Gkirmathal, on 16 July 2019 - 08:35 PM, said: Good question, why would people pay? In my view people
become willing to do purchases, if a game offers them a good enough
healthy balance between enjoyment, a.k. positive 'frustration' and
negative frustration factors. Though I do not think premium
account, and the perk it offers on progression vs free, gives a
complete enough picture. Yeah I agree with the
function of WoT prem account in your example and what it gives. It
can definitely increase part of the enjoyment players perceives in
their progression through the game. I enjoyed the few free
prem days given

and I was inclined to perhaps get some prem
time for an ongoing grind. But due to some of those negative
frustration factors I regretfully became reluctant again. A WoT
premium account for me does not offset enough some of those
negatives factors. That by design cannot be influenced (luckily!)
by a player, but does induce frustration in players. I think
that for a lot of players that is a contributing factor why some
takes frequent breaks or just leave (invested or not) all together.
eekeeboo: Many games do well with "goodwill" purchases I will call
them. But consider the age of this game and how long it has been
going. The age of the game affects the strategies you can use for
games like this. Part of the frustration with WoT is
inherant in the game from a time in Free to Play games looked very
different to modern free-to-play and the grinding of course is
always going to cause elements of frustration. The
best we can do is try and get the balance while keeping the
developers fed and working while making sure the playerbase is
happy enough to play but inclined to pay into the game

Occasionally you can drop a plate,
but it's a tight balance to get right. That's why feedback is
important and discussions like this invaluable in helping the
communication
sabre_ferret, on 16 July 2019 - 08:46 PM, said: Yeah, purple stats = repeated errors. Do you even play
the game?
eekeeboo: Yes I do, you can see the number of my battles below my name
readily, may i suggest you take a peek. The rest of the
sentence.... I'm not entirely sure your statement or what you're
trying to establish? Can you please clarify?
Leroy_Jenkinss, on 16 July 2019 - 09:21 PM, said: Come on dude back in the LoL when there was still IP system
you could buy runes dirt cheap for IP you got really fast.Rune
pages was expensive to buy for IP and RP and only advantage they
give you was a tiny bit of flexibility when in champ select and i
can bet you 95% of playerbase back then was having two rune pages
like me and yet even with two rune pages you could still replace
the runes anytime you want in your rune pages but not when you was
already in the lobby for game.People complain about that and what
Riot did, they removed Runes and now we have only mastery that is
free and fully unlocked day one. One thing that is also good with
LoL is that you can buy any champ with real money anytime and yet
Riot are constantly buffing and nerfing those champs without
hesitation for game balance and WG cant do the same with premium
tanks is beyond my mind but OK. AT8 and weakspots dude do
you play this game AT8 have only one weak spot frontally on
commander hatch that is still 152mm thick that you need to hit in
the center to be able to pen rest of tank front is 203mm flat.Im
somewhat ok with RNG if RNG is true RNG and not a tool to help
those 45% to hit shoots on the move and pen things they aren't
suposed to pen. Im sure this game is rigged to pull everyone to
that 50% I remember once a SU 152 pen my jumbo
uper plate that was angled so hard that was an autobounce for every
round in the game to bait a shot and win the game and yet somehow
dude pen about 175 mm effective well angled armor with its
135mm of pen on its AP rounds and no he didn't overmatch anything
he just flush hit my uper plate and left me on like 12
hp and i just stop and look like WHAT how. Surprise Surprise dude
was 42% player i wonder how he pen that hmmmmmm. Only thing i'm
sure about that i never ever raged in any game before i installed
WoT on my comp or break any hardware. Now i can say i break 3
keyboards playing WoT.
eekeeboo: You could buy with Real money, but the point still remains
it cost real money, and those people buying those had a much higher
advantage over those that didn't. More so when new sets were
released. Playing ranked in those days for instance was an absolute
nightmare when you had to combine tier 1s into 2's and 2s into 3's
and hope you got the right position or you were doomed. I too
played the game from the very beginning when ADC went mid. I
remember the pain at the time of grinding as a free to play player
there too, and as soon as you put money there with the level and xp
boosters for instance, life became signficantly easier, being able
to buy the new champions faster etc. 2 rune pages was
definitely how you would lose, when you start getting to the old
levels of what is now Diamond, without multiple Rune pages you
stood very little change of maintaining your elo. The
champion balance is something they're excellent on, but at the same
time they have a champ banning system for those they miss in most
games now, you have role selection and a large part of the game is
meta shifting. Seasons of ADC then Bruiser, then assassin and so
forth. It's a little easier when it's usually the item changes that
will swing these shifts. For the weakspots I can only
suggest you use one of the many 3D model sites now available and
review the big shiny easy pent spots

If he's able to pen you that
reliably, then you will be able to him also with sufficient aim.
But again if you'd like further assistance this will require a
replay I'm sorry to say. I do need to highlight once
more, there is no rigging, at all, in any shape.
psychobear, on 16 July 2019 - 09:40 PM, said: MM fixes? Thought you guys have fixed the MM. Are you
working on it again? Should we expect a well balanced MM in say a
couple of years time? Or more? Tank rebalance? If i remember
correctly, you started a big rebalance process when Sandbox was
first launched, some years ago. Started with tier 10 and said once
that was fixed, you'd move down the tiers and balance everything.
In fact, all you've managed to achieve was f*ck up tier 10 balance
even more, making the tier virtually unplayable. Then you've
stopped and completely forgot about the whole balancing thing.
Should we expect the same this time? I definitely think so.
Friendly fire removal? That's not needed and won't fix any of the
core problems of the game. But hey, "fixing" unnecesary things
while completely ignoring the real problems is one of the core
traits of your company, so that's that. A whole host of other
changes this yet alone? Lots of words for saying nothing, don't you
think? And by the way, when are you going to address the
artillery problem?!!! Sorry for the maybe harsh tone,
but you guys should really consider one thing: our patience has
limits too, and it seems that more and more of us are just about
reaching them, which directly reflects into dropping of player
numbers as well as dropping of paying players numbers. If nothing
else, that should at least be of concern to you. But it looks like
it isn't. Oh well.
eekeeboo: You mentioned a lack of work to help improve the game, the
MM changes are part of those and continue to be monitored and
improved all the time. For the tanks to be rebalanced,
I suggest you review the WG fest announcement. Reddit QnA and AMA,
alternatively you can see the super-test news, common test news and
the sandbox news on tank balancing as a whole with hp and shells as
well as lines like the Swedish heavies the German mediums and so
forth. I understand some frustration, but
unfortunately people have a short memory for all the changes that
have taken place and only think about the ones that haven't. No
matter how much work is done and how many improvements are rolled
out, it's always "But what about......" As I'm sure you can
imagine, game balancing on a scale of WoT with all the variables is
not an easy or fast task to perform.
TungstenHitman, on 16 July 2019 - 09:46 PM, said: Not too much lately I don't know is it school kids or what but the
standard is really bad and teammates are the biggest problem for me
at the moment they either follow me or grief. Not only clueless but
a sh*tty "this is my spot!" boom! sort of attitude to go with along
with pushers and blockers just really a lot lately no wonder they
are bringing in a no team damage soon since they must be inundated
with tickets and player numbers dropping from bans and I eventually
get tilted myself obviously there's only so many battles of that
sort of snotty childish clueless guff you can take before you have
enough and stop playing for the evening. I hope things settle down
again soon.
eekeeboo: I can tell you that exam season is nigh and that school
holidays are fast approaching if not already with college and
Universities out for the Summer. Maybe this shift in the players is
something you may notice while others are busy with exams and
enjoying the nice weather and going on holiday too