Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

Players Questions and Developers Answers

Дата: 08.12.2011 16:49:12
View PostChewie, on Dec 05 2011 - 16:20, said: From what I've experienced (and I tried this last night), you can only filter by vehicles you already own. Thus, I was unable to plan ahead for future tanks, until I found out the wonderful folks at www.wotdb.info placed this information under "Modules".

Vallter: We will rework it with other interface changes

View PostAppletree, on Dec 05 2011 - 16:48, said: This does not work because compatibility check only works for vehicles player owns.
Only vehicles in garage appears in vehicle selection menu for compatible equipment list.
I'd like to have complete and definitive table of applicable equipment class for each classed equipment and every vehicles combinations in WOT game, including premium tanks and vehicles that I do not have currently.

Vallter: You can find it on one of our fan-sites: www.wotdb.info

View Postcharfreak, on Dec 06 2011 - 00:43, said: 65 alpha and ~1105 dpm(ver0.6.7) with the same penetration value ass the soviet 107mm(300 alpha ~2100 dpm) is 'overperforming'?!
yes, the laser accuracy and almost no shell travel time or aim time are nice but most of that was nerfed hard for 0.7.0, as it stands in 0.7.0 the dpm of the credit bought round is ~865, which, for those of you watching at home, is 200 dpm LESS than the stock loltraktor 37mm...
why did it not occur to the devs to address this and increase the damage of the credit bought round??
as it stands in 0.6.7, the konisch (unless trolling with premium rounds) is a unique alternative to the 105 derp when grinding to the top turret to use the 75 l70 and 88 l56 and is better than the 75 l48 simply because 65dmg is better than 0. With 0.7.0 the gun will not ever be used again, as it is entirely pointless with standard rounds and simply 'as good as other guns premium rounds' with the premium rounds.
good to hear that it will be rebalanced when redesignated as a heavy tho :)

Vallter: For now we think that nerfing konish is enough. If the statistics will show that VK 3601 (H) performance decreased more than necessary, we will perform changes.

View PostOnyx, on Dec 06 2011 - 00:53, said: Seeing how this answer has one ambiguity, is this per team or per game? It feels like a per team, but just asking for clarity.

Vallter: Per team

View PostReklaw, on Dec 06 2011 - 02:15, said: Obviously this is something up for balancing that the developers won't know exactly, so I'm not asking for stats, but a lot of us are wondering what the developers want to make the gun found on the M103 and T110 into, as far as how it delivers its damage goes.

Vallter: The question regarding these vehicles was answered before in this thread.

View Postlucky1, on Dec 06 2011 - 06:52, said: Hey will player ever be able to ... Within friends list and as long as they have been friends for a while... Be able to buy free exp from each other at 25 exp per gold so I want 25000 xp I need to buy then exchange 1000 gold to him in return that way wg gets it's money and we get fun! And u could even put a cap on so like only 3000 worth of gold exp can be exchanged to that friend once a month then it wouldn't be as easy to exploit... Just a though! :Smile_great:

Vallter: No, we do not plan to have any kinds of XP sales for gold.

View PostSpectreHD, on Dec 07 2011 - 08:03, said: Probably the reason for my question in regards to the M36 and M10. The M18 would probably be no different.

Vallter: I have to do some researches, before answering your question. Do not worry, I remember about it.
Unfortunately, I do not know much about American TD line (since I'm not a person, who designed them), so this question needs more time than usual ones.

View PostOtto_matic_Reiffel, on Dec 08 2011 - 03:01, said: With the hitbox changes in 7.0, are we likely to see a reduction in the number of zero damage hits that should have done damage?

Vallter: Not for suspension but yes for some modules on different tanks (previous optics damage, for example). Still 'zero damage' will mean damaging a module, but not the vehicle itself. So this feature will be preserved.

Реклама | Adv