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Super Test - New info on the modified Kharkov map

Дата: 16.03.2018 19:19:11
Kandly: Commanders,   Based on the previous testing rounds, we’ve decided to introduce some tweaks with the purpose of improving the map's gameplay aspect. Kharkov.png •The central blocks of the city (Zone 1) have now been further simplified to decrease the number of possible flanking routes and make it a bit easier to read and predict the flow of a battle. •The passages between the central blocks (Zone 2) are now a designated place for defensive play using heavies. •The open part of the map (Zone 3) is going to keep most of the changes introduced in the previous version, but with a more pronounced attack direction for TDs, medium tanks, and light tanks that choose to play mobile. •We’ve decided not to block the central city square (Zone 4) and keep a few of the access points. Please note how some of them will be one-way only (Zone 5), meaning that you will be able to enter the square, but not to leave it. •We’ve also added some firing positions for TDs with weak armor in the open space (Zone 6).   Depending on the Super Test outcome and your reaction, we’ll make decisions regarding the future of this prototype. Stay tuned—and best of luck in all your future battles!   Roll Out

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