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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Kejjak
Özel İnteraktif Etkinlik: Teklif Başlıyor!
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20.06.2013 13:37:41
 
Subject: Özel İnteraktif Etkinlik: Teklif Başlıyor!
Link on message: #5067549

Kejjak: İndirimleri kaçırmayın arkadaşlar  :smile:


Kejjak
Dreamhack'te kazanan "team-dignitas" oldu!
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20.06.2013 13:36:40
 
Subject: Dreamhack'te kazanan "team-dignitas" oldu!
Link on message: #5067536

Kejjak: Çok güzeldi , Team Dignitas gerçekten çook sevindi kazanınca. Tekrar tebrik ediyorum bütün kazananları. Cmd_Latina'yada ayrıca teşekkürler  :smile:


Kejjak
Yarışma Haziran 02- Wot Tepenin Kralı 3
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20.06.2013 12:44:52
 
Subject: Yarışma Haziran 02- Wot Tepenin Kralı 3
Link on message: #5066772

Kejjak: Bakıyorum bu duruma sanırım bu yollanmamış açıklanan yarışmalardan :) Kusura bakmayın meşe odunu olmadan olmuyor bazen  :smile:


Kejjak
Yarışma Haziran 01- Wot Kısa Film 2
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20.06.2013 12:39:09
 
Subject: Yarışma Haziran 01- Wot Kısa Film 2
Link on message: #5066687

Kejjak: Yarışmalara gelicem arkadaşlar, şu anda supermen'lik yapmaya çalışıyorum.  :smile:  İşler dağ olmuş birikmiş  :smile:


Kejjak
Yarışma Haziran 02- Wot Tepenin Kralı 3
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20.06.2013 12:21:33
 
Subject: Yarışma Haziran 02- Wot Tepenin Kralı 3
Link on message: #5066452

Kejjak: Durum nedir? Altınlar geldi mi arkadaşlar :)


Kejjak
Yarışma Haziran 07- Baba'lar Günü Volume 2
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20.06.2013 12:20:59
 
Subject: Yarışma Haziran 07- Baba'lar Günü Volume 2
Link on message: #5066445

Kejjak: Yok canım olmadı, gelemdiyse ilgileniyorum :)


Kejjak
Dreamhack İsveç!
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20.06.2013 12:09:10
 
Subject: Dreamhack İsveç!
Link on message: #5066280

View PostBlackLycan, on 20 June 2013 - 10:07 AM, said: Ee... Hoş geldin o zaman xD yediğin içtiğin senin olsun gezdiğini gördüğünü dört gözle bekliyoruz :D

Kejjak: Etkinlik dışında pek bişey yapamadım, telefondan çektiğim fotolarla kişisel olayları aktarırım. Bide genel çekilmiş fotoğraflardan bir derleme yaparız :)


Kejjak
Dreamhack İsveç!
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20.06.2013 11:51:43
 
Subject: Dreamhack İsveç!
Link on message: #5066006

Kejjak: Merhaba Arkadaşlar!  :glasses:
Dreamhack İsveçteydim, şimdi geldim!  :smile:  Dreamhack'ten fotoğrafları yarın ekliyorum. Bi ton iş birikmiş durumda, faaliyete geçmemiz biraz zaman alabilir  :playing:  :harp:
Tek kelimeyle Dreamhack harikaydı.(yorucuydu bide,heh) İsveç'ede ayrı bayıldım. Düzen ve refah seviyesini uçaktan indiğin an hissediyorsun, diyecek bişey yok helal olsun  :smile:
Havanın kararmadığı ülkeden haberlerin devamı yarına fotoğraflarla  :smile:
*Dreamhack streamlerini izlemedi iseniz twitch.tv den bir göz atmanızı öneririm. :)


OldFox
Uzmanibu! Vajag bildes!
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20.06.2013 09:44:32
 
Subject: Uzmanibu! Vajag bildes!
Link on message: #5064323

OldFox: Draugi, ludzu, ja kads zin cilvekus, kam ir bildes, paprasiet vinus iekacat uz failu glabtuvi un atsutit man linku. Ludzu, tas patiesam ir svarigi mums visiem!


