EU Questions & Answers
Дата: 17.07.2011 15:43:50
Therealjoe, on 15 July 2011 - 05:14 PM, said: The way skins work is everyone downloads them to their client so
you wont be downloading anything but small update packages when you
use the client launcher.
These would then be on your computer forever and when the game loads the load-out and tank type is stored as a variable which loads them files from your computer.
If user made skins are added they would need to be approved by Wargaming so they can upload them to everyone's client in a neat package. Say 50 new skins for a 200mb download every few months.
They could streamline this process by making a page which lets users upload their skins which are approved by a voting system and then whichever pass this get forwarded to Wargaming to include in the game.
Overlord would you ever consider a user rated skin system as described above? It would have strict guidelines of course.
These would then be on your computer forever and when the game loads the load-out and tank type is stored as a variable which loads them files from your computer.
If user made skins are added they would need to be approved by Wargaming so they can upload them to everyone's client in a neat package. Say 50 new skins for a 200mb download every few months.
They could streamline this process by making a page which lets users upload their skins which are approved by a voting system and then whichever pass this get forwarded to Wargaming to include in the game.
Overlord would you ever consider a user rated skin system as described above? It would have strict guidelines of course.
Overlord: All the skins are to be cached by the server and preferably added
to the game client. That's they main problem with user-created
skins currently. Personally I like the idea of downloadable packs,
the problem is who is going to choose what content to include and
what not.
Game Discussion\Gameplay Discussion\EU Questions & Answers