What is this stripe?
Дата: 01.08.2016 11:04:26
Mikosah, on Aug 01 2016 - 00:14, said: Now this brings up the age-old question- if you're dealing
more damage than your peers, why care at all whether or not you
lose? (The practical answer is farming daily win multipliers, but I
digress...) And therein lies the conflict of interests with WoT's
multi-metric approach to player performance. Most performance
metrics depend on many factors outside of any individual's control.
The game itself depends on many factors outside of anyone's
control. In such an unpredictable environment, wouldn't it only
stand to reason that the most individualistic measure of player
output is the most valued? And in any case, damage-dealing is a
valuable trait that's applicable to any conceivable situation.The_Chieftain: That, and the fact that a win gives you a bonus to
XP/Credits over a loss for the same amount of damage dealt.
I fully agree that there are many factors outside of one player's
control. But over time, those external factors start to be reduced.
This applies for pretty much every metric we use, be it WN8, win
rate, MoE, whatever. Which is more useful to the team?
Taking 15hp off a Batchat to kill it before it escapes to reload,
or aiming at the full-health Maus to take off 400hp of the 2,600 it
has? Where you apply the firepower is just as important as how much
you apply. The best players will usually take the right decision,
even if that means lower hp in such a situation if
appropriate. If I may take an extreme example, let's say
that there are two soldiers in the same battalion. One is a
machinegunner. The other, the battalion sniper. In every fight, the
machinegunner kills ten men. The sniper kills one. But the ten men
that the machinegunner killed were always privates in a squad.
Every time the sniper fired his single shot, he knocks out an
FO, the commander, the radioman, etc and the enemy plan falls
apart. Who did more damage, and who was more valuable to the
battalion? Similarly, one player could knock out 90% of the
hitpoints of all 15 enemy tanks, but if he doesn't finish the job
and just moves onto the next target instead of 'wasting' a round on
a 15hp vehicle and taking the guns out of the fight, is he being as
valuable as he could be to the team? As I said, there is a
general correlation between competence and damage output. If you're
utterly incompetent, it is unlikely that you would get many MoE.
However, getting your third MoE does not prove that you are more
valuable to the team than 95% of other players. It proves only that
you know how to position yourself and stay alive sufficiently long
to score more damage than 95% of the others, and the result of the
team becomes an ancillary effect. That in itself is an
indicator of competence, but as a team player, I'd like to think
that my team mates are going for the win, not the damage counter.
What is this stripe?














