Update 9.2 Feedback Thread
Дата: 30.07.2014 18:19:12
pizzastorm: Hey All, Update 9.2 is up and running! As usual, we want to
know what your thoughts are on the changes and additions brought in
by this update. The main topics this time around are vehicle
changes, map reworks, and strongholds but please feel free to
comment on anything that you feel like providing feedback on.
Below are the full update notes for those of you who
are unfamiliar with what has changed. Thank you everyone and
enjoy! New Content New Strongholds mode for Clan
Wars introduced SU-85I Soviet tank destroyer (tier V, Premium)
added to in-game shop
Maps Reworked version of the Prokhorovka map with improved
ambiance details added -- now named Fiery Salient Improvements and
corrections introduced to the following maps: Sacred Valley, Cliff,
Sand River, Hidden Village, Erlenberg (Assault mode), El Halluf,
Airfield, and Komarin Some visual errors and bugs fixed for the
following maps: Kharkov, Winter Himmelsdorf, Karelia, Abbey,
Windstorm Komarin map is now unavailable for high-tier battles (now
available for tiers I-VIII only) Ruinberg on Fire map is now
unavailable for Team Battles Winter Himmelsdorf map is now
unavailable for low-tier battles Blizzard weather effects on
the Kharkov map improved Fixed glitch when a vehicle could be
launched into the air upon interacting with some structures on the
Pearl River map Game performance on the Komarin map improved
Changes to Vehicle Characteristics Damage of the HVAP M93
Premium shell fired from 76mm Gun M1A1 and 76mm Gun M1A2
made equal to the damage from the guns' strandard
shells (110 to 115). Previously the Premium shell dealt 5
points of damage less than the standard shell. France AMX 50 B:
Aiming time for 120mm SA46 gun for AMX 50 B turret changed from 3s
to 2.5s Germany Aufklärungspanzer Panther: Reload time for
7.5/5.5cm Waffe 0725 gun for VK 28.01 Ausf. C turret changed from
4s to 3.4s Indien-Panzer: Aiming time for 9cm Bordkanone gun for
Indien-Panzer turret changed from 2.9s to 2.7s Reload time for 9cm
Bordkanone gun for Indien-Panzer turret changed from 7.5s to 7.2s
Leopard 1: Reload time for 10.5cm Bordkanone L7A3 gun for Leopard 1
turret changed from 9s to 8.7s Leopard Prototyp A: Reload time for
10.5cm L7A1 gun for Leopard Prototyp A2 turret changed from 14s to
13s Aiming time for 9cm Bordkanone gun for Leopard Prototyp A2
turret changed from 2.9s to 2.5s Reload time for 10.5cm L7A1 gun
for Porsche Standardpanzer turret changed from 12s to 11.1s
Rhm.-Borsig Waffenträger: Reload time for 12.8cm Kanone 44 L/55 gun
for Rhm.-Borsig Waffenträger turret changed from 10.9s to 11.5s
Waffenträger auf E 100: Dispersion upon move for Waffenträger
auf E 100 suspension increased by 25% Dispersion on hull traverse
for Waffenträger auf E 100 suspension increased by 25% Reload time
for 12.8cm Kanone L/61 gun for Waffenträger auf E 100 turret
changed from 60s to 58s Magazine quantity for 12.8cm Kanone
L/61 gun for Waffenträger auf E 100 turret changed from 6 to 5
Waffenträger auf Pz. IV: Reload time for 12.8cm Kanone L/61 gun for
Waffenträger auf Pz. IV für 12.8cm turret changed from 10.9s to
11.6s Reload time for 12.8cm Kanone 44 L/55 gun for Waffenträger
auf Pz. IV für 12.8cm turret changed from 10s to 10.6s Reload time
for 15cm Pak L/29.5 gun for Waffenträger auf Pz. IV für 15cm turret
changed from 16s to 17s Reload time for 15cm Pak L/38 gun for
Waffenträger auf Pz. IV für 15cm turret changed from 16s to 17s VK
45.02 (P) Ausf. B: Armor of upper glacis plate changed from 170mm
to 200mm Armor of lower glacis plate changed from 150mm to 200mm
Armor of the frontal section of the roof for VK 45.02 (P) Ausf. B
Schwerer Turm changed from 40mm to 60mm StuG III Ausf. G: Load
capacity for StuG III Ausf. F suspension changed from 19,800kg to
22,940kg Load capacity for StuG III Ausf. G suspension changed from
22,400kg to 25,690kg Hull weight changed from 12,000kg to 15,140kg
Armor arrangement of StuG III Ausf. G brought in line with armor
arrangement of real vehicles Japan Type 97 Te-Ke: Repair cost
decreased by 5% U.K. Churchill I: Armor arrangement adjusted to be
more accurate (minor changes) FV215b (183): Penetration of HESH
Mk.1 shell for 183mm L4 gun changed from 275mm to 230mm FV4202:
Reload time for 105mm Royal Ordnance L7A1 gun for FV4202 turret
changed from 9.3s to 8.6s U.S.A. M46 Patton: Dispersion upon move
