Clan Spotlight: [ESPRT] 1/26/2015
Дата: 27.01.2015 00:09:40
veganzombiez: Tankers! It’s a bird! It’s a plane! It’s ESPRT!
This week’s Clan Spotlight shines on ESPRT, an up-and-coming clan
that leapt into the Top 10 in the Clan Wars Third Campaign.
ESPRT has earned respect for their strength, their professionalism,
and their values. They’re ESPRT, and they can do anything.
Inchon – Commander, handles
recruiting and any personnel issues, or anything that comes up.
Bulldog1986 – Executive Officer,
Head of the Diplomatic Section. Bolt_Upright – Executive Officer,
Head of Operations. Black_8 – Personnel Officer,
essentially Bolt_Upright’s right hand man. Brutalas – Private, conducts
evaluations. When and how did -Esprit De Corps- form, and how did you
come up with the name? Inchon: A lot of us are former military, or
had this connection of the idea of friendship, camaraderie, and
bonds that last regardless of name, and when we were all at our
other respective communities, everybody kind of was like, “How’s
everything going over there?” “Eh, not so good, could be
better.” We wanted to try to take all those “could be
betters” and actually execute it. The term esprit de
corps is used a lot in the American military to mean the
morale of a unit. Every time that we get asked if we’re French,
we’re… we’re not French, but that’s where the name came from.
The online definition of esprit de corps is, “A feeling of
pride, fellowship, and common loyalty shared between the members of
a group.” Is that what you hope to accomplish?
Bulldog1986: Yeah, and that’s actually one of the things we have on
our clan application. We give them the definition from
Webster’s and we actually ask them, “What does it mean to you?”
That helps us judge whether they’d be a good fit for our community.
It seems like you have this bond of fellowship and common
spirit amongst everybody. Could you describe the environment
within -Esprit De Corps-? Bulldog1986: Inchon likes to describe it
as “the local bar.” It’s just an easygoing environment.
You can jump into a channel and be rest assured that you’re going
to be with another group of guys that have the same kind of
mentality that you do and the same skill level. Brutalas: I
agree with that very intensely, and so recruits not only need to be
at a certain skill level, but they also have to actually have the
social ability skills that we’re looking for. Similar to any
company’s job interview, you’d want the people you’re going to have
working there be very similar to your coworkers around you.
We want that sort of attitude and mentality within the clan for
people to get along, so we don’t have very many issues, and since
everybody is very like-minded, we all have bonded together.
Inchon: Going back to the bar mentality, I kinda see online gaming
as 3 different choices: you have going out on a Friday night, you
go to your club where you get big flashy names getting all dressed
up and showing off, see who’s got the prettiest girl, the biggest
car, things of that nature. On the flip side, you got the
dive bar where you’re going to go drink some cheap beer and get
rowdy. Bolt_Upright: With the biggest girl.
(laughter) That’s in the interview. Inchon: That is
in the… that is… oooh, we can cut that part out, right? Or we could
leave that… is there gonna be a blooper reel? No, that’s
going straight in. (laughter) Bulldog1986: That
actually goes along with one of the mottos that I actually created
for the clan: “We’re professionals, we’re not prudes,” so…
Inchon: Yeah exactly. That place where you go Friday night
after work where you really feel like it’s your home, and you’re
going to be around people you like. You’re there to relax,
have a good time, and drink good beer, some good whiskey, that kind
of environment. Go ahead, Bolt.
Bolt_Upright: (chuckles) Sorry, couldn’t resist.
Inchon: I know you can’t resist the fat girls. Bolt_Upright:
You know it. It’s all about the bass. (raucous
laughter) Bolt_Upright: Fat bottomed girls make the – what
is it, rocking world go round? It’s a group of mature,
like-minded guys. They’re all grounded with realistic
expectations that are set from up top and they’re embraced all the
way to the bottom. They’re basically quiet, efficient, lunch
pail types and I don’t have to worry about these guys going off on
the forums and causing all kinds of issues, and I like that.