TheyCallMeHans
Ban the person above you game!
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20.06.2013 05:19:49
 
Subject: Ban the person above you game!
Link on message: #5063444

TheyCallMeHans: Banned because of Narwhals


IPaul72
Version 8.6 Release on Wednesday, June 19th!
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19.06.2013 21:47:44
 
Subject: Version 8.6 Release on Wednesday, June 19th!
Link on message: #5060130

View PostNutzz, on 19 June 2013 - 06:28 PM, said: Hello and sorry for this issue?
ARE YOU KIDDING ME?
First thing, you're introducing the patch whilst there is still campaign ongoing. We spent shitloads of gold for retraining crews, shitloads od free xp for getting specific vechicles which were needed for different setups, spent a whole lot of silver to buy tanks. And now what? We're being informed, that our artileries will be useless and we just wasted gold.
But thats not everything!
There comes the second part - Super 6 Cup. Next round was meant to be played today. And what? At 11:30 am we're being informed that next round of Super 6 cup is being moved for tommorow. IS THIS A JOKE? You think that players have infinite amounts of time? Is this a serious Torunament, where rules are changed expressis verbis whilst Tournament is ongoing? And what about artillery? You changed everything, playstyle, setups, hours of trainings were wasted due to your incompetence.
And, of course there is coup da grace.
I really enjoy playing tier 8 tanks in one match with tier 10 arty. Really, I always dreamed about it
Wargaming, you made my day.
KUDOS

IPaul72: Hello there Nutzz
We apologise for the inconvenience for the moving of the super 6 cup, but it had to be done in order to get the 8.6 patch implemented properly.
Kind Regards

View Postgran408, on 19 June 2013 - 05:37 PM, said: I had the M7 Priest(tier IV) before the update. After the update the M7 Priest had been nerfed, not only the modules had been nerfed, the tier had also been nerfed to tier III and the M37(earlier tier III) took its place!!! i had about 29 000 research points at the M7 Priest and i was pretty soon going to research the M41(tier V ca 40 000exp). Then, when the M7 Priest went down to tier V and the M37 took its place all my researchpoints went useless. I think they would at least convert my researchpoints to the M37 so i dont need to drive another 100 games. Please someone reply about this question what you think about the situation. The last question is, why did they change this thing???!! Answer please if you know anything about this!! :amazed:

IPaul72: Hello there gran408
This is something you maybe need to contact our support about, they will be able to help you with this problem as the xp should have remained the same regardless.
Kind Regards All
IPaul72


IPaul72
8.6: French SPG & New Vehicles
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19.06.2013 20:52:31
 
Subject: 8.6: French SPG & New Vehicles
Link on message: #5059764

IPaul72: Hello All,
This is the specific feedback thread for the discussion of the new French SPG.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries may face deletion or removal to a more appropriate location.

Thanks in advance!

>>Return to the 'General Feedback' topic <<

Kind Regards
Your Community Team


IPaul72
8.6:USSR SPG's & New Vehicles
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19.06.2013 20:41:25
 
Subject: 8.6:USSR SPG's & New Vehicles
Link on message: #5059697

IPaul72: Hello All,
This is the specific feedback thread for the discussion of the new USSR SPG's.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries may face deletion or removal to a more appropriate location.
Thanks in advance!
>> Return to the 'General Feedback' topic <<
Kind Regards
Your community Team


Obirian
Version 8.6 Release on Wednesday, June 19th!
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19.06.2013 19:57:51
 
Subject: Version 8.6 Release on Wednesday, June 19th!
Link on message: #5059433

View PostGoldKnight, on 18 June 2013 - 05:31 PM, said: wtf?
CW locked from 19th to 20th?
are u serious? there is the campaign and 19th and 20th are last 2 days... are u completely drunk or what?
No words, seriously

