Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Game Discussion\Gameplay Discussion\Can't we get an update? :)
Link on message: #473046

Link on message: #473046
Overlord: EU server DL links
Full client
http://cdn1.worldoft...11_eu_setup.exe (1.75 gb)
http://cdn1.worldoft...tup.exe.torrent
Patch
http://cdn1.worldoft...11_eu_patch.exe (30.1 Mb)
http://cdn1.worldoft...tch.exe.torrent
Full client
http://cdn1.worldoft...11_eu_setup.exe (1.75 gb)
http://cdn1.worldoft...tup.exe.torrent
Patch
http://cdn1.worldoft...11_eu_patch.exe (30.1 Mb)
http://cdn1.worldoft...tch.exe.torrent
Subject:
News from the Front\Discussion of News Articles\World of Tanks: Pre-Release Maintenance
Link on message: #473002

Link on message: #473002
Vallter: It's almost done. Please, wait a bit more.
Subject:
Game Discussion\Gameplay Discussion\Can't we get an update? :)
Link on message: #472464
Arnout, on 12 April 2011 - 09:57 PM, said: Some of the comments in this thread are just hilarious, thanks for
that guys 
Overlord, as we feel you or Putin are reading this at the moment, I have a little question. Is it safe to use the pre-order key directly after the game goes on line again or is it recommendable to wait for a few hours / day?

Link on message: #472464


Overlord, as we feel you or Putin are reading this at the moment, I have a little question. Is it safe to use the pre-order key directly after the game goes on line again or is it recommendable to wait for a few hours / day?
Overlord: Yes, it's 100% safe. You can activate it right after the moment
when the game is up.
Subject:
News from the Front\Discussion of News Articles\Are You Ready for the Big Day?
Link on message: #472257

Link on message: #472257
Vallter: The wipe was performed. Soon we will update the current status of
the release maintenance.
Subject:
Important Information\Updates & Patch Notes\v.0.6.3.11 update
Link on message: #471977

Link on message: #471977
Overlord: World of Tanks v.0.6.3.10 - v.0.6.3.11 patch notes:
- Added user guide (World of Tanks Game Manual.pdf)
- Added link to WoT-wiki
- Fixed a couple of bugs in translations
- Added user guide (World of Tanks Game Manual.pdf)
- Added link to WoT-wiki
- Fixed a couple of bugs in translations
Subject:
Game Discussion\Gameplay Discussion\Can't we get an update? :)
Link on message: #471886

Link on message: #471886
Overlord: The wipe on EU server has been performed. Assigning gift and
premium tanks according to CBT-keys (M3 Stuarts and
Valentines).

Subject:
News from the Front\Discussion of News Articles\Are You Ready for the Big Day?
Link on message: #471845

Link on message: #471845
Vallter: We have announced, that server downtime is up to 18 hours, please,
be patient and wait
Subject:
Fan Zone\General Creativity\Salute to Beta
Link on message: #471340

Link on message: #471340
LiannaSilverwind: My garage:
H38, Luchs, Leopard, VK 3601H, Panther II, A-20, IS-7, S-51, AT-1, ISU-152, Object 704, Matilda, T1, T2 Light, M2 Light
Favourite tanks:
H38, AT-1, T2 Light, VK 3601H, S-51 before the SPG nerf
Final stats:
1 965 battles, 69% win ratio, 28% defeats
4 268 kills, 12 kills with VK 3601 H


Favourite awards:
89 Top Guns
18 Wittman's
2 Oskin's
2 Billotte's
Most memorable battle :
Entered Komarin in VK 3601 H alone. My team lost 14 tanks for the price of 6 (3 of them were my kills). I was left alone vs 9 enemies, including KT, IS-3 and Grille. I killed them all.
Got the following...

Then I realized I cannot keep hold on mouse, my arm was shaking. I went to drink some wine.
H38, Luchs, Leopard, VK 3601H, Panther II, A-20, IS-7, S-51, AT-1, ISU-152, Object 704, Matilda, T1, T2 Light, M2 Light
Favourite tanks:
H38, AT-1, T2 Light, VK 3601H, S-51 before the SPG nerf
Final stats:
1 965 battles, 69% win ratio, 28% defeats
4 268 kills, 12 kills with VK 3601 H


Favourite awards:
89 Top Guns
18 Wittman's
2 Oskin's
2 Billotte's
Most memorable battle :
Entered Komarin in VK 3601 H alone. My team lost 14 tanks for the price of 6 (3 of them were my kills). I was left alone vs 9 enemies, including KT, IS-3 and Grille. I killed them all.
Got the following...

Then I realized I cannot keep hold on mouse, my arm was shaking. I went to drink some wine.
Subject:
Game Discussion\Gameplay Discussion\Can't we get an update? :)
Link on message: #471117
yasuni, on 12 April 2011 - 07:24 PM, said: I can bet my car that this thread will be closed in 2 hours. Tops.

Link on message: #471117

Overlord: I will ensure it stays open then. 

Subject:
Game Discussion\Gameplay Discussion\Can't we get an update? :)
Link on message: #471103
Dbars_eu, on 12 April 2011 - 07:27 PM, said: When WoW has a major content patch it is no where near 18 hours.
And i going to go ahead and say this game is easier to patch/code
etc than WoW. Also the patch doesn't really have any meat to it? so
what the hell are they doing? I would really like to know what
takes 18 hours.

