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Реклама | Adv

Player Questions & Developer Answers

Дата: 26.03.2011 22:10:31
View Postjcqc96, on 26 March 2011 - 04:29 PM, said: Will the Zveroboy tanks (SU-152 and ISU-152) be able to blow turrets off completely more often than not with their ML-20Ss? They were famous for doing so. :Smile_honoring:

Overlord: There will be no special treatment for them, since 122mm and especially 152mm are very powerful on default.

View Postligerox, on 27 March 2011 - 11:34 AM, said: if i may ask why is it that if i guy shoots upwards at my panzerjager 1 and chips the side of the crew guard, how come it hurts me over 100 hp if taking a 2mm by 2mm chip of the side of my armor
*EDIT* he was using Ap rounds.
i just wanted to see what would happen

Overlord: Visual "chips" don't correspond to the actual damage inflicted to the vehicle.

View PostJiri_Starrider, on 27 March 2011 - 05:18 PM, said: Hello,
Any [new] plans to add a 5 man platoon for premium players and free up the 3 man platoon?
Or,
Any plans to give new signups (post release) a month (or week, 2 weeks, something) of premium for free?
Edited to add "new" because, as pointed out below, yes, you have answered that in the past. I think it is relevant however to re-ask given recent topics about enticing people in so they will stay and spend.

Overlord: 1. When we enable support for bigger maps (alpha version is in internal testing currently) and bigger teams, we will consider this possiblilty,
2. No such plans at this stage.

View PostWrath_From_Above, on 28 March 2011 - 04:49 PM, said: Hi Overlord.
I've read your answer where it is against the rules to have multiple accounts on the same server. My question is, is there an actual number to what "multiple" means? I currently use one account for tanks and another for my SPG......is this allowed?

Overlord: So basically you are using two different accounts with 2 different nicknames/logins. If so, it's against the existing rules, though currently we are not going to impose any sanctions on such users, if they haven't violated anything else.

View Posttotte1015, on 28 March 2011 - 04:56 PM, said: Will devs add physics so the tanks bump when hitting stuff, or "fly" when they are going fast downhill?

Overlord: Separate physics for hitting indestructible objects is likely to be added. Though it would be difficult to assess in what patch, not in the upcoming 2 updates for sure.

View Postbarroom, on 28 March 2011 - 05:46 PM, said: Can you apply the pre-order promo code to a different account? It was sent to an account I wanted to name change, but was told I can not (I wanted a capital letter for my name). Wondering if I can make a new account and use the preorder code on it?

Overlord: Pre-order can be activated for any account, just mind the server. EU stuff is for EU, US stuff is for US.

View PostGeorgePatton, on 28 March 2011 - 10:11 PM, said: If I make a suggestion for a total change of Arty at this phase, would it be considered since release is so close?
Cheers!
Glenn

Overlord: We have made up our mind about artillery mechanice. It's satisfactory at the moment.

View PostSpectreHD, on 29 March 2011 - 06:04 PM, said: Question.
Would US heavies get their 'duckbill' tracks anytime soon?

Overlord: No changes to the models of US heavies are planned currently. Doubt any will be made in the short or medium run becuase of the heavy workload.

View PostGeorgePatton, on 29 March 2011 - 09:01 PM, said: Any chance we can get drawings like the first ones on this page http://forum.worldof...and-schematics/ for all the tanks in-game from the DEVs?
Cheers!
Glenn

Overlord: It would be rather time-consuming, but possible. Perhaps not for all tanks, but for some the most popular vehicles.

View PostKayos, on 30 March 2011 - 12:38 AM, said: Any chance of getting the 5 x experience again for the last 1 or 2 weeks before launch?
Or preferably open all the tech trees and make all tanks 1 credit : )
Any other idea's you have for the end of beta?
Edit:
Also, when we go live will there just be a patch to live for us or will we have to download a release version?

Overlord: There will be no such events.
There will be v.0.6.3.10 update but it will be released prior to the release. At the release you won't have to redownload and/or reinstall the game.

View PostGlythe, on 30 March 2011 - 04:02 AM, said: When changes to track damage are made with next patch... what will happen when we shoot a tank in the middle of the track. Will this mean we will be hitting tracks for 0 damage, and the tank will not take health damage?
I can only hope that you are planning to change all hits to the middle of a tank's track to "body damage" in order to keep an atmosphere of fair play.

