[ST] Kharkov: Part 2
Дата: 19.10.2018 00:23:59
Gnomon: Hey, everyone! Today, we’re starting the Supertest of two
modified Kharkov map prototypes. Both have their playable parts
enlarged, and this should make the map more enjoyable to play on
vehicles of every class and tier.
The Supertest versions differ in both city and open parts.
One version has fewer passages and shoot-throughs in the city area. These changes are to facilitate navigation and make the zone for heavily armored brawlers more pronounced. The open part was enlarged here. It has more cover and shoot-throughs. The second prototype is closer to the original in the city. The amount of passages is almost the same save for the central square. The open part of the map has a varied landscape: flat parts good for sniping, and hills suitable for active spotting and gun-depression-based play. Kharkov The prototypes’ eventual fate will be decided by test results and your feedback. Follow the news and best of luck in every battle!
The Supertest versions differ in both city and open parts.
One version has fewer passages and shoot-throughs in the city area. These changes are to facilitate navigation and make the zone for heavily armored brawlers more pronounced. The open part was enlarged here. It has more cover and shoot-throughs. The second prototype is closer to the original in the city. The amount of passages is almost the same save for the central square. The open part of the map has a varied landscape: flat parts good for sniping, and hills suitable for active spotting and gun-depression-based play. Kharkov The prototypes’ eventual fate will be decided by test results and your feedback. Follow the news and best of luck in every battle!
[ST] Kharkov: Part 2