Global Map 2.0 General Feedback
Дата: 28.07.2015 01:19:26
SlyGambit, on Jul 24 2015 - 06:17, said: Are you limited to 3 fronts? If not have you
considered a 10v10 TX front? IMHO that fill the gap I
see of less-active clans who have high tier tanks. Personally
I'd prefer that over the T6 front if you are limited to 3.
Georgietheprincess, on Jul 24 2015 - 20:14, said: I really hate the current set up but not because I hate tier 8 or tier 6 or 10 v 10 or 7 v 7. I hate it because each front in its current format has very very very different metas. They were supposed to act as a stepping stone, the goal being to learn something about cw and improve until you move to the next front. As it stands a team at tier 6 learns thus: Arty is worthless, lights are the meta choice of tank, turtles are a legitimate strat, yolos are a legitimate strat. At tier 8 the meta is: heavies are the strongest tanks, arty can be a good counter to such a heavy meta, turtles hardly ever work. The things you "learn" at tier 6 directly contradict how you should be playing at tier 8. The shift from tier 8 to tier 10 has similar problems. As it stands a clan would have learn cw at tier 6, unlearn cw at tier 6, learn cw at tier 8, unlearn cw at tier 8, learn cw at tier 10. That to me is insane. I think it should look like a stepping stool. Now some of this cant be changed. I do thin the fronts could be altered to better act as a ladder. Make your lowest front 10 v 10 tier 8. Make your next from 10 v 10 tier 10 or 15 v 15 tier 8. Much fewr adjustments for clans attempting to climb the ladder along the way.
Hey_Every_, on Jul 25 2015 - 05:05, said: So much this. Tier 6 with the 7 v 7 is awful. It's not calling. It's not strategizing. It is grabbing 7 fast tanks and may the team that focus fires best win. If you made it 15 v 15, you at least get the opportunity to do something with a little flexing. You may even see heavy tanks used. Tier 8 10 v 10 is not as bad, but you still pretty much bring similar tanks - because you don't have enough to do anything else. Change it to 15 v 15 and you'll see at least a few different things done. I don't see the 7 v 7 or 10 v 10 as being as fun to play or call as the 15 v 15 during the campaign. (Again, this is just me and my feelings.
Yankee, on Jul 27 2015 - 03:10, said: Ok, maps been tested, everyone's parked and diplo'd up
What's next?
Dukebarry, on Jul 26 2015 - 03:12, said: Any ideas when this goes live?
Gyarados, on Jul 26 2015 - 16:16, said: What he meant was that by not allowing you to create the divisions, it limits your access to using influence. Again, this is why I wish WG would just give us a series of yes/no for ranks and we could create our own.
veganzombiez:
Georgietheprincess, on Jul 24 2015 - 20:14, said: I really hate the current set up but not because I hate tier 8 or tier 6 or 10 v 10 or 7 v 7. I hate it because each front in its current format has very very very different metas. They were supposed to act as a stepping stone, the goal being to learn something about cw and improve until you move to the next front. As it stands a team at tier 6 learns thus: Arty is worthless, lights are the meta choice of tank, turtles are a legitimate strat, yolos are a legitimate strat. At tier 8 the meta is: heavies are the strongest tanks, arty can be a good counter to such a heavy meta, turtles hardly ever work. The things you "learn" at tier 6 directly contradict how you should be playing at tier 8. The shift from tier 8 to tier 10 has similar problems. As it stands a clan would have learn cw at tier 6, unlearn cw at tier 6, learn cw at tier 8, unlearn cw at tier 8, learn cw at tier 10. That to me is insane. I think it should look like a stepping stool. Now some of this cant be changed. I do thin the fronts could be altered to better act as a ladder. Make your lowest front 10 v 10 tier 8. Make your next from 10 v 10 tier 10 or 15 v 15 tier 8. Much fewr adjustments for clans attempting to climb the ladder along the way.
veganzombiez:
Hey_Every_, on Jul 25 2015 - 05:05, said: So much this. Tier 6 with the 7 v 7 is awful. It's not calling. It's not strategizing. It is grabbing 7 fast tanks and may the team that focus fires best win. If you made it 15 v 15, you at least get the opportunity to do something with a little flexing. You may even see heavy tanks used. Tier 8 10 v 10 is not as bad, but you still pretty much bring similar tanks - because you don't have enough to do anything else. Change it to 15 v 15 and you'll see at least a few different things done. I don't see the 7 v 7 or 10 v 10 as being as fun to play or call as the 15 v 15 during the campaign. (Again, this is just me and my feelings.
veganzombiez: The rulesets for Fronts will be discussed. Tier VI can
also be viewed as a stepping stone into Clan Wars not by learning
the meta, but by learning the logistics: how to organize a
clan to prepare for scheduled battles on a nightly basis, how to
manage teams, conduct diplo, etc. (The Warplanes community
recently realized how much effort it takes to organize a clan
for nightly battles), This was also what Africa was
used for, but some clans that are interested may want to work on
logistics first before heavily recruiting. Of course, this
can also be done on Tier VIII, or even have 10v10 Tier VI so
there's more strategy, etc. Since GM2 is currently in Open
Beta, this is the time to voice your opinion on everything so our
developers are aware of player concerns about mechanics, which will
then be analyzed, and then changes and tweaks can be
discussed.
Yankee, on Jul 27 2015 - 03:10, said: Ok, maps been tested, everyone's parked and diplo'd up
What's next?
veganzombiez:
Dukebarry, on Jul 26 2015 - 03:12, said: Any ideas when this goes live?
veganzombiez: There is no official announcement for the GM2 launch at this
time. Player feedback is still being reviewed and discussed,
so you're welcome to continue revising or submitting your thoughts.
Even a short "What OP said holds true for my clan because
[reason]" is useful to show that it's not just one person from one
clan who holds that point of view.
Gyarados, on Jul 26 2015 - 16:16, said: What he meant was that by not allowing you to create the divisions, it limits your access to using influence. Again, this is why I wish WG would just give us a series of yes/no for ranks and we could create our own.
veganzombiez: Positions and permissions, particularly with the changes of
GM2, is something I'll be bringing up with the developers.
Global Map 2.0 General Feedback