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What is this stripe?

Дата: 01.08.2016 11:04:26
View PostMikosah, on Aug 01 2016 - 00:14, said:   Now this brings up the age-old question- if you're dealing more damage than your peers, why care at all whether or not you lose? (The practical answer is farming daily win multipliers, but I digress...) And therein lies the conflict of interests with WoT's multi-metric approach to player performance. Most performance metrics depend on many factors outside of any individual's control. The game itself depends on many factors outside of anyone's control. In such an unpredictable environment, wouldn't it only stand to reason that the most individualistic measure of player output is the most valued? And in any case, damage-dealing is a valuable trait that's applicable to any conceivable situation.

The_Chieftain:   That, and the fact that a win gives you a bonus to XP/Credits over a loss for the same amount of damage dealt.   I fully agree that there are many factors outside of one player's control. But over time, those external factors start to be reduced. This applies for pretty much every metric we use, be it WN8, win rate, MoE, whatever.   Which is more useful to the team? Taking 15hp off a Batchat to kill it before it escapes to reload, or aiming at the full-health Maus to take off 400hp of the 2,600 it has? Where you apply the firepower is just as important as how much you apply. The best players will usually take the right decision, even if that means lower hp in such a situation if appropriate.   If I may take an extreme example, let's say that there are two soldiers in the same battalion. One is a machinegunner. The other, the battalion sniper. In every fight, the machinegunner kills ten men. The sniper kills one. But the ten men that the machinegunner killed were always privates in a squad. Every time the sniper fired his single shot, he knocks out an FO, the commander, the radioman, etc and the enemy plan falls apart. Who did more damage, and who was more valuable to the battalion? Similarly, one player could knock out 90% of the hitpoints of all 15 enemy tanks, but if he doesn't finish the job and just moves onto the next target instead of 'wasting' a round on a 15hp vehicle and taking the guns out of the fight, is he being as valuable as he could be to the team?   As I said, there is a general correlation between competence and damage output. If you're utterly incompetent, it is unlikely that you would get many MoE. However, getting your third MoE does not prove that you are more valuable to the team than 95% of other players. It proves only that you know how to position yourself and stay alive sufficiently long to score more damage than 95% of the others, and the result of the team becomes an ancillary effect. That in itself is an indicator of competence, but as a team player, I'd like to think that my team mates are going for the win, not the damage counter.

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