Personally, I haven’t experienced such palpable electricity within
a clan since the very early days after we formed FORGE years ago. It was the same
atmosphere right before FORGE took off like a rocket, and it’s the
same here in ESPRT. Inchon: So to let you know the
environment, there are two things that Bolt’s going to poke fun at:
I do not call this a clan, I call this a community. To me,
people join clans and they leave clans. When a person becomes
a member of a community, regardless of if they leave the game or
come back to the game, they’re always going to be a member of that
community. Does ESPRT have any interesting traditions?
Inchon: Everybody that joins is immediately introduced to everybody
that’s online. That’s one tradition that we started ever
since we were small and carried out even to when we’ve been at max
members. When someone accepts, we pull everybody into a
Teamspeak channel. Whoever evaluated him says, “Hey, this guy
is really good at mediums. If we notice him in battle, he’s
from Wisconsin, but he hates Green Bay,” you know, kinda something
of that nature. Bulldog1986: Negative. Hypnotik: I
would like that person. Bulldog1986: No, no, I do like Green
Bay, so let’s just get that clear right now– ([bulldog1986]
was moved out of the channel) Everyone:
Wooooooow! (extremely raucous laughter)
([bulldog1986] has joined the channel) Hypnotik: Go Bears!
Inchon: You find something out about a recruit and say,
“Hey, if you’re ever looking for somebody who really knows how to
abuse the Leo 1, check this guy out.” Everybody welcomes him
in, and it really gets that quick absorption to the
community. It’s so you don’t just get an invite and have to
go find your own way. I would say that’s one tradition that
we started that really, really has an impact. Bolt has a
tradition that we always look forward to before the beginning of
any match. Bolt_Upright: I… I don’t know what you’re talking
about… (giggles) Bulldog1986: It’s even in his
Teamspeak description. Bolt_Upright: We’re not allowed to
use such language here. (more giggles) Yeah, you
can. We can always edit it if we have to.
Bolt_Upright: So we go into a match, I make sure to tell my guys to
make sure they don’t screw this up. Bulldog1986: That is
before every single match. Bolt_Upright: Good luck and don’t
screw this up, which usually makes them all worry that they’re
going to screw it up. Except for that Ruin match where I
actually told the guy that he was going to screw it up, and sure
enough, out of the 15 guys, he was the one that screwed it up.
Inchon: It’s like the Airplane character that
plays the doctor, when he comes in multiple times, “We’re all
counting on you.” Bolt would just pop into channels
beforehand, after he gets the battles organized, and give those
words of encouragement. Bolt_Upright: In the campaign, I’ve
poked every 30 people in two battles after I’ve sent them on their
way. Bulldog1986: What Inchon didn’t actually expand on,
when he does introduce people in the Teamspeak, he literally gets a
new member and he pulls everybody from different channels into the
same channel. What he doesn’t do is keep track of where
everybody goes, so when he’s done introducing a member, he
basically tells them, “Oops, all right, you gotta find your own way
back because I don’t remember.” Inchon: It might be a brief
sobriety check because when I’m sober, I can normally
remember. If I’m pretty much, you know, couple glasses of
whiskey into the night, it’s… it’s not pretty. (laughter)
Inchon: It’s finding that balance of players that when you
are not faced with a challenge. We have real lives, we have
careers, we have families, and we have mortgages. We just
want everyone relaxed, to find a way to drink a beer and have some
fun. On the flip side, we want to play this game at a very
high level, so when we go to a challenge, we want to be able to be
prepared for that challenge and face it with as much
attention and detail as we can. It’s really hard to find that
balance of players that can, almost like a switch, have it to where
they can relax, they can laugh about a loss, you know, they can
enjoy the game for what is a game, but when it comes to challenge,
they’re going to pull out that competitive level. What was
your first Clan Wars battle like as ESPRT? Inchon: We first got our
feet wet in the DOS engagement. Bulldog, you want to answer
that? Bulldog1986: Yeah, we were looking to test ourselves
against a clan that was very well known on the map, but didn’t have
a lot of diplomatic ties. We were still up and coming at that
time, and we knew that if we attacked a clan that had a lot
diplomatic ties, we would bring a rainstorm down upon us that we
wouldn’t be able to handle. We attacked DOS because they are
very solid, and we were able to come out victorious and eventually
map them. That was actually right before the campaigns, so it
didn’t last too long. Inchon: I think that the timing of us
forming was just right to attack DOS. This would let us see
how we would actually execute Clan Wars, and Bolt and Black set up
a very unique organizational system. During the campaign,
there was structure, and it helped us reach top ten in the
campaign. What was the source of your success in the [3rd]
campaign? Inchon: I would say Bolt’s organization.