for M46T80E1 suspension decreased by 7% Dispersion on hull traverse
for M46T80E1 suspension decreased by 7% Dispersion upon move
for M46T81 suspension decreased by 8% Dispersion on hull traverse
for M46T81 suspension decreased by 8% Dispersion for 105mm Gun
T5E1M2 on turret traverse decreased by 14% Dispersion for 105mm Gun
T5E1M2 changed from 0.42m to 0.4m Dispersion for 105mm Gun T5E1M2
on turret traverse decreased by 17% Dispersion for 105mm Gun T5E1M2
changed from 0.42m to 0.4m M8A1: Armor arrangement adjusted to be
more accurate (minor changes) U.S.S.R. IS: Armor arrangement
adjusted to be more accurate (minor changes) Object 263: Reload
time for 130mm S-70A gun for Object 263 turret changed from 11s to
10.7s SU-100M1: Reload time for 100mm LB-1C gun for SU-100M1 turret
changed from 6.9s to 5.9s SU-101: Reload time for 100mm D-54S gun
for Turret_1_SU-101 changed from 7.1s to 6.7s Dispersion for 100mm
D-54S gun changed from 0.36m to 0.35m SU-122-54: Reload time for
100mm D-54S gun for SU-122/54 turret changed from 6.8s to 6.5s
Dispersion for 100mm D-54S gun changed from 0.36m to 0.35m Reload
time for 122mm М62-C2 gun for SU-122/54 turret changed from 10s to
9.2s Dispersion for 122mm М62-C2 gun changed from 0.36m to 0.35m
Т-44: Reload time for 100mm LB-1 for Т-44-100 turret changed from
8.6s to 8.1s
Gameplay Historical Battles disabled for reworking Medals
earned for participating in Historical Battles will remain and be
displayed as before Progress for medals/achievements that were
still incomplete will disappear Six new awards added to Team Battle
mode Minor bugs fixed in the damage boxes for the following
vehicles: Т32, IS, T54E1, M8A1, Object 430
Graphics Models of the following vehicles reworked in HD
quality: IS, SU-100, StuG III Ausf. G, Churchill I Minor bugs and
defects fixed in visual models of the following vehicles: T-34-85,
Pz.Kpfw. III, Pz.Kpfw. IV Ausf. A, ISU-152, SU-122А, M18 Hellcat,
M3 Lee, M8A1, M4A3E2 Sherman Jumbo, Tortoise, Black Prince,
Conqueror Gun Carriage, Pz.Kpfw. IV Ausf. D, Sturmpanzer I Bison,
Pz.Kpfw. B2 740 (f), Tiger, Type 4 Chi-To Display of HD vehicle
models changed. Maximum quality HD textures will only be displayed
for the player's vehicle HD models and textures for all vehicles
reworked for better display on medium and low graphics settings
Level of detail for HD vehicle models adapted for various drawing
distances Textures for some of the older vehicles' models improved
The red/green line in the Artillery mode reworked. Now, if a
vehicle crosses the estimated shell's flight trajectory, the line
turns red Issue with vehicles twitching when turning on inclined
surfaces fixed Effect of vehicle's ammunition burnout added Effect
of ammunition explosion reworked Some effects of shells hitting
various surfaces reworked Option to turn off foliage transparency
between the camera and the player's vehicle added to the graphics
settings menu (improves performance on low-end PC configurations)
Sound Sounds of vehicle explosions now vary depending on the
vehicle's weight Volume of tank firing reconfigured depending on
the distance of the shot
Interface Current average damage percent for Marks of
Excellence, displayed in a tooltip, changed from maximum to current
damage
Other Bugfixes and Changes Crashes of the game client in some
cases fixed Glitch with a torn-off turret falling through the
ground fixed Some cases of desynchronization of the vehicle's
position between the server and the client fixed Some memory leaks
when entering/exiting a battle fixed Some bugs during battle
playback fixed Issue with trajectories of friendly artillery shots
doubling in some conditions fixed Glitch with all enemy vehicles
appearing on the map at the end of a battle fixed Issue with false
notifications in some cases that the enemy vehicle is set on fire
fixed Incorrect sounds of turret rotation on some vehicles fixed
Red lines at the junction point of landscape textures, which
appeared when using the old renderer with antialiasing on, fixed
Client hang-ups when loading a battle in rare cases fixed Context
menu of the tank carousel in the Garage changed to be consistent
Some errors in auto-detecting graphics settings fixed Bugs in the
order of switching between allies in the Postmortem mode fixed
Issue with Auto-Aim targeting too low, below the underbelly of a
vehicle, fixed Minor interface bugs fixed
Update 9.2 Feedback Thread














