Post-Campaign Critique
Дата: 30.10.2015 03:20:25
themusgrat, on Oct 28 2015 - 16:50, said: Do the devs think that the campaign was a success?veganzombiez: On Safari: If you browse the forums, you can see
that Safari did pretty well with the community, not just
technically, but mechanically. Yes, there are things that
could be better, but overall sentiment's been good. I'm
currently discussing Safari with the devs at this time, and some of
the things you guys liked will be in Campaign 4. Most other
things I'm bound by NDA, and I also don't feel comfortable speaking
for someone else. I hope you can respect my decision with
that.
themusgrat, on Oct 28 2015 - 16:50, said: Sometimes I wonder if you mean that, but I guess you do. I wish you
guys had any influence at all on where this game is headed. veganzombiez: Perception's a big thing, and it doesn't seem that NA is
listened to, but we are. Sometimes it's hard to notice
that, especially with a game that's as global as World of Tanks PC.
I may not post in every thread, but I read them, and those
threads help me get your feedback to the devs. For example,
the Influence economy was adjusted across all regions. Let's
take a look at the Tier X values on NA (Tier VI/VIII comparison here): Tier
X Influence Values Original Season 1 Purchase cost of a
Division 350 210 Purchase cost of modules 30 18 Division + Module
Purchase 440 264 Upkeep cost of a Division per day 100 60 Upkeep
cost of modules 20 12 Division + Module Upkeep 160 96 "Yes
vegan, you've already told us it's a 40% drop." The EU
server kept the original values (NA
content page for comparison). Our data did play a
part in the decision, but the NA player feedback was just as
significant. When players highlight the toll
that skirmish grinding takes on their community, and aren't
reporting what they personally like or dislike, that's very
valuable feedback. Some things won't change immediately,
especially since GM2 is a little over 2 months old, and Seasons are
about 3 days old, but many mechanics are currently being reviewed.
One reason GM2's architecture was emphasized in the reveal is
because values and mechanics really can be adjusted based on each
region, such as the Influence economy being different across
servers.
Post-Campaign Critique














