Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Tuez le courrier: Les résultats
Link on message: #1045514
Link on message: #1045514
Mr_Kubrick: Les gars! On a une précision: dans cet évent prendront part tous
les chars liés avec le général George S. Patton!!
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Вызов Ника Лемоса
Link on message: #1045471
tagov, on 08 November 2011 - 04:07 PM, said: И, да.. играет Ник действительно здорово. В первый же раз когда мы
играли взводом, без притирки вытянули +9-1. При том что техника
менялась, о золоте и не думали, экипажи далеки от прокачки и т.д.

Link on message: #1045471

LiannaSilverwind: Именно поэтому мы с нетерпением ждем подробностей и результатов.


Subject:
International Forums\Baltic Forums\Latviešu\Turnīri un konkursi\Viktorīnas un konkursi\Novembra efektivakais speletajs
Link on message: #1045429

Link on message: #1045429
OldFox: Ceturtdien, 10. novembrī tiek aizsākts jauns konkurss visiem
krievu, latviešu, lietuviešu un igauņu komūnu biedriem, kas
apgrozās Eiropas serverī. Konkursa nosaukums – „Novembra
efektīvākais spēlētājs”.
Lai piedalītos konkursā nepieciešams:
1. Līdz 30. novembra plkst. 24:00 UTC piedalīties vismaz 250 kaujās (var piedalīties arī vairāk kaujās, bet ne mazāk).
2. Pirms uzsākt dalību konkursā, nepieciešams uztaisīt ekrānuzņēmumu ar sava spēles konta statistiku, informāciju ņemot no:
http://worldoftanks....unity/accounts/. Ekrānuzņēmumā skaidri jābūt saredzamiem šādiem rādītājiem:
Overall Results
Games Played: A
Victories: B
Defeats: C
Battles Survived: D
Battle Performance
Destroyed: E
Spotted: F
Hit Ratio: G
Damage: H
Capture Points: I
Defense Points: J
3. Pēc vismaz 250 kauju izspēlēšanas jāuztaisa otrs ekrānuzņēmums ar sava spēles konta statistiku, kurā būtu redzami tie paši rādītāji. Šie
parametri attiecīgi tiks apzīmēti kā A1, B1, C1, D1, E1, F1, G1, H1, I1 un J1.
4. Ne vēlāk par 30. novembra plkst. 24:00 abi ekrānuzņēmumi ir jānopublisko šajā foruma tematā. Ekrānuzņēmumi netiks izskatīti, ja tie būs
sliktā kvalitātē, ar neskaidri saredzamiem skaitļiem u.tml., kā arī ja tie būs nopublicēti pēc 30. novembra plkst. 24:00 pēc foruma laika
(UTC).
5. Ceturtdien, 1. decembrī es apskatīšos šo foruma tematu, norakstīšu visus rādītājus un veikšu šādu aprēķinu:
NEW FORMULA! Y =((B1-B )+(D1-D)+(E1-E)+(F1-F)+((G1-G)*10)+((H1-H)/1000)+((I1-I)/10)+((J1-J)/10))/((A1-A)+(C1-C))
Tas, kuram rādītājs „Y” būs vislielākais, kļūs par šī konkursa uzvarētāju, jebšu par novembra efektīvāko spēlētāju.
Balvas:
I vieta – 3000 zelta
II vieta – 2000 zelta
III vieta – 1000 zelta
Edited by OldFox: Uzmanibu! Mes druscin izmainijam formulu.
Lai piedalītos konkursā nepieciešams:
1. Līdz 30. novembra plkst. 24:00 UTC piedalīties vismaz 250 kaujās (var piedalīties arī vairāk kaujās, bet ne mazāk).
2. Pirms uzsākt dalību konkursā, nepieciešams uztaisīt ekrānuzņēmumu ar sava spēles konta statistiku, informāciju ņemot no:
http://worldoftanks....unity/accounts/. Ekrānuzņēmumā skaidri jābūt saredzamiem šādiem rādītājiem:
Overall Results
Games Played: A
Victories: B
Defeats: C
Battles Survived: D
Battle Performance
Destroyed: E
Spotted: F
Hit Ratio: G
Damage: H
Capture Points: I
Defense Points: J
3. Pēc vismaz 250 kauju izspēlēšanas jāuztaisa otrs ekrānuzņēmums ar sava spēles konta statistiku, kurā būtu redzami tie paši rādītāji. Šie
parametri attiecīgi tiks apzīmēti kā A1, B1, C1, D1, E1, F1, G1, H1, I1 un J1.
4. Ne vēlāk par 30. novembra plkst. 24:00 abi ekrānuzņēmumi ir jānopublisko šajā foruma tematā. Ekrānuzņēmumi netiks izskatīti, ja tie būs
sliktā kvalitātē, ar neskaidri saredzamiem skaitļiem u.tml., kā arī ja tie būs nopublicēti pēc 30. novembra plkst. 24:00 pēc foruma laika
(UTC).
5. Ceturtdien, 1. decembrī es apskatīšos šo foruma tematu, norakstīšu visus rādītājus un veikšu šādu aprēķinu:
NEW FORMULA! Y =((B1-B )+(D1-D)+(E1-E)+(F1-F)+((G1-G)*10)+((H1-H)/1000)+((I1-I)/10)+((J1-J)/10))/((A1-A)+(C1-C))
Tas, kuram rādītājs „Y” būs vislielākais, kļūs par šī konkursa uzvarētāju, jebšu par novembra efektīvāko spēlētāju.
Balvas:
I vieta – 3000 zelta
II vieta – 2000 zelta
III vieta – 1000 zelta
Edited by OldFox: Uzmanibu! Mes druscin izmainijam formulu.
Subject: Tuez le courrier: Les résultats
Link on message: #1045415
Link on message: #1045415
Mr_Kubrick: 
Chers joueurs! 11-13 novembre, de 14H00 UTC à 22H00 UTC vous avez l'opportunité de détecter le traître et le détruire! Pour chaque courrier vous obtiendrez 250 or.
Vous voyez un joueur avec un nickname Courier_WG ou Courier_WG2 ? Il est sur un des chars liés avec le général George S. Patton ? Tuez-le !
NB! Le joueur COURIER_WG/Courier_WG2 peut être tué par l'équipe adverse seulement. Si le joueur est tué par un coéquipier, ce sera considéré comme un teamkill et sera puni en conséquence
La liste complète des chars dans lesquels vous pouvez croiser les courriers :
M46 Patton
M26 Pershing
Wolverine
Slugger
M3 Stuart
M4 Sherman
M4A3E8
M4A3E2
M4A2E4
M3 Lee
M5 Stuart
Vous devez poster ici des captures d'écran comportant les statistiques d'après bataille
Le concours est terminé!
Chacun qui est dans la liste ci-dessous reçoit 250 or!
Buzzdee
P4nt3rus
sebusmax
eixxxo
Kokotas
sztorcu
valius983
deivid11
Zqitz
TreXsis
Headcrab99
alaverde
Deathor
n3xt
Manatar
Coby_Jones
CZ_zlobr
Azula
muri
Ajgor99
argedukas
Flagur
dopingman
szaryczlowiekimoze
Hepta
TheDayworker
_Hardstyle_
chainy
Crocoduck
Lord_KGB
Hermanboy
Anci1
TwinkleRedfox
DrMartin
Smorensky
DADI
Verbatim24
Marabunqk
peak
Kosior
xXstormt3cXx
SirTobi78
LeMoD_21
Adidas66
77newfarm
hardcore_pwn
tygrys43
N900
Mythosha
dobri
hurone
Maci
Hunter_Roshak
ooKGBoo
Geneal
Cags
wanger
Nepeut_Ice
Microlaunch
NoSvaL
ajvan5
powertower001
Scrupt
sreddy
Daemon01
WilkQ
MarthFather
Villaovi
Seeker11
Igor85
T41NTED_J0K3R
D3mosthenes
Queechu
mojosdojo
peter999
Runekk
Bluehead1971
Ricwutz
miskosonic
MOCARNYKNUR
DrLekar
Oasch
nadyan
Loong
Slevy
flop84
Black_Roko
balint200
Wedge_Talory
Dane
giboN
regnum3
hotbeacon1
lemon_squelch
_1ntegral_
TOPI999
Oromii
Technikal
Ironrodent
Jarda_Nicitel
Chadracan
8coffee8
RavingLunacy
Drake80
EsF_Hades
BLOZZY
manol
morgoth7376
Klausor
Gold_Dragon
Lianus
FAKKCamper
M1kke
JoeW1976
bungee
Shadowmaker
Molgor
Redrumovy
HarryBS
kyrlik
Moltke58
AntZ
Elbmacht
Taky
Rankorn
MaggiW
whiskey44
ELITEFORCE
Sickboy75
darkx
Milan_CZ
RudaK
HPHimmel
justokas1
The_George
LdP
CountVonBoom
Army02
PiotrHS
Arum1993
upps
_NUKI_
Knall_Kalle
Tschensor
Kirsche95
S_line
Tarviz
pokoli
Efrum
Murmandalor
Widdenbrugg
1Qaditza
Dunk3r
Bruniar
Moohirim
xXDecimoXx
Puppied72
YogiCZEch
spodik
dago11
foronghy
Frankyy
astald
Blackyboy
romka122
twiwlek
Turm11
Barakuda1281
micmaster
Wasilji
Wanderfalke03
cezar31
tankman111
WG_Press_Account_8001
pogozilla
alerom
Redder18
Cromak
srboljub
Darrsoldier
Katech
Optimus
Zverk0
merlinnl
Vemary
pawik
infor666
Bullett
stuart65
Lakhla
sukz
aja25
saptac
TheCore
Phraa
KOVPAK
Next08
Crliilsis
erd1840
Killa_Plautze
Ciudatul
lziggy
Milape
s0nYpL
financenerd
Articulo
jo1k
Crtcus
Kapsello
LUTKU
SemiCharmed
Milou2029
_ZeroOne_
Amilo
survivor11
JonzzQ
der_Kief
andymoseley64
Bye_twin
jeffo69
Merci d'y avoir participé et nos félicitations!