Overlord: It will depend on where the shell actually goes. It can either go under the vehicle and hit the ground (no damage to the tank of course) or hit the side of the tank (penetration or non-penetration).

View Postligerox, on 30 March 2011 - 06:15 AM, said: Will we be seeing a 1st person view for the crew there is already one with the gunner but inspired by the world of tanks #4 trailer i hope we can see this feature also
i also would like to be able to turn you tank off like in the trailer but to not stress the system just let it be a sound effect :) Will this be possible

Overlord: Such 1st view is not planned currently.
Separate sound effects for turret traverse are going to be added.
TAGS: Patch 6.3.1 contents, Patch 6.4, US m103, event gold release, ignore function, exp and credit changes, garage slots, platoon tiers.

View PostSKurj, on 30 March 2011 - 01:51 PM, said: oo can you give us any details on the contents of 6.3.1? Guessing this means 6.4 won't make it in time for release.

Overlord: Gift tank M4A2E4 and some minor bug fixes.

View PostGrunt_Dog, on 30 March 2011 - 03:14 PM, said: Good question.... did I miss something?........I thought the plan was to release under patch 6.4??? I'm betting 6.3.10 is just the wipe patch? I feel a little better about griping now...Just sent $90.00 to wargaming (= paying customer) :rolleyes:

Overlord: The 0.6.4 update needs polishing, it is a major patch (up to 1Gb) that needs additional testing, both internal and supertest. The release date has been fixed and we can't push it now.

View Postvonkrimm, on 30 March 2011 - 03:44 PM, said: What is the status for the addition of the U.S. M103 heavy to WoT?

Overlord: Collecting reference data on the vehicle.

View PostWarWolverineWarrior, on 30 March 2011 - 04:26 PM, said: All the people that won some gold during the championships, are they going to get the gold on the first day of the release?

Overlord: We will try to make it as quick as possible. Definitely in the first few days.

View PostA_Rotten_Egg, on 30 March 2011 - 01:04 PM, said: At the risk of a 5 day ban for asking the same question...
Has there been any further discussion on this among the developers? Your first answer was rather vague and I feel (supported by many others requesting the same thing on various parts of the forum) that this is a very important issue. People play games to have fun, not be harrassed by obnoxious or abusive people.
The current "ignore feature" requires players to write down the name(s) of the offending parties, wait until the end of the battle (or exit), search for the player in "contacts" and only then being able to select "ignore".
This does nothing to stop the abuse while it is happening.
I am suggesting an ignore function that can be used during the battle, something like "right click player name > ignore" or a "command" in the chat window like "/ignore 'player name'". This should add the offending person to the player's ignore list immediately preventing any future messages from coming through chat or their ability to start up a "private chat" back in the garage. Additionally, it would be nice if it also muted the person's map pinging as many people abuse that function after they have died.
I am not suggesting that it should prevent future matchups with the same players. It's fine to play with or against them, as long as we don't have to listen to their abuse...
Please either reconsider or at the very least give a definite answer. As I mentioned, many have asked for this. I strongly feel it would do a lot to improve the experience for all. Especially those of us who also play with our children...

Overlord: Yes, it's rather important indeed. This feature is likely to be introduced. In-battle ignore option would be useful.

View PostJiri_Starrider, on 30 March 2011 - 05:08 PM, said: Cool! Good to know this will happen.
One question - When?
Same question for 0.6.4 - When?

Overlord: 1. It's not even in development yet.
2. Definitely in April. Can't be more precise at the moment.

View PostGrunt_Dog, on 30 March 2011 - 09:54 PM, said: Overlord, Heard some whispers on another thread that standard and premium accts may currently, (in beta) be generating more regular and bonus credits and experience than will be the case after release?? Is the experience and credit percentage earned per battle going to be the same after release?? I am hoping what I read will turn out to be innuendo because that is really something I would like to have known prior to pre-ordering? There is a long enough grind with the current structure...

Overlord: No such changes are planned for standard and premium accounts. Experience and credit gains will be the same after the release.

