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"Punishes Camping"

Дата: 17.12.2015 23:21:19
View PostThePigSheFlies, on Dec 17 2015 - 19:18, said:   the chieftan does a fine job researching tanks themselves, but he's a freaking employee to some degree of the game, and not even a big enough fan of the game to invest any significant playing time in it over 4+ years?

The_Chieftain:   It is public knowledge that my primary (personal, the one I put my own money into) account is more or less anonymous, so that I can actually enjoy the game. I'm somewhere over 21,000 battles, plus closed beta time. I don't think it's that unreasonable a number, all things considered. I acknowledge the time you spent in getting to your thirty-six thousand battles (Zero in ships, and I don't know where you stand on our other products), and the fact that you currently have a win rate about a percent above mine in WoT. Followers of my stream know I don't usually platoon, and I grind through everything on principle regardless of if I like it or am good at it. Except the A44. That was just intolerable, and I XPd past it after a while. Perhaps you don't platoon. Maybe you do, that that's the difference in win rate.   I am also well on record for not giving a damn about XVM. I don't use it, I don't know what my rating is. If I'm not playing to win, who cares? Many people have better win-rates than me. I'm still fairly above average.   Now that we have completed swinging our respective genitalia around, perhaps we can move to the important bits.   If I may inquire, when the arty are chasing you all around the map and not hitting the targets they probably should be aiming at, what happens to the rest of your team? Obviously if they're chasing you all over the map, they're not hitting you much, and they are not ascribing damage to your team as they should be. And your above-average win rate seems to indicate that your actions are helping your team win. Arty players have a choice to make. It seems that the ones you are noticing are the ones making the wrong call, and it seems also that they are being punished by losing.  

Quote arty punishes mediums in today's funnel maps far and away more than any other class.

The_Chieftain:   My personal opinion on the maps happens to match yours, but that's a function of map design, not artillery mechanic. I happen to think that lights and mediums get as shafted by corridor maps due to the encounters with TDs and heavies at the other end of those funnels just as much.  

Quote So, forget stopping for 3 seconds to aim? Nothing but snap shot? Welp, rip carrying teams.

The_Chieftain:   Who said that? Stopping every now and then also adds to your unpredictability. And artillery generally takes more than three seconds to aim.  

Quote Your observation are nice and all, but when was the last time you tried playing on a unicum account or with clan tags worth shooting at? Once you do you'll notice all that target prioritizing of stationary and predictable targets goes out the window. And don't tell me WG tags make you worth shooting at, was in a match with a WG guy from your Texas branch yesterday in a top tier T-54 (one of only 2 tier 9s), he drove about 200m behind me the whole match on El Halluf, did 380 damage in the match, and was busy chatting with the enemy team while he had shots on tanks that were trying to reset me capping their base. He never even fired a shot at them. That's the kinds of players worth leaving alive, since they're likely to hurt their team more by being there than help.

The_Chieftain:   I have no comment as to the playing calibre of my WGTX colleagues. I do know that the combination of "WGA" and "The_Chieftain" do tend to attract attention. Not least due to the common misconception that people get gold if they kill me. (The amount of people who mix up WGLNA and WGA...) but it doesn't help I have a well-known name. Part of the reason I maintain my personal account. However, my observation on the game mechanic need not be overly microscopic as to focus on the effect on any individual player. There are fifteen players on the map per side, and an artillery player can only hope to aim at one at a time. (Unless the opposition is daft enough to bunch up). It's the interaction between the fifteen players which is more important in the resolution of battle, not the effect of one or two players against one. Again, note that I point out the difference between effect and perception. The design effect may well be achieved, without certain players finding it 'fun'. One of two things will happen if that continues. They will stop playing, or the mechanism will be changed. The true question is as to whether a position can be reached where the amount of people who find the fifteen-on-fifteen battles fun and the amount of people who find the artillery/tank interaction system fun can both be maximised. You can't have the one without considering the effect on the other.

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