Players Questions and Developers Answers
Дата: 19.12.2011 13:52:04

Given that the poll Overlord's blog ran recently showed 42% wanted US/USSR revisions before French (14%), it seems like an unusual decision. Or are you hoping that by introducing another tank line with post-it-note armour that we will stfu about the T34/T30?
Vallter: The polls and community feedback was the main reason why we had
decided to make US tree changes before USSR tree changes, if the
USSR tree changes will have to be postponed.
French vehicles was something we promised to do even before the game release. They are almost ready now and we see no reasons to postpone them because of American vehicles exchange delay. Or you would prefer to wait the next update for 1.5-2 months?
The American vehicles are ready and should be balanced only. It's a question of testing, not development. BUT I want to remind you that the implementation of these vehicles goes along with replacement/move in Tech Tree. This a server-side technologically difficult process, which requires a lot of efforts. With the 7.0 server updates (multi-cluster system etc.) the process we had previously can't be implemented and a totally new one should be developed. To ensure that everything goes smooth (since we don't want our users to lose some vehicles in process) lots and lots of tests are required.
We can only beg our sincere pardon for the delay and ask you for patience.
French vehicles was something we promised to do even before the game release. They are almost ready now and we see no reasons to postpone them because of American vehicles exchange delay. Or you would prefer to wait the next update for 1.5-2 months?
The American vehicles are ready and should be balanced only. It's a question of testing, not development. BUT I want to remind you that the implementation of these vehicles goes along with replacement/move in Tech Tree. This a server-side technologically difficult process, which requires a lot of efforts. With the 7.0 server updates (multi-cluster system etc.) the process we had previously can't be implemented and a totally new one should be developed. To ensure that everything goes smooth (since we don't want our users to lose some vehicles in process) lots and lots of tests are required.
We can only beg our sincere pardon for the delay and ask you for patience.

Why do you and your company continuously push back the M103?
Vallter: It's planned to separate engine and transmissions modules in
future. It will change the system we have now.

Wouldn't it then make sense that hits to the transmission would have a much lower chance of causing a fire?
I am also interested in any specific reports of transmission fires caused by enemy shell impacts. While I'm not that much a tank nerd as others on the forum, I would have thought that particular circumstance to be unusual enough to have heard of if it happened.
Vallter: Yeap, it will include decorations, but I assure you that they won't
be enabled for 2 months as Christmas Tree was the last year-)

If 7.1 is released after Christmas could you please not include any decorations in it. Don't want a repeat of last year.
Vallter: The statistics are being gathered now and MM chart will be changed,
if necessary

Vallter: Tank freezing feature was delayed for NA server. Since the system
will at least slightly changed, if we implement it afterwards, I
won't give you any details for now.

Vallter: I would not be so sure, that Premium IS will take place in 7.2. It
can be rescheduled to the update with USSR Tech Tree changes.

The M103 is by far the most important feature of this patch, so the chances of it being stripped again are close to 0%.
Plus the 7.2 update itself seems relatively small so I'm actually expecting it early/mid January. The 7.1 public test may come out tomorrow. It seems like WG can pump out these content patches very quickly. On the other hand, the network/coding patches have been frickin' disasters as far as time is concerned.
Vallter: Not now, but for sure in future.

Vallter: You can find them here. Adaptive Camouflage
was not planned for 7.0, but announced as separate future
consumable.

Is there a place where we can see what actually made it into the Update 7.0 as of patch day 14Dec2011?
Thank you. So far the graphics are great. Appreciate the effort.
Vallter: 5 man platoons will probably come with 30vs30 battles. We cannot
give you any exact ETA on them for now.
New game modes will be added gradually over Q1-2 2012
North American continent for clan wars is something almost finished. We are awaiting to release it in Q1 2012 Also we will implement some changes to the Global Map for NA before moving the warfare to the NA continent.
The unite of the Global map is something that requires finishing some mechanics and parts of the Map first. Everything depends on that so I cannot give you any ETA on that.
New game modes will be added gradually over Q1-2 2012
North American continent for clan wars is something almost finished. We are awaiting to release it in Q1 2012 Also we will implement some changes to the Global Map for NA before moving the warfare to the NA continent.
The unite of the Global map is something that requires finishing some mechanics and parts of the Map first. Everything depends on that so I cannot give you any ETA on that.

Key things I am interested in:
1 - 5 man platoons, hopefully this is a 1Q - 2012 addition
2 - New game mods, I think there were 3 discussed, Garage, Assualt (1 flag), Escort something about only 5 tanks can capture flag and they have to be protected.
3 - Release of North America in Clan wars. Is there any chance you would move us to North America prior to the combination of the Clan Wars servers into a single server?
4 - Combination of all servers onto single global map for clan wars
5 - Are 30v30 or larger maps planned for at all?
There are also a ton of tanks expected in 2012, British, Japanese, German TD line split, Russian Heavy line split.
Vallter: You can check out Tiered Company battles just logging on the
server. They have been implemented already.
We will release new info on the game modes soon for sure. Please, follow the news.
We will release new info on the game modes soon for sure. Please, follow the news.

* Company battle divisions: tier 10 max with no overall tier limitation, tiers 8, 6, and 4 max with the respective overall tier limitation - Q4 2011;
* Assault (one team attacks, the other one defends the base) and Encounter battle (two teams are to capture the base in the center of the map) - Q4 2011;
* Garage battle – players can use several tanks (one after another) in one battle (“limited respawn”) - Q1 2012;
* Escort (only a few tanks from the team have the ability to capture enemy's base, the opposite team is to stop potential invaders) - Q1 2012;
* Historical battle - faction based battles with historically justified restrictions on vehicles and modules available - 2012.
I believe new game modes are the most anticipated updates we are all waiting for. There has also been some rumor that 5 man platoons will be a game mode and they won't be dropped into random pubs. Any information you can provide on what is upcoming would be greatly appreciated.
Vallter: Yes, they are in Q1 2012 release and will probably come out after
American Tech Tree changes

What is the progress of the re-making of the new Russian heavy line and are they still in line for a Q1 2012 release?
Vallter: We will look on statistics and collect players feedback regarding
the matter. The changes will be implemented afterwards, if
necessary.


Vallter:
