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Critical Hits?!?!?!?!?!?!?!?!?!?!?...

Дата: 05.10.2016 00:48:57
The_Chieftain: Part of the problem is that the developers are schooled in the traditional school of wargaming. When I started working here (and I'm also a traditional type gamer), it took me some time to discover why folks were complaining about the critical hit mechanic, to include most of the rest of the office. It turned out that most folks were used to the more recent form of gaming, games such as WoWarcraft or LoL. I don't play them, but apparently in those games, a critical hit is something which does extra damage above and beyond the normal hitpoint level. Whereas I was used to the 'critical hit' as found in, say, Harpoon, in which a critical hit has absolutely nothing to do with hitpoints, unless it's a critical hit which causes a fire or flooding. I can fire an airburst warhead at a ship, cause D10 critical hits, and not expect a single hitpoint of damage. A lot of weapons and sensors would be knocked out, though, thus limiting the target's combat capability.   WoT works on the older concept. Modules are affected by critical hits. Hitpoints are affected by hits causing damage points.

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