9.14 Patch Notes
Дата: 09.03.2016 01:50:23
Saffr0n: Game Features Improved Vehicle Movement Physics Introduced a new
server model for vehicle movement, as well as for collisions of
vehicles with various surfaces, objects, and other vehicles. Added
new types of maneuvers, as well as modifications to vehicle control
and behavior. Added new visual effects for vehicle movement and
traverse (skidding, sliding). Reworked the behavior of vehicles
when ramming or colliding with other vehicles. Implemented the
mechanics for turning vehicles over. Improved Sound Replaced the
current FMOD sound engine with Audiokinetic Wwise. This allows
to process sounds on a separate core, which improves the
performance of multi-core hardware systems practically on all
configurations. Reworked the sounds of the basic subsystems: The
sounds of gun shots both inside and outside of vehicle turrets; the
current system of calibers has been kept. The sounds of loading
guns. The sound corresponds to a particular caliber and depends on
type of loading system: manual or automatic (magazine loading
systems). The sound of shell penetration. Now players can not only
identify the caliber of the penetrating shell (or penetration
type), but also identify how much damage such penetrations caused
to their vehicles. Reworked the sounds of tracers. Reworked the
sounds of vehicle destruction. Fully reworked the sound of vehicle
engines. Fully reworked the sounds of tracks, transmissions; the
sounds of interaction with various types of surfaces. Reworked and
re-implemented the special sound upon causing a critical hit. It
presents a sound notification about causing the critical damage to
enemy vehicles. Implemented the sound for the Sixth Sense "bulb".
Implemented the sound notifications about damaged modules
(observation device, turret, fuel tanks, radio, ammo rack).
Implemented the sounds for basic consumables (First Aid Kit, Repair
Kit, Fire Extinguisher). Implemented the sound presets for playing
with different sound systems and at different time of
day.
General Features Added the list of goal-setting missions (Combat Maneuvers) to the Recruit Training tab (for players in Tier IV-V vehicles). Reduced the number of modules for low-tier vehicles (to facilitate the research process). Improved the system of filters and tooltips for storing and activating Personal Reserves. Clan profile: added clan search to the Stronghold tab. Improved the visual component. Improved the display settings for loading screens. Now players can select the following settings:
- old style of loading screen—teams are displayed in one table
- loading screen with the minimap
- loading screen with tips Added Belarusian, Ukrainian, and Kazakh localizations. Added a short name of a player's vehicle with the vehicle type icon to the list of teams (TAB screen). The information about the player's currently selected vehicle is displayed in the list of teams (TAB screen) until this player respawns in another vehicle. When all player's vehicles are destroyed in a battle with a limited number of respawns, the information about the last destroyed vehicle is displayed. Added the display of the following characteristics on the minimap:
- Current view range of a vehicle
- Maximum spotting range
- Vehicle draw range Vehicles Reworked 24 vehicles for HD quality:
M44, M53/M55, T20, T40, T1 Heavy Tank, T28 Prototype
E 25, Pz.Kpfw. T 25, G.W. Tiger, Nashorn, VK 30.01 (H), VK 72.01 (K)
IS-6, MS-1, A-20
105 leFH18B2, AMX 50 Foch (155)
AT 15, Crusader, Sexton II
Type 3 Chi-Nu, Type 97 Chi-Ha, Type 5 Ke-Ho, Chi-Ni Improved the visual and collision models of the following vehicles: SU-100, IS, M4 Sherman, Centurion Mk. 7/1 Improved the collision models of the following vehicles: T29, T30, T34 Added the Improved Ventilation equipment for the T28 Prototype. The vehicle's turret top now has a roof. Changed the crew configuration of the T95E2 to make it compliant with the M48A1 Patton's crew configuration. Added the missing tooltip for Czechoslovakian nation in the Tech Tree screen. Maps Added the Ravaged Capital map to the Rampage mode. Reworked the Sacred Valley map. Improved the following maps for compliance with the Improved Vehicle Movement Physics: Mountain Pass, Abbey, Swamp, Redshire, Airfield, Mines, Arctic Region, Serene Coast, Lakeville, Steppes. Technical Improvements Fixed some issues with customization. Improved interfaces, added conditions for applying customization elements to vehicles (completion of Personal Missions). Implemented the ability to disable voice chat (by pressing Alt+Q). Added the ability to change the key combinations in the settings. Improved the interface of the cart when purchasing customization elements. Implemented the ability to view customization elements grouped by types (camouflage, emblems, inscriptions) in the Confirm Purchase window. Implemented the ability to exchange currency (gold/credits) in the Confirm Purchase window. Fixed the issue of bad links for ASIA and KR localizations in the miniclient. Improved camera performance when zooming to objects. Missions in the Combat Maneuvers section will be available for players who registered in the game after the release of version 0.9.10 and who have completed the "Further Research" mission in Recruit Training. Previously, these missions were available for those players who had fought fewer than 50 battles before version 0.9.10 was released. Fixed the issue where battle results could be missing in the Notification Center. Fixed the issues where a declined invitation to a Dynamic Platoon could keep appearing in the Garage. Fixed some minor issues with interface.