Chers joueurs! 11-13 novembre, de 14H00 UTC à 22H00 UTC vous avez l'opportunité de détecter le traître et le détruire! Pour chaque courrier vous obtiendrez 250 or.
Vous voyez un joueur avec un nickname Courier_WG ou Courier_WG2 ? Il est sur un des chars liés avec le général George S. Patton ? Tuez-le !
NB! Le joueur COURIER_WG/Courier_WG2 peut être tué par l'équipe adverse seulement. Si le joueur est tué par un coéquipier, ce sera considéré comme un teamkill et sera puni en conséquence
La liste complète des chars dans lesquels vous pouvez croiser les courriers :
M46 Patton
M26 Pershing
Wolverine
Slugger
M3 Stuart
M4 Sherman
M4A3E8
M4A3E2
M4A2E4
M3 Lee
M5 Stuart
Vous devez poster ici des captures d'écran comportant les statistiques d'après bataille
Le concours est terminé!
Chacun qui est dans la liste ci-dessous reçoit 250 or!
Buzzdee
P4nt3rus
sebusmax
eixxxo
Kokotas
sztorcu
valius983
deivid11
Zqitz
TreXsis
Headcrab99
alaverde
Deathor
n3xt
Manatar
Coby_Jones
CZ_zlobr
Azula
muri
Ajgor99
argedukas
Flagur
dopingman
szaryczlowiekimoze
Hepta
TheDayworker
_Hardstyle_
chainy
Crocoduck
Lord_KGB
Hermanboy
Anci1
TwinkleRedfox
DrMartin
Smorensky
DADI
Verbatim24
Marabunqk
peak
Kosior
xXstormt3cXx
SirTobi78
LeMoD_21
Adidas66
77newfarm
hardcore_pwn
tygrys43
N900
Mythosha
dobri
hurone
Maci
Hunter_Roshak
ooKGBoo
Geneal
Cags
wanger
Nepeut_Ice
Microlaunch
NoSvaL
ajvan5
powertower001
Scrupt
sreddy
Daemon01
WilkQ
MarthFather
Villaovi
Seeker11
Igor85
T41NTED_J0K3R
D3mosthenes
Queechu
mojosdojo
peter999
Runekk
Bluehead1971
Ricwutz
miskosonic
MOCARNYKNUR
DrLekar
Oasch
nadyan
Loong
Slevy
flop84
Black_Roko
balint200
Wedge_Talory
Dane
giboN
regnum3
hotbeacon1
lemon_squelch
_1ntegral_
TOPI999
Oromii
Technikal
Ironrodent
Jarda_Nicitel
Chadracan
8coffee8
RavingLunacy
Drake80
EsF_Hades
BLOZZY
manol
morgoth7376
Klausor
Gold_Dragon
Lianus
FAKKCamper
M1kke
JoeW1976
bungee
Shadowmaker
Molgor
Redrumovy
HarryBS
kyrlik
Moltke58
AntZ
Elbmacht
Taky
Rankorn
MaggiW
whiskey44
ELITEFORCE
Sickboy75
darkx
Milan_CZ
RudaK
HPHimmel
justokas1
The_George
LdP
CountVonBoom
Army02
PiotrHS
Arum1993
upps
_NUKI_
Knall_Kalle
Tschensor
Kirsche95
S_line
Tarviz
pokoli
Efrum
Murmandalor
Widdenbrugg
1Qaditza
Dunk3r
Bruniar
Moohirim
xXDecimoXx
Puppied72
YogiCZEch
spodik
dago11
foronghy
Frankyy
astald
Blackyboy
romka122
twiwlek
Turm11
Barakuda1281
micmaster
Wasilji
Wanderfalke03
cezar31
tankman111
WG_Press_Account_8001
pogozilla
alerom
Redder18
Cromak
srboljub
Darrsoldier
Katech
Optimus
Zverk0
merlinnl
Vemary
pawik
infor666
Bullett
stuart65
Lakhla
sukz
aja25
saptac
TheCore
Phraa
KOVPAK
Next08
Crliilsis
erd1840
Killa_Plautze
Ciudatul
lziggy
Milape
s0nYpL
financenerd
Articulo
jo1k
Crtcus
Kapsello
LUTKU
SemiCharmed
Milou2029
_ZeroOne_
Amilo
survivor11
JonzzQ
der_Kief
andymoseley64
Bye_twin
jeffo69
Merci d'y avoir participé et nos félicitations!
Subject:
News from the Front\Discussion of News Articles\Kill the Courier: Rememberance Day & Patton's Birthday
Link on message: #1045414