Link on message: #471103

Overlord: Update maintenance is somewhat different. Release requires much
work to be done almost simultaneously, moreover we are working on 2
servers, which doubles the amount of things to perform.
Subject:
Contests & Competitions\Contests\Tanks in Space
Link on message: #469564

Link on message: #469564
Vallter: Within this forum thread only collages (or links on them) for the
participation in the ‘Tanks in Space’ Contest will be
permitted.
Off-topic, spamming, questions, comments and other text posts are not allowed here!
Anything other than images entered to the contest will be deleted and sanctions placed in accordance with the forum rules.
Important requirements for your works are:
-one player – one image;
-collage (or link to it) has to be posted in this topic;
-collage should not violate morale, ethic, laws, in-game rules and EULA;
-collage should not violate any of the existing forum rules, Such as no swearing or abbreviated swearing;
-in-game tanks should be a part of the image;
-the space should be present in any of its display (galaxies, planets, stars etc.)
-battle actions mean space combats, planet assault, landing on the planet, engagements in the open space;
-humor is welcome.
The contest will end at 8,00 AM UTC on the April 15
The discussion about the contest is here.
Off-topic, spamming, questions, comments and other text posts are not allowed here!
Anything other than images entered to the contest will be deleted and sanctions placed in accordance with the forum rules.
Important requirements for your works are:
-one player – one image;
-collage (or link to it) has to be posted in this topic;
-collage should not violate morale, ethic, laws, in-game rules and EULA;
-collage should not violate any of the existing forum rules, Such as no swearing or abbreviated swearing;
-in-game tanks should be a part of the image;
-the space should be present in any of its display (galaxies, planets, stars etc.)
-battle actions mean space combats, planet assault, landing on the planet, engagements in the open space;
-humor is welcome.
The contest will end at 8,00 AM UTC on the April 15
The discussion about the contest is here.
Subject:
News from the Front\Discussion of News Articles\Tanks in Space
Link on message: #469539

Link on message: #469539
Vallter: The World of Tanks team is happy to celebrate the 50 year
anniversary of Juriy Gagarin becoming the first man to have entered
space.
The contest made for this great day is here.
The contest made for this great day is here.
Subject:
Important Information\Updates & Patch Notes\v.0.6.4 update
Link on message: #469428

