Why am I so bad at arty?
Дата: 30.01.2020 21:00:46
The_Chieftain: One thing I might change is 'going to the typical arty
positions'. Especially if you're in something fast like a French
arty. Little infuriates me as much as an arty driver who forgets
that there is a "Self propelled" part in "Self-propelled
guns". I presume, since you're claiming to be a
reasonably good tank player, that you often position yourself with
artillery in mind. Hiding behind cliffs, buildings, and the like.
The amount of arty players who simply accept this state of
affairs, say "He's hiding, oh well. Nothing I can do about
it, let's move on" is hair-pulling. I advocate not
staying in 'typical arty positions', and getting as close as you
can to the front line of one side or the other whilst still being
in cover/concealment for several reasons. 1) Time of flight to
targets near you is very, very short. You will have a good chance
of hitting mobile targets, or those who are popping from
cover. 2) To targets on the far side of the map, you are now
engaging from a direction the enemy does not expect. Hugging a
building when you expect arty to the South doesn't help you when
arty hits you from the East. (You will be amazed how many targets
stay in place after the first hit and give you free seconds)3) When
the inevitable ELC or EBR scoots past the front line, you know
exactly where they are going to go looking for you: Where arty
typically sets up. Being somewhere else reduces the chances that
you will be found. 4) If the EBR does find you, there is far
more chance that one of your team-mates will be able to deal with
him if you are already close to your team mates, rather than your
being on your own 400m from everyone else. Don't spend too
much effort countering. The way I do it, I pre-aim at a likely spot
at the front line to hit a tank, and while the gun is reloading or
aiming, I hold down the right mouse button to keep the aim spot the
same, then look at a place which might be suitable to spot enemy
artillery trace. If the gun reloads before you see an arty trace,
don't waste any time, send the round down to wherever it was you
were aiming already. If you do see an arty trace, sure, it will
take fifteen seconds to relay. Wait an extra ten, watch for the
next round from him to confirm location, and fire. As
mentioned above, you are support, you can't (normally) carry the
team. You must judge overall how you can reinforce the power of
your team's tanks. I suggest forgetting about any stats other
than win rate.
Why am I so bad at arty?