Link on message: #1045414
LiannaSilverwind: Remember that only those of the ENEMY team who will kill the
Courier accounts will get the award.
Unlike usual TeamKiller problems that are solved by automatical system, TeamKilling of Courier is considered being offense against event made for players by players. Therefore if someone teamkills Courier vehicle, he/she gets real manually-placed account ban.
Good luck and Good hunt!
Unlike usual TeamKiller problems that are solved by automatical system, TeamKilling of Courier is considered being offense against event made for players by players. Therefore if someone teamkills Courier vehicle, he/she gets real manually-placed account ban.
Good luck and Good hunt!

Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1044987
Kazomir, on 08 November 2011 - 02:42 PM, said: Overlord,
do you get exp and credits for re-scouting an enemy?

Link on message: #1044987

do you get exp and credits for re-scouting an enemy?
Overlord: According to this - no.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1044967
brick128, on 08 November 2011 - 02:15 PM, said: Sorry but with all due respect.
This is no answer to my question.
But OK.
1.How does "The issue relate to matchmaking"?
2.What is the issue?
3.And is the MM not the same as balance? or at least the goal of the MM is to create balance?

Link on message: #1044967

This is no answer to my question.
But OK.
1.How does "The issue relate to matchmaking"?
2.What is the issue?
3.And is the MM not the same as balance? or at least the goal of the MM is to create balance?
Overlord: 1. Unlimited number of SPGs per side is admitted as potential
problem, and this issue relates to matchmaking.
2. Unlimited number of SPGs per side.
3. By "balance" we mean specs of each vehicle in particular and overall correlation between specs of different tiers and types.
By "matchmaking" we mean the way system makes up two approximately equal teams.
2. Unlimited number of SPGs per side.
3. By "balance" we mean specs of each vehicle in particular and overall correlation between specs of different tiers and types.
By "matchmaking" we mean the way system makes up two approximately equal teams.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1044898
Kazomir, on 08 November 2011 - 02:16 PM, said: Anything else from 7.0 that gets postponed?
Its allready a pretty minor update, you even started postpone the minor things as the lame horns..

Link on message: #1044898

Its allready a pretty minor update, you even started postpone the minor things as the lame horns..
Overlord: And crew skills.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1044897
Arkhell, on 08 November 2011 - 02:14 PM, said: for ever pretty please?

Link on message: #1044897

Overlord: For some time for a start.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1044707
Kazomir, on 08 November 2011 - 02:09 PM, said: Hello Overlord,
As you may know, there are too much open space maps in comparison to all city maps ( only 2, 1 of wich isnt even a whole city map) Do you plan to add annother all city map.

Link on message: #1044707

As you may know, there are too much open space maps in comparison to all city maps ( only 2, 1 of wich isnt even a whole city map) Do you plan to add annother all city map.
Overlord: We have got several city maps in development - one of them is
Munich (draft name).
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1044672
brick128, on 08 November 2011 - 02:05 PM, said: Sorry but can't let this go without a chewed out reply.
Higher priority. "HORNS"
We know horns are nothing in the big picture of the game but come on please.

Link on message: #1044672

Higher priority. "HORNS"
We know horns are nothing in the big picture of the game but come on please.
Overlord: Horns will be postponed.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1044642
1LH4N, on 08 November 2011 - 01:39 PM, said: Q1: overlord what time to released test???

Link on message: #1044642

Overlord: In November.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1044639
tja2000, on 08 November 2011 - 08:57 AM, said: Dear Overlord:
I please need your help to understand the rapid crew training mechanics, because I think it doesn't work as described in the Wiki.
Here is what I did:
*) I enabled rapid crew training
*) took note of the experience of my four crew members.
*) then I did some battles
*) Battle 1: we lost that one, my tank got destroyed and the tank got 264 xp
according to Wiki http://wiki.worldoft...attle_Mechanics
"Rapid Training - available only after your tank achieves Elite Status - provides a bonus to Crew Experience equal to 100% of the experience earned by the vehicle. That bonus is then divided by the number of crew in the tank and that is what each crew member earns (reduced by -50% if the crew member died). "
This would mean that my crew would get with rapid training:
(4 crew) Each of the 4 crew members would earn (264 + (264/4-50%)) = 297
But in fact all crew members got 264.
So something is strange here, no?
Then I won the next battle and things puzzled me even more:
My tank got 2204 XP - doubled for the first victory of the day. Rapid training was still active, again my tank died so:
(4 crew) Each of the 4 crew members would earn (2204 + (2204/4-50%)) = 2479,5
But in fact all crew members got 1102!
As you might understand this was the moment where I started thinking that the rapid training doesn't provide any bonus.
Is this unwanted behavior (aka "bug") or are there some rules unknown to me?

Can you please explain the mechanics if possible?
Thanks!

Link on message: #1044639

I please need your help to understand the rapid crew training mechanics, because I think it doesn't work as described in the Wiki.
Here is what I did:
*) I enabled rapid crew training
*) took note of the experience of my four crew members.
*) then I did some battles
*) Battle 1: we lost that one, my tank got destroyed and the tank got 264 xp
according to Wiki http://wiki.worldoft...attle_Mechanics
"Rapid Training - available only after your tank achieves Elite Status - provides a bonus to Crew Experience equal to 100% of the experience earned by the vehicle. That bonus is then divided by the number of crew in the tank and that is what each crew member earns (reduced by -50% if the crew member died). "
This would mean that my crew would get with rapid training:
(4 crew) Each of the 4 crew members would earn (264 + (264/4-50%)) = 297
But in fact all crew members got 264.
So something is strange here, no?
Then I won the next battle and things puzzled me even more:
My tank got 2204 XP - doubled for the first victory of the day. Rapid training was still active, again my tank died so:
(4 crew) Each of the 4 crew members would earn (2204 + (2204/4-50%)) = 2479,5
But in fact all crew members got 1102!
As you might understand this was the moment where I started thinking that the rapid training doesn't provide any bonus.
Is this unwanted behavior (aka "bug") or are there some rules unknown to me?