Obirian: Hello and sorry for this issue.
Due to the CW freeze today we are extending the time frame of the campaign.
Stage 1 will end at 21 of June and Stage 2 will start and 22 of June.
You will also have two days for the Tier 6 battles.. Since we freezed CW today it will be extended by one day meaning that you can play Tier VI on 20. and 21 of July
Cheers,
Obirian


Obirian
Clan Wars First Campaign Stage I – Change to Tier VI
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19.06.2013 19:39:30
 
Subject: Clan Wars First Campaign Stage I – Change to Tier VI
Link on message: #5059333

View PostDarkrequiem, on 19 June 2013 - 02:16 PM, said: it means stage 1 finish on 20 of june or 21 of june? can you say this to us or not????


Obirian:
The Stage 1 will at the 21. of June and Stage 2 will start on 22. June.


View PostFynn666, on 19 June 2013 - 02:48 PM, said: that what im wondering, origionaly, it was 2 days at tier 6, now with the patch out today, will be just 1 day of tier 6, will we still have 2 days at tier 6.
Hopefully we still get 2 days of tier 6, as i wont be about tomorrow (20th), so dont want to miss out on the tier 6 fun


Obirian:
You will still have two days for the Tier 6. Since we freezed CW today it will be extended by one day meaning that you can play Tier VI on 20. and 21 of July

Cheers,

Obirian


IPaul72
8.6: German SPG's & New Vehicles
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19.06.2013 19:36:16
 
Subject: 8.6: German SPG's & New Vehicles
Link on message: #5059294

IPaul72: Hello All,

This is the specific feedback thread for the discussion of the new German SPG's
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries may face deletion or removal to a more appropriate location.

Thanks in advance!

>>Return to the 'General Feedback' topic <<

Kind Regards
Your Community Team


IPaul72
8.6: Map Changes
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19.06.2013 19:11:43
 
Subject: 8.6: Map Changes
Link on message: #5059143

IPaul72: Hello All,

This is the specific feedback thread for the discussion of map changes.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries may face deletion or removal to a more appropriate location.

Thanks in advance!

>>Return to the 'General Feedback' topic <<

Kind Regards
Your Community Team


IPaul72
8.6: Added New Map ‘Sacred Valley’
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19.06.2013 18:53:02
 
Subject: 8.6: Added New Map ‘Sacred Valley’
Link on message: #5059045

IPaul72: Hello All,
This is the specific feedback thread for the discussion of the new map Sacred Valley.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries may face deletion or removal to a more appropriate location.

Thanks in advance, and we look forward to hearing your thoughts!

>>Return to the 'General Feedback' topic <<

Kind Regards
Your Community Team


Cmd_Latina
Zmiany w pojazdach premium w aktualizacji 8.6
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19.06.2013 18:47:25
 
Subject: Zmiany w pojazdach premium w aktualizacji 8.6
Link on message: #5059007

Cmd_Latina: W ramach wyjaśnień odnośnie sprzedaży czolgu T26E4 Super Pershing:
Jak zauwazyliście na chwilę obecną zgodnie z zapowiedzią został on wycofany ze sprzedaży w celu wprowadzenia zmian.  Tak, jak informowaliśmy w wiadomości odnośnie zmiany w pojazdach premium w aktualizacji 8.6:
Właściciele T26E4, którzy kupili czołg przed zmianami, będą mogli go sprzedać za jego pełną wartość w złocie (7200) albo zatrzymać go w garażu z nowymi parametrami.
Pamietajcie jednak, że mozliwość ta zostanie udostępniona graczom dopiero w momencie, gdy wprowadzone zostaną wszystkie poprawki. Zatem na chwilę obecną czołg ten może zostać sprzedany wyłącznie za kredyty. Prosimy o cierpliwośc w tej kwestii.


