Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

Update 9.20 Bugs, Issues and Feedback

Дата: 01.09.2017 23:09:04
View PostBlackstone, on Aug 31 2017 - 03:20, said:   Updated drivers. No more crashes. BUT THE GODDAMN RUBBER-BANDING FROM THE SERVER IS STILL HAPPENING.

Saffr0n:   Please post traceroute  

View PostBlackstone, on Aug 31 2017 - 11:57, said: Noticed another small bug:   While viewing tanks in the garage, I noticed the flags and other tank art wasn't on any of my tanks. Went to the side art screen and you can't view any of them at all. Not on the tank or the selections below. The weird thing is all of my tanks do have whatever side art I applied to them. You just can't "see" it. Stealth side art?

Saffr0n:   Please post a screenshot  

View PostGHR1227, on Aug 31 2017 - 17:57, said: Getting lots of packet loss and rubber banding plus loading into battle up to a minute late.    I ran in safe mode and still happens so it's not mods.    Ping is health 40-50 which is good considering I'm in Houston and one of the nodes (bear creek) the data goes through is located right in the addicks flood plain.     Ping plotter shows lots of spikes, but they are only to 90ms which should be insignificant.   The last server before hitting Wargaming, IP 4.53.98.230 shows latency is 327ms, but no packet loss there and average is still <40ms.   SO what is wrong?     This much packet loss never happened even on test server the other day with 300ms ping.   Target Name: wotna3.login.wargaming.net
         IP: 92.223.56.16
  Date/Time: 8/31/2017 12:45:19 PM - 8/31/2017 12:55:19 PM Hop  Sent  PL%    Min     Max    Avg  Host Name / [IP]
  1    61    0   1.39   12.01   2.61  10.0.0.1 [10.0.0.1]
  2    61    0   9.41  181.43  22.22  96.120.17.177 [96.120.17.177]
  3    61    0   9.29  195.21  27.33  xe-10-1-1-sur03.tidwell.tx.houston.comcast.net [69.139.208.5]
  4    61    0  10.67  206.65  29.39  ae-60-ar01.bearcreek.tx.houston.comcast.net [68.85.245.201]
  5    61  100      0       0      0   [-]
  6    61    0  34.18  112.43  43.75  ae-14-3604.edge4.Chicago3.Level3.net [4.69.204.166]
  7    61    0  33.84  327.02  55.00  4.53.98.230 [4.53.98.230]
  8    61    0  34.19   58.06  39.26  wotna3.login.wargaming.net [92.223.56.16]   My PC is I3-4130, 8GB RAM, Win10, GTX nVidia750Ti 2GB, 250GB SSD.  

Saffr0n:   Look at the traceroute as a whole rather than separating the trace into individual hops. The fluctuations you see at 68.85.245.201 are the same as the fluctuations in hops 2 and 3 ( all of which are within your ISP's network). Any affect resulting from your ISP will go down the trace and be problematic. The Level 3 hops are configured to mitigate unnecessary packets and prioritize the necessary ones, which is why many people may notice PL on Level 3/Telia/Cogent hops -- and attribute this observation to server lag or major packet loss that causes rubberbanding, which is incorrect. In this trace, you should also notice that at the last hop, which is the server, the latency stabilizes. This would confirm that this isn't a server issue, but there's a fault somewhere within Comcast's routing. Unfortunately, we have no control over how your ISP chooses the pathway to the server, we can only control routing from Level 3/Telia/Cogent intermediary hops. 

Реклама | Adv