Official Q&A Thread: 7.5 Era
Дата: 03.09.2012 17:28:59
Space_man, on Sep 01 2012 - 04:21, said: Wall will amx m4 1945 tier 7 heave French tank get a buff
? buff for damage caz comparing to other tiers 7 heavies
they make a lot more damage then franchVallter: It performs well compared to the vehicles of the same Tier, so it
won't receive any buff.
sixrocket, on Sep 01 2012 - 04:50, said: Will the christie line have any end point, or is it devoted
completely to scouting?Vallter: Scouting will be their primary goal, yes.
ChrisRaptor1, on Sep 01 2012 - 06:00, said: I'd like to know why you think the Ausf A. is such a crappy tank, I
loved it, still own it and just need to get new mods for it and
I'll take it out again (took them off for Ausf. B)In my opinion, its the best combination of:
-- Armor (Spaced, 120mm frontal armor, 185mm frontal turret armor)
-- Mobility (38 Kp/h TS, and an 840 hp engine at 57.32 tonnage)
-- FirePower (that 105mm is devastating...ya sure it lacks the 25mm pen from the KTs big 105mm, but just aim and its fine, and with almost 6 rounds per minute)
all-in-all, I prefered the Ausf A over the KT, just because of all of the above, its just an amazing tank, prob one of my most favorite of the Tier 8's

The E50M I like, its way more mobile compared to the E-50, the gun is awesome and the speed and engine ratio is quite nice, ramming is also awesome to do with 100% controlled impact ^^
and yes the speed is nice being able to do 60 kp/h with a tank that heavy
but with the E-100 ive gotta agree, its...i dont know.....its....ive just switced to 90% HE and have like 5 AP rounds for those sure-fire pen shots, other than that...the gun is really sub-par comapred to everything other T10
Vallter: First person who shares my opinion.
Maus123, on Sep 01 2012 - 06:06, said: Which line will come first, Euro-italian or Japanese?Vallter: Japanese most probably.
ysoignorant, on Sep 01 2012 - 09:11, said: When will we see the return of maps that were taken out to be
redesigned/tweaked? (ie. Dragon Ridge)Is there a possibility to raise the tier limit on Province to tier 5? It just seems like a more reasonable tier as they aren't too accurate, nor have enough view range.
With WarGaming's recent purchase of BigWorld, should we be expecting to see multi-core processor support coming down the pipes?
Are you planning on adding appliqué armour as a module/consumable later on?
If these questions have been asked already, feel free to skip me.
Vallter: 1)Some will return this year, some next year. We are reworking
present maps for physics, so have small amount of time to rework
removed maps.
2)No, we are satisfied with Province Tier spread.
3)Yes, we will quicken the development process.
4)Most probably we won't add such feature.
2)No, we are satisfied with Province Tier spread.
3)Yes, we will quicken the development process.
4)Most probably we won't add such feature.
shayantan, on Sep 01 2012 - 17:45, said: sir wen will.be able to buy the t62 again in the na server..ny plans for having a site for india as we dont understand se asia server language itz indonesian....
Vallter: 1)I cannot give any ETA on this. Probably not this year.
2)I think this should be asked on SEA server-)
2)I think this should be asked on SEA server-)
masterzjg, on Sep 01 2012 - 22:58, said: Couple of questions, but don't feel like looking trough all the
posts for quotes. You said the were no plans for he premium m6 on
the NA and EU servers. RU servers than? Also you said there were
advantages to credit ammo vs gold amo. I've never heard his before,
is it a hidden statistical difference, or a something I've jut
never notices?Vallter: 1)AFAIK, they have it in the Gift Shop.