Cmd_Latina
Polowanie na medale: Snajper
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19.06.2013 18:30:43
 
Subject: Polowanie na medale: Snajper
Link on message: #5058886

View PostDalerius_PL, on 18 June 2013 - 03:04 PM, said: a na dzień czołgisty coś dacie ??  czy nie aktualne już jest ?:)

Cmd_Latina: Zapraszamy do udziału w naszym konkursie kreatywnym zorganizowanym dokładnie z tej okazji!
Co do snajpera, to mi już udało się go dziś zgarnąć, a Wam?  :smile:


Cmd_Latina
8-bitowe opowieści: „Poszukiwany”
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19.06.2013 18:19:56
 
Subject: 8-bitowe opowieści: „Poszukiwany”
Link on message: #5058816

Cmd_Latina: Biedny radiooperator, nie dziwie się, że ciężko go zaciągnąc do czołgu.  :sad:  Krótki filmik na chwilę relaksu pomiędzy bitwami! :playing:


Ishtara
Merhabalar!
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19.06.2013 17:38:37
 
Subject: Merhabalar!
Link on message: #5058527

Ishtara: Arkadaşlar,
Sorularınızı online olsak da olmasak da bana ve @Chejop_Kejak 'a özel mesaj aracılığıyla iletebilirsiniz.
Teknik konudaki destek ise http://support.worldoftanks.eu adresine yapacağınız teknik destek talepleriyle oluyor.
Tekrardan hatırlatmak istedim.
Hepinize iyi forumlar.


IPaul72
8.6: Premium Consumables
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19.06.2013 17:22:24
 
Subject: 8.6: Premium Consumables
Link on message: #5058423

IPaul72: Hello All,

This is the specific feedback thread for the discussion of premium consumables (med kits, repair kits etc.) are now available for credits (matching the gold/credits exchange rate to that used for premium shells).
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries may face deletion or removal to a more appropriate location.

Thanks in advance!

>>Return to the 'General Feedback' topic <<

Kind regards,
Your CommunityTeam


IPaul72
8.6: Changes to Tank Parameters (Chinese; French; British; Soviet; American;...
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19.06.2013 17:06:01
 
Subject: 8.6: Changes to Tank Parameters (Chinese; French; British; Soviet; American;...
Link on message: #5058297

IPaul72: Hello All,

This is the specific feedback thread for the discussion of changes to Tank Parameters (Chinese; French; British; Soviet; American; German)
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries may face deletion or removal to a more appropriate location.
Thanks in advance!
>>Return to the 'General Feedback' topic <<

Kind Regards
Your Community Team


IPaul72
8.6: Graphic Improvements
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19.06.2013 16:58:52
 
Subject: 8.6: Graphic Improvements
Link on message: #5058254

IPaul72: Hello all

This is the specific feedback thread for the discussion of the reworked graphics.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries may face deletion or removal to a more appropriate location.

Thanks in advance!

>>Return to the 'General Feedback' topic<<

Kind Regards
Your Community Team


IPaul72
8.6: Scouts
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19.06.2013 16:54:20
 
Subject: 8.6: Scouts
Link on message: #5058222

IPaul72: Hello All,

This is the specific feedback thread for the discussion of vehicles which were designates as "Scouts".
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries may face deletion or removal to a more appropriate location.

Thanks in advance!
>>Return to the 'General Feedback' topic <<

Kind Regards
Your Community Team


IPaul72
8.6: General Fixes and Corrections
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19.06.2013 16:50:01
 
Subject: 8.6: General Fixes and Corrections
Link on message: #5058193

IPaul72: Hello All,
This is the specific feedback thread for the discussion of general fixes and corrections.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries may face deletion or removal to a more appropriate location.
Thanks in advance!
>>Return to the 'General Feedback' topic <<

Kind regards
Your Community Team


IPaul72
8.6 - General Feedback
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19.06.2013 16:29:21
 
Subject: 8.6 - General Feedback
Link on message: #5058071

IPaul72: Hi All,

Please ensure that you use the individual topics that have been created in order to help separate the main areas we would like to focus on.
General feedback, and feedback on other aspects of the update that don't have hyperlinks attached to them, can be placed here.