Link on message: #469428
Overlord: World of Tanks v.0.6.3.10. - v.0.6.4 expanded patch notes:
Vehicles/balance:
- Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
- Redesign hit-box for Maus on the basis of new "skirt" type of armor.
- Fixed hit boxes for IS-7, JagdPanther, Tiger, VK4502, Ferdinand, JagdTiger, M41.
- Fuxed minor inaccuracies in hit boxes for several tanks.
- Fixed inaccuracies in visual models and textures for the majority of vehicles.
- Add new visual gun models for VK4502, Ferdinand, Tiger II.
- Rebalanced specifications for all SPGs.
- Readjusted camouflage values while movement and at rest.
- Readjusted camouflage values while firing for all guns.
- Readjusted shell velocity for all guns.
- Readjusted maximum firing range for the majority of guns.
- T-54: top engine substituted for 700 hp V-14, weight for top turret increased by 500kg.
- Fixed bug with the gun mantlet armor for Object 212
- Multiple balance adjustments for the majority of vehicles.
Battle mechanics:
- Added extra checkpoints on tank models for more accurate visibility checks.
- Readjusted visibility calculation for multiple bushes if they are within 15m range away from the vehicle.
- Engine now catches fire, if is has received certain fixed amount of damage, which is the same for all vehicles. The purpose is to reduce the ability of low-tier automatic guns to cause engine fire.
- Changed fuel tanks fire mechanics. It catches fire when it is destroyed now.
- Changed mechanics of "Fill tanks with CO2" equipment, now it increases durability of fuel tank.
- Changed firefighting mechanic: fire strength decreases with each second. The exact value differs from vehicle to vehicle and is multiplied by average crew firefighting skill. As soon as fire strength reaches zero (and the vehicle is not destroyed), the fire is put out.
- Changed effect for credits and gold first aid kits, repair kits and fire extinguishers:
Credits repair kit fixes 1 chosen damaged module until the end of battle. Gold repair kit - all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kit works the same way.
Credits fire extinguisher extinguishes fire immediately after you manually activate it – by pressing its button in-game.
Gold fire extinguisher automatically extinguishes fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
- "Extra combat rations", "Case of cola", "Chocolate" consumables are now automatically activated at the beginning of the battle.
- "Removed speed governor" equipment now damages the engine 50% faster.
- Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
- Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of getting stuck in terrain objects.
- Added first version of moving wrecks of destroyed vehicles.
- Fixed miscrashing of hit-box objects that stick out from the rear hull (rear hull of Gw-Tiger, etc).
- Fixed crash models for server open top SPGs being damaged by other tanks when contacted slightly.
- Fixed the condition of getting “Defender” medal. Now it meets the description requirements.
- Fixed the condition of getting “Reaper” achievement, which wasn’t granted when the tank was destroyed by splash wave or fire.
- Fixed the condition of getting Fadin's Medal which wasn’t granted when the tank was destroyed by splash wave or fire.
- Fixed the discrepancy between arcade and sniper reticle, when the tank is positioned on a slope.
Non-combat mechanics:
- Added the possibility of dismounting nondemountable equipment ("Rammer", "Coated Optics" and other) for 10 gold. To dismount it, click the module and choose “dismount equipment” option at the end of the dropdown list.
- Added the possibility to transfer in-game gold to another player. A special financial password is used for additional transaction control.
- Now when leveling the crew (on an elite tank with marked “Rapid crew training”) – bonus experience received for the crew is given to the least experienced crew member. The estimation is based on the general experience (not on the basis of skills percentage); if several crew members have equal values, the first one is chosen.
- Added the automated ban system for teamkillers.
Content:
- Added new maps: “Mountain Pass” and “Prairies”.
- Visually redesigned “Hills” map.
- “Komarin” map redesigned from the point of view of gameplay: the amount of bushes is reduced, buildings for cover added to the central island.
- Corrected a lot of mistakes connected with objects’ disposition, passing ability, getting stuck on most of the maps.
- Corrected borders and skyboxes’ junctions on some maps.
- For most of the maps the red line marking the edges of the map removed from those places where vehicle is unable to go through (mountains, cliffs, water etc.)
- Reworked base capture circles. Now they reflect the capture radius precisely.
- Fixed/redesigned hit boxes for a large number of small objects.
- Optimized texture sizes for some objects and buildings.
- Added some new pieces to the current track list.
- Fixed some sounds effects for objects.
- Fixed some sounds effects for shots and explosions.
Garage Interface:
- Added the information about the player’s clan to player’s information window.
- Added the possibility to block voice messages from a player both while a battle and in garage.
- Added a filter for vehicle scrolling to reflect the tanks marked as primary.
- Added an option to disable vehicle shaking when shooting/starting/stopping/being hit in a sniper mode. The shaking is enabled on default.
- Added an option to switch off the display track prints.
- Added an option to switch off smoke and mud effects.
- Added advanced voice chat settings: the choice of audio device, connection test and other.
- Fixed the bug with client’s hangup when joining platoon or tank company when voice chat ports are blocked.
- Added the adjustable volume suppression of primary sound effects when using voice chat.
- Added “Clan” section with its members to the “Contacts” window.
- Corrected and updated tips displayed when map is loading.
- Corrected the message when changing the engine with installed consumable of a different type (e.g. diesel engine and “105 octane gasoline” consumable).
- Added visual display for “talking” players: training room, platoon and tank company windows, map loading screen.
- Corrected skybox rendering in garage when it takes long to download.
- Added possibility to close consequently opened interface windows by pressing "Esc" button.
- Added “asterix” mark for icons of those vehicles which haven’t received double experience for a day.
- Reworked old and added new por-up tips for interface elements in garage.
- Fixed vehicle overlapping by the elements of a premium hangar (balcony, ladder).
- Fixed bug with credits counter updating when vehicle comes after the battle.
- Adjusted the change of equipment weight after it has been mounted on a tank in some cases.
- Fixed the display of pre-battle waiting queue if the player has reclogged in.
- Fixed the discrepancy in crew family names in additional information window.
- Fixed the “compression” of crew personal data window in some cases.
- Added the display of researched modules for unresearched vehicle.
- Added the display of the additional statistics for “Mouse Trap” achievement.
- Fixed the display of counter for “Sharpshooter” achievement.
- Fixed the display of counter for “Invincible” achievement in the general statistics.
- Changed default display for tank company and platoon channels of the chat.
- Added new sound effects for some interface elements.
- Fixed a lot of minor interface errors.
- Removed duplicated family names from the respective list.
- Added pop-up hint for nondemountable modules.
Combat interface:
- Minimap reworked in flash, as well as the rest of the interface. Added the displau of platooned players by a different colour.
- The icon of the player’s tank who has killed several allies is coloured in blue.
- Added in-battle ignore feature. Press Ctrl and RMB click on the player’s nickname to add him to ignore list.
- Added the display of additional markings above the platooned tanks.
- Added option to change markings above the tanks: “show the tank’s icon”, “show the tank’s tier”.
- Added pop-up hint with possible actions when player’s vehicle is destroyed.
- Improved the battle statistics interface (press "Tab" button in battle).
- Improved the in-game help window. (press “F1” button in battle).
- Fixed bug with random appearance of "Panzerwaffe JagdPanther 26%" line in reticle.
- Improved full-screen stretching for battle chat when typing a lot of spaces in it.
- Adjusted sticking of the voice chat button during battle with simultaneously opening the chat window.
System/graphics:
- Fixed the use of graphics settings presets for some old graphic cards.
- Improved auto-detect feature for graphics settings.
- Fixed a lot of rendering errors, increased the efficiency of advanced dynamic shadows.
- Changed memory allocation for 64-bit operation systems, which should solve the problem of memory leak.
- Added the limitation for maximum texture quality for 32-bit configurations with 2GB or less of the address space available.
- Reworked post-effect displayed when player’s vehicle is destroyed.
- Adjusted the display of server reticle in SPG-mode, in some cases its size was displayed incorrectly.
- Adjusted the display of track wheels rotation for large distances and low graphic settings.
- Improved the dsiplay of the track prints for different types of terain the prints are different.
- Added the protection against client-side changing the colour, brightness and the time of tracer effects.
- Fixed missing engine and tracks sound effects.
- Adjusted microfreezes and FPS drops while rendering track prints.
- Fixed some cases with vehicle’s “weird” behavior (vehicle doesn’t move or moves with delays) when the ping is normal and there are no package losses.
- Saving screenshots is performed by means of a different application stream. It will fix hangups when taking screenshots.
- Fixed the display of the player’s vehicle when switching from arcade to sniper mode.
- Adjusted the effect of space “compression” when post-processing is switched on and the camera is rotating sharply.
- Changed the settings of objects’ rendering check-up.
ETA - to be announced.
Topic for discussion.
