why can't wargaming introduce +1/-1 matchmaking
Дата: 30.08.2017 00:07:16
The_Chieftain: This is a global game, and so has to be configured to work on a
global basis. I'm going to go back many years for this post.
Those of us who have been around a long time will remember the +/-4
which was mentioned a few posts back. The reason it was changed was
that there was a delegation from the NA office in Minsk (I was
there for the presentation), mainly pushed by Jinxx and General
Direction, if you remember them, saying in a nutshell that if
Minsk wanted WoT to be more successful in the US, they needed
to reduce the spread. The problem is that what makes an American
player play a game is not necessarily what makes an Eastern
European, or an Asian, or a South American play it. It may be hard
for some to accept, but most players globally seem
to prefer a wider spread. At least, they did a few years
ago. The example given was a PzIIIA with its 37mm gun
tootling around a corner and encountering a KV-2, possibly with a
152mm, probably the 107. You can imagine what happens
next. Plink...plink....plink...plink... SPLAT! The typical
reaction to this in the US is that the Pz III player is going to
say "That was utterly unfair. I had no chance at all. This game
sucks". However, someone in another geographic area may react
by saying "I bet he enjoyed doing that to me. I'm going to get me
one of them, and go make other folks miserable with my superior
tank!" and when he does get that tank, the pleasure of splatting
other people outweighs the misery of being splatted in his
overall gaming experience. The compromise which was reached
was that the MM spread would be reduced to +/-2, as it currently
is. (+/-3 was also considered). Will we stay that way forever?
I have absolutely no clue. That is a development decision, not my
department. However, tanks were designed back in those days to be
capable of surviving in a team against even high tiered vehicles.
Hence the existence of what were known as the giant-killers, such
as the old T-34/100, or the aforementioned KV-2/107. There weren't
too many of them, but they had to be rebalanced or else they would
be ridiculously OP in the reduced MM tier spread which was coming.
So, if you go back over the patch notes for that period of time,
you'll see that there were several patches which reduced the
capabilities of a number of vehicles against higher-tier vehicles,
followed by the MM spread change. That was for a smaller number of
vehicles. It occurs to me that most tanks are/were designed to be
capable of fighting in the +/-2 environment, and there would be a
whole lot more vehicles which would have to be changed than just
the few giant-killers of several years back. As mentioned
before, for more information on this subject as a whole, go back
over the various dev diaries or releases. The matchmaker tier
spread is something which has been talked about for years, it's not
as if the devs haven't addressed the thinking behind it before.
why can't wargaming introduce +1/-1 matchmaking














