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People leaving WoT

Дата: 17.07.2012 12:57:44
View PostMegadonn, on Jul 01 2012 - 03:27, said: I remember my first weekend after starting this game there were over 40, 000 players on that night. That was 3 months ago. Now I am lucky if I see 20 k ever ...

Tanitha: The NA server peak is ~30,000. So no, there wasn't 40,000 on-line the night you joined, unless you played your first night on the EU server.
There has been ~24k online every night regularly.
While NA's peak numbers aren't as high as Europe, the NA server caters to an international player base on a large range of timezones. Where as EU are mostly all online in peak Eu times.
For example: NA server numbers are a lot higher on NA off peak times than EU server numbers are in Eu peak times for example.

View Postimpacted383, on Jul 01 2012 - 03:35, said: 1. With the over abundance of arty, 2. constant game crashes, 3. never ending nerfs and buffs, 4. crazy inconsistant match making, 5. 0 damage hits, constant modual damage and crew death/injuries, etc, etc, I think that a lot of people are just getting too frustrated and are leaving for greener patures. This is the coolest game that I have ever played, I love it, but I am getting tired of the Dev's inability or unwillingness to adress the issues that have persisted since the end of beta.

Tanitha: 1. With the adjusted matchmaker and introduction of new tanks, the amount of artillery in games should be reduced a lot.
The amount of artillery within the 7,.5 test at the moment is very low, but then again its a test server so these figures don't mean much.
2. The game crash issue effecting some players has been addressed within 7.5, you can check this out on the public test server if you wish.
Now we are working on a hotfix to help those few affected players before 7.5 is released.
3. Its a ever evolving on-line game, Improving things like the matchmaker, cant come without tweaks and balances on a tank level.
4. The matchmaker received some major adjustments for 7.5, to follow on from the adjustments in 7.4
5. 0 damage hits is something which imo could still be improved. but some of these issues come from tracks being hit which doesn't damage the tank.
And also spaced armor, IE multi levels of armoring. So its possible to penetrate the first or second level of armor, without penetrating the tank itself.
See 1:46 in the video.
Regards
Tan.

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