Can you please explain the mechanics if possible?
Thanks!
Overlord: 1. Crew benefits from rapid crew training only if it survives the
battle, so it the first example:
just 264 exp for each member (they all died
)
2. Again see 1. Plus only basic, non-modified exp goes to the crew, so:
just 1102 exp (-50% to doubled) and they all died again
just 264 exp for each member (they all died

2. Again see 1. Plus only basic, non-modified exp goes to the crew, so:
just 1102 exp (-50% to doubled) and they all died again

Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1044604
anglomanii, on 08 November 2011 - 12:34 PM, said: Dear Overlord.
One question if I may. Having read various statements about the British (Commonwealth) faction I am lead to believe the WoT team will be introducing the Australian cruiser tank series (Sentinal tanks) Mk's I,III,IV into the game. If I read the current statements correctly they are to be Premium Tanks, if this is true then what reason is behind the WoT team making this decision to place this tank in the Premium collection.

Link on message: #1044604

One question if I may. Having read various statements about the British (Commonwealth) faction I am lead to believe the WoT team will be introducing the Australian cruiser tank series (Sentinal tanks) Mk's I,III,IV into the game. If I read the current statements correctly they are to be Premium Tanks, if this is true then what reason is behind the WoT team making this decision to place this tank in the Premium collection.
Overlord: I'm not commenting yet non-revealed British tree. Sorry.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1044599
Svartmetall, on 08 November 2011 - 12:12 PM, said: Hi Overlord - could we please get some sort of definitive, official
confirmation of what exactly is in the EU retail box version of the
game? Given that it comes out in a few days' time and there's still
nothing on the website or anything...

Link on message: #1044599

Overlord: The news should appear on the website in advance, I believe. I'm
more into development issues, not into marketing.
Subject: Détails du Nouveau Portail pour la Communauté
Link on message: #1044597
Link on message: #1044597
Mr_Kubrick: 
L'équipe de World of Tanks est heureuse de vous informer que le nouveau portail de la communauté va être mis en place le 10 Novembre 2011, introduisant plus d'options pour votre confort et accordant le site principal avec le site de Conquête Ultime.
Cette mise-à-jour est prévue pour le 10 Novembre au plus tôt. Celle-ci n'empêcheront pas le serveur World of Tanks ou le présent portail de communauté d'être disponibles. Une fois le portail mis en place, www.worldoftanks.eu sera redirigé automatiquement.
Durant cette maintenance, certaines fonctions seront indisponibles, à savoir:
• Création d'un nouveau compte
• Effectuer des changements sur son propre comptes (changement de mot de passe, mot de passe oublié, mise à jour de profil, etc.)
• Visiter la page de Conquête Ultime
Les services suivants seront disponibles durant la mise-à-jour:
• Le serveur de jeu World of Tanks
• L'actuel site de communauté, disponible ici http://game.worldoftanks.eu
• Les forums officiels de World of Tanks
• Le Support Technique
• Le wiki World of Tanks, le blog d'Overlord et celui des Developpeurs
• Les options de paiement
• Les évènements acutels
Une fois le nouveau portail actif, il sera possible de se connecter avec l'actuel compte World of Tanks pour utiliser le site mis-à-jour.
Veuillez suivez les news sur notre site officiel, Twitter et Facebook !
La maintenance aura lieu du 9 novembre 5:00 UTC au 10 novembre 5:00 UTC, sans coupure pour World of Tanks.
Le portail communautaire actuel sera indisponible du 9 novembre 5:00 UTC au 9 novembre 11:00 UTC.

L'équipe de World of Tanks est heureuse de vous informer que le nouveau portail de la communauté va être mis en place le 10 Novembre 2011, introduisant plus d'options pour votre confort et accordant le site principal avec le site de Conquête Ultime.
Cette mise-à-jour est prévue pour le 10 Novembre au plus tôt. Celle-ci n'empêcheront pas le serveur World of Tanks ou le présent portail de communauté d'être disponibles. Une fois le portail mis en place, www.worldoftanks.eu sera redirigé automatiquement.
Durant cette maintenance, certaines fonctions seront indisponibles, à savoir:
• Création d'un nouveau compte
• Effectuer des changements sur son propre comptes (changement de mot de passe, mot de passe oublié, mise à jour de profil, etc.)
• Visiter la page de Conquête Ultime
Les services suivants seront disponibles durant la mise-à-jour:
• Le serveur de jeu World of Tanks
• L'actuel site de communauté, disponible ici http://game.worldoftanks.eu
• Les forums officiels de World of Tanks
• Le Support Technique
• Le wiki World of Tanks, le blog d'Overlord et celui des Developpeurs
• Les options de paiement
• Les évènements acutels
Une fois le nouveau portail actif, il sera possible de se connecter avec l'actuel compte World of Tanks pour utiliser le site mis-à-jour.
Veuillez suivez les news sur notre site officiel, Twitter et Facebook !
La maintenance aura lieu du 9 novembre 5:00 UTC au 10 novembre 5:00 UTC, sans coupure pour World of Tanks.
Le portail communautaire actuel sera indisponible du 9 novembre 5:00 UTC au 9 novembre 11:00 UTC.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1044596
FrankyK, on 08 November 2011 - 09:54 AM, said: Overlord,
Since WG plans to introduce the option for premium users to exclude up to three maps they don't like in matchmaking, do you plan to implement other bonuses for premium users, like a permanent discount for gold consumables/ammo? This may be an incentive for users to keep their premium account long-term.

Link on message: #1044596

Since WG plans to introduce the option for premium users to exclude up to three maps they don't like in matchmaking, do you plan to implement other bonuses for premium users, like a permanent discount for gold consumables/ammo? This may be an incentive for users to keep their premium account long-term.
Overlord: Haven't decided on how exactly the mechanics is going to work in
details yet. Currently there are no such plans, though it is
possible in future.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1044586
Nazarov77, on 08 November 2011 - 09:51 AM, said: There's a chance that test 7.0 comes this week?

Link on message: #1044586

Overlord: Far more likely - next week. Though I don't promise [as always].
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1044585
Nisu, on 08 November 2011 - 09:48 AM, said: 1.Do MM system counts tier of tank modules ?
2. If not, why ?
ad1. it will remove games like Stock IS4 against full E75, where IS4 is just food.
This should count gun, engine, turret, tracks. Or just gun, because stock gun and end gun, is two different guns(stats)

