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Clan Wars: Season Five Regulations

Дата: 25.04.2017 12:10:55
View PostSerprotease, on 25 April 2017 - 09:36 AM, said:   1- Advance and skirmish are not the same thing; Hence, combining those number are irrelevant   2- More player doesn't mean more battle play. Actually looking at the row number, very few clan play more than a 1000sh/28 days. Before 9.17.1 every somewhat serious clan was over 1500 (And i'm looking at the number on the official page here.   3- Do you know something about survivor biais ? If you send satisfaction poll ingame, it's obvious that you will have more positive answer. Because the guys who left because of those changes barely play the game anymore Do you know something call "E-mail" ?   4- Clan were stuck at tiers 4 due to Inactivity or fear of sh attack. Not because random skirmish were not MM base.   5- To drawback you can also add : No reward for an elo increase Facing the same 3/4 opponent again and again   There is lot more to say, (especially about Cw ) (Because obsiously Darius > Fame In TX Global map ... ) But i'll stick with that for now  

Gepard_PH:   1. We always look at a bigger picture. Advances are part of the Stronghold just like Skirmishes, and it's the same players who play in them.  2. You're absolutely right. However, as I've explained before, the reason we introduced changes in Strongholds was to bring more players into this game mode. We wanted this mode to be equally interesting for clans of different size and skill level, and it looks to me it worked. 3. There are different reasons for players to stop playing. It wouldn't make sense to send a survey to an inactive player when we are not even sure why he quit in the first place. Also, people who stopped playing in general tend to just move on and not care anymore, at least not enough to fill in 30+ question surveys. I know I wouldn't if I quit. 4. Elo-based MM helps clans at all skill levels to participate in interesting fights, because the outcome is not entirely predictable. If most opponents that you battle are just slightly better or slightly weaker than you, you always need to do your best and this leads to exciting battles. There is no fun in roflstomping, no matter which side you are, at least in the long run. Sure, it can be funny for a while, but it's not healthy for the game mode if it happens too often. 5. Yes, I've noticed other points of feedback in previous posts. At the moment we are looking into the situation with MM. As for rewards, there are no plans to touch it right now, but it may change in the future.  

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