Bolt, if you want to go ahead and expand on this one.
Bolt_Upright: It was basically people not screwing up. I
typically try to avoid forums unless I have a reason to read them,
and on the occasions I went there, I saw a bunch of people from
other clans complaining about the ruthlessness and the infighting
and the backbiting and all the stuff that was going on over Fame
Points. We didn’t have any of that, so it was a lot easier
for us. Early on, some people questioned it, but then they
just trusted in the process. Every single day, we reassessed
who needed points. In the final week, players would just come
to me while the callers gave me their team comp, and I’d grab the
players for them. To me, the greatest accomplishment wasn’t
that everybody who wanted a tank got one, but that we didn’t have
all the complaints. Inchon: Our success came from the
delegation of tasks. Our battle callers could literally focus
only on calling battles. They gave a line up, and Bolt and
Black would match it with players who wanted the tank. We
also have a “strategy cell”, where players can hop in a training
room and say, “Here’s this strategy that we designed and
tested. What do you think?” And due to our standards in
recruiting, we don’t have an A-team, a B-team, or a C-team; we know
anybody in the community will perform at a high level.
Brutalas, coming from the non-officer staff through the campaign,
anything else that you saw that led to our success?
Brutalas: I would definitely say that the organization played a key
role in it, but like Bolt said, it came down to the fact that
nobody really complained that they still needed points. By
the end, everybody who actually wanted a tank got a tank. We
didn’t really care about being Top 3, but got to Top 10 anyway just
to get some extra nice bonus gold. We mostly focused just
getting everybody the tank, so it was a very wonderful experience.
Bolt_Upright: Another way I organize stuff is that I play
more of a baseball manager-type role than anything. I try to
keep my callers calm and comfortable before battles. I have
my strat cell who basically help vet a caller’s strats. The
caller will show his strat, and their job is to play the “What If?”
game and make sure he’s ready for any possible problem. Being
a caller is a lot of stress. You’re supposed to be playing a
game, so I try to reduce that stress as much as possible. I
don’t overwork them and I try to keep a rotation going, so I don’t
just find the hot hand and ride it until its dead. Inchon: I
would say that the unique thing about us is that a lot of our
leadership structure is built to support our battle callers and to
support our members. We don’t have the XO calling battles; we
have our battle callers calling battles and our XOs supporting
them. Bolt_Upright: I very much appreciate Inchon allowing
us to level the load. I’ve been a part of clans before, and
our jobs can be just as tiring and mentally taxing as real
jobs. I’m a firm believer in leveling the load; if
you’ve got tasks that you can delegate to responsible individuals,
do it. Inchon: It prevents burn out, but it also gets that buy
in. When people are motivated, they want to participate, they
want to improve the community, they want to say, “I did
this.” Even if it’s a simple task, it’s something that they
can own, that they can present to the community to improve
it. I think delegation is key to success, so you need to be
able to delegate, and you need to have people you trust to delegate
those tasks to. What role does Strongholds play in -Esprit
De Corps-, and how often is it utilized? Inchon: I would say it
depends on the day. Friday night Strongholds are a little bit
more… Black_8: …fun. Bulldog1986: …fun.
Inchon: …fun. A little bit more alcohol. Bulldog1986: Here
comes another clan tradition right there: drunk Strongholds.
Inchon: Yeah, drunk Strongholds. Brutalas: It really does
become a big dive bar. Bulldog1986: Trust me, our win rate
would actually be a little bit better if it wasn’t for those
nights. Bolt_Upright: Inchon likes to break out the bottle
of appletinis. (laughter) Your victories are 86.25%.