Link on message: #1044585

2. If not, why ?
ad1. it will remove games like Stock IS4 against full E75, where IS4 is just food.
This should count gun, engine, turret, tracks. Or just gun, because stock gun and end gun, is two different guns(stats)
Overlord: 1. It accounts for tier, type, and the number of battles played on
it.
2. It haven't proved to be work properly during tests.
2. It haven't proved to be work properly during tests.
Subject: Maintenance des guerres de clans à venir
Link on message: #1044489
Link on message: #1044489
Mr_Kubrick: 
Les guerres de clans et le site de la conquête suprême seront indisponible du 9 novembre à 5:00 UTC au 10 novembre 5 :00 au plus tôt, pour le déploiement de la mise à jour des guerres de clans et du nouveau portail communautaire. Après son lancement, vous n’aurez pas besoin de vous réenregistrer sur le nouveau site ou de créer de nouveaux comptes de jeu.
Attention ! Le serveur de jeu World of Tanks sera disponible pendant la maintenance.
Nous attirons votre attention sur le fait qu’après le lancement des guerres de clans, les règles suivantes s’ajouteront à celles existantes :
- Si une province n’est pas directement reliée au quartier général du clan (ou au travers d’autres provinces), le clan ne recevra aucun revenu de cette province. Nous vous rappelons que si le clan n’a pas de quartier général, ce clan ne reçoit également aucun revenu.
- Si un clan possède déjà au moins une province sur la carte, il ne peut plus s’inscrire aux débarquements.
- Si plusieurs attaques sont prévues pour une même province, son propriétaire obtient un privilège : les attaquants s’affrontent d’abord entre eux, puis le gagnant des batailles rencontre le propriétaire de la province dans un match final.
- Si votre clan est vaincu lors de l’une des batailles du tournoi de débarquement, vos jetons utilisés dans cette bataille sont renvoyés vers la réserve pour 24 heures et seront actifs à l'issue.
Veuillez suivre les nouvelles sur notre site communautaire officiel, sur Twitter et sur Facebook.

Les guerres de clans et le site de la conquête suprême seront indisponible du 9 novembre à 5:00 UTC au 10 novembre 5 :00 au plus tôt, pour le déploiement de la mise à jour des guerres de clans et du nouveau portail communautaire. Après son lancement, vous n’aurez pas besoin de vous réenregistrer sur le nouveau site ou de créer de nouveaux comptes de jeu.
Attention ! Le serveur de jeu World of Tanks sera disponible pendant la maintenance.
Nous attirons votre attention sur le fait qu’après le lancement des guerres de clans, les règles suivantes s’ajouteront à celles existantes :
- Si une province n’est pas directement reliée au quartier général du clan (ou au travers d’autres provinces), le clan ne recevra aucun revenu de cette province. Nous vous rappelons que si le clan n’a pas de quartier général, ce clan ne reçoit également aucun revenu.
- Si un clan possède déjà au moins une province sur la carte, il ne peut plus s’inscrire aux débarquements.
- Si plusieurs attaques sont prévues pour une même province, son propriétaire obtient un privilège : les attaquants s’affrontent d’abord entre eux, puis le gagnant des batailles rencontre le propriétaire de la province dans un match final.
- Si votre clan est vaincu lors de l’une des batailles du tournoi de débarquement, vos jetons utilisés dans cette bataille sont renvoyés vers la réserve pour 24 heures et seront actifs à l'issue.
Veuillez suivre les nouvelles sur notre site communautaire officiel, sur Twitter et sur Facebook.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1044220
sword_of_Damocles, on 07 November 2011 - 02:03 PM, said: Hello overlord
(copied from your blog)
Massive Hitbox Overhaul
Nearly 30 vehicles (Tiger, VK 3002 DB, IS-3, IS-7) will get their hitboxes changed to ensure more accurate damaging mechanics. Tiger tank will finally get more detailed armor layout featuring 16 groups and benefit from skirt armor
Can you reveal which vehicles are getting their hitboxes changed????
I say the magic word "please"
Τhanks!!!!

Link on message: #1044220
sword_of_Damocles, on 07 November 2011 - 02:03 PM, said: Hello overlord
(copied from your blog)
Massive Hitbox Overhaul
Nearly 30 vehicles (Tiger, VK 3002 DB, IS-3, IS-7) will get their hitboxes changed to ensure more accurate damaging mechanics. Tiger tank will finally get more detailed armor layout featuring 16 groups and benefit from skirt armor
Can you reveal which vehicles are getting their hitboxes changed????
I say the magic word "please"

Τhanks!!!!
Overlord: Dont remember all of them from memory, need to check.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1044212
Niegan, on 07 November 2011 - 01:25 PM, said: Overlord can you confirm that tier X will be frozen for 7 days ?
(So I can already leave the game, I haven't grinded so long to only use it only once a week since playing them in FFA is not an option, especially for the non premium I am. A freeze for the rest of the day's CWs would have been logical, a freeze for 24 or even 48 hours could have been bearable but a freeze for a week is just an insult to all the players who spent so much time grinding tier X to CW.)

Link on message: #1044212
Niegan, on 07 November 2011 - 01:25 PM, said: Overlord can you confirm that tier X will be frozen for 7 days ?
(So I can already leave the game, I haven't grinded so long to only use it only once a week since playing them in FFA is not an option, especially for the non premium I am. A freeze for the rest of the day's CWs would have been logical, a freeze for 24 or even 48 hours could have been bearable but a freeze for a week is just an insult to all the players who spent so much time grinding tier X to CW.)
Overlord: Approx 168h for tier X HT.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1044200
brick128, on 07 November 2011 - 12:29 AM, said: So if I understand.
To exaggerate means that there is a problem but people make it bigger than it actually is.
Please elaborate on what you see amiss with arty now and where the community starts exaggerating.

Link on message: #1044200
brick128, on 07 November 2011 - 12:29 AM, said: So if I understand.
To exaggerate means that there is a problem but people make it bigger than it actually is.
Please elaborate on what you see amiss with arty now and where the community starts exaggerating.
Overlord: The issue relates to matchmaking, not to the balancing.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1044195
ArtyomSTALKER, on 06 November 2011 - 11:17 PM, said: First tier 7 lights are said to come so your full tree fails , second, you dont actually belive they will keep this tech tree without adding no more new tanks.

Link on message: #1044195
ArtyomSTALKER, on 06 November 2011 - 11:17 PM, said: First tier 7 lights are said to come so your full tree fails , second, you dont actually belive they will keep this tech tree without adding no more new tanks.
Overlord: Tier 7 LTs for US? Did we?
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1044184
ArtyomSTALKER, on 06 November 2011 - 07:48 PM, said: Few questions:
1. If T30 is going to be a TD in future whats the the second heavy line for USA ,Russians will have 2 heavy tank lines ,Germans have 2 heavy tank lines..., so any clue for USA.
2. What the word WoT "timeframe" really means in this game when there is no explanation for T54/55 aka T59 tanks in game ,with new M103 T110 tanks for USA it loses the meaning even more.../// since Americans made "M60 paton" tank to confront T54 in the cold war, yet we have M46 as a tier 9 to fight T54.
3. Why is IS4 a future tier 10 for the russians? Why you decided to put T10 into his place on tier 9 ,it destroys the timeframe i showed on question nm.2 because it means we have to farm exp for tank that is older than the tank we had + pay 6000000 credits ,its obvious that IS4 place is where he is, its not a clan wars tank + it not offers anything diferent than regular IS7 except more arrmor ,less speed ,same gun ,1 big weak spot everybody know where it is ,and its borring not to have a new tank for new tier 10.
4. About garage mod:Since everyone will have to chose 4 or 5 tanks to play in 1 battle 1 after a another, will the end of the battle generate all gain exp of all tanks into free exp so that the mod can have a point (that would be fair because repair bills will be big anyway so who is gonna play it if you just lose your credits) or its going to be split exp(greedy for money)?
5.Are there more tanks planed for existing 3 nations after USA M103 and T110 tanks ?
6.Is M41 buldog one of them?
7.Is M551 Sheridan one of them?
Sorry if some questions dont sound pulite but than again real questions are not pulite as much as we want to make it be.

