Promotions and relegations...
Дата: 12.07.2013 02:40:43
lord_farquad: We considered heavily the amount of relegation, and I can't say we
don't at least in part agree that we ultimately want fewer teams to
be relegated from each division. The current relegation sizes are
for the following reason:
This is the first truly pro-level league system in NA and it's very new. Therefore we want there to be a lot of flexibility in the beginning as we believe a lot of teams that could be competitive will be participating yet. Once they've seen what it looks like, we're likely to get a large influx of teams, and we want the better teams to move up quickly. Having larger relegation groups let's us exchange a greater amount of those teams each season, thus creating more room for, theoretically better, teams. Note there's also a qualifier for the WGLNA which allows teams that are relegated to still qualify provided they are of that caliber.
Ultimately, we want to tighten up relegation as the scene itself begins to become more defined, but that will take at least a season or two. So please be patient with us, as we're trying to build out the best WoT pro scene possible.
Furthermore, saying that we cater to the larger clans is a bit odd, as eSports inherently encourages teams to form their own small teams of highly skilled players (disregarding clan affiliation) and generally this involves leaving a clan (Fulcrum being the perfect example). The WGL/WoTCS leagues are designed for the best players, we don't care where they come from. I'll add that over 60% (varies slightly from month to month, 60% happens to be the lowest percentage to date) of regular tournament players are not even in a clan, and with the exception of the Absolute Power series of tournaments, we don't take clan affiliation into account in any way.
This is the first truly pro-level league system in NA and it's very new. Therefore we want there to be a lot of flexibility in the beginning as we believe a lot of teams that could be competitive will be participating yet. Once they've seen what it looks like, we're likely to get a large influx of teams, and we want the better teams to move up quickly. Having larger relegation groups let's us exchange a greater amount of those teams each season, thus creating more room for, theoretically better, teams. Note there's also a qualifier for the WGLNA which allows teams that are relegated to still qualify provided they are of that caliber.
Ultimately, we want to tighten up relegation as the scene itself begins to become more defined, but that will take at least a season or two. So please be patient with us, as we're trying to build out the best WoT pro scene possible.
Furthermore, saying that we cater to the larger clans is a bit odd, as eSports inherently encourages teams to form their own small teams of highly skilled players (disregarding clan affiliation) and generally this involves leaving a clan (Fulcrum being the perfect example). The WGL/WoTCS leagues are designed for the best players, we don't care where they come from. I'll add that over 60% (varies slightly from month to month, 60% happens to be the lowest percentage to date) of regular tournament players are not even in a clan, and with the exception of the Absolute Power series of tournaments, we don't take clan affiliation into account in any way.
Promotions and relegations...














