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Stand-To for the week of Jan. 25, 2016

Дата: 24.01.2016 16:04:32
View PostTheAprilFool, on Jan 23 2016 - 06:18, said: Awesome ideas, guess we'll see how they work in practice. Seems like a lot more work for yourself though :ohmy:

dance210: Haha I'm not afraid of more work!! My only interest is that players like it and find it useful :)  

View PostF4U_wingman, on Jan 23 2016 - 12:31, said: So how will WG assemble the team with a Solo player or as part of a Party... will any FORM of stats be used?  If this information is classified... not to worry... ... I have a private server in my house... you can trust me :girl:

dance210: Classified ;)   Seriously though, to use stats or not is something that we have discussed and will continue to monitor. We're starting off with a simple model as we don't know how popular/unpopular this will be. Players sign up and are randomly assigned to a team. Stats may or may not be added at any point, with or without notice :)  

View PostNapoleon_45, on Jan 24 2016 - 05:29, said:   Agree- i like the changes a lot :). I think it will make a way larger crowd interested in tournies. Will there be special brackets for teams that are put together of partys or will they have a larger size? I am afraid players will tend more to not show up if they do not know the teammates- can there be like a ban system introduced? Otherwise potentially new players who try out tournies will get unmotivated because of "gold diggers" who just join the party registration and hope their team does the work for them. I like the credits a lot!

dance210: Only players who sign up under the Solo/Party registration will be combined into teams. There's always a risk that a teammate won't show up, even with pre-made teams. Part of my master plan to have WGA join the Solo registration is that we can more easily monitor what is happening ;) As we've never tried to do something like this on a daily scale, I promise we will be monitoring how it works. If needed, we can and will adjust the rules to fix any major issues that we may find...that's why player feedback is so important!

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