Clan Wars: Season Five Regulations
Дата: 25.04.2017 12:10:55
Serprotease, on 25 April 2017 - 09:36 AM, said: 1- Advance and skirmish are not the same thing; Hence,
combining those number are irrelevant 2- More player doesn't
mean more battle play. Actually looking at the row number, very few
clan play more than a 1000sh/28 days. Before 9.17.1 every somewhat
serious clan was over 1500 (And i'm looking at the number on the
official page here. 3- Do you know something about survivor
biais ? If you send satisfaction poll ingame, it's obvious that you
will have more positive answer. Because the guys who left because
of those changes barely play the game anymore Do you know something
call "E-mail" ? 4- Clan were stuck at tiers 4 due to
Inactivity or fear of sh attack. Not because random skirmish were
not MM base. 5- To drawback you can also add : No reward for
an elo increase Facing the same 3/4 opponent again and again
There is lot more to say, (especially about Cw ) (Because obsiously
Darius > Fame In TX Global map ... ) But i'll stick with that
for now
Gepard_PH: 1. We always look at a bigger picture. Advances are
part of the Stronghold just like Skirmishes, and it's the same
players who play in them. 2. You're absolutely right.
However, as I've explained before, the reason we introduced changes
in Strongholds was to bring more players into this game mode. We
wanted this mode to be equally interesting for clans of different
size and skill level, and it looks to me it worked. 3. There are
different reasons for players to stop playing. It wouldn't make
sense to send a survey to an inactive player when we are not even
sure why he quit in the first place. Also, people who stopped
playing in general tend to just move on and not care anymore, at
least not enough to fill in 30+ question surveys. I know I wouldn't
if I quit. 4. Elo-based MM helps clans at all skill levels to
participate in interesting fights, because the outcome is not
entirely predictable. If most opponents that you battle are
just slightly better or slightly weaker than you, you always need
to do your best and this leads to exciting battles. There is no fun
in roflstomping, no matter which side you are, at least in the long
run. Sure, it can be funny for a while, but it's not healthy for
the game mode if it happens too often. 5. Yes, I've noticed other
points of feedback in previous posts. At the moment we are looking
into the situation with MM. As for rewards, there are no plans to
touch it right now, but it may change in the future.
Clan Wars: Season Five Regulations