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Clans and ClanWars

Дата: 29.01.2011 00:39:41
View PostSmokintodd, on 28 January 2011 - 08:18 PM, said: Prime Time 8-10. Well, that may be prime for some, but many in my clan are members with families. We don't game until the family is off to bed. That usually mean 10PM+. This limited window of battle time is disappointing.

Tanitha: Battles scheduled for server time is only a beta feature. When its finished and their is a world map, battle times will be map time.
So if you are in Florida, and fighting in Cali, the battle time will be 8-10 Cali time. So you can adjust the time of your battles, by adjusting where you attack and what land you own.

View PostHaroldwolf, on 28 January 2011 - 09:25 PM, said: Tanitna, Great Post!! But it brought a few questions or ideas. I didn't see them addressed in other posts so I'll ask them now and apologize in advance if already answered.
1. If I garrison a tank in Province A to prevent revolts can I use a different tank in my garage to participate in a battle for province B?
2. This will be a bit longer of a question or maybe it is a future feature in work.
Will a clan be able to spend gold or experience points to make conquered territory more secure? What I am thinking is, for example, I can buy a Tier 1 bunker made up of sandbags and a 20mm AT gun for 20 gold. Maybe a Tier 3 bunker is a layer of logs with a 37mm PAK 36 AT gun for 60 gold and a Tier 5 bunker is two layer of logs was a 75mm PAK 38 with two additional Panzserchreck weapons for 120 gold. There could be specific hard points around the base to build these with the limit maybe being the value of the province or territory. This has the side benefit of moving SPG into the role they had in WW2, that is eliminating fortifications and strong points rather than an anti-tank role which they did not have in WW2. This does add the obvious code burden for some AI but is not rocket science either as I have seen this in other single player and MMO games.Thanks,
Haroldwolf B)

Tanitha: 1. garrisons i think are tokens, so not linked to a particular player or tank.
2. The land will be able to be developed eventually, with things like building factories to produce ammo, tank parts, etc. Buildings that do other things sounds like something that would be fun to have in there towards the end of clan beta.

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