Thanks for your input!

Kind Regards,
Your Community Team


Please read below for patch notes:
                    

Changes in SPGs:

USSR SPG line has been reworked:

New SPGs added: SU-122А (Tier V), SU-14-1 (Tier VII)

Now the tree will look like this: Tier II SU-18
Tier III SU-26
Tier IV SU-5
Tier V SU-122A (new vehicle)
Tier VI SU-8 (moved from Tier V)
Tier VII S-51 (moved from Tier VI) ======  Tier VII SU-14-1 (new vehicle)
Tier VIII SU-14-2 (moved from Tier VI)
Tier IX 212A (moved from Tier VII)
Tier X Obj. 261 (moved from Tier VIII)
German SPG line has been reworked:

New SPGs added: G.Pz. Mk. VI (e) (Tier II), Pz.Sfl. IVb (Tier IV), G.W. Tiger (P) (Tier VIII)

Now the tree will look like this:
Tier II G.Pz. Mk. VI (e) (new vehicle)
Tier III Sturmpanzer I Bison (moved from Tier II) ==== Wespe
Tier IV Sturmpanzer II (moved from Tier III) ====== Tier IV Pz.Sfl. IVb (new vehicle)
Tier V Sturmpanzer 38(t) Grille (moved from Tier IV)
Tier VI Hummel (moved from Tier V)
Tier VII Gw Panther (moved from Tier VI)
Tier VIII G.W. Tiger (P) (new vehicle)
Tier IX G.W. Tiger (moved from Tier VII)
Tier X G.W. E-100 (moved from Tier VIII)
USA SPG line has been reworked:

New SPGs added: M44 (Tier VI), M53/M55 (Tier IX).

Now the tree will look like this:

Tier II T57
Tier III M7 Priest
Tier IV M37
Tier V M41
Tier VI M44 (new vehicle)
Tier VII M12 (moved from Tier VI)
Tier VIII M40/M43 (moved from Tier VII)
Tier IX M53/M55 (new vehicle)
Tier X T92 (moved from Tier VIII)
French SPG line has been reworked:

New SPGs added: AMX 105 AM mle. 47 (Tier IV), Bat.-Châtillon 155 55 (Tier IX)

Now the tree will look like this:

Tier II BS
Tier III Lorr.39LAM
Tier IV AMX 105 AM mle. 47 (new vehicle)
Tier V AMX 105 AM mle. 50 (moved from Tier IV)
Tier VI AMX-13 F3 AM (moved from Tier V)
Tier VII Lorraine 155-50 (moved from Tier VI)
Tier VIII Lorraine 155-151 (moved from Tier VII)
Tier IX Bat.-Châtillon 155 55 (new vehicle)
Tier X Bat Chatillon 155 58 (moved from Tier VIII)
Introduction of new Premium tank: British Tier V Heavy Tank A33 Excelsior

Added new camouflage patterns for the following nations:

USSR: 1 winter and 2 summer.
Germany: 1 desert and 2 summer.
France: 3 summer.
New map added "Sacred valley" (Korea, Autumn)

Encounter battle has been added to the following map: Mines, Lakeville, Redshire.
New birds have been added to Ruinberg and Lakeville
Improved after-battle statistics

Reworked the list of WoT achievements on login screen
Removed the following in​sc​ri​ptions: "Popeye", "Mickey Mouse", "Betty Boop". All players with these in​sc​ri​ptions will receive compensation corresponding to the method of purchase (credit or gold) and time remaining (in case of in​sc​ri​ptions purchased for credits)
Small improvements of special battle's screen (display of nation, type or Tier limitations) All new accounts will now receive Tier I tanks with 100% crew