Link on message: #1044184
ArtyomSTALKER, on 06 November 2011 - 07:48 PM, said: Few questions:
1. If T30 is going to be a TD in future whats the the second heavy line for USA ,Russians will have 2 heavy tank lines ,Germans have 2 heavy tank lines..., so any clue for USA.
2. What the word WoT "timeframe" really means in this game when there is no explanation for T54/55 aka T59 tanks in game ,with new M103 T110 tanks for USA it loses the meaning even more.../// since Americans made "M60 paton" tank to confront T54 in the cold war, yet we have M46 as a tier 9 to fight T54.
3. Why is IS4 a future tier 10 for the russians? Why you decided to put T10 into his place on tier 9 ,it destroys the timeframe i showed on question nm.2 because it means we have to farm exp for tank that is older than the tank we had + pay 6000000 credits ,its obvious that IS4 place is where he is, its not a clan wars tank + it not offers anything diferent than regular IS7 except more arrmor ,less speed ,same gun ,1 big weak spot everybody know where it is ,and its borring not to have a new tank for new tier 10.
4. About garage mod:Since everyone will have to chose 4 or 5 tanks to play in 1 battle 1 after a another, will the end of the battle generate all gain exp of all tanks into free exp so that the mod can have a point (that would be fair because repair bills will be big anyway so who is gonna play it if you just lose your credits) or its going to be split exp(greedy for money)?
5.Are there more tanks planed for existing 3 nations after USA M103 and T110 tanks ?
6.Is M41 buldog one of them?
7.Is M551 Sheridan one of them?
Sorry if some questions dont sound pulite but than again real questions are not pulite as much as we want to make it be.
Overlord: 1. Not planning to introduce secondary heavy line for US.
2. 30-50-ies as before. With certain exceptions.
3. Because IS-4 suits the concept and parameters of heavy-heavy tank, in contrast to heavy-medium.
4. Income and repairs will most likely be separated for each tank.
5. Yes.
6-7. No comments so far.
2. 30-50-ies as before. With certain exceptions.
3. Because IS-4 suits the concept and parameters of heavy-heavy tank, in contrast to heavy-medium.
4. Income and repairs will most likely be separated for each tank.
5. Yes.
6-7. No comments so far.
Subject:
International Forums\Baltic Forums\Latviešu\Svarīgā informācija\Informācija "lidotājiem"
Link on message: #1043970
Skrillex_Lv, on 08 November 2011 - 08:43 AM, said: Un ja būs lielāks skaits gribētāju? Dabūs pirmie kas uzprasīs? Vai arī tie, kuriem būs džoistiki?

Link on message: #1043970
Skrillex_Lv, on 08 November 2011 - 08:43 AM, said: Un ja būs lielāks skaits gribētāju? Dabūs pirmie kas uzprasīs? Vai arī tie, kuriem būs džoistiki?

OldFox: Ja, dabus pirmie.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1043761
Bulcsu, on 06 November 2011 - 06:09 PM, said: Overlord, according to your announcements about upcoming changes to the American heavy line, the T30 will move down a tier and become a tank destroyer while retaining its top gun and likely receiving a large reduction in hitpoints. The T34 is also going to move down a tier while retaining its top gun and losing some hitpoints.
Is it possible that the T34 might become a tank destroyer?

Link on message: #1043761
Bulcsu, on 06 November 2011 - 06:09 PM, said: Overlord, according to your announcements about upcoming changes to the American heavy line, the T30 will move down a tier and become a tank destroyer while retaining its top gun and likely receiving a large reduction in hitpoints. The T34 is also going to move down a tier while retaining its top gun and losing some hitpoints.
Is it possible that the T34 might become a tank destroyer?
Overlord: No, dont need an extra TD in US line, T34 will remain HT.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1043759
Army02, on 06 November 2011 - 05:25 PM, said: i have a good question.. how long does WOT need to answer a ticket ?
(i m now on 8 days)
update i m now on 10 days ..

Link on message: #1043759
Army02, on 06 November 2011 - 05:25 PM, said: i have a good question.. how long does WOT need to answer a ticket ?
(i m now on 8 days)
update i m now on 10 days ..
Overlord: Depends on the type of your inquiry, usually it does not take that
long.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1043750
skaerials, on 06 November 2011 - 04:33 PM, said: Overlord;
Are there any plans to sell gold items already purchased (tanks, shells, modules) back for a reduced amount of Gold to be used on further purchases?
many thanks

Link on message: #1043750
skaerials, on 06 November 2011 - 04:33 PM, said: Overlord;
Are there any plans to sell gold items already purchased (tanks, shells, modules) back for a reduced amount of Gold to be used on further purchases?
many thanks

Overlord: Not planning to do so.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1043741
Ohramies, on 06 November 2011 - 03:13 PM, said: You misunderstood. And it's even worse. Overlord (And WG.N?) doesn't think it's a problem that currently it's fairly common to see 4 or more T7+ SPGs on EACH SIDE. Depending on the map you are restricted to a couple of spots/routes on the map where you don't get instagibbed by several 1800 damage shells..
In my personal experience this kind of match is boring even for SPGs. Random teams do not have coordination to play spotting/scouting game effectively, never mind doing coordinated manouvers that spreads SPGs around.

Link on message: #1043741
Ohramies, on 06 November 2011 - 03:13 PM, said: You misunderstood. And it's even worse. Overlord (And WG.N?) doesn't think it's a problem that currently it's fairly common to see 4 or more T7+ SPGs on EACH SIDE. Depending on the map you are restricted to a couple of spots/routes on the map where you don't get instagibbed by several 1800 damage shells..
In my personal experience this kind of match is boring even for SPGs. Random teams do not have coordination to play spotting/scouting game effectively, never mind doing coordinated manouvers that spreads SPGs around.
Overlord: Not exactly this way either.
While overall SPG balance (damage, pentration, accuracy, etc) is considered to be ok, we dont deny certain matchmaking issues, including but not limited to the number of SPG units per team.
While overall SPG balance (damage, pentration, accuracy, etc) is considered to be ok, we dont deny certain matchmaking issues, including but not limited to the number of SPG units per team.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1043738
Mungo73, on 06 November 2011 - 02:46 PM, said: Hi,
Sorry, but somehow I got a bit confused by all the info on camo.
What I understand now is the following, is this correct?
1) There is permanent camo that gives camo bonus on certan maps and can be bought for credits (for a certain time period) or gold (permanently)
2) There is a consumable called "adaptive camo" that is available for gold and, when used, gives a camo bonus for the current map
And if 1) is correct, will there be a list about which camo works on which map?

