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The new "You Ask, We Reply" is out!

Дата: 11.11.2011 00:53:07
View PostJurai_Knight, on Nov 10 2011 - 22:04, said: 23 new skills for crew? Can we get an example of some of the new skills?

Vallter: We will tell more about them later. There are still things, which we want to test and probably change, before we announce them

View PostSuperJaws100, on Nov 10 2011 - 22:07, said: How will multi-cluster technology work again?
I completley forgot....

Vallter: You can read more about multi-cluster technology here!

View Postionviol2, on Nov 10 2011 - 22:08, said: I agree with you on that. To some extent, T59 is just as good as T44, if not a bit better. T44 has some awesome advantages over T59 and it could have been the better tank, however it has a major handicap, its ammo rack.

Vallter: T-44 will receive a slight boost in 7.0 along with Panther II

View Postionviol2, on Nov 10 2011 - 22:08, said: Thing is, for instance myself, I stopped playing KV (check my stats, since I have played it a lot up until tier 8s were released) to make credits and instead I now use a Lowe/T59 for that purpose. Like me, many others do the very same thing. As such, the tier 5-6 population is very low.

Vallter: They were designed for grinding, so there is no issue in that.

View Postionviol2, on Nov 10 2011 - 22:08, said: Consequently, those who do still play low tiers usually end up with us, high tiers. In 50 games with a tier 5-6 tanks, 46 (I counted) had consistently tier 8-9 tanks, with a few 5-6-7 to boot (typically one each). It is not about winning or losing, it is about having a fair chance. Because fairness is directly proportional with how much one enjoys a game. Most people are put off by games which prove extremely competitive and tough.
I believe this is something worth to look into. I do not mind playing with or against high tiers once in two games, but when it happens every single game (especially with a stock tank - after your 10 games safety net is up) it can become really frustrating not just for the newcommer, but also for the veteran.
And while the free player has to keep grinding whether he enjoys it or not, the one who affords it won't think twice about converting free XP accumulated on the premium tier 8 to jump tiers up to 7, 8 or sometimes directly to 9.

Vallter: This is an issue of low server population and we are trying to fix it at least partly with new match making changes.

View Postionviol2, on Nov 10 2011 - 22:08, said: You probably know the figures better. But it is worth to keep an eye on how the game experience balances out between the dedicated (the spender) and the casual (the free rider). Maybe put up a poll sometime too (i.e. I buy gold and enjoy the game, I buy gold and do not enjoy the game, I play for free and like the game, I play for free and don't enjoy the game, etc), lobby your future projects better, explain why you chose to do X, or why Y instead of Z, win the community so to say. Otherwise, despite being driven exclusively by good intentions, since they are not mind readers, people tend to interpret you the way they see it fit. That's how people work.
Both 'sides of the fence' need to enjoy the game and find it fair.

Vallter: The polls will slightly change soon, so your idea will be discussed between the NA team.

View Postionviol2, on Nov 10 2011 - 22:08, said: Take my reply for what is worth. I tried to be as objective as possible about my perspective, and have no intention to take either side.

Vallter: We always appreciate objective and valuable feedback

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