Game Mechanics:
Damage model of the following tanks has been improved: SU-8, SU-85B, Cromwell, Comet, Matilda Black Prince, SU-5, SU-76, Т95, Т92, M12, M41, M7 Priest, T57, G.W. E 100, G.W. Tiger, Hummel, Pz.Kpfw. V/IV, IS-6, Pz.Kpfw. III/IV, Object 268, FV215b (183), Wespe
Reworked additional absorption bonuses for Spall Liners: Small Spall Liner 20 % (was 15%).
Medium Spall Liner 25% (was 15%).
Large Spall Liner 30% (was 15%).
For heavy tanks of more than 70 tons added super-heavy  spall liner with additional absorption coefficient of 50%
All spall liners on vehicles with weight above 70 tons were dismounted, moved to depot and changed to ‘Super-Heavy spall liners’

New rules of how HEAT shells work: HEAT shells will start to ricochet if the impact angle equals or is greater than 80 degrees. (please note that every shell can have slightly different settings). The armor penetration after ricochet will remain the same.
After successful penetration, a HEAT shell cannot ricochet inside the tank (as the shell is transformed into a continuous stream.)
After successful penetration, the HEAT shell will lose 5% of armor penetration value for each 10cm of travelling distance (50% for 1 meter travelled between the spaced armor surface and armor)
After successful penetration, the force with which the HEAT shell continues to travel through the armor will lose penetration value equal to the amount of armor hit and will take into account the angle of impact between the armor and penetration spot.
Suspension now also counts as spaced armor
Changed mechanism of camouflage calculation when using camouflage pattern and camouflage net:
From now on, the values for vehicles with camo patterns and camo net will be cumulative.  This means that now the camouflage net and camouflage pattern will provide fixed bonuses which will only differ based on the class of the vehicle (for example, TD's will receive the highest bonus)
This means that the camouflage net and camouflage will give a significant camouflage bonus even for big turrets.
To avoid side-effects of having nearly invisible TD's, it was decided to decrease the overall camouflage bonuses provided by bushes and fallen trees by 20%. Increased income for high tier tanks (the full list of changes will be available later in a special appendix):
For tier 10 vehicles (except for SPGs) income increased in average by 10%.
For tier 9, 8, 7, 6 vehicles (except SPGs) income also increased but not as much as for tier 10 vehicles. Tracers have been temporary turned off: Removed all tracers from unspotted enemy vehicles, except of SPG’s tracers
The area in SPGs aiming mode, where tracer of non-spotted SPGs is being shown, has been reduced.
Changed the mechanism of shot accuracy calculation. Now amount of shells falling on side of the aiming circle will decrease by 20%. Shells will fly more accurately and closer to the aim center.
Changed the mechanism of calculating damage and penetration. The extreme numbers will be seen 5% less, while the average amounts will be seen more often
Removed decreasing coefficients of XP received from dealing damage with TD or SPG. TD’s will receive 33% more XP from damage, while SPG owners will notice 50% boost in the same parameter.
Added ‘assist’ bonus for tracking enemy: if you track an enemy and allies deal damage to it, or even destroy it while it’s still tracked, you will receive an XP bonus. Mechanism will work similarly to the one applied currently for damage on spotted vehicles.
Shell normalization of all ACPR and ARCP shells decreased from 5 to 2 degrees
Mechanism, which allows to determine what bonuses (XP, credits, frags count) will be received for damaging or killing tanks using physics (pushing to water or from the cliffs etc.) and by whom, was added
Added a new camera mode, which swings slightly when firing or getting shot and adding a compensation mode for vehicles moving in Sniper mode (can be enabled in setting by selecting ‘Use dynamic camera’ option)
Rebalanced Tank Company requirements for different types of tanks. Now all ‘divisions’ will have same requirements for Medium and Heavy tanks, TD’s and SPG’s: Junior – Tier IV, Medium – Tier VI, Champion – Tier VIII, Absolute – Tier X. Limitations for light tanks will still be in place
If a player gets banned for teamkilling, he’s now immediately kicked out of a current battle, rather than waiting for the battle to finish first and being banned after Rebalancing:
Elevation and depression angles of Matilda Black Prince have been increased.
Balance changes have been made on map ‘Fjords’. Also one-storey wooden houses can be now destroyed.
Balance changes have been made to the “assault” game mode on Westfield.
‘Widepark’ map is now only available for random battles of Tier IV, V and VI
Full rebalance of SPGs was made (full list will be available closer to the update)
Overall velocity of SPGs’ shells decreased (10-15% for regular guns and 50% for short ‘mortar’ guns)
Rebalance of income values for most vehicles (the full list of changes will be available later in a special appendix)
Rebalancing of premium shells has been performed (the full  list of changes will be available later in a special appendix): Price adjustments have been performed according to the efficiency value, which was calculated for each type of shells minding its penetration value and damage.
The price for some APCR/ACRP shells has been increased and for some of them reduced.
The price for almost all HEAT shells has been increased because they turned out to be cheaper despite the same efficiency as for APCR/ACRP shells.
Almost all premium HEAT shells remain without any changes except for some HE shell types. Rebalancing of HE shells has been performed (the full list of changes will be available later in a special appendix): Armor penetration of high Tier HE shells was decreased
Middle Tier HE shells (105-122 mm) armor penetration was significantly decreased
Premium shells, which saw their characteristics changed, were reimbursed with credits according to the shell purchase price of version 8.5 Visuals:
Visual models of the following tanks have been improved:VK 16.02 Leopard, Matilda Black Prince, SU-85B, SU-14, T26E4 Super Pershing, GW. Panther, SU-26, Hummel, Е-100 (turret has been moved 10 cm closer to the front), SU-18, Object 212, Т-54, BТ-2, АТ2, Pz.Kpfw. II Ausf. G, Pz.Kpfw. I Ausf. C, Matilda IV, Sturmpanzer II, Aufklärungspanzer Panther, T57 Heavy Tank, M2 Light Tank, AT 8 Graphics have been improved on the following maps : Murovanka, Widepark , Airfield. Visual changes have been made to ‘Ruinberg’ map.
Reworked animation of base flag Sound Improvements: Sound processing module has been reworked. Now it’s possible to play more sounds with less sound distortions and while using less system resources.
Changed mechanics of ambient sounds placement on the map. Removed ‘dead zones’, increased volume of wind in SPG-view, created new events for water, industrial objects and fire
Decreased amount of sounds of tank ground hits while driving though uneven areas
Increased distance of fire sound, changed dependence of sounds on camera position, added physical model of hearing sounds from a distance
Increased distance of other tank sounds to add ‘Doppler effect’ to increase reality of two vehicles moving side-by-side
Increased variety of tank hit sounds
Changed sound of tank destruction
Added 3D parameter. All players, who have 5.1 multimedia-systems, will experience a greater level of realism in the game. Technical Improvements: Reworked mechanism of informing about the lack of memory
Added an automatic quality regulation system of tuning special effect depending on resources usage and system performance, which will reduce quality of effects (explosions, smokes and fire) automatically if fps drop is detected
Made some improvements and corrections to the mechanism displaying dynamic shadows. This leads to an overall improvement of the shadow quality with fewer artifacts. Fixes: Corrections have been made to names of French tanks and their modules.
Fixed the low turning speed of some vehicles on bridges
Added small corrections to battle and video tutorials
Fixed wrong effects displaying when destroying some objects
Fixed discrepancy between actually damaged parts and the resulting visual damage models of the affected buildings and objects
Fixed damage models of small ambient objects
Fixed errors and improved display of dynamic shades
Partly fixed issue of NVIDIA 309 and newer drivers conflict with WoT client which sometimes could result in a crash


IPaul72
50% Discount on Premium Consumables
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19.06.2013 16:16:02
 
Subject: 50% Discount on Premium Consumables
Link on message: #5057983

IPaul72: Hello all
The consumables discount will be coming in a few hours  :hiding:
But don't worry all it will be here soon  :great:
Kind Regards
IPaul72


Obirian
50 % Rabatt auf Premium-Verbrauchsgüter
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19.06.2013 16:09:44
 
Subject: 50 % Rabatt auf Premium-Verbrauchsgüter
Link on message: #5057937

Obirian: Hey Leute!
Der Rabatten auf Premium-Verbrauchsgüter wird heute noch aktiviert. Ich hoffe, dass wir gegen Abend alles geregelt haben.
Sorry auf jeden Fall für die Verzögerung.
Gruß,
Obirian


Cmd_Latina
Wersja 8.6 pojawi się w środę, 19 czerwca!
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19.06.2013 13:29:43
 
Subject: Wersja 8.6 pojawi się w środę, 19 czerwca!
Link on message: #5056767

Cmd_Latina: Jak zawsze polecamy podzielić się swoją opinią w specjalnie utworzonej do tego celu sekcji.


Cmd_Latina
Rebalans map
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19.06.2013 13:19:22
 
Subject: Rebalans map
Link on message: #5056688

Cmd_Latina: Czołgiści,

w tym wątku proszę o dyskusję na temat zmian, jakie wprowadziliśmy do niektórych map!


Cmd_Latina
Zmiany w czołgu Matilda Black Prince
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19.06.2013 13:18:38
 
Subject: Zmiany w czołgu Matilda Black Prince
Link on message: #5056680

Cmd_Latina: Czołgiści!

W tym wątku będziemy rozmawiać na temat zmian jakie wprowadzamy w czołgu Matilda Black Prince.


Cmd_Latina
Zmiany w sposobie działania pocisków HE ( odłamkowo burzących )
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19.06.2013 13:14:51
 
Subject: Zmiany w sposobie działania pocisków HE ( odłamkowo burzących )
Link on message: #5056657

Cmd_Latina: Czołgiści,

w tym wątku proszę o dyskusję na temat zmian, jakie wprowadziliśmy w sposobie działania pocisków odłamkowo - burzących.


Cmd_Latina
Zmiany w pociskach dział samobieżnych
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19.06.2013 13:02:59
 
Subject: Zmiany w pociskach dział samobieżnych
Link on message: #5056603

Cmd_Latina: Czołgiści,

w tym wątku prosimy o dyskusję na temat zmian w działaniu pocisków dział samobieżnych!


Cmd_Latina
Rebalans artylerii
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19.06.2013 13:01:43
 
Subject: Rebalans artylerii
Link on message: #5056594

Cmd_Latina: Czołgiści,

w tym wątku prosimy o dyskusję na temat zmian wprowadzonych w działach samobieżnych!


Cmd_Latina
Zmiana działania pocisków HEAT
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19.06.2013 12:53:42
 
Subject: Zmiana działania pocisków HEAT
Link on message: #5056547

Cmd_Latina: Czołgiści,
ten temat służy dyskusji na temat zmian w sposobie działania pocisków HEAT.


Cmd_Latina
Zmiany w zarabianiu doświadczenia
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19.06.2013 12:52:44
 
Subject: Zmiany w zarabianiu doświadczenia
Link on message: #5056542

Cmd_Latina: Czołgiści!

Ten wątek poświęcony jest wzrostowi doświadczenia, jaki otrzymują działa samobieżne i niszczyciele czołgów w wersji 8.6!


Cmd_Latina
Trasery
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19.06.2013 12:51:31
 
Subject: Trasery
Link on message: #5056540

Cmd_Latina: Czołgiści!
Ten wątek służy dyskusji na temat zmian w sposobie rysowania traserów w grze.


Cmd_Latina
Bonus za zniszczenie gąsienic
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19.06.2013 12:50:08
 
Subject: Bonus za zniszczenie gąsienic
Link on message: #5056530

Cmd_Latina: Czołgiści!

W tym wątku proszę o dyskusję na temat wszystkego, co wiąże się z bonusem za detrakowanie przeciwnika i tym samym wystawianie go na ostrzał.


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