View PostF34rmen00bz, on 31 March 2011 - 12:51 AM, said: Okay I think I'm going crazy here but here it goes:
When I started the game, I had 6 + 1 slots. The plus 1 means that I got an extra slot from the Valentine tank I got from the PC Gamer contest. Now when my girlfriend made an account in early March, she also started with 6 slots. I was there when she made the account and I counted all 6. Yet I'm hearing how some people are starting with only 5 slots and even Vallter said that new accounts always came with 5 slots.
What the hell is going on here?!?!
Also: Will we get an extra slot when the French tanks come along?

Overlord: 1. There are 5 slots on default.
2. It's quite possible, it will be occupied by Renault FT-17

View Postc4swami, on 31 March 2011 - 01:45 AM, said: I was just curious if we were going to see some ads or commercials floating around out there. Is there any info on that you could share?
I also wanted to thank you for taking the time to respond to all our questions.

Overlord: Excuse me, didn't catch it. What kind of ads and commercials?

View PostOtto_matic_Reiffel, on 31 March 2011 - 05:49 AM, said: Just to confirm, does this mean patch 0.6.4 is now going to be after release?
Also, how much are the Lowe and KV-5 going to cost?

Overlord: 1. Yes, shortly after the release. Most won't even notice being absorbed in post-release fever.
2. Can't disclose that at the moment.

View PostFryaDuck, on 31 March 2011 - 07:09 AM, said: When are you going to prevent Platoons entering battles containing vehicles which would never be placed in the battle if they were solo? Stopping xp leaching and team discounting.

Overlord: No, there will be complete freedom of platooning. Team that has tier 10 and tier 1 vehicles platooned is not disadvataged, since the opposing team gets lower overall match-making value than it could be if there where no tier 1 vehicle on the enemy's roster.
Tags: CBT reward, Supertest, historical stats, French tree, armor values, large clans, 6.3.10 patch, Gift tank account limits.

View Postharry_monkley, on 31 March 2011 - 03:04 PM, said: Overlord, please could you clarify the position with regards to the closed beta reward tank.
On your blog there is the following
"Note 1. WOT CBT finished January 27, 2011.
Note 2. There might be a restriction for CBT member on the minimum number of battles played in order to get this tank. "
Cutoff date is very clear.
What is the minimum number of battles?
I have a number of friends who joined the beta early, and introduced me to WOT, but they didn't play that much, knowing that their progress would be wiped, and plan to return after release. My clan also has a number of recruits who are new to the game, and don't have much experience (fit the date criteria but have not fought many battles).
As far as I know the KV-220 was given out to everyone on the RU server who was in the closed beta there.
At Christmas everyone on the RU server received the M3 Stuart, which was a nice gesture to make(thanks I got one), and I did notice lots of battles with loads of M3's for the first couple of days after the tanks were given, but this didn't last long at all, and they are now a rare sight.
If you are going to make an arbitrary cutoff point, it is important to let people know what it is, and maybe have a lesser alternative for players who do not meet the cutoff point to avoid a torrent of "WTF where is my tank" and "Russian bias - RU server gets preferential treatment" rage posts on the WoT forums and elsewhere. I don't personally believe that the WoT developers are biased or unfair, but I am concerned that failure to be open and honest on this issue will simply pour fuel on the fire of ignorant forum rage.
I don't see a problem with massed battles of 15 vs 15 M4A2E4, as everyone will be on an even footing, and the usage of these tanks will tail off fairly quickly as people start to progress to tier 5 and beyond, so I am somewhat confused that the developers might see this as a potential problem, and feel the need to impose restrictions, unless there are huge numbers of accounts with <10 battles that you feel may have been created deliberately with the intention of being exploited contrary to the EULA, by resale for instance. Please explain.
Thankyou for taking the time to answer this, sorry for the wall of text and personal opinion.

Overlord: So as not to ruin the balance and match-making completely in the first few days after the release, we won't give out 250k tier 5 gift tanks. This is the only reason.
The restriction on the number of battles will be OBT-related, thus only still active CB-testers will be rewarded. So only battles played since January 27 count. We are not sure of the exact number, it won't exceed 1k under any circumstances.

View PostGeorgePatton, on 31 March 2011 - 05:26 PM, said: This happened to my question, so I will ask it again...
Overlord,
Is there any update on the Supertest?
I saw that you said the 0.6.4 patch needed to go through more testing including the supertest... is the supertest already running or does it still need to be set up?
I've looked around on the EU and US boards and have not found information on this.
Also, if it is not yet running, what is the estimated time of when it will be set up.
Also, will there be an announcement when it is set up? And will we join the same way that we had to last time?
Cheers!
Glenn

Overlord: No, EU and US supertest is still in plans only. Unfortunately we are to busy with the release and moving Russian server group to Moscow.

