9.2 Patch Notes
Дата: 05.08.2014 02:31:20
Pigeon_of_War: Good day, Tankers! Here are the 9.2 Patch Notes New Content
New Strongholds mode for Clan Wars introduced SU-85I Soviet
tank destroyer (tier V, Premium) added to in-game shop Maps
Reworked version of the Prokhorovka map with improved ambiance
details added -- now named Fiery Salient Improvements and
corrections introduced to the following maps: Sacred Valley, Cliff,
Sand River, Hidden Village, Erlenberg (Assault mode), El Halluf,
Airfield, and Komarin Some visual errors and bugs fixed for the
following maps: Kharkov, Winter Himmelsdorf, Karelia, Abbey,
Windstorm Komarin map is now unavailable for high-tier battles (now
available for tiers I-VIII only) Ruinberg on Fire map is now
unavailable for Team Battles Winter Himmelsdorf map is now
unavailable for low-tier battles Blizzard weather effects on the
Kharkov map improved Fixed glitch when a vehicle could be launched
into the air upon interacting with some structures on the Pearl
River map Game performance on the Komarin map improved
Changes to Vehicle Characteristics Damage of the HVAP
M93 Premium shell fired from 76mm Gun M1A1 and 76mm Gun M1A2 made
equal to the damage from the guns' standard shells (110 to 115).
Previously the Premium shell dealt 5 points of damage less than the
standard shell. France AMX 50 B: Aiming time
for 120mm SA46 gun for AMX 50 B turret changed from 3s to 2.5s
Germany Aufklärungspanzer Panther: Reload time
for 7.5/5.5cm Waffe 0725 gun for VK 28.01 Ausf. C turret changed
from 4s to 3.4s Indien-Panzer: Aiming time for 9cm
Bordkanone gun for Indien-Panzer turret changed from 2.9s to 2.7s
Reload time for 9cm Bordkanone gun for Indien-Panzer turret changed
from 7.5s to 7.2s Leopard 1: Reload time for 10.5cm
Bordkanone L7A3 gun for Leopard 1 turret changed from 9s to 8.7s
Leopard Prototyp A: Reload time for 10.5cm L7A1 gun
for Leopard Prototyp A2 turret changed from 14s to 13s Aiming time
for 9cm Bordkanone gun for Leopard Prototyp A2 turret changed from
2.9s to 2.5s Reload time for 10.5cm L7A1 gun for Porsche
Standardpanzer turret changed from 12s to 11.1s Rhm.-Borsig
Waffenträger: Reload time for 12.8cm Kanone 44 L/55 gun for
Rhm.-Borsig Waffenträger turret changed from 10.9s to 11.5s
Waffenträger auf E 100: Dispersion upon move for
Waffenträger auf E 100 suspension increased by 25% Dispersion on
hull traverse for Waffenträger auf E 100 suspension increased by
25% Reload time for 12.8cm Kanone L/61 gun for Waffenträger auf E
100 turret changed from 60s to 58s Magazine quantity for 12.8cm
Kanone L/61 gun for Waffenträger auf E 100 turret changed from 6 to
5 Waffenträger auf Pz. IV: Reload time for 12.8cm
Kanone L/61 gun for Waffenträger auf Pz. IV für 12.8cm turret
changed from 10.9s to 11.6s Reload time for 12.8cm Kanone 44 L/55
gun for Waffenträger auf Pz. IV für 12.8cm turret changed from 10s
to 10.6s Reload time for 15cm Pak L/29.5 gun for Waffenträger auf
Pz. IV für 15cm turret changed from 16s to 17s Reload time for 15cm
Pak L/38 gun for Waffenträger auf Pz. IV für 15cm turret changed
from 16s to 17s VK 45.02 (P) Ausf. B: Armor of upper
glacis plate changed from 170mm to 200mm Armor of lower glacis
plate changed from 150mm to 200mm Armor of the frontal section of
the roof for VK 45.02 (P) Ausf. B Schwerer Turm changed from 40mm
to 60mm StuG III Ausf. G: Load capacity for StuG III
Ausf. F suspension changed from 19,800kg to 22,940kg Load capacity
for StuG III Ausf. G suspension changed from 22,400kg to 25,690kg
Hull weight changed from 12,000kg to 15,140kg Armor arrangement of
StuG III Ausf. G brought in line with armor arrangement of real
vehicles Japan Type 97 Te-Ke: Repair
cost decreased by 5% U.K. Churchill I: Armor
arrangement adjusted to be more accurate (minor changes)
FV215b (183): Penetration of HESH Mk.1 shell for 183mm L4
gun changed from 275mm to 230mm FV4202: Reload time
for 105mm Royal Ordnance L7A1 gun for FV4202 turret changed from
9.3s to 8.6s U.S.A. M46 Patton: Dispersion
upon move for M46T80E1 suspension decreased by 7% Dispersion on
hull traverse for M46T80E1 suspension decreased by 7% Dispersion
upon move for M46T81 suspension decreased by 8% Dispersion on hull
