Supertest News 21/06 - New Polish & Belarussian maps
Дата: 21.06.2018 13:24:40
Kandly: Hey tankers! Two new battle locations are entering Supertest
today: Minsk (not the final name) and the Poland-themed one (name
pending). Respectively, these are: a city map based on the center
of the Belarusian capital and a hybrid map (a small Polish town and
its surroundings). We tested several prototypes of these
maps before. Today’s versions are pre-final: their look and, most
likely, their gameplay scenarios will only slightly change from now
until their release. The objectives of the current test round are
fine-tuning the balance and making the gameplay on these maps more
comfortable. We’re going to check the interaction between attack
routes, the efficiency and gameplay appeal of various strategic
positions, and the win/loss percentages for both
sides. MinskThis city map recreates the central part of Minsk
in the beginning of the 1970s. Even though some details were
changed for the sake of gameplay, the Plošča Pieramohi (the Victory
Square) and the circus building are still very realistic. Other
houses and landmarks are also recognizable for those who have
visited Minsk or currently live there. The map has three
gameplay zones.Dense building blocks near the Plošča Pieramohi
protect you from tank destroyer fire and favor well-armored
vehicles and close-to-mid-range fighting. You can also try to
snipe—if you’re bold enough to roll out on straight and broad
streets. The zone formed by Gorky Park and the Svislach river
embankment is covered in trees and bushes and has several mounds.
It’s a tricky place: enemies can hit you from almost every
direction, but playing wisely will allow you to support allies on
the flanks or encroach on your opponents undetected. The Praspiekt
Niezaliežnasci (Independence Avenue) / Kupala Street intersection
is good for mobile vehicles. Take firing positions quickly or try
to flank the opposing side. PolandThis map combines open spaces with some
brawling spots. It’s not based on any historical location in
particular, but the environment is undoubtedly Polish: large
fields, lots of vegetation, small village houses centered around a
tall Catholic church building (kościół). A small brick factory sits
right in the middle of this location. The map has three
gameplay zones.The brick factory is for those driving vehicles with
a thick hide. It’s protected from tank destroyer fire, but you may
feel a shell coming from another part of the map. Control the
factory to help your allies extend their attacks on neighboring
routes or to defend, should you lose the flanks. The dried riverbed
splitting the factory is a place of interest for fast light tanks
and for vehicles with good gun depression: here you can promptly
secure a flank. The central part of the map can be used to spot
enemies at the beginning of the battle. It suits light tanks and
fast mediums. A ditch goes from the factory to the village; use it
to spot the opponents or to flank them when they least expect it.
The field is surrounded by hills with some concealing shrubbery,
offering nice striking positions and a safe passage to the village.
The village is a place for every vehicle class: lots of cover (both
destructible and indestructible), bushes, and shoot-throughs.
Capture it to assist your buddies at the factory or to set up a
final assault on the enemy base. When Are They Coming?As we are currently
approaching the finish line with both maps in the fine-tuning
stage, we can’t properly assess the exact release date, but we can
say they could be making an appearance in the game within the
foreseeable future if everything goes right! We’ll keep you guys up
to date. Stay tuned and good luck in your
battles!
Supertest News 21/06 - New Polish & Belarussian maps