The Chieftain's Random Musings Thread
Дата: 02.10.2020 18:13:08
The_Chieftain: My tips for the WT event. T-55s. -Do not waste time
deliberately engaging the WT until you're at least level 7,
preferably 9. Snapshots are encouraged as you run away/relocate.
After level 5, some harassing fire is to be encouraged, especially
if you're waiting near the next spawn point. -Do not let the WT get
close to you, it has an EMP blast which, if you're too close, can
take 600hp off your health. -You have three lives, use them.
Resurrections which are available when the game ends are wasted. It
may be worth it to sacrifice one life to level up the team.
Uncollected power-ups mean that destroying sentinels elsewhere on
the map will take longer and players will take more damage, and it
takes less time to collect a power-up than the WT takes to reload.
If you have three lives, collecting the power-up just before
getting exploderised is a fair trade. It is good to have a second
life available in the final endgame against the WT, but if you're
cautious, it may not be necessary. -Do not use your speed boost as
soon as you spawn. Time your boost so that you are still at
rocket-speed when you impact the first sentinel. It will do a lot
more damage, and you will kill the first set of drones faster. This
is all about speed of power-up, and it is a cumulative effect. This
is particularly important if you decide you want to deal with a
sentinel group which starts nearer to the WT's startpoint than you
might feel comfortable with. Luchs, VK 20.01 and Pz IV are all
prime ramming candidates. VK 36.01 and maybe Panther if you feel
pressed. -The sentinels are German, so catch fire. Learn where the
impact zones are in order to set them alight, and drop their HP
faster. -If you don't think you'll be able to finish off the
sentinel group before the WT comes along to finish you off instead,
don't be afraid to cut your losses and run somewhere else. That
said, be cognizant that time spent relocating is also time not
spent killing sentinels and increasing power. -Wolfpacks are a
thing. A swarm of T-55s can make fairly short work of sentinels if
they all strike together, and not take too much damage doing it.
-The WT is quick to react, but a T-55 can be even quicker. A WT
surrounded on all sides by T-55s popping in and out of cover
is going to have to make a decision to break out of the ambush and
focus on one. Otherwise, he's just going to keep traversing in the
hope of a snapshot on a T-55 before it goes behind cover. -On
occasion the WT will vanish from view for a while. It would be
advisable to detour one T-55 to do a quick recon to make sure it's
not about to crest the hill and dive into the middle of your
wolfpack. (Particularly common on Redshire). -Check where the next
spawn point is, and try to anticipate the WT's moves. If it looks
like your team-mates are about to finish off a sentinel group, make
a headstart for the next spawn location. You can start nibbling
away at hitpoints while you wait for your pack to show up.
WT. -You stupidly overpower the opposition in the first few
minutes. Do not be afraid to take hits, and be as aggressive as
possible. Wade into them. Murder those lousy Alliance tanks by the
bushel. Use their guts to grease the treads of your WT. You are
advancing constantly and are not interested in holding onto
anything except the enemy. You are going to go through them like
crap through a goose. Kills you get early will reap rewards later.
-When the game starts, the chances are, unless you get a very lucky
spawn, that you will not be able to prevent the destruction of the
first two groups of sentinels. (But you might be able to kill one
or two T-55s as they do so, situation dependant). Consider
writing them off as a loss, and instead look at the minimap
the spawn point for the next group of sentinels. Plot an intercept
course to meet a group of T-55s moving from their previous kills to
the new spawn point. Preferably use low ground to maintain the
element of surprise. Then let the carnage commence. -Surprise is
your friend. If you anticipate enemy movement well, and use low
ground and cover correctly, you can appear right in the middle of a
group of T-55s. This results in some consternation for them and
satisfaction for you. -Feel free to feint. Be seen moving in an
obvious direction (eg to a group of T-55s working on some
sentinels) before dropping down into low ground.
Change course. The T-55s will presume you are coming for them
and take an evasive route to their next destination. Anticipate
that route, and your course should take you to a position which
will catch them in the open. -T-55 drivers often try to be sneaky.
As you are distracted engaging a group, expect that one is going to
try to go around the long way, often hugging the map edge, in the
hopes of getting an uncollected power-up, or starting to farm
sentinels unmolested by the WT. If you can position yourself in
such a manner that you appear to be focused on a group, whilst
still covering the likely route of such a sneaky T-55 driver, if
you pay attention to the map you may well find that the T-55
attempts to make a break for it across open ground where he cannot
avoid you. Seize these opportunities. Not only are they a
comparatively easy kill (Especially if you use the stun shell), you
also will secure your rear (And sentinels/energy packs) and
further, that valuable time being spent by the T-55 in the attempt
to be sneaky will have been wasted. -If you find yourself
playing "ring around the rosies" with a T-55 behind a rock or
building, that's a great use of your EMP blast. Get a running start
towards the obstacle. Time your EMP blast so that the discharge
about matches when you are approaching the obstacle, it should go
through and stun the T-55 on the far side. That will give you a
reasonable chance of being able to clear the obstacle faster than
they can avoid you. In extremis, give up and move onto more
productive pastures. You can get a shot at the guy later. -Your
goal is delay, not prevention. Given time, there is nothing you can
do to stop all ten power-ups being obtained, but the timer is your
friend. Sitting in one place covering a power-up or single sentinel
which remains to be collected is only beneficial for the amount of
time it take for the T-55s to relocate to the next group of
sentinels. After that time, start to relocate, but don't go -too-
far. Remember that there's always a T-55 which will try to be
sneaky. When the Harriers see that one guy going for the easy
pickup, they will go elsewhere. If you can still keep the powerup
or sentinel covered from your new position, at best, you will kill
the opportunistic T-55 and safeguard the powerup for the amount of
time it takes for another tank to relocate over, or at worst, you
still get a T-55 kill as he collects the powerup (Powerup
collection is faster than your reload). Don't try to continue the
same trick, abandon the powerup if necessary for a better position
vis a vis the Harrier group as a whole. -Similarly, know when to
write off a group of your sentinels, even later in the game. As
T-55s are faster than you, getting to the sentinels just as the
last one is finished off is too late. They will scurry off, and you
will not be able to prevent the destruction of the next group at
all. -Your EMP blast can take up to 600hp if you are in close
proximity to the enemy. Feel free to use it instead of firing one
round your four, especially if you come over the hill and surprise
a group of the opposition. On that note, your WT is heavy and not
all that slow. Ramming works as well. Consider not shooting someone
who appears pre-occupied before you ram them. Why give them
warning? -When the opposition gets to level 7 or 8, it's time to
start to figure out where you want to make your last stand. It gets
easier if your last stand is also supported by a Maus and/or E100.
Look at the 'next spawn points' on the minimap and work
accordingly. It is not necessary that you be amongst the sentinels,
just that in order to shoot you, the T-55s must expose themselves
to the sentinels, and that you, in turn, can protect the sentinels
from T-55s trying to get around the side or rear. -Sitting up on
top of a hill in a commanding position visible to all only works
for the beginning of the game. By level 5 or 6, still you're only
talking small-ish amounts of damage, but 200 lost here and 200 lost
there, and soon you're talking some real health loss. Your health
bar is huge, and you only need one 1hp left at the end of the game,
but there's a difference between a calculated loss of health, and
giving away freebies. -Don't forget your stun shell can also cause
damage. If the opposition is on 50hp or so, give that a go before
using a main gun round.
The Chieftain's Random Musings Thread














