Constructive criticism from someone who cares, an open letter to WG
Дата: 16.12.2014 19:05:21
SadoMasticator, on Dec 15 2014 - 10:17, said: Ready for some more complaining? Well, I want to preface my remarks
with a note that I love this game to pieces. I love the discounts,
I love the missions, I love the tonks (yes, even sky pigs...).
Hell, sometimes I even love the players (figuratively man, c'mon)!
Now, that all that lovey dovey stuff is out of the way, I'd like to
make a point about missions. I got my IS-6, T-34, and Type 62 for
free, and thanks a bunch for that. I love missions, even the
upcoming individual ones. My point is, WG provides these missions
for a variety of reasons. But the top-most reason is, and always
will be, to get people to play. WG needs players on the field,
period. Great, fine. My problem is the criteria, namely the
win/kill/days criteria. Yes, we all get it, the object is to win.
Win, win, win, and kill kill kill. But we all realize that the REAL
objective on the field is to do damage. Do damage, kills and wins
follow. Sure, lights aren't necessarily supposed to do damage.
Looking at these issues raises the question, do the mission
criteria foster numbers on the field? I say yes, and no. It keeps
numbers because people want the reward, but I firmly believe that
people get fed up when they end up on a bad streak and hang up the
phone for a time (hours, days?). I can console myself when I lose
as long as I did damage. I find it harder to console myself when
I'm working a mission, doing damage, but end up on a losing streak
and cannot fulfill mission criteria on a timely basis. I also get
bummed when I realize that WG wants me to play 25 out of 30 days in
a month to get the reward. WG, we know the mid-30s working male is
your target audience. That's me (maybe a LITTLE older...). I meet
the target audience criteria so well sometimes I think I was
hatched in a WG lab. There are days when I can spend copious
amounts of time playing and days when I can't. And we all have days
where we wreck shop and days when our shop gets wrecked. Fine, we
can deal with that. WG's real objective should be to keep it's
target audience clicking, and causing undue frustration isn't a
real good way of doing that. Despite what the tin-foil-hat crowd
says (and I don't discount ALL of it), I think WG provides a
relatively balanced working game that is eminently enjoyable. As a
player, I have to deal with times of less-than-favorable MM, rape
trains, the lemming horde, and the frowning disapproval of
RNGeezus. I can deal with that. What adds insult to injury is when
those things happen (during your limited game playing day) AND you
fail to meet mission criteria because you killed not and won not.
Solution: Gimme what I want! Please, please, please remove
the kill/win/days element from missions. Damage and XP are
sufficient. Look at it like this, if you aren't doing damage or
gaining XP you aren't playing. No more kill stealing (yeah, I love
a 3k damage game with 0 kills). If kills aren't a parameter, who
cares? Take the kill for all I care. And, dammit, sometimes I can't
spread my play over 25 days in a month. I think I've been around
long enough (and God knows payed enough) to know what makes me
play, and to assume that there are enough people just like me
playing the game that catering to me equals catering to at least a
large portion of the masses. Now, thanks to all you who read
this and make constructive comments. To all those trolls out there,
may you wake up in bed with Richard Gere yelling "Where's my damn
gerbil?!". You know where it is.pizzastorm: Sorry for the late response, I read this yesterday but
didn't have time to post. I can't say why the missions are
designed the way they are, but, I can gladly pass your suggestions
onto the events team that plan them. Thanks for taking the
time to clearly write out what your issue is and what you would
like to see instead. Constructive criticism goes a long way towards
helping us identify issues with events that we run.
Constructive criticism from someone who cares, an open letter to WG














