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Springtime for T110 and the Americas

Дата: 15.03.2015 19:22:26
View PostDaigensui, on Mar 15 2015 - 01:37, said:   At least BBs have the excuse of damage control and CAs had a job of AA.    

The_Chieftain:   Perhaps, but in real life your AA capability doesn't increase and decrease with cool-down times in the middle of a fight. This is a gameism with no possible reason for inclusion that I'm aware of other than that it has been decided that it increases the game-play experience and makes it more fun.  

View PostLittleJoeRambler, on Mar 15 2015 - 05:05, said: They could do nonlethal similar to module damage in WoT, where you get some sort of notification that your systems aren't functioning at full output, but you don't actually take HP damage. In a similar way Robocraft does that, you can take ridiculous amounts of punishment as long as your pilot isn't hit, but you'll lose guns and wheels as you take nonlethal damage.

The_Chieftain:   Yes, we call them 'critical hits.' I first encountered them in naval wargaming, and found the use in WoT to be quite intuitive. Unlike many other gamers who came from other backgrouds.

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