View PostWrath_From_Above, on 31 March 2011 - 06:59 PM, said: My question is, are the stats on paper the historically accurate stats for each tank? For example, is the 100mm front armor for the Pershing the historically accurate mm?

Overlord: There are multiple balance adjustments, but armoring is basically correct. Perhaps, this is the only parameter that is being kept as much historically accurate as it is possible.

View PostGeorgePatton, on 31 March 2011 - 10:40 PM, said: OK, so do you test the US/EU patches on the RU Supertest?
If so, how can I get involved?
Cheers!
Glenn

Overlord: Currently content updates are tested on RU supertest, language packs are tested separately from them.
I suggest waiting for the launch of US/EU supertest.

View Postgabriel, on 31 March 2011 - 11:30 PM, said: Can you release any updated information on the French Preliminary tree?
Any significant changes you can tell us about?

Overlord: No updates, this tree is delayed.
We are working on US TDs, E-series, and some vehicles (Patton) for revised tech trees at the moment.

View PostKalinin, on 01 April 2011 - 02:38 AM, said: Maus? Stug III? T-54? That silly Pz4 turret? Mantlets in general?

Overlord: Stug has several variants. Maus and T-54 have correct armor values.
Mantlet armor is ok mostly, it is mantlet penetration and damage mechanics that needs to be improved.

View PostLiddelHart, on 01 April 2011 - 05:12 AM, said: Question about the Clan Wars. Are a handful of Uber large Clans going to be allowed to create multiple 100 man sub clans( now 2 and 3 sub groups with some) and continue to recruit and allowed cooperation on the world map, or is reasonable limitations going to be added to the rules. Otherwise it will turn into a kind of map gank fest with play to crush instead of play for fun if we allow for in-game monopolization!

Overlord: Yes, large clans can create their own subdivisons, but each entity comrising up to 100 members will be treated separately on the global map, as an individual clan.

View PostLiddelHart, on 01 April 2011 - 01:01 PM, said: You didn't answer my concern!
If these people are essentially friend and acquaintances in an on-line game and they are not forced by the rules to compete with each other but in fact cooperate with each other and can recruit as many of these subdivisions as they want, then what is to stop 3 or 4 clans from dominating the other couple hundred other registered clans. Your answer I'm afraid shows a disturbing lack of forethought and inability to perceive a potential problem to the success of Clan Wars. This is the least populated of the 3 servers. Allow Clan Wars to be dominated by 3 to 4 groups to the detriment of everyone else that others are sweeping up their crumbs or losing people to them just because they want to be on the winning side then Clan Wars will not succeed on this server unlike the Russian server which has so much more population as to allow more latitude. I doubt I will play Clan Wars for long and ultimately the game at all, if that is the case and I dare say you will see just as many who feel the same way who are waiting for Clan Wars with baited breath only to end up disappointed and disgusted.
Please show the players on this server that you take their concerns seriously!
Thank You!

Overlord: Each clan will have its own command staff and treasury, they both are important attributes.
Rules for CW are to be the same for all servers with a view to approaching merger of clan wars for all servers.

View PostAmbusher, on 01 April 2011 - 12:10 PM, said: Well, I have no idea exacly how many OBT battles I have fought, but in total it is 1.815 battles, plus that I registered on the 15th of October last year. But my last battle was some two weeks ago, since I've wanted to take a break from the game until its release.
So I guess that means that I won't get a gift tank?
Ambusher

Overlord: There will be 2 conditions:
- regsitration prior to 0:00 UTC 27 January 2011, i.e. CBT member status
- 1.000 or more battles participated (see your profile to get the exact number)

View PostAmbusher, on 01 April 2011 - 01:32 PM, said: Just a silly question... By 1.000 or more battles, do you mean CBT battles or OBT battles or CBT & OBT battles combined?
Ambusher

Overlord: According to the player's profile. Thus, combined.

