[FAQ] Crew
Дата: 13.08.2010 19:39:50
Esad, on 13 August 2010 - 05:19 PM, said: Are there any numbers that explain what the secondary skills mean
in terms of performance? I assume the following : Firefighting;
skill reduces the length of the fire and so limits the damage.
Repair; skill decreases the repair time. Camo; skill reduces the
opponents visual distance meaning they have to be closer to see
you.I have been told by several people that the secondary skills are active from the moment you start training them ( which is contary to the way i first read the information ) - can you confirm this please.
If the skill (at 100% for example) will reduce the time for repair/firefighting , then having 5 crew with 100% trained skill would mean less time for repair/firefighting than with 4 crew - correct?
Same thing for camo - more crew with the skill bring better results ?
A question regarding camo - does it do as i mentioned above (reduces the opponents visual distance) with the condition that you do not move/rotate turret/fire , or, do you also have to be concealed in vegetation? This is something that i can not work out as it seems not to be consistant - sorry for being a little off-topic on this question.
Aside from these questions - many thanks for the FAQ.
merig00: There are no skills yet in the game, only secondary qualifications
so they kick in from the beginning. And there are no numbers
available. But they do work.
Firefighting - reduces the time it takes to put out the fire
Repair - reduces the time it takes to repair a module
Cammo - reduces your visibility. Works even without the bushes but since they stock up it's better to be in the bushes
Firefighting - reduces the time it takes to put out the fire
Repair - reduces the time it takes to repair a module
Cammo - reduces your visibility. Works even without the bushes but since they stock up it's better to be in the bushes
Archives\Junkyard\[FAQ] Crew













