Artillery is game breaking.
Дата: 09.11.2014 16:12:20
The_Chieftain: I am unsure that XVM is as much at fault as is being
stated. If anyone has any empirical evidence which rises beyond the
level of confirmation bias, I'm going to be curious to see it.
Even if XVM is the cause, which I doubt, I fail to
see why people in arty are more likely to engage a particular
calibre of player than a person in a TD or heavy tank.
Personally, I am sure I have killed high-skill players in my
artillery. I can't prove it, as I don't believe XVM tells me
anything useful so I don't use it. However, I do note that certain
types of player tend to be in certain physical locations on the
map. Usually certain confined areas on the map, within close
proximity of hard cover. Which means that once I've driven my arty
around a bit, I can afford to wait for the aiming circle to shrink,
and I get an easy kill. As an arty, I prioritise targets on
two basis. How easy it is to hit comes first, as I can't damage
anything if I can't hit it. That thus means that I have a
preference for stationary, or predictable, targets. Then how much
payoff there is for hitting that target, if there is more than one
I can hit. This is based on type of target, and position of target
vs my own team. This means that my preferred target is usually
something big, something tough, and something holding our advance
in a position behind hard cover. If that is you, well, I see it as
my function to hit you. If that is typical of a particular type of
player (eg of a certain skill level), maybe a re-evaluation of your
vulnerability is in order.
Artillery is game breaking.