Vehicles/balance:
- Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
- Redesign hit-box for Maus on the basis of new "skirt" type of armor.
- Fixed hit boxes for IS-7, JagdPanther, Tiger, VK4502, Ferdinand, JagdTiger, M41.
- Fuxed minor inaccuracies in hit boxes for several tanks.
- Fixed inaccuracies in visual models and textures for the majority of vehicles.
- Add new visual gun models for VK4502, Ferdinand, Tiger II.
- Rebalanced specifications for all SPGs.
- Readjusted camouflage values while movement and at rest.
- Readjusted camouflage values while firing for all guns.
- Readjusted shell velocity for all guns.
- Readjusted maximum firing range for the majority of guns.
- T-54: top engine substituted for 700 hp V-14, weight for top turret increased by 500kg.
- Fixed bug with the gun mantlet armor for Object 212
- Multiple balance adjustments for the majority of vehicles.
Battle mechanics:
- Added extra checkpoints on tank models for more accurate visibility checks.
- Readjusted visibility calculation for multiple bushes if they are within 15m range away from the vehicle.
- Engine now catches fire, if is has received certain fixed amount of damage, which is the same for all vehicles. The purpose is to reduce the ability of low-tier automatic guns to cause engine fire.
- Changed fuel tanks fire mechanics. It catches fire when it is destroyed now.
- Changed mechanics of "Fill tanks with CO2" equipment, now it increases durability of fuel tank.
- Changed firefighting mechanic: fire strength decreases with each second. The exact value differs from vehicle to vehicle and is multiplied by average crew firefighting skill. As soon as fire strength reaches zero (and the vehicle is not destroyed), the fire is put out.
- Changed effect for credits and gold first aid kits, repair kits and fire extinguishers:
Credits repair kit fixes 1 chosen damaged module until the end of battle. Gold repair kit - all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kit works the same way.
Credits fire extinguisher extinguishes fire immediately after you manually activate it – by pressing its button in-game.
Gold fire extinguisher automatically extinguishes fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
- "Extra combat rations", "Case of cola", "Chocolate" consumables are now automatically activated at the beginning of the battle.
- "Removed speed governor" equipment now damages the engine 50% faster.
- Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
- Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of getting stuck in terrain objects.
- Added first version of moving wrecks of destroyed vehicles.
- Fixed miscrashing of hit-box objects that stick out from the rear hull (rear hull of Gw-Tiger, etc).
- Fixed crash models for server open top SPGs being damaged by other tanks when contacted slightly.
- Fixed the condition of getting “Defender” medal. Now it meets the description requirements.
- Fixed the condition of getting “Reaper” achievement, which wasn’t granted when the tank was destroyed by splash wave or fire.
- Fixed the condition of getting Fadin's Medal which wasn’t granted when the tank was destroyed by splash wave or fire.
- Fixed the discrepancy between arcade and sniper reticle, when the tank is positioned on a slope.
Non-combat mechanics:
- Added the possibility of dismounting nondemountable equipment ("Rammer", "Coated Optics" and other) for 10 gold. To dismount it, click the module and choose “dismount equipment” option at the end of the dropdown list.
- Added the possibility to transfer in-game gold to another player. A special financial password is used for additional transaction control.
- Now when leveling the crew (on an elite tank with marked “Rapid crew training”) – bonus experience received for the crew is given to the least experienced crew member. The estimation is based on the general experience (not on the basis of skills percentage); if several crew members have equal values, the first one is chosen.
- Added the automated ban system for teamkillers.
Content:
- Added new maps: “Mountain Pass” and “Prairies”.
- Visually redesigned “Hills” map.
- “Komarin” map redesigned from the point of view of gameplay: the amount of bushes is reduced, buildings for cover added to the central island.
- Corrected a lot of mistakes connected with objects’ disposition, passing ability, getting stuck on most of the maps.
- Corrected borders and skyboxes’ junctions on some maps.
- For most of the maps the red line marking the edges of the map removed from those places where vehicle is unable to go through (mountains, cliffs, water etc.)
- Reworked base capture circles. Now they reflect the capture radius precisely.
- Fixed/redesigned hit boxes for a large number of small objects.
- Optimized texture sizes for some objects and buildings.
- Added some new pieces to the current track list.
- Fixed some sounds effects for objects.
- Fixed some sounds effects for shots and explosions.
Garage Interface:
- Added the information about the player’s clan to player’s information window.
- Added the possibility to block voice messages from a player both while a battle and in garage.
- Added a filter for vehicle scrolling to reflect the tanks marked as primary.
- Added an option to disable vehicle shaking when shooting/starting/stopping/being hit in a sniper mode. The shaking is enabled on default.
- Added an option to switch off the display track prints.
- Added an option to switch off smoke and mud effects.
- Added advanced voice chat settings: the choice of audio device, connection test and other.
- Fixed the bug with client’s hangup when joining platoon or tank company when voice chat ports are blocked.
- Added the adjustable volume suppression of primary sound effects when using voice chat.
- Added “Clan” section with its members to the “Contacts” window.
- Corrected and updated tips displayed when map is loading.
- Corrected the message when changing the engine with installed consumable of a different type (e.g. diesel engine and “105 octane gasoline” consumable).
- Added visual display for “talking” players: training room, platoon and tank company windows, map loading screen.
- Corrected skybox rendering in garage when it takes long to download.
- Added possibility to close consequently opened interface windows by pressing "Esc" button.
- Added “asterix” mark for icons of those vehicles which haven’t received double experience for a day.
- Reworked old and added new por-up tips for interface elements in garage.
- Fixed vehicle overlapping by the elements of a premium hangar (balcony, ladder).
- Fixed bug with credits counter updating when vehicle comes after the battle.
- Adjusted the change of equipment weight after it has been mounted on a tank in some cases.
- Fixed the display of pre-battle waiting queue if the player has reclogged in.
- Fixed the discrepancy in crew family names in additional information window.
- Fixed the “compression” of crew personal data window in some cases.
- Added the display of researched modules for unresearched vehicle.
- Added the display of the additional statistics for “Mouse Trap” achievement.
- Fixed the display of counter for “Sharpshooter” achievement.
- Fixed the display of counter for “Invincible” achievement in the general statistics.
- Changed default display for tank company and platoon channels of the chat.
- Added new sound effects for some interface elements.
- Fixed a lot of minor interface errors.
- Removed duplicated family names from the respective list.
- Added pop-up hint for nondemountable modules.
Combat interface:
- Minimap reworked in flash, as well as the rest of the interface. Added the displau of platooned players by a different colour.
- The icon of the player’s tank who has killed several allies is coloured in blue.
- Added in-battle ignore feature. Press Ctrl and RMB click on the player’s nickname to add him to ignore list.
- Added the display of additional markings above the platooned tanks.
- Added option to change markings above the tanks: “show the tank’s icon”, “show the tank’s tier”.
- Added pop-up hint with possible actions when player’s vehicle is destroyed.
- Improved the battle statistics interface (press "Tab" button in battle).
- Improved the in-game help window. (press “F1” button in battle).
- Fixed bug with random appearance of "Panzerwaffe JagdPanther 26%" line in reticle.
- Improved full-screen stretching for battle chat when typing a lot of spaces in it.
- Adjusted sticking of the voice chat button during battle with simultaneously opening the chat window.
System/graphics:
- Fixed the use of graphics settings presets for some old graphic cards.
- Improved auto-detect feature for graphics settings.
- Fixed a lot of rendering errors, increased the efficiency of advanced dynamic shadows.
- Changed memory allocation for 64-bit operation systems, which should solve the problem of memory leak.
- Added the limitation for maximum texture quality for 32-bit configurations with 2GB or less of the address space available.
- Reworked post-effect displayed when player’s vehicle is destroyed.
- Adjusted the display of server reticle in SPG-mode, in some cases its size was displayed incorrectly.
- Adjusted the display of track wheels rotation for large distances and low graphic settings.
- Improved the dsiplay of the track prints for different types of terain the prints are different.
- Added the protection against client-side changing the colour, brightness and the time of tracer effects.
- Fixed missing engine and tracks sound effects.
- Adjusted microfreezes and FPS drops while rendering track prints.
- Fixed some cases with vehicle’s “weird” behavior (vehicle doesn’t move or moves with delays) when the ping is normal and there are no package losses.
- Saving screenshots is performed by means of a different application stream. It will fix hangups when taking screenshots.
- Fixed the display of the player’s vehicle when switching from arcade to sniper mode.
- Adjusted the effect of space “compression” when post-processing is switched on and the camera is rotating sharply.
- Changed the settings of objects’ rendering check-up.
ETA - to be announced.
Topic for discussion.
Subject:
Important Information\Server Status\Pre-Release Maintenance
Link on message: #468518

