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Clans and ClanWars

Дата: 24.01.2011 17:19:51
OJ191, on 24 January 2011 - 05:07 PM, said: Awesome post regarding clan wars, it's looking good so far. Although I hope there is some limitations on tanks that can be fielded so that you don't have clans consisting of 100 tier 10 tanks, some form of taxation system or similar would be nice. So a clan that own a lot of land could field better tanks to protect it, but at the same time their forces are more thinly spread, and maybe base it off the amount of vulnerable territories (on the edge of owned territory) as well, so say someone with 20 territories but all 20 were vulnerable, could field the same tier and amount of tanks as a clan with 40 territories but only 10 vulnerable. Maybe make it so #of territories with a multiplier for extra amounts of vulnerable territories determines the population/tier cap, and make it so that running costs have to be payed out of the clan treasury, with no individual money or rewards in clan wars (well xp obviously), but a bounty/salvage reward for the clan upon victory. So a clan that consistently loses can't afford to run those tier 10 tank's and may need to go fight weaker targets or something.
Heck, I was thinking about putting this in the suggestion forums but since we don't know enough about how it will work yet... Well I will archive this, or you could pass it on or something. Don't feel pressured to do so, I can just post it in suggestions forum once we get beta clan wars :P.

Tanitha: There is no planned limitations on tanks that can be fielded so you can have clans consisting of 100 players who have T10 tanks. It would be my guess its done this way to make premium desirable. IE the quicker leveling and maintaining of higher vehicles etc..
But there is 200 pieces of land, 150 clans nominated last sweep. So that's 1.5 pieces of land each? The smaller clans that have 1 piece of land defended by 15 players. Is as strong as a 100 player clan with 1 piece of land defended by 15 players. 15 players per piece of land is max either way.
As for tax, there is a tax system, land pays gold. The tax rate is settable, the higher the tax rate the higher chance of revolt. Stationing troops there will allow you to set the tax rate higher. Etc..
The above doesn't answer some of your things directly, but pretty much covers your questions i think.

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