traverse for M46T81 suspension decreased by 8% Dispersion for 105mm
Gun T5E1M2 on turret traverse decreased by 14% Dispersion for 105mm
Gun T5E1M2 changed from 0.42m to 0.4m Dispersion for 105mm Gun
T5E1M2 on turret traverse decreased by 17% Dispersion for 105mm Gun
T5E1M2 changed from 0.42m to 0.4m M8A1: Armor
arrangement adjusted to be more accurate (minor changes)
U.S.S.R. IS: Armor arrangement adjusted to be more
accurate (minor changes) Object 263: Reload time for
130mm S-70A gun for Object 263 turret changed from 11s to 10.7s
SU-100M1: Reload time for 100mm LB-1C gun for
SU-100M1 turret changed from 6.9s to 5.9s SU-101:
Reload time for 100mm D-54S gun for Turret_1_SU-101 changed from
7.1s to 6.7s Dispersion for 100mm D-54S gun changed from 0.36m to
0.35m SU-122-54: Reload time for 100mm D-54S gun for
SU-122/54 turret changed from 6.8s to 6.5s Dispersion for 100mm
D-54S gun changed from 0.36m to 0.35m Reload time for 122mm М62-C2
gun for SU-122/54 turret changed from 10s to 9.2s Dispersion for
122mm М62-C2 gun changed from 0.36m to 0.35m Т-44: Reload
time for 100mm LB-1 for Т-44-100 turret changed from 8.6s to 8.1s
Gameplay Historical Battles disabled for reworking
Medals earned for participating in Historical Battles will remain
and be displayed as before Progress for medals/achievements that
were still incomplete will disappear Six new awards added to Team
Battle mode Minor bugs fixed in the damage boxes for the following
vehicles: Т32, IS, T54E1, M8A1, Object 430 Graphics
Models of the following vehicles reworked in HD quality: IS,
SU-100, StuG III Ausf. G, Churchill I Minor bugs and defects fixed
in visual models of the following vehicles: T-34-85, Pz.Kpfw. III,
Pz.Kpfw. IV Ausf. A, ISU-152, SU-122А, M18 Hellcat, M3 Lee, M8A1,
M4A3E2 Sherman Jumbo, Tortoise, Black Prince, Conqueror Gun
Carriage, Pz.Kpfw. IV Ausf. D, Sturmpanzer I Bison, Pz.Kpfw. B2 740
(f), Tiger, Type 4 Chi-To Display of HD vehicle models changed.
Maximum quality HD textures will only be displayed for the player's
vehicle HD models and textures for all vehicles reworked for better
display on medium and low graphics settings Level of detail for HD
vehicle models adapted for various drawing distances Textures for
some of the older vehicles' models improved The red/green line in
the Artillery mode reworked. Now, if a vehicle crosses the
estimated shell's flight trajectory, the line turns red Issue with
vehicles twitching when turning on inclined surfaces fixed Effect
of vehicle's ammunition burnout added Effect of ammunition
explosion reworked Some effects of shells hitting various surfaces
reworked Option to turn off foliage transparency between the camera
and the player's vehicle added to the graphics settings menu
(improves performance on low-end PC configurations) Sound
Sounds of vehicle explosions now vary depending on the
vehicle's weight Volume of tank firing reconfigured depending on
the distance of the shot Interface Current average
damage percent for Marks of Excellence, displayed in a tooltip,
changed from maximum to current damage Other Bugfixes and
Changes Crashes of the game client in some cases fixed
Glitch with a torn-off turret falling through the ground fixed Some
cases of desynchronization of the vehicle's position between the
server and the client fixed Some memory leaks when entering/exiting
a battle fixed Some bugs during battle playback fixed Issue with
trajectories of friendly artillery shots doubling in some
conditions fixed Glitch with all enemy vehicles appearing on the
map at the end of a battle fixed Issue with false notifications in
some cases that the enemy vehicle is set on fire fixed Incorrect
sounds of turret rotation on some vehicles fixed Red lines at the
junction point of landscape textures, which appeared when using the
old renderer with antialiasing on, fixed Client hang-ups when
loading a battle in rare cases fixed Context menu of the tank
carousel in the Garage changed to be consistent Some errors in
auto-detecting graphics settings fixed Bugs in the order of
switching between allies in the Postmortem mode fixed Issue with
Auto-Aim targeting too low, below the underbelly of a vehicle,
fixed Minor interface bugs fixed
9.2 Patch Notes