That’s pretty good! Inchon: For us, Strongholds is a way to
take someone that’s great in public battle in a small platoon, and
have them learn larger team play. Strongholds are a great way
of training and practicing because practice makes perfect. It
also gets battle callers to think on their feet, so we do use it to
train battle callers. We also use it to evaluate new
recruits. I think it’s honestly one of the best things
Wargaming has done to increase clan participation. You can
start up Strongholds any time, whereas Clan Wars are a very
specific time. Bolt_Upright: Having served with a fair
number of very decent callers in this game, I look for two aspects
when I’m looking for a caller, and Strongholds a very good place to
be able to ascertain if somebody’s got those qualities because what
I’m looking for is if an individual is able to command
– (You’ve Got Mail!) Inchon: How old is that?
What the heck? You got AOL on there? (laughter)
Bolt_Upright: Strongholds allows me to see how well the caller
controls coms, and if they can spot critical points in a battle and
react to them. In Clan Wars, there are certain points in
every battle that you can look at and go, “Yeah, we missed an
opportunity” or “Yeah, we jumped on that at the right time.”
Strongholds are much more reactionary, and I want to see how well
they react on the fly. Inchon: One reason for our success is
that we’re not trying to bite off more than we can chew.
We’ve taken a very phased approach: here’s our goal; let’s meet
it. After we get that goal, we move on. Slowly, slowly
building up and then building upon those accomplishments.
Black_8: Another thing Strongholds gives us is the opportunity,
with the randomness of the teams and maps, to try some new things
that we necessarily wouldn’t be able to try in a Clan Wars battle.
Bulldog1986: If one of the callers just happens to see a map
that he’s always wanted to try a certain strat on, such as a YOLO,
I mean it’s no big deal if you happen to lose it in a
Stronghold. It’s basically practice. Inchon: One thing
that I enjoy the most is the participation by the tanking community
in general. Everybody’s participating, and it gives you a
high when you defeat a high level clan. On the opposite side,
it can be very humbling when somebody does a strat that you weren’t
expecting and newcomers surprise you. I think those
experiences are great for any community. Is the strat cell
similar to a think tank? Bulldog1986: I head the strat cell.
Ex-callers or people that have a knack for strategy go into a room
and basically just bounce strats back and forth. We like to
play devil’s advocate with each other. If there’s a new map,
we’ll jump in a training room and look for places that would be
good for a push, weak points, things like that. Then we take
that exploration and basically build a strat around it. If a
battle caller has a strat that he wants to test, he’ll pull one or
two strat cell members into a channel, run the strat by them, and
they help perfect the strats or build new ones. Inchon:
Something we saw from other communities that could be improved on
was that you would jump on an hour before the battle and you would
have to run a training room and have to go all the way through
it. To me, that was an inefficient use of time, so by having
that strat cell, we can present a strategy that has been vetted
that everyone can have confidence in it. They get a strat and
they understand it during the 15 minute countdown and they execute
it. How does ESPRT prepare for a Clan Wars battle?
Bolt_Upright: Oh, that starts like first thing in the morning when
I hit work. Bulldog1986: That dedication.
Bolt_Upright: I’ve been doing this a while. I look over the
map and I start thinking about all the different scenarios about
who can chip where and how, and what’s the most efficient use of
the chips. Like with a strat cell, I think of all the
different possible scenarios on the Global Map. At that
point, I send all my callers a text, sometimes too early because I
keep forgetting that one of them is 2 hours behind me, and I start
asking questions like it’s a fishing expedition. “Hey, if we want
to do this, who’s comfortable for that? Who wants this
strat? Who wants this map? Who wants this map?” They
give me feedback, and I start to get warm fuzzies on courses of
action because if none of them want a particular map, I’m probably
going to go around that particular territory. I write it down
in my little book, so that when the huddle hits, I go straight down
that list. I give the information I want to give and keep the
huddle as short and efficient as possible. Then we break off
and all the callers go into the war room and the strat cell start
attacking their strats. Inchon: In conjunction, Bolt is taking
diplomatic input from Bulldog. We’ll be talking daily, “This
is the lay of the land. Here’s some news coming around,” so
really this strategy goes from a macro down to a micro.