View PostLiddelHart, on 01 April 2011 - 02:38 PM, said: Facepalm!!!!!
Maybe something is beign lost in translation here?
Exactly how will this structure and the rules for the Clan Wars stop a bunch of friends and aquaitences in the game as operating as a Superclan(They may have seprate groups in game but they certainly have thier own website and VOIP servers collectively outside the game depsite being seperate units) so the that 3 or 4 groups despite being organized as subgroups of 100 each from dominating the map collectivley. It doens't matter if they are seperate entities in the game and on the map in reality and socially they are still one group!

Overlord: No rescrictions are planned at this time.

View Postalpoc, on 01 April 2011 - 03:28 PM, said: If they can pull off putting together 3 or 4 clans of 100 members each, and still manage to coordinate them as a coalition, then more power to them. There is nothing preventing other clans from forming alliances as well, in fact, Im pretty sure it's going to be encouraged for several reasons, the least of which is to counter other alliances or coalitions.
@Overlord : Can you let us know what is included in the 6.3.10 patch? Thanks.

Overlord: M4A2E4 gift tank.

View PostArmor9, on 01 April 2011 - 05:06 PM, said: Why is this artificial line being drawn? It is my understanding that ALL Russian testers got the free tank, why are we being treated different?
Also, what is the "deadline" to have over 1,000 battles?
Finally, weren't our stats and the number of battle we played before the softwipe erased? So the number of battle it show is not the right number, correct?

Overlord: We had 25k CBT members on Russian server, while there are 130k and 120k of them on EU and US servers respectively.
With the current restriction we are planning to give out more than 100k tier 5 tanks.

View PostAuden, on 02 April 2011 - 04:06 AM, said: Wait a sec. I have thousands of battles before the softwipe, but only just short of 800 after that. Does this mean that I won't get the tank?

Overlord: 211 battles to go. At the moment.
TAGS: CBT deadline, Multiple accounts, credit/exp gain, selling slots, promo tanks and wipe, crew training

View PostArmor9, on 02 April 2011 - 04:41 PM, said: What is the deadline to have 1,000 battles to get the CBT tank?

Overlord: The deadline would be the time when the servers go offline on April 12, better to make it until 0:00 UTC.

View PostKona, on 02 April 2011 - 06:16 PM, said: Sorry Overlord, just want to clarify.
In your reply to player Armour9 you say he has 211 battles to go to qualify for the CBT gift tank, since he has 712 battles since the September soft wipe that would mean that the Sept soft wipe is the cut off you must have a 1000 ish battles from?
I am sure there are people out there who read this before drinking coffee as I do and just want it to be clear for the people who still have battles to go.

Overlord: Battles since either your registration date or the soft wipe count (depends what was first to happen). See your profile stats to get the exact figure.

View Postsweenytodd, on 03 April 2011 - 10:32 AM, said: how can we tell how many battles we've had since Jan. 27? ive been here since last july and would hate to miss the tank by 50 battles

Overlord: All battles count. Not only the ones since January 27.

View Postskiz22285, on 03 April 2011 - 06:03 PM, said: I read the Post about Multi accounts and understand it in full but im concerned, in my clan we have Husband Wife Teams that play on the same PC, Father Son teams that play togther and like me and my roomates all enjoy the game as well and our IPS are all the same, cause we use the same router with the same IP, will we have any problems caused by this. I do let my roomate use my laptop from time to time aswell to play. Will all our accounts be deleted or will we be ok?

Overlord: It will be ok, just don't share your account with others.

View PostSKurj, on 03 April 2011 - 08:12 PM, said: Overlord, there are rumours going about the experience and credit gain will be reduced with release, can you confirm?
Thanks

Overlord: Not planning to cut down experience and credit gains after the release.

View PostShireknight, on 04 April 2011 - 02:27 AM, said: Hi Overlord,
Vallter (Dev) said in another thread that those people who originally joined the game with a bonus Valentine tank but then sold it will not get it carried over to the full game when it goes live, what many of us ex-Valentine owners would like to know is if we buy the Valentine back again before the hard wipe will we still have it after the wipe please?
For the record I'm pretty certain I only sold mine because I wanted to use the slot for other tanks :huh:

Overlord: You will get it back either way. No need to buy it again.

View PostHerr_Klug, on 04 April 2011 - 08:22 PM, said: In the future can we sell back purchased garage slots? Just curious.
(or at least I never figured it out)

Overlord: We haven't considered this option yet. Doubt it can be useful.

