journée. Jahpero
Subject: Refonte du Type 5 Heavy nécéssaire
Link on message: #15654206
Link on message: #15654206
Jahpero: Topic verrouillé suite au nettoyage de la section des
chars.
Bonne journée. Jahpero
Bonne journée. Jahpero
Subject: Type 2604 et 2605 = supercherie ?
Link on message: #15654203
Link on message: #15654203
Jahpero: Topic verrouillé suite au nettoyage de la section des
chars.
Bonne journée. Jahpero
Bonne journée. Jahpero
Subject: Mi-To 150 char lourd de rang 6
Link on message: #15654189
Link on message: #15654189
Jahpero: Topic verrouillé suite au nettoyage de la section des
chars.
Bonne journée. Jahpero
Bonne journée. Jahpero
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