Dance - Can you please start a feedback thread for the new July tourneys?
Дата: 15.07.2016 22:10:26
HoneyRider, on Jul 15 2016 - 10:55, said: Thanks, Dance RE Skirmish Format: Yes I was referring
to the most recent version of Skirmish. RE: Tourney
Feedback - I see that feedback forums often degenerate into
off-topic discussion but that could simply be controlled by more
selective moderation and simply deleting those threads.
Anyway, I think the larger discussion should be about first
agreeing on the purpose of the tourneys. If it's partially to
provide an experience that captures the interest of a larger
segment of the player base and using tourneys to retain and expand
your player base (which in my opinion SHOULD be part of WG business
model) then a feedback forum is useful. I have played
Skirmish format tourney since you first introduced them and have
played the all the various incarnations of them. The most
recent version is the best incarnation you have done and reaches a
broad section of the player base. I don't have actual stats
but you'll remember a time when Moguai and I posted Skirmish
results nightly and from what I can see currently since I have
returned to the game, it's still the same segment of the NA server
that takes home the gold. And yes, I agree, it isn't and shouldn't
always be about the gold, but it helps as an incentive. The
problem with tourney competition on this server as an esport is
that the population is not large enough to do what ALL other sports
do which is segment competition based on skill level - football,
baseball, soccer, etc - all have division levels based on skill
level so that we don't have highschool teams forced to compete with
the Super Bowl champs. WGLNA, byt virtue of bronze, silver
and gold, IS tiered by skill level. But all other competition
here is not. So what ends up happening in tourneys is
essentially the uber clans and top level teams seal clubbing their
way to prizes. The majority of the NA server, I hazard a
guess, doesn't bother with tourney competition simply because they
have no hope of successful outcomes and is not an enjoyable
experience to continually lose. I think the WG has a great
opportunity to expand player base and tourney involvement by simply
providing some kind of play that seeds teams by skill level.
In the absence of that, the current Skirmish format was the best
vehicle. And get that this is competition and should be
competitive, but again, all real life sport team play is tiered by
skill level and there is a natural progression to become a top
player. I continually come up against argument that one will
not become better unless one has to play against better
teams. I don't disagree, but being seal clubbed in the first
30 seconds of a match by a team that is so leaps and bounds better
teaches nothing. Playing against a team that is marginally
better at least allows the play to progress so that a strat has
time to unfold and the teams can learn to flex and react.
However, if the purpose of tourneys here is simply to continue to
appeal to the best of the best, then it's really pointless to
gather any further feedback as is such a small percentage of the
server who really cares? lol.dance210: Thanks for your comments
I encourage player's to
leave feedback in the forum threads or to start their own. I follow
every topic that I create, so I read everything, even if I don't
always comment. If I set up a feedback post for July, it's unlikely
to happen until next week, so the Summer Play tournament will
begin. The issue with the newer Skirmish format is that it
relied on having an unlimited amount of gold and/or other prizes to
give out. On a global level, prizing has been reduced, which means
that "gold prize faucet" isn't available. I could run the same
format (group stage into single elimination playoff) but the prizes
would look much different. It's actually probably easier to pay out
gold to more teams using all group stage rounds or only a single
elimination playoff bracket. Tournaments can serve various
functions. We have WGL - the best of the best facing each other,
with the top teams facing other regions. WGL is also that tiered
progression that you are looking for. We have the Summer Play
tournament for July - a more competitive, casual tournament with
gold mostly for the top teams. And we have our other tournaments
with lower top prizes that pay out deep, with the 1v1s being the
easiest to join as a new tourney player (since you don't need a
team). We try to set up the different tournaments to encourage the
better teams to progress to the more competitive tournaments, which
doesn't always happen. As for seeding for tournaments based
on skill level....well, we're working on that 
Dance - Can you please start a feedback thread for the new July tourneys?