Black_8: With the briefing, it allows the heads of the clan to be
able to express what the clan’s doing, so everybody in the clan has
a basic idea of what we’re trying to do. I’ve been in other
clans where you just kind of show up for Clan Wars battles and
really have no idea what the clan’s doing. ESPRT does a
really good job of explaining to all its members of what’s going on
daily and what our big plans are. Inchon: I’d say
communication is probably one thing that I harp on, and
transparency. There aren’t closed door sessions that don’t
become public in an appropriate time frame. We don’t have
officers just sitting in officer only channels; they’re down there
with their troops passing out information. Another level of
transparency is everybody can see any applications coming through
and anybody can comment on them and say, “Hey, this guy’s a great
guy” or you know, “I have my concerns for this reason.”
Everybody has an input in this community, and communication flows
both ways. Bolt_Upright: A lot of us that are actually in
leadership roles, we’ve just established we’re former military and
from that– Inchon: Well, the Air Force. Bolt_Upright:
Hey! But we all know that your guys are going be willing to
eat a bigger bite of a bad sandwich, pardon my French, if they’re
informed, right? I mean, everybody’s been a part of that, and
you’re willing to endure a lot more if you know the reasons that
stuff is happening. That’s why we try to get as much
information from the top down as possible, and that’s the main
purpose for the huddle, as well as, you know, Inchon’s death by
PowerPoint. (laughter) When you’re doing diplomacy,
what do you look for in a partner or enemy? Bulldog1986: For
partners, we’re looking for honesty and integrity. Believe it or
not, one of the recent spotlights you did
on [TTIME], they seem to hold a lot of the same
values as we do – professionalism, integrity, moral thinking,
honesty. We’re looking for people along the same train of thought
as we are. We look for people we can trust. As far as
enemies, we’re still fairly new; we don’t really have any true
enemies right now. Bolt_Upright: The basic guideline is to
look for diplomatic partners in the same manner that you’d find
dates on match.com. Inchon: You have to have good intentions
and also show that you’re able to back up your words with
performance. We’re at the point where we have the structure in
place and have the people, and now have to execute. If someone
comes to us and says, “I read your Spotlight, I’ve seen you in
battle, I like your mission statement and values, this is what we
bring to the table and can field one team”, but that team isn’t as
effective as we need it to be, it’s great to have friends, we’d
look forward to seeing you in game and maybe do a scrim. On the
other hand, if we see teams that are performing and make it far in
Map Exhibitions or we see them in Strongholds doing well, that’s a
great way to earn respect. You have to be able to show that you can
do something and will be honest. Bulldog1986: I always go
into things thinking that “you can’t have too many friends.” Anyone
who doesn’t believe that in World of Tanks has never been
chip-spammed. Inchon: One thing we said in the beginning was
that we don’t want to be the clan that plants a flag and beats
their chest saying, “Come at us”. We want our actions to
speak louder than any words we post. We don’t have a presence
in the forums. I think this Clan Spotlight will be the first time
anyone sees anything official in regards to Esprit de Corps on a
Wargaming website. Bulldog1986: I know a lot of clans have
embassies in CR/D, but while it’s the diplo’s responsibility to
keep up with things in there (who’s allied with or mad at whom), we
don’t necessarily need one. After each battle we don’t really say
much to an enemy team, we speak with our shells. I was
looking at things you sent us and I noticed you have community
events, like your own On Track events or Carry Hard events. How do
you guys come up with this and how often do you do them? Black_8:
It was something we had seen with other clans, and we just kind of
took it and made it our own event. With the On Track event, we
wanted to focus on tanks we were looking to get more of in the
clan, and wanted to reward our members who get them. The Carry Hard
event was something we thought would be a good idea to build
camaraderie and have more of an esprit de corps within our members
and give out some gold as an incentive. We have plenty more lined
up for the future. Inchon: They’ve been successful. Our
community is very active with sending each other invites, but
you’ll see a lot of them with the message, “Let’s get the 1500
gold!” and people have been platooning with others they haven’t
played with before. Paying out gold for participation in Clan Wars
is great, but this gives people something who aren’t always
available for Clan Wars but still do things as a community.