Link on message: #468518
Vallter: Maintenance works are scheduled for 4:00 AM UTC, April 12. The game
will be unavailable for up to 18 hours.
Reason: Pre-Release Maintenance
Reason: Pre-Release Maintenance
Subject:
Game Discussion\Gameplay Discussion\China
Link on message: #468506

Link on message: #468506
Vallter: We are not planning to add Chinese tanks. But our game designers
are currently discussing the possibility of adding Japanese tanks.
Subject:
Game Discussion\Gameplay Discussion\Why 1000 Matches = Beta Gift?
Link on message: #468496
Bollwerk, on 12 April 2011 - 11:38 AM, said: As opposed to the russian beta players who all gave enough feedback
to receive a bonus tank ?
If you want to limit the bonus tank.. fine. But then please don´t write anything about not giving enough feedback because a flat number of battles doesn´t determine that. If you used sent-in bugreports or constructive forum posts or something like that.. but battles played ? Come on...
Not that it matters anymore.

Link on message: #468496

If you want to limit the bonus tank.. fine. But then please don´t write anything about not giving enough feedback because a flat number of battles doesn´t determine that. If you used sent-in bugreports or constructive forum posts or something like that.. but battles played ? Come on...
Not that it matters anymore.
Vallter: Their total quantity is in 13 time less, than the number of all
registered Close Beta Testers on the European server.
1000 battles is the minimum number you have to play before totally understand the game mechanics.
1000 battles is the minimum number you have to play before totally understand the game mechanics.
Subject:
Game Discussion\Gameplay Discussion\Why 1000 Matches = Beta Gift?
Link on message: #468436

Link on message: #468436
Vallter: We decided it is the best number. In this manner players that have
given us enough feedback will be bonused and those, who not - won't
receive it
Subject:
Game Discussion\Gameplay Discussion\WoT Forum Online At Once Record
Link on message: #468288

Link on message: #468288
Vallter: 'Moderator's nightmare' - check it out on the European WoT forums.
Subject:
Game Discussion\Gameplay Discussion\What tank you gonna miss most?
Link on message: #468205

Link on message: #468205
Vallter: I will miss my Pershing
Subject:
Game Discussion\Gameplay Discussion\the free tank
Link on message: #468065

Link on message: #468065
Vallter: There will be many more interesting things to achieve 

Subject:
Game Discussion\Gameplay Discussion\It is Over
Link on message: #468059
Crowstorm, on 12 April 2011 - 09:09 AM, said: Why you people are like "my last xyz" and etc ?
You quitting the game or what ?
Because now starts the real thing and we can play for real actually, keeping our work and efforts - no more wipes and stuff after launch, so it will worth it to really play the game from now on.

Link on message: #468059

You quitting the game or what ?
Because now starts the real thing and we can play for real actually, keeping our work and efforts - no more wipes and stuff after launch, so it will worth it to really play the game from now on.
Vallter: I totally agree with you. We are going live today. This will be
truly awesome.
Subject:
Game Discussion\Gameplay Discussion\Line of Sight
Link on message: #468054

Link on message: #468054
Vallter: It is recalculated in 0.6.4 patch
Subject:
Game Discussion\Gameplay Discussion\POLL: Representation of tank trees
Link on message: #468049

Link on message: #468049
Vallter: I will choose German tank branch. I love it's TD.
Subject:
Game Discussion\Gameplay Discussion\the free tank
Link on message: #468046

Link on message: #468046
Vallter: No, unfortunately you don't
Subject:
News from the Front\Discussion of News Articles\Are You Ready for the Big Day?
Link on message: #467660
Niilo, on 11 April 2011 - 10:25 PM, said: So it´s not a full reset, thanks.

Link on message: #467660

Overlord: It is a full reset, but not amnesty.
Subject:
Game Discussion\Gameplay Discussion\Are You testing the General test patch v0.6.4 on Russian Server?
Link on message: #467519
natural_killer_cell, on 11 April 2011 - 10:49 PM, said: and for criing out loud i have to break a lance here for the devs
RU test server has like 2000 ppl playing and all going for arty
take that for example i dont think youll find a crazies one
SO MUCH ARTY => IRONY
HIMMELSDORF => DOUBLE IRONY

Link on message: #467519

take that for example i dont think youll find a crazies one
SO MUCH ARTY => IRONY
HIMMELSDORF => DOUBLE IRONY
Overlord: Match-making on test server is not representative. It has never
been.
Subject:
Game Discussion\Gameplay Discussion\Are You testing the General test patch v0.6.4 on Russian Server?
Link on message: #467506
RAZORLIGHT, on 11 April 2011 - 10:30 PM, said: 
http://www.abload.de...hot_001cm1d.jpg
matchmaking still not fixed?
+
i hope you know, you will destroy the game with such accurate + strong arties!

Link on message: #467506


http://www.abload.de...hot_001cm1d.jpg
matchmaking still not fixed?
+
i hope you know, you will destroy the game with such accurate + strong arties!
Overlord: Patience, please. There have been no match-making adjustments
yet.
As it was said earlier the list of changes was not full.
As it was said earlier the list of changes was not full.
Subject:
News from the Front\Discussion of News Articles\World of Tanks Release
Link on message: #467453
Niton, on 11 April 2011 - 09:45 PM, said: +1 cobra6
18 hours - roflmao - manually harwipe? deleting/resetting/editing Data sets by hand?
With an clearly and effective structured Game all in news announced Changes can be done by a simple Batch-Script with less then 30 Codelines and in about 5 hours...
But thats courage - announcing 2 hardwipes in year 2011 with estimated 18 hours

Link on message: #467453

18 hours - roflmao - manually harwipe? deleting/resetting/editing Data sets by hand?