General Features Added the list of goal-setting missions (Combat Maneuvers) to the Recruit Training tab (for players in Tier IV-V vehicles). Reduced the number of modules for low-tier vehicles (to facilitate the research process). Improved the system of filters and tooltips for storing and activating Personal Reserves. Clan profile: added clan search to the Stronghold tab. Improved the visual component. Improved the display settings for loading screens. Now players can select the following settings:
- old style of loading screen—teams are displayed in one table
- loading screen with the minimap
- loading screen with tips Added Belarusian, Ukrainian, and Kazakh localizations. Added a short name of a player's vehicle with the vehicle type icon to the list of teams (TAB screen). The information about the player's currently selected vehicle is displayed in the list of teams (TAB screen) until this player respawns in another vehicle. When all player's vehicles are destroyed in a battle with a limited number of respawns, the information about the last destroyed vehicle is displayed. Added the display of the following characteristics on the minimap:
- Current view range of a vehicle
- Maximum spotting range
- Vehicle draw range Vehicles Reworked 24 vehicles for HD quality:
M44, M53/M55, T20, T40, T1 Heavy Tank, T28 Prototype
E 25, Pz.Kpfw. T 25, G.W. Tiger, Nashorn, VK 30.01 (H), VK 72.01 (K)
IS-6, MS-1, A-20
105 leFH18B2, AMX 50 Foch (155)
AT 15, Crusader, Sexton II
Type 3 Chi-Nu, Type 97 Chi-Ha, Type 5 Ke-Ho, Chi-Ni Improved the visual and collision models of the following vehicles: SU-100, IS, M4 Sherman, Centurion Mk. 7/1 Improved the collision models of the following vehicles: T29, T30, T34 Added the Improved Ventilation equipment for the T28 Prototype. The vehicle's turret top now has a roof. Changed the crew configuration of the T95E2 to make it compliant with the M48A1 Patton's crew configuration. Added the missing tooltip for Czechoslovakian nation in the Tech Tree screen. Maps Added the Ravaged Capital map to the Rampage mode. Reworked the Sacred Valley map. Improved the following maps for compliance with the Improved Vehicle Movement Physics: Mountain Pass, Abbey, Swamp, Redshire, Airfield, Mines, Arctic Region, Serene Coast, Lakeville, Steppes. Technical Improvements Fixed some issues with customization. Improved interfaces, added conditions for applying customization elements to vehicles (completion of Personal Missions). Implemented the ability to disable voice chat (by pressing Alt+Q). Added the ability to change the key combinations in the settings. Improved the interface of the cart when purchasing customization elements. Implemented the ability to view customization elements grouped by types (camouflage, emblems, inscriptions) in the Confirm Purchase window. Implemented the ability to exchange currency (gold/credits) in the Confirm Purchase window. Fixed the issue of bad links for ASIA and KR localizations in the miniclient. Improved camera performance when zooming to objects. Missions in the Combat Maneuvers section will be available for players who registered in the game after the release of version 0.9.10 and who have completed the "Further Research" mission in Recruit Training. Previously, these missions were available for those players who had fought fewer than 50 battles before version 0.9.10 was released. Fixed the issue where battle results could be missing in the Notification Center. Fixed the issues where a declined invitation to a Dynamic Platoon could keep appearing in the Garage. Fixed some minor issues with interface.
9.14 Patch Notes