Black_8: Carry Hard is essentially a challenge to do the most
damage as a platoon of just ESPRT members when compared with the
damage dealt by the rest of the team. Whoever gets the highest
percentage would win the event. The On Track event is whoever
researches and buys the tank gets a bit of gold for doing so.
Inchon: The current leading platoon has 70% of the damage
dealt by the team. For me, we want to provide fun and unique ways
to reward our players for doing activities that benefit the
community, either by making us more active or bringing something
positive to the Esprit de Corps name. Do you have any advice
for new clans that want to do something similar? Bolt_Upright: Set
attainable goals and realistic expectations, and follow the
building blocks you’ve set out for yourself. Inchon: Go
slow. There were a lot of times as we were moving up that we had
merger opportunities or groups of 8 looking to come in with 3
really good players and a few bad players. Hold to your values,
whether they’re in-game performance, personalities, or whatever
theme you have designed your clan around, hold to that theme. Every
new community will be challenged and hit speed bumps, but if you
have a strong structure and keep communicating with your players,
you’ll get over those and be even better after them.
Bulldog1986: Find and set your standards. I don’t just mean win
rate or WN8, I mean the values in people. What do you value and
what do you want your community to be like. For us, it’s
professionalism, integrity, and honesty. You can’t put 100
different personalities in the same room and expect them to get
along; eventually the whole community would implode. As Inchon
said, perseverance and patience are important. Some clans take off
like wildfire and fizzle really quick, and some will take off and
become monsters. Brutalas: I believe that you have to do
this slow. Set your values and follow them. Additionally, you have
to find exactly what you’re looking for out of your clan. If you’re
looking for skill or a specific hobbyist, go with that. You have to
have something that is in common. If you get several very different
people together and try to force them to communicate well, it’ll
collapse. What brought me to ESPRT was a community that was rather
mature. I didn’t want to deal with people who would be getting in
and leaving quickly or one that was just here for Clan Wars or
tournaments. It was a good group of people that I got along with.
Sometimes I’ll just be working on my computer while in TeamSpeak
and just hang out because it’s a good conversation.
Bulldog1986: If you’re a new and upcoming clan, don’t be afraid to
ask for help – whether from those in your community or even other
clans. One thing we’ve benefitted from is that we’ve gotten several
people from other clans that have experience. On the other end, if
you’re starting a new clan and don’t have the experience or
knowledge to do so yet, don’t be afraid to ask others for help.
How does a player join ESPRT? Inchon: The first step is to
put in an application on our website. It’s really the first line to
see if someone is serious or not. If they put in 5 words and spend
3 minutes trying to get in, it’s probably not a good indication
that this is a place they really want to call home. You don’t
have to write a college essay or anything, but make it to where we
think you’ll be a good fit here and will embody the values and
missions we’ve presented. The next step is a recruiter will
get a hold of you or jump on TeamSpeak and we’ll do evaluations
with players that we trust to get a feel for in-game abilities and
how well you’ll work with the clan personality-wise.
It’s been interesting to reject people with higher stats based upon
them just not being a good fit, and we’ve had some interesting
reactions from it. After enough people have otten a good enough
idea about the person we make a decision. Any last
words/shout outs? Bolt_Upright: A lot of how we think is embedded
from some of our military careers, but I’ve definitely picked up a
few best practices along the way from clans and people I’ve played
with, such as Yankee, BarrooM, Nagatron, and Lozarus, to name a few. Inchon:
I promised a few people this... I’d have to say, “Remove arty.”
Bulldog1986: As an arty player, I have to add, “Please
don’t.” I’d also like to say thank you to all of the
communities we’ve gotten to know so far and look forward to the
communities we will get to know after this.
Clan Spotlight: [ESPRT] 1/26/2015