With an clearly and effective structured Game all in news announced Changes can be done by a simple Batch-Script with less then 30 Codelines and in about 5 hours...
But thats courage - announcing 2 hardwipes in year 2011 with estimated 18 hours

Overlord: You are understimating the amount of work. Release on Russian
server took more than 20h. Here we are going to make it in 12
hours, leaving 6 more for emergency cases.
Subject:
News from the Front\Discussion of News Articles\Are You Ready for the Big Day?
Link on message: #467450
Niilo, on 11 April 2011 - 09:22 PM, said: @ Developers, Overlord or mods: will people who have been
temporarily banned during the Beta phase begin with a clean slate
after the release?

Link on message: #467450

Overlord: No, all the bans will carry over to the release.
Behave, please.
Behave, please.

Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #467428
devxcil, on 10 April 2011 - 08:30 AM, said: Hi Overlord, I had a pair of questions:
1) According to the patch notes there will be a number of changes to the ingame models. How will these changes affect custom skins? Should we remove all custom skins from our games before applying the patch?
2) Will the Ferdinand receive the 105L68? At the moment it is no use to choose any gun over the 128, which in itself isn't the best gun for sniping. Having the 105L68 will give the Ferdi a useful alternative choice.
thanks in advance
StanislavKus, on 10 April 2011 - 03:48 PM, said: Why the /edited out was the RoF of 105/L68 nerfed on KT?
Using that word after "Why the" in communication with developers, and in fact, any people, is considered being very unpolite.
Lia
Raketensegler, on 10 April 2011 - 05:10 PM, said: Will IS4 receive a RoF reduction for S-70 with the release of 0.6.4
or not?
lipsztyk, on 10 April 2011 - 10:52 AM, said: why the oil in german gearbox heave higher chance to catch fire
than diesel in russian engines? i am talking abut that the gearbox
in german tanks in game it is engine hitbox - hit it gearbox = dmg
to engine and the same chance to catch fire like engine so in most
of german tanks with gasoline engines this chance is much more
higher that catching fire from engine hit in russian tanks.
Tomasz6543, on 10 April 2011 - 01:44 AM, said: The M26 is slower, bigger and less agile than T23 so I would like
to see T23 with the Pershing's gun 90 mm T15E2M2 as a tier 8. Or
just give us two options in US tree
By the way the Pershing is almost a
perfect tank and the best way to buff it is T-54 nerf 
What kind of buff do you plan for T34? I can live with the paper armor but PLEASE do something with this crapy stock gun which is too weak to fight against IS4 or VK. The current way to 120mm is so painful and depressing...
theta0123, on 09 April 2011 - 11:16 PM, said: Question=
As you appearntly said overlord
It was obvious the US medium tech tree needed change....But why add the M46 patton then? the ONLY diffrence between the M46 patton and M26 pershing is...a new engine and a new transmission.. There is no change in armour WICH was the main reason of criticism in the US medium tank tree.
Dont get me wrong, it is very nice the pershing becomes T8(And yes the 105mm is to strong. Add the current 90mm T15e2 wich comes with the pershing)
But making the Patton M46 on T9 gets you the same hull and chassis. With barely any change. Wich is the same wich happend with T20 and T23=Barely any improvement. Sure you can then get the 105mm, but your armour remains the same, wich is VERY weak for a T9 tank..Even weaker then the Panther II
Why not add the M48 patton? it makes perfect sense. The M48 patton has 120mm frontal sloped hull armor(Like T54) BUT 130mm turret armour. It is a nice armour upgrade from a pershing YET not to strong. Give it the current 105mm T5E1 and a bit less speed/accel and VOILA a nice balanced T9 medium tank
lipsztyk, on 11 April 2011 - 11:27 AM, said: question wasnt about difference diesel/gasoline engine but between
oil in gearbox, and diesel fuel, so again why do you think that oli
in gearbox should heave bigger chance of catching fire than diesel
fuel? i am looking for logical explanation of this how oil made to
prevent gearbox from scoring is suposed to be more flammable than
diesel fuel?
and there is no this kind of change in IS3? it hopeless there was topic about improving german tanks but from now you are nerfing german tanks that was good (VK45 lower RoF 128 mm and mysterious "mistake" with new gun mechanic- shot in gun makes dmg only to gun- for all tanks but not for Vk, nerf RoF of 10,5l/68 on KT, but nerfs of similar guns on CCCP line are only on "consideration", and IS7 will heave armor buff...) it1s enought for me i will not waste my time in money after realease with game like this.
Raketensegler, on 11 April 2011 - 01:31 PM, said: Anything planned for IS3 as well. Will it be included with the
release of 0.6.4? 
Why were these changes not implemented to IS4 and IS3 in the first way?
mahu78, on 11 April 2011 - 02:57 PM, said: you closed the improving German Vehicles Thread so im asking here
regarding 0.6.4
for the KT you improved the 8.8 but nerved the long 10.5
For the VK4502 you even improved the 10.5 but nerved the 12.8 enormously.
So all in all you nerved the full upgraded tanks - i dindt understand that ?
So please can give you some answers in wich way you see this as an improvement ?
and please dont see this as Trolling - these are serious Questions for many EU Players !
Sorry - i really consider to give my Preorder Packets back to you cause you give wrong Promises.
Kieme, on 11 April 2011 - 04:14 PM, said: Hello,
my new question is: could you confirm KV-5 as still being a Tier 7 tank?
Thanks in advance!

Link on message: #467428

1) According to the patch notes there will be a number of changes to the ingame models. How will these changes affect custom skins? Should we remove all custom skins from our games before applying the patch?
2) Will the Ferdinand receive the 105L68? At the moment it is no use to choose any gun over the 128, which in itself isn't the best gun for sniping. Having the 105L68 will give the Ferdi a useful alternative choice.
thanks in advance
Overlord: 1) Better backup them.
2) No, it won't.
2) No, it won't.

Using that word after "Why the" in communication with developers, and in fact, any people, is considered being very unpolite.
Lia
Overlord: To encourage the use of 10.5 cm KwK45 L/52.

