Jurai_Knight, on Nov 10 2011 - 22:04, said: 23 new skills for crew? Can we get an example of some of the new
skills?
Vallter: We will tell more about them later. There are still things, which
we want to test and probably change, before we announce them
SuperJaws100, on Nov 10 2011 - 22:07, said: How will multi-cluster technology work again?
I completley forgot....
Vallter: You can read more about multi-cluster technology
here!
ionviol2, on Nov 10 2011 - 22:08, said: I agree with you on that. To some extent, T59 is just as good as
T44, if not a bit better. T44 has some awesome advantages over T59
and it could have been the better tank, however it has a major
handicap, its ammo rack.
Vallter: T-44 will receive a slight boost in 7.0 along with Panther II
ionviol2, on Nov 10 2011 - 22:08, said: Thing is, for instance myself, I stopped playing KV (check my
stats, since I have played it a lot up until tier 8s were released)
to make credits and instead I now use a Lowe/T59 for that purpose.
Like me, many others do the very same thing. As such, the tier 5-6
population is very low.
Vallter: They were designed for grinding, so there is no issue in that.
ionviol2, on Nov 10 2011 - 22:08, said: Consequently, those who do still play low tiers usually end up with
us, high tiers. In 50 games with a tier 5-6 tanks, 46 (I counted)
had consistently tier 8-9 tanks, with a few 5-6-7 to boot
(typically one each). It is not about winning or losing, it is
about having a fair chance. Because fairness is directly
proportional with how much one enjoys a game. Most people are put
off by games which prove extremely competitive and tough.
I believe this is something worth to look into. I do not mind
playing with or against high tiers once in two games, but when it
happens every single game (especially with a stock tank - after
your 10 games safety net is up) it can become really frustrating
not just for the newcommer, but also for the veteran.
And while the free player has to keep grinding whether he enjoys it
or not, the one who affords it won't think twice about converting
free XP accumulated on the premium tier 8 to jump tiers up to 7, 8
or sometimes directly to 9.
Vallter: This is an issue of low server population and we are trying to fix
it at least partly with new match making changes.
ionviol2, on Nov 10 2011 - 22:08, said: You probably know the figures better. But it is worth to keep an
eye on how the game experience balances out between the dedicated
(the spender) and the casual (the free rider). Maybe put up a poll
sometime too (i.e. I buy gold and enjoy the game, I buy gold and do
not enjoy the game, I play for free and like the game, I play for
free and don't enjoy the game, etc), lobby your future projects
better, explain why you chose to do X, or why Y instead of Z, win
the community so to say. Otherwise, despite being driven
exclusively by good intentions, since they are not mind readers,
people tend to interpret you the way they see it fit. That's how
people work.
Both 'sides of the fence' need to enjoy the game and find it fair.
Vallter: The polls will slightly change soon, so your idea will be discussed
between the NA team.
ionviol2, on Nov 10 2011 - 22:08, said: Take my reply for what is worth. I tried to be as objective as
possible about my perspective, and have no intention to take either
side.
Vallter: We always appreciate objective and valuable feedback