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WG, fix this game already

Дата: 24.04.2019 20:34:10
DomoSapien: Something to note about map design: in virtually every Map Guide or map-related thread, you get a virtual sea of dissenting feedback.
You've got the "Field of Death" camp that believes the ultimate evil to be large, open spaces that TD's can lurk behind and fire without getting spotted. You've also got the "Every map is a corridor map" camp that finds lanes in any possible map configuration.
You've got the arty, Redline TD, and Light Tank players that hate city maps. You've got the HT and Assault TD mains that hate open maps like Prokhorovka. (Prok used to be my most hated map, now it's one of my favorites because I prefer playing mediums nowadays)

There are also removed maps that objectively sucked, but were favorites to some players for one reason or another, like Port, Sacred Valley, and Dragon Ridge.   We also have a limited number of developers, who are working on various projects. Maps are critically important to you, but to other players, Ammo Rebalance, MM Fixes, and Vehicle Rebalance is critically important. Balancing is, at the moment, our utmost priority. We've been heralding these fixes for quite some time as a light at the end of the tunnel, so it's important to make good on that promise.

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