Link on message: #1043738
Mungo73, on 06 November 2011 - 02:46 PM, said: Hi,
Sorry, but somehow I got a bit confused by all the info on camo.
What I understand now is the following, is this correct?
1) There is permanent camo that gives camo bonus on certan maps and can be bought for credits (for a certain time period) or gold (permanently)
2) There is a consumable called "adaptive camo" that is available for gold and, when used, gives a camo bonus for the current map
And if 1) is correct, will there be a list about which camo works on which map?
Overlord: Not exactly this way.
1. There will be camos for a certain period of time (credit) and permanent (gold) featuring 2-3 colours, price will depend on the number of colours and vehicle tier. These camos wont give any gameplay effect.
2. Adaptive camo consumable will adjust colour theme of the camo to a particular map, providing ~5% camo bonus.
1. There will be camos for a certain period of time (credit) and permanent (gold) featuring 2-3 colours, price will depend on the number of colours and vehicle tier. These camos wont give any gameplay effect.
2. Adaptive camo consumable will adjust colour theme of the camo to a particular map, providing ~5% camo bonus.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1043722
Cain_Deathstalker, on 06 November 2011 - 03:50 AM, said: HI
will there be a reward for recruting players to WOT? I have gotten 5 people to start playing WOT and 4 of them have bought gold one or more times. so I think players that help to get new players to the game should be rewarded in some way. say one month free premium acaunt if the player you recruit buys a fixed amount of gold mabe ?
Cain

Link on message: #1043722
Cain_Deathstalker, on 06 November 2011 - 03:50 AM, said: HI
will there be a reward for recruting players to WOT? I have gotten 5 people to start playing WOT and 4 of them have bought gold one or more times. so I think players that help to get new players to the game should be rewarded in some way. say one month free premium acaunt if the player you recruit buys a fixed amount of gold mabe ?
Cain
Overlord: It's a good social feature, we will think of it.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1043720
vince_grant, on 06 November 2011 - 03:11 AM, said: But is it a buff or nerf to HE rounds?

Link on message: #1043720
vince_grant, on 06 November 2011 - 03:11 AM, said: But is it a buff or nerf to HE rounds?
Overlord: Actually neither. Though it might seem as a minor downgrade for HE
shells.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1043716
Valle79, on 06 November 2011 - 12:35 AM, said: Hi Overlord!
Have a little question about the new implementation of new crew skills. Whenever it comes, will people be allowed to respec the skills they have on their current crew? I'm asking because as it is several people might've started the third skill since they can't choose anything else, even though it might not be useful for that tank, and since gaining % on the skills takes more exp the more skills you have, it might just be quicker to start over with a new crew when the new skills hit. Unless we can respec...

Link on message: #1043716
Valle79, on 06 November 2011 - 12:35 AM, said: Hi Overlord!
Have a little question about the new implementation of new crew skills. Whenever it comes, will people be allowed to respec the skills they have on their current crew? I'm asking because as it is several people might've started the third skill since they can't choose anything else, even though it might not be useful for that tank, and since gaining % on the skills takes more exp the more skills you have, it might just be quicker to start over with a new crew when the new skills hit. Unless we can respec...
Overlord: There will be free reset of crew skills upon the first introduction
of the new ones.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1043713
Nirvana, on 05 November 2011 - 11:59 PM, said: Hello, I have a few more questions:
1. The damage and penetration indicated on a gun's stats, are average, meaning that they can vary, thus getting +/- 25%. Now, for a shell, is there a single roll for both the penetration and the damage, or are there two different rolls?
2. If there are two different rolls, how does it work in case of a non penetrating hit (for example, for the steel wall award). Say the first roll is a low penetration one, and the shot doesn't penetration. Will there be a roll for the damage as well, or the average one is applied?
3. This regards the match making, and the possible matches you can be in. Is it completely random, or does it work for balance. Let me elaborate: if I am x times top tier, will be at the bottom for a few matches, to "compensate"?

Link on message: #1043713
Nirvana, on 05 November 2011 - 11:59 PM, said: Hello, I have a few more questions:
1. The damage and penetration indicated on a gun's stats, are average, meaning that they can vary, thus getting +/- 25%. Now, for a shell, is there a single roll for both the penetration and the damage, or are there two different rolls?
2. If there are two different rolls, how does it work in case of a non penetrating hit (for example, for the steel wall award). Say the first roll is a low penetration one, and the shot doesn't penetration. Will there be a roll for the damage as well, or the average one is applied?
3. This regards the match making, and the possible matches you can be in. Is it completely random, or does it work for balance. Let me elaborate: if I am x times top tier, will be at the bottom for a few matches, to "compensate"?
Overlord: 1. Two different rolls.
2. The second roll (damage) is not performed in this case.
3. No, matchmaking currently does not take into account previous battles. Though we are thinking of that feature.
2. The second roll (damage) is not performed in this case.
3. No, matchmaking currently does not take into account previous battles. Though we are thinking of that feature.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1043705
Dandy, on 05 November 2011 - 06:04 PM, said: When will we get more details on CW tank freezing?
How long will each tier stay frozen?
Will damaged tanks get frozen, or just destroyed?
Does freezing time depends on the amount of damage tank has sustained?

Link on message: #1043705
Dandy, on 05 November 2011 - 06:04 PM, said: When will we get more details on CW tank freezing?
How long will each tier stay frozen?
Will damaged tanks get frozen, or just destroyed?
Does freezing time depends on the amount of damage tank has sustained?
Overlord: 1. Prior to the inteoduction of this feature.
2. Depending on tier and type and up to 168 hours.
3. Only if destroyed.
4. See 3.
2. Depending on tier and type and up to 168 hours.
3. Only if destroyed.
4. See 3.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1043698
Mis1, on 05 November 2011 - 05:58 PM, said: few new questions from me thx in advance for answer and thx for last answers
1. When French tank will come and will T34 replacing will be in the same time?
2. any thoughts about Christmas special?
3. Any special events in this+next month?
4. Will new tanks come with 0.7.0 patch?
5. when Russian heavy tech tree will be modified as german? (Is-4 replacing)
6. Will there ever be some pernament/timely discounts on gold/premium/converting experience?
7. Is there anything you can do about this 0% critical hits or no penetration 10/10 hits? will be feature that for example we will see after shot
"Critical shot 0% damage but cannon and engine destroyed"?
8.How will look like new modules/crew skills?