Overlord: This is under consideration currently.

Overlord: In v.0.6.4 chance of fire for all diesel engines will be set to
15%, for gasoline engines - to 20%.



What kind of buff do you plan for T34? I can live with the paper armor but PLEASE do something with this crapy stock gun which is too weak to fight against IS4 or VK. The current way to 120mm is so painful and depressing...
Overlord: Currently no adjustments are planned for T34.

As you appearntly said overlord
It was obvious the US medium tech tree needed change....But why add the M46 patton then? the ONLY diffrence between the M46 patton and M26 pershing is...a new engine and a new transmission.. There is no change in armour WICH was the main reason of criticism in the US medium tank tree.
Dont get me wrong, it is very nice the pershing becomes T8(And yes the 105mm is to strong. Add the current 90mm T15e2 wich comes with the pershing)
But making the Patton M46 on T9 gets you the same hull and chassis. With barely any change. Wich is the same wich happend with T20 and T23=Barely any improvement. Sure you can then get the 105mm, but your armour remains the same, wich is VERY weak for a T9 tank..Even weaker then the Panther II
Why not add the M48 patton? it makes perfect sense. The M48 patton has 120mm frontal sloped hull armor(Like T54) BUT 130mm turret armour. It is a nice armour upgrade from a pershing YET not to strong. Give it the current 105mm T5E1 and a bit less speed/accel and VOILA a nice balanced T9 medium tank
Overlord: It's a bit early to go deep into dicsussing Pattons.
M48 edition, if implemented, would be much more powerful than ANY of tier 9 mediums. It's somewhat similar to Soviet T-62.
M48 edition, if implemented, would be much more powerful than ANY of tier 9 mediums. It's somewhat similar to Soviet T-62.

and there is no this kind of change in IS3? it hopeless there was topic about improving german tanks but from now you are nerfing german tanks that was good (VK45 lower RoF 128 mm and mysterious "mistake" with new gun mechanic- shot in gun makes dmg only to gun- for all tanks but not for Vk, nerf RoF of 10,5l/68 on KT, but nerfs of similar guns on CCCP line are only on "consideration", and IS7 will heave armor buff...) it1s enought for me i will not waste my time in money after realease with game like this.
Overlord: 1) Gearbox and engine are considered to be one single module
in-game. Consequently the chance of fire is the same for both.
2) These are draft changes.
2) These are draft changes.


Why were these changes not implemented to IS4 and IS3 in the first way?
Overlord: These are draft notes. Wait for the official announcement.

for the KT you improved the 8.8 but nerved the long 10.5
For the VK4502 you even improved the 10.5 but nerved the 12.8 enormously.
So all in all you nerved the full upgraded tanks - i dindt understand that ?
So please can give you some answers in wich way you see this as an improvement ?
and please dont see this as Trolling - these are serious Questions for many EU Players !
Sorry - i really consider to give my Preorder Packets back to you cause you give wrong Promises.
Overlord: And once again for those who don't understand, these are draft
patch notes. There will be more changes, moreover there will be
rollbacks.

my new question is: could you confirm KV-5 as still being a Tier 7 tank?
Thanks in advance!
Overlord: Going to be tier 8.
Subject:
Game Discussion\Gameplay Discussion\Are You testing the General test patch v0.6.4 on Russian Server?
Link on message: #466445
WhiteHyena, on 11 April 2011 - 03:34 PM, said: Never should've been nerfed in the first place. Whoever makes the
decisions about what to buff/nerf at WG seriously needs to start
actually playing this game before doing anything because clearly
they don't. Quick doublebacks like this do not instil confidence in
your prospective funders. Anyone here could've told you that
nerfing the VK's RoF would've only ended badly..
I'm also failing to understand why the T-54 has been buffed with a better engine? Last I checked the one tank that certainly did not need a buff was the damn Dev-54, especially with the ninja buff it recieved in the form of the new tracking mechanics.

Link on message: #466445

I'm also failing to understand why the T-54 has been buffed with a better engine? Last I checked the one tank that certainly did not need a buff was the damn Dev-54, especially with the ninja buff it recieved in the form of the new tracking mechanics.
Overlord: This engine is more historically correct, as opposite to V-55-U.
Top turret is now heavier to make up for extra hp.
Subject:
Game Discussion\Gameplay Discussion\Are You testing the General test patch v0.6.4 on Russian Server?
Link on message: #466439
Nazarov77, on 11 April 2011 - 03:31 PM, said: Overlord I think the Löwe needs some speed fix because the KV-5 is
10 tons heavier and it move faster, but both tank has 800 HP
engine.
average speed in smooth road: Löwe 25-27 km/h
KV-5: 30-32 km/h

Link on message: #466439

average speed in smooth road: Löwe 25-27 km/h
KV-5: 30-32 km/h
Overlord: KV-5 is likely to remain at tier 8. It has got 1200 hp engine.
Subject:
Game Discussion\Gameplay Discussion\Are You testing the General test patch v0.6.4 on Russian Server?
Link on message: #466375

Link on message: #466375
Overlord: RoF decrease for VK4502 will be rolled back.
Subject:
Clans\The Round Table\clanwars website area
Link on message: #466014
Donoda, on 10 April 2011 - 11:33 PM, said: Does wot offers for a clan some forum services* (On the wot – clan
website area?)
* a close area for members only.