2)Gold Ammo loses penetration ability much faster than credit ammo on distance more than 100meters (the rule does not include Arty shells though)
2)Gold Ammo loses penetration ability much faster than credit ammo on distance more than 100meters (the rule does not include Arty shells though)
masterzjg, on Sep 01 2012 - 23:06, said: Also another question you said a Chinese heavy will be added that's
not already ingame. Any hints as to the tank? Or are you do you
mean not ingame as in on a regular (non chinese) server? If its not
the WZ111 will the WZ ever see the light of day over the pond?Vallter: It's not the WZ. Unfortunately, no hints for now. We will announce
something only after releasing initial British Tree.
Hellheavytanks, on Sep 02 2012 - 01:11, said: Meet Vallter:SP that is Engine want get 204hp like view the final just better, but not buff to give order question.
Looking foward repay post.
Vallter: We won't buff SuperPershing in the nearest future. We are fine with
the way it is.
Northman5, on Sep 02 2012 - 06:01, said: Will you ever add driver accidents to the game? What I mean is if a
tank now tries to drive off a cliff or tries to drive into a lake
or the ocean the tank just stops and will not proceed.I think it would be great if the bad driver was allowed to go over a cliff and get destroyed or damaged by doing so.
Another idea would be to add weather conditions like fog, smoke, rain and snow.
Vallter: This is called 'physics'. Since we have no physics in-game, we
enabled functional of 'invisible walls' to prevent described
situations. In 8.0 physics will be introduced, thus we will remove
mentioned 'walls' and you will be free to drown your vehicle in the
deeps of sea or lakes-)
AMartin223, on Sep 02 2012 - 06:14, said: When will you start giving R/Os to player who insist on continuing
to post nonconstructive complaints such as, "German tanks
suck! **** WG and it's Russian bias"? This
thread is starting to get painful to go through after the sixtieth
ce omment about how all german tanks suck....Serious question, what was the rational behind the implementation of multiple attacks in CW? To me, that combined with pillaging will make the CW map active only once a week or so, instead of the daily fighting we have now (i.e. a step backwards not forwards. Why instead of making attacking harder and defense almost impossible, wouldn't you instead make attacking easier by say implementing tank locking and say increasing chip burn times based on how long a chip stack has been on that province, or even how long a province has been held (e.g. for every 100 turns I have 15 chips on province x/own province x, when I lose that province, those chips are knocked out for an additional 24 turns, up to a maximum of 120). This is like how a long deployment makes refurbing more difficult.
Vallter: 1)Well, this will result in 'holy warriors' like Hirumaru, which
were suspended for 'asking questions'. Thus I won't do that till
big amount of requests similar to yours.
2)I personally think Tank Locking is a good feature for CW with announced changes. But I'm not the one who decide, whether to implement it or not. Players should decide. As for multiple attacks I agree, they are good only with tank locking. Also they are done to balance the attack popularity increase with looting feature.
2)I personally think Tank Locking is a good feature for CW with announced changes. But I'm not the one who decide, whether to implement it or not. Players should decide. As for multiple attacks I agree, they are good only with tank locking. Also they are done to balance the attack popularity increase with looting feature.
Zaratank, on Sep 03 2012 - 01:01, said: If my question is already answered, please forgive me. The thread
is, to make an understatement, TL;DR.But anyways, my questions.
1)Any chance we will get the WZ-111? The Type 62 was originally a Chinese Server only vehicle, and you had no plans to release it, yet it popped up in our gift shop.
2)Are there going to be DECENT buffs for the E-100 and Maus? More hp, turret speed, all those things are obsolete unless you increase armor, gun pen, ANYTHING to put them on par with other heavies. Armor and the "mobile bunker" style of Maus and E-100 are completely obsolete in a game where mediums can circlestrafe any vehicle too slow to keep up. They get penned up, down, left and right without being able to give any back, and they are literally too slow and dated to be of use in most situations. I know you russians hate the german vehicles, but seriously!
3)Any plan to open up some WoT swag, like T-Shirts, customizable model tanks with the WoT logo, keychains, any form of swag? I'd really like some WoT swag.