View PostTisBACK, on 04 April 2011 - 09:58 PM, said: I was joining the closed beta with M3 Stuart. Will I get it back too?

Overlord: Yes, if on the website you got CBT key for M3 from it was said that tank would carry over to release, then yes (sorry don't remeber the details of all such giveaways).

View Posta1fox3, on 04 April 2011 - 10:13 PM, said: So what you are saying is to get the fully train crew (100/100/100/100%) for most heavy russian tanks is faster than other nations.
Russian IS and IS-3 has 4 man crew and all US heavy tanks have 6 man crew.
:Smile-hiding: Is any thing planed to make this even or what. :Smile-hiding:

Overlord: Nothing currently. Smaller crews have their own disadvantages. Moreover rapid crew training is not that popular overall.
TAGS: Revised US tree, camo bonus, Grille type, rapid training, SPG ammo, forum feedback, crew voice, statistics, stat balance.

View Postvonkrimm, on 05 April 2011 - 12:42 AM, said: What is the probability of MrVic's revised US tech tree being the one we see on release?
http://forum.worldof...d-improvements/

Overlord: Probability is rather high and some of the suggested changes will be aplied after the release. Most likely Patton tank will go first.

View PostOtto_matic_Reiffel, on 05 April 2011 - 02:57 AM, said: Just been reading the wiki, could you please confirm that moving the turret of a tank breaks camouflage net bonus but not the staying still camouflage bonus. A few tests around suggest that moving the turret does nothing to stop any bonuses.
Also, does traversing the gun on a TD or SPG also break the camo-net bonus?

Overlord: Only hull traverse breaks camo bonus.

View PostF34rmen00bz, on 05 April 2011 - 03:39 AM, said: Less crew = greater loss when a crewmember dies. Those 2 man tanks gets murdered when they lose the commander.
Also, less crew members means that it is more likely for the tank to get knocked out from everyone dying (this is rare but I seen it happen)
Question: I read that there were two different versions of the Grille produced, one with the engine in the front (M) and one with the engine in the back (H). Which version of the Grille is presented in the game?

Overlord: In-game Grille is the one with the engine in the front.

View PostScrap, on 05 April 2011 - 07:19 AM, said: I have a couple of hundred games to go for 1000. I played a lot before the data wipe but kept it down on purpose on the later months as I still wanted to keep the game fresh when it gets released.
Now my question is if I get over the 1000 game limit on the 11th, basically before the servers go down, will I be still eligible for the Closed Beta Special tank?

Overlord: Yes, you will.

View PostMow_Mow, on 05 April 2011 - 08:54 AM, said: Are there any plans to increase the benefit of rapid crew training as to increase its popularity and/or usefulness?

Overlord: No plans at this time.

View PostLtCol_Moor, on 05 April 2011 - 06:32 PM, said: Question about Gold Ammo:
Will US SPGs be having HEAT ammunition or only HE premium after release?
Don't really see the point in that HE prems while the HEAT ammo is quite usefull.
Thanks

Overlord: Current ammo types will remain after the release. Personally I find premium HE to be more useful.

View Posta1fox3, on 05 April 2011 - 08:01 PM, said: :Smile-izmena: Can you go ahead and let us know the full American Tank tree for release so we can start looking at them to see what is coming out. :Smile-izmena: :Smile-izmena:
Thank You.

Overlord: We still haven't finalized the revised US tree. Have no worries, it will be ok.
Patton M46 is going to be added to medium line.

View Postskiz22285, on 05 April 2011 - 09:29 PM, said: Overlord my man what time will there servers be down before release? will it be on russia time or US time? Will the server be closed all day the 11th and opened on the 12th or what? Also will the server times actually switch to US time? I heard the servers were In North Carolina, so that would put them in EST. I live in NC so this will be awsome if they stay on my time :Smile_honoring:

Overlord: Most likely the servers will go offline early in the morning European time which is 1-2 am EDT. The maintenance will take some time. We will announce everything in advance.