Link on message: #466014

* a close area for members only.
Tanitha: no..
It did for one clan back in the old russian beta days 6 months ago (before Eu beta). IE the first clan.
That was removed a long time ago..
It did for one clan back in the old russian beta days 6 months ago (before Eu beta). IE the first clan.
That was removed a long time ago..
Subject:
Archives\Junkyard\Price of gold after release?
Link on message: #466012

Link on message: #466012
transfero: Please watch the news on the game website.
Subject:
News from the Front\Discussion of News Articles\Gamers’ Daily News: Our Rating for World of Tanks
Link on message: #465953

Link on message: #465953
Cheeka: Gamers’ Daily News: Our Rating for World of Tanks
Back to article
Back to article
Subject:
Archives\Beta\Suggestions\Improving German vehicles
Link on message: #464580

Link on message: #464580
LiannaSilverwind: We'd like to thank every constructive participant of this thread.
Your comments, ideas and proposals were read, heard and taken to
the heart. You will notice some of ideas already being implemented
in patch 0.6.4. More will come over time. Unfortunately we cannot
make everything at once, nor can we implement every idea due to the
game limitations/balance issues. Your cooperation and participation
have helped the game evolve.
You have probably noticed that patch 0.6.4. is on Russian test server now. And you helped it being made!
We'd like to invite all of you who have time and wishing to help game development to join our EU & US Supertest servers that will be open soon. Supertesters help the game evolve, test balance of vehicles and maps, and are community's first line to communicate with developers. If you want to see what's being prepared, find bugs, test and comment new content, Supertest is the right way to go!
This thread will be closed now. Thank you for your time and help!
You have probably noticed that patch 0.6.4. is on Russian test server now. And you helped it being made!
We'd like to invite all of you who have time and wishing to help game development to join our EU & US Supertest servers that will be open soon. Supertesters help the game evolve, test balance of vehicles and maps, and are community's first line to communicate with developers. If you want to see what's being prepared, find bugs, test and comment new content, Supertest is the right way to go!
This thread will be closed now. Thank you for your time and help!

Subject:
International Forums\BY, RU, UA Community\Дадут ли подарочный танк?
Link on message: #464438
RedRam, on 09 April 2011 - 06:37 PM, said: И при том за 1000 боев набитых за время СВТ.

Link on message: #464438

LiannaSilverwind: Достаточно CBT аккаунт с общей суммой 1000 боев.
Спасибо за поздравление!
Спасибо за поздравление!

Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #464123
Szalona, on 08 April 2011 - 01:28 PM, said: Question about hardwipe: when exacly servers will be stopped for
that and when started? Or will it be done "on-the-fly"?
What time on the 12th you plan to let us play release version.
Vincinzerei, on 08 April 2011 - 01:50 PM, said: Mediahead posted today the new Auto Teamkill System.
When will this one start?
Right know or after the Release of the game?
ian666, on 08 April 2011 - 02:04 PM, said: Overlord, are there any plans for any kind of additional rewards
(enhancements) for people who buy pre-orders or other (expensive)
limited out of game packages in future? For example by adding some
modules to their pre-orders tanks over time (only to tanks which
cant be bought from in-game shop) or by increasing bonus from
upgrades (like vent system class X giving 15-20% to crew).
Second question: any chances for more spy photos of WoT staff
Pips, on 08 April 2011 - 02:07 PM, said: Why did u improve IS-4 again?
Kazomir, on 08 April 2011 - 02:10 PM, said: Bounce? I penetrate it with KV...
On to the question:
What is the tree you consider to make after the french?
arkhell, on 08 April 2011 - 02:17 PM, said: i hope you meen night from monday to tuesday not tuesday wednesday
because that will make me sad panda took a day of specially for
launch.
edit:
question has been answered in the anouncement it's 0:00 UTC so for all teh dutch people thats 2 hours past midnight in our time
Raketensegler, on 08 April 2011 - 02:25 PM, said: 1. Will the changes for the RoF of Ausführung B's guns (10,5/l68
increase, 12,8/l55 decrease) be definitely made?
2. Will they appear in 6.4?
3. If they are done, will the same be done for IS4 at the same time?
Pips, on 08 April 2011 - 03:18 PM, said: Last patch - IS-4 is much better last 2 days - front armor bounce
like there is no tommorow...
*is that that patch's true value?
RAZORLIGHT, on 08 April 2011 - 11:38 PM, said: will we get the "russian" servers in munich for WoT EU?
because sightsystem is a bit better on russian server, maybe due to the higher server capacity.
Raketensegler, on 09 April 2011 - 09:23 PM, said: Reading Russian Q&A again:
Ok, I editet my old question out since I found the answers myself.
Could we get a complete changelog for the new test patch and the data for the new tier 8 SPGs?

Link on message: #464123

What time on the 12th you plan to let us play release version.
Overlord: The will be a separate announcement on that. Most likely the
maintenance will be held at night (EU time).

When will this one start?
Right know or after the Release of the game?
Overlord: Along with v.0.6.4 patch.

Second question: any chances for more spy photos of WoT staff

Overlord: 1. Not planned.
2. There should be many of them around. Some more will appear after Grand Finals in Moscow, I believe.
2. There should be many of them around. Some more will appear after Grand Finals in Moscow, I believe.

Overlord: Did we? Don't remember when, sorry.

On to the question:
What is the tree you consider to make after the french?
Overlord: British tree of course.

edit:
question has been answered in the anouncement it's 0:00 UTC so for all teh dutch people thats 2 hours past midnight in our time

Overlord: Monday-Tuesday night of course.

2. Will they appear in 6.4?
3. If they are done, will the same be done for IS4 at the same time?
Overlord: 1. Most likely, there will be such change.
2. If 1. is correct, then yes, in 0.6.4.
3. Quite possible.
2. If 1. is correct, then yes, in 0.6.4.
3. Quite possible.

*is that that patch's true value?
Overlord: There were no changes apart from those listed in the patch notes.

because sightsystem is a bit better on russian server, maybe due to the higher server capacity.
Overlord: This equipment is likely to be used for testing purposes
mostly.
Visibility system is the same for all 3 servers.
Current maxiumum capacity of EU server is about 80-90k players online at once.
Visibility system is the same for all 3 servers.
Current maxiumum capacity of EU server is about 80-90k players online at once.

Ok, I editet my old question out since I found the answers myself.
Could we get a complete changelog for the new test patch and the data for the new tier 8 SPGs?
Subject:
Game Discussion\Gameplay Discussion\Are You testing the General test patch v0.6.4 on Russian Server?
Link on message: #464060
Sturmtiger_304, on 09 April 2011 - 07:27 PM, said: I sense the Russians got twice the amount of fixes the EU / US is
going to get.
Oh, and google translate got about 50% of the Russian words right. It's better to type imo.

Link on message: #464060

Oh, and google translate got about 50% of the Russian words right. It's better to type imo.
Overlord: The list of changes is far from being complete. v.0.6.4 patch will
be the same for all 3 servers.
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