Link on message: #1043698
Mis1, on 05 November 2011 - 05:58 PM, said: few new questions from me thx in advance for answer and thx for last answers
1. When French tank will come and will T34 replacing will be in the same time?
2. any thoughts about Christmas special?
3. Any special events in this+next month?
4. Will new tanks come with 0.7.0 patch?
5. when Russian heavy tech tree will be modified as german? (Is-4 replacing)
6. Will there ever be some pernament/timely discounts on gold/premium/converting experience?
7. Is there anything you can do about this 0% critical hits or no penetration 10/10 hits? will be feature that for example we will see after shot
"Critical shot 0% damage but cannon and engine destroyed"?
8.How will look like new modules/crew skills?
Overlord: 1. Most likely at the same time.
2. Sure, there are some thoughts.
3. Taking a small break in terms of server side specials. There will be a few in-game events though.
4. 1-2 special premium tanks.
5. In 2012.
6. It is possible.
7. They are legitimate.
8. It's too early to share details on them, plus I have already announced a few.
2. Sure, there are some thoughts.
3. Taking a small break in terms of server side specials. There will be a few in-game events though.
4. 1-2 special premium tanks.
5. In 2012.
6. It is possible.
7. They are legitimate.
8. It's too early to share details on them, plus I have already announced a few.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1043689
ArtyomSTALKER, on 05 November 2011 - 05:46 PM, said: Overlord you didnt answered about my last question about T54 external fuel tank ,you said no fools went in battle with it yet you ADD external fuel tank for T59 ,ARE T59 drivers fools, who are fools? Can you answer something more logical or T59 has it just because its a PAY TO HAVE TANK, no fair man ,really T54 ingame desirve to have external fuel tank just as a detail same as T59.Watching this topic from begining is just about player questions and your ignoring ,thank you for that.
EDIT:And i doubt its harder to put a detail on a tank model than making some big ingame changes in CW.

Link on message: #1043689
ArtyomSTALKER, on 05 November 2011 - 05:46 PM, said: Overlord you didnt answered about my last question about T54 external fuel tank ,you said no fools went in battle with it yet you ADD external fuel tank for T59 ,ARE T59 drivers fools, who are fools? Can you answer something more logical or T59 has it just because its a PAY TO HAVE TANK, no fair man ,really T54 ingame desirve to have external fuel tank just as a detail same as T59.Watching this topic from begining is just about player questions and your ignoring ,thank you for that.
EDIT:And i doubt its harder to put a detail on a tank model than making some big ingame changes in CW.
Overlord: Dont really see why this cosmetic change is that crucial. We have a
lot of issues of higher priority and importance.
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Конкурс "Самый эффективный игрок ноября"
Link on message: #1043627

Link on message: #1043627
OldFox: В четверг, 10 ноября, стартует новый конкурс для всех членов РУ,
ЛАТ, ЛИТ и ЭСТ коммьюнити ЕУ-сервера под названием "Самый
эффективный игрок ноября".
Для участия в конкурсе необходимо:
1. Провести как минимум 250 боев до 24:00 30 ноября. Больше можно, меньше нельзя.
2. Перед началом первого боя данной серии сделать скриншот состояния своего аккаунта вот отсюда: http://worldoftanks....unity/accounts/, на котором будут четко видны следующие параметры:
Overall Results
Games Played: A
Victories: B
Defeats: C
Battles Survived: D
Battle Performance
Destroyed: E
Spotted: F
Hit Ratio: G
Damage: H
Capture Points: I
Defense Points: J
3. После проведения как минимум 250 боев сделать второй скриншот состояния аккаунта, на котором будут четко видны те же параметры. Это будут A1, B1, C1, D1, E1, F1, G1, H1, I1 и J1.
4. Не позднее 24:00 30 ноября опубликовать на форуме в данной теме оба скриншота. Скриншоты плохого качества, с неясными цифрами и т.д., а также опубликованные после 24:00 30 ноября по времени форума (UTC), приниматься к рассмотрению не будут. Заодно и научимся грамотно делать скриншоты.
5. В четверг, 1 декабря, я зайду на форум в данную тему, спишу все показатели и произведу следующие подсчеты:
NEW FORMULA! Y =((B1-B )+(D1-D)+(E1-E)+(F1-F)+((G1-G)*10)+((H1-H)/1000)+((I1-I)/10)+((J1-J)/10))/((A1-A)+(C1-C))
Тот, у кого показатель "Y" будет самым большим, станет победителем конкурса, то есть, самым эффективным игроком ноября.
Награды:
I место - 3000 золота
II место - 2000 золота
III место - 1000 золота
Edited by OldFox: ПС. По просьбам "трудящихся" минимальное количество боев снижено до 250.
Edited by OldFOx 09.11.2011: Для более эффективного подсчета и большей наглядности результатов мы немного изменили формулу, введя дополнительные коэффициенты.
Для участия в конкурсе необходимо:
1. Провести как минимум 250 боев до 24:00 30 ноября. Больше можно, меньше нельзя.
2. Перед началом первого боя данной серии сделать скриншот состояния своего аккаунта вот отсюда: http://worldoftanks....unity/accounts/, на котором будут четко видны следующие параметры:
Overall Results
Games Played: A
Victories: B
Defeats: C
Battles Survived: D
Battle Performance
Destroyed: E
Spotted: F
Hit Ratio: G
Damage: H
Capture Points: I
Defense Points: J
3. После проведения как минимум 250 боев сделать второй скриншот состояния аккаунта, на котором будут четко видны те же параметры. Это будут A1, B1, C1, D1, E1, F1, G1, H1, I1 и J1.
4. Не позднее 24:00 30 ноября опубликовать на форуме в данной теме оба скриншота. Скриншоты плохого качества, с неясными цифрами и т.д., а также опубликованные после 24:00 30 ноября по времени форума (UTC), приниматься к рассмотрению не будут. Заодно и научимся грамотно делать скриншоты.
5. В четверг, 1 декабря, я зайду на форум в данную тему, спишу все показатели и произведу следующие подсчеты:
NEW FORMULA! Y =((B1-B )+(D1-D)+(E1-E)+(F1-F)+((G1-G)*10)+((H1-H)/1000)+((I1-I)/10)+((J1-J)/10))/((A1-A)+(C1-C))
Тот, у кого показатель "Y" будет самым большим, станет победителем конкурса, то есть, самым эффективным игроком ноября.
Награды:
I место - 3000 золота
II место - 2000 золота
III место - 1000 золота
Edited by OldFox: ПС. По просьбам "трудящихся" минимальное количество боев снижено до 250.
Edited by OldFOx 09.11.2011: Для более эффективного подсчета и большей наглядности результатов мы немного изменили формулу, введя дополнительные коэффициенты.
Subject:
International Forums\BY, RU, UA Community\Обсуждение игры\Общие дискуссии\Не гони на арту или что может артиллерия
Link on message: #1043607
LEXXZEL_RU, on 08 November 2011 - 06:42 AM, said: ....
2. Арта уже не такая точная. После патча 0.6.4 точность арты в некоторых боях может быть просто ужасной. Поэтому бранить её "за косость" уже неуместно. Игрок может быть очень скилованным артводом, но с рандомом разброса не повезло.

Link on message: #1043607

2. Арта уже не такая точная. После патча 0.6.4 точность арты в некоторых боях может быть просто ужасной. Поэтому бранить её "за косость" уже неуместно. Игрок может быть очень скилованным артводом, но с рандомом разброса не повезло.
OldFox: У меня данная фигня особенно ярко проявляется на М40/М43. Если в
начале боя не заладилось, все, туши свет. Бывают бои с 0 попаданий.
А следующий бой эта арта просто радует - попадаешь, куда хочешь,
причем ББ ложатся точно в слабые места танков. Это гадкий ВБР!
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