4)Are you ever going to make a hard and fast rule and keep to it? Really shakes things up (in a not-so-good way) when you say things like, "No tier 10 mediums or TDs!" and then all of a sudden they are here making our heavies scream in frustration.
5)Is Russian BiasTM real? Its kind of hard to deny, as its very clear that russian vehicles have very little fault outside of frequent engine fires and ammo rack damages, which, with a couple cheap consumables, are easy to erase, while German vehicles suffer from all this, and more, while being statistically worse than all russian vehicles. The other nations also suffer from what I call Statistical Deficiency. Every single patch, russian tanks are buffed while everything else gets nerfed, when, irl, this was not true and all other nations were on par or better than russian vehicles.
6)When are you finally gonna crack down on teamkillers, team damage, and griefers in a way that matters? So what, his name turns blue for a couple games. He stops playing for a few days. It doesnt change anything. He'll come back and do it again.
Thanks for letting me ask some of these vicious questions everyone doesnt want to get banned for asking. I hope you dont take offense and swing your banhammer at me. Hopefully you'll get back to me.
Vallter: 1)Answered in this post above.
2)Answered before in this thread.
3)We planned to open the souvenir shop on NA similar to one we have on RU. But it's not a right question for me, it's more to GeneralDirection. I'm not connected to NA marketing.
4)It was done to answer users request about tighten MM. We personally do not want to change core mechanics, but we have to per users request.
5)Depends on whether you believe the Napoleon was from Aplha-Centaur or not -) Just kidding. No, we do not fabour any nation of vehicles in our game.
6)If someone continues, he easily will get permaban. System is tweaked and works well.
I don't consider this questions in any way offensive. I just don't like discussions in QnA thread, accuses in something we have not done and flaming. But all this covered by the rules, so Game Masters deal with it. I personally never ban anyone, aside the cases of NDA violation for WoWP.
2)Answered before in this thread.
3)We planned to open the souvenir shop on NA similar to one we have on RU. But it's not a right question for me, it's more to GeneralDirection. I'm not connected to NA marketing.
4)It was done to answer users request about tighten MM. We personally do not want to change core mechanics, but we have to per users request.
5)Depends on whether you believe the Napoleon was from Aplha-Centaur or not -) Just kidding. No, we do not fabour any nation of vehicles in our game.
6)If someone continues, he easily will get permaban. System is tweaked and works well.
I don't consider this questions in any way offensive. I just don't like discussions in QnA thread, accuses in something we have not done and flaming. But all this covered by the rules, so Game Masters deal with it. I personally never ban anyone, aside the cases of NDA violation for WoWP.
KarateF22, on Sep 03 2012 - 02:46, said: Do you ever have any intention to display the soft stats on tracks?
I see no reason not to, other than if you do not wish players to
know of any ninja buffs/nerfs. Letting players know what their
tanks can really do is a big factor in tanking and hiding a stat as
important to maneuverability as passability is somewhat laughable.
Knowing a tanks camo coefficient would also be niceVallter: Well, it was not our initial intention to 'hide' this. We just
never thought it would be intresting. And now they are integrated
so much in game mechanics and formula's, that we cannot disclose
them without dangering the game itself. But we will enable more
stats with new UI in a more understandable and possible way than
plain numbers or formula's.
Silavite, on Sep 03 2012 - 08:23, said: Fix these lag spikes I and many others have been getting!http://forum.worldof...ikes-poor-ping/
http://forum.worldof...not-responding/
Vallter: It's more an issue of ISP logistics than ours. Though we are doing
the best we can to fix this issues as much as possible on our end.
chieftain20, on Sep 03 2012 - 10:46, said: How about some in game chat in the standard Random Battle single
player action? You can't type and kill at the same time. Enable it
where it is off by default, and players switch it on. Getting
annoyed by lack of in game communication. And it's been this way
since ever.Vallter: We are discussing such possibility.
Official Q&A Thread: 7.5 Era














