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Реклама | Adv

Artillery is game breaking.

Дата: 09.11.2014 16:12:20
The_Chieftain:     I am unsure that XVM is as much at fault as is being stated. If anyone has any empirical evidence which rises beyond the level of confirmation bias, I'm going to be curious to see it.     Even if XVM is the cause, which I doubt, I fail to see why people in arty are more likely to engage a particular calibre of player than a person in a TD or heavy tank.     Personally, I am sure I have killed high-skill players in my artillery. I can't prove it, as I don't believe XVM tells me anything useful so I don't use it. However, I do note that certain types of player tend to be in certain physical locations on the map. Usually certain confined areas on the map, within close proximity of hard cover. Which means that once I've driven my arty around a bit, I can afford to wait for the aiming circle to shrink, and I get an easy kill.   As an arty, I prioritise targets on two basis. How easy it is to hit comes first, as I can't damage anything if I can't hit it. That thus means that I have a preference for stationary, or predictable, targets. Then how much payoff there is for hitting that target, if there is more than one I can hit. This is based on type of target, and position of target vs my own team. This means that my preferred target is usually something big, something tough, and something holding our advance in a position behind hard cover. If that is you, well, I see it as my function to hit you. If that is typical of a particular type of player (eg of a certain skill level), maybe a re-evaluation of your vulnerability is in order.      

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