Common Test Patch Notes, Second Iteration
Дата: 24.07.2014 21:16:28
pizzastorm: Here are the notes for the second iteration of the common test!
Don't forget to download the test client and try it
out. ******Please also keep in mind that things are
subject to change based on feedback we receive before it goes
live**** - A new game mode for clans "fortified area." - The
new visual quality redesigned models of tanks: IS, SU-100, StuG III
Ausf G, I. Churchill - Fixed small bugs visual models of tanks:
T-34-85, Pz.Kpfw. III, Pz.Kpfw. IV Ausf. A, ISU-152, SU-122A, M18
Hellcat, M3 Lee, M8A1, M4A3E2 Sherman Jumbo, Tortoise, Black
Prince, Conqueror Gun Carriage, Pz.Kpfw. IV Ausf. D, Sturmpanzer I
Bison, Pz.Kpfw. B2 740 (f), Tiger, Type 4 Chi-To. - Fixed minor
bugs in the damage model tanks: T32, IS, T54E1, M8A1, Object 430. -
Changed display HD models of tanks. Now in the highest quality HD
textures are displayed only for the tank player. - Models and
textures all HD tanks modified for better display on medium and low
settings. - For HD tanks recycled levels of detail for different
distances display. - Refined texture some older models of tanks,
who began to look worse after the release of version 9.0. - Added
altered atmospheric map "Prokhorovka" under the new name "Fire
Arc." - Made improvements and corrections on the cards: "Sacred
Valley", "Cliff", "Sand River", "Hidden Village", "Erlenberg" (in "
Storm ")," El-Halluf "," Airfield "," Komarin. " - Fixed some
visual errors and omissions on maps: "Kharkiv", "Winter
Himmelsdorf", "Karelia", "Monastery", "Windstorm." - Map "Komarin"
removed from the high levels of fighting (not higher than level 8
fights.) - Map "Ruinberg on Fire" has been removed from the team
battles. - Map "Winter Himmelsdorf" removed from the low levels of
fighting. - Optimized effect snowstorm on the map "Kharkov . -
Removed the possibility bailout tank when interacting with some
buildings on the map, "Pearl River." - Improved performance on the
map "Komarin." - Refined green / red line in the art sight. Now, if
the tank blocked the planned trajectory of the projectile, the line
will be colored in red. - Fixed tanks jerking when turning on
slopes (Large physics Bug fix) - Added 6 new medals to "Team
fights." ( Medal information to come.) - Added effect of burnout
tank ammunition. - Changes in effect undermine ammunition. -
Reworked some of the effects of shells falling at the surface. - In
settings the added ability to turn off transparency foliage between
the camera and your tank (improves performance on slower
configurations.) - reconfigure the volume of shots tanks depending
on the distance of the shot. - Different Tank weights will have
different explosions. - Displays a tooltip current average
percentage of damage to the Marks of Excellence changed from the
current maximum. - Fixed "Exit" and "Close" of the application in
some cases. - Fixed turret falling through world in some cases. -
Fixed some cases "out of sync" position of the tank on the server
and on the client player. - Fixed some memory leaks on exit / entry
into battle. (Players won’t be marked as “left battle” if client
crashes) - Fixed some bugs in combat replays. - Fixed problem with
forking in some cases runs the allied artillery shots. - Fixed
glare of all enemies in the close fight. - Fixed a false
notification of “tank fire” of an enemy tank in some cases. - Fixed
wrong grinding sounds turret for rotation on some tanks. - Fixed
red lines at the intersection of landscape texture with the old
rendering with anti-aliasing. - Fixed rare crash when downloading
the game client battlefield. - The context menu items Tank
"carousel" in the hangar are unified mind. - Fixed some performance
issues with auto-spotting for different graphics settings. - Fixed
bug to switch between allies while spectating in order. -
Fixed auto-penetrate which in some cases, taking aim too low under
the bottom of the tank. - Fixed some minor interface bugs.
Common Test Patch Notes, Second Iteration