View PostTxFire4305, on 05 April 2011 - 08:11 PM, said: Question 1.
Can you go into further details about how the feedback gathered from the forums is not adequate input for balancing and why the source is considered "deluded?
Question 2.
How else is public opinion gauged as to the balance to specific vehicles?
Refer to previous questions quoted below. Thanks You.
View PostTxFire4305, on 09 February 2011 - 01:27 AM, said:
1. Given improvement in the game engine, you said the max view range could be extended. With those improvements, what ranges will we be expecting as a max view range?
2. Why does Wargaming put so much emphasis on their statistics while apparently not listening to the customers feedback on what the customers want in the game versus what Wargaming's idea of what should be in the game? And why the secrecy on patch content, dates, planned changes (i.e. planned changes to the tech tress)?
1. That's difficult to assess, but the increase is expected to be significant.
2. Guess, relying on statistics and impartial data is not our exclusive way to work. Being bery important for gathering feedback, forums are not quite representative to define what players want, and especially they are not representative enough to tailor the balance according to public opionion. It can easily go under a delusion.

Overlord: 1. 10, 100, or even 1.000 opinions are far less representative than the whole playerbase, and definitely less objective.
Forums feedback urges us to recheck the data gathered and think of possible improvements for future (e.g. revised US tech tree)
2. Partially covered above. I used to give out dates freely, now I don't do that so as not to tease players and to avoid possible accusations of missing the deadlines.

View PostLtCol_Moor, on 06 April 2011 - 08:25 AM, said: Do you consider implementing a voice option (let's call it: native) Where US Tank crews speak english, German->German, Soviet-> Russian etc.?
If not please do ;)

Overlord: Yes, we are planning to implement it.

View PostAuden, on 05 April 2011 - 11:59 PM, said: When you use statistics to balance tanks, are you using a recent time period (say the last month or so), when everyone has settled down into the latest build with its corresponding tank stats, or are you using the statistics from the beginning of time, including the period of time where your statistics still show that the tank is unbalanced, which would result in an overnerf to bring the percentages back in line?

Overlord: We are usually using weekly samples to trace the trends. The data gathered for previous versions is not relevant anymore.

View PostTxFire4305, on 06 April 2011 - 12:08 AM, said: How will you account for experienced players gravitating towards tanks they are good at and can exploit versus an influx of players the release is sure to bring?
Any data gained before new players reach a certain level of proficiency at any given tier will be corrupted since Beta players already have the knowledge of which tanks we are grinding to first, and how to fight them.

Overlord: Statistics features an average player. Newcomers and veterans are equally important for us.
TAGS: patch 6.4 date, beta battle numbers, special premium tanks, Mac OS, clan Treasury, Tier 10+, valentine promo tank, new tk system.

View PostLiddelHart, on 06 April 2011 - 12:50 PM, said: In patch notes for 6.4 that it will likely be the release version. What is the status of 6.4 will it be ready for release?!

Overlord: It will be avilable for public testing in about 2 weeks. We are considering public EU and US testing as well, though it would be on RU server, if launched.

View PostScrap, on 06 April 2011 - 06:12 PM, said: Overlord, in a reply to Kona you said:
"Battles since either your registration date or the soft wipe count (depends what was first to happen). See your profile stats to get the exact figure."
According to that obviously the first to happen was me registering. Now when I check my profile on the site I can only see 328 battles. Checking my tanks played I know that after the softwipe I switched to USSR side as I wanted to try their tanks.
So the statement what was first to happen does not seem to stand as my stats for Tiger, Pz4 , Pz3 etc are missing.
Also the stats don't seem to update as I am nearing 600 battles (584 checking my ingame statistics window).
Apparently there are two databases, .com and .eu but still, no battles from prewipe reported.
So what did I get wrong?

Overlord: EU and US have separate databases, pre-wipe data are no longer available.

View Posta1fox3, on 06 April 2011 - 07:39 PM, said: Can we get the patch notes on the 6.3.10 patch please. :Smile-izmena: :Smile-izmena: :Smile-izmena:

Overlord: M4A2E4 tank added.
That's it.

View PostShireknight, on 06 April 2011 - 08:09 PM, said: Hi Overlord,
I know I'm jumping the gun a bit with this question but is there any chance in the future that you might release special one-off tanks that we can purchase for gold and keep please? I'm thinking a one off Tiger tank that has slightly improved stats but more importantly has some kind of special paintwork/camouflage skin that makes it unique to every other Tiger tank in the game.

Overlord: How would it differ from "regular" premium tanks? Being available only for a limited period of time? If so, then yes, it is possible.

View PostFryaDuck, on 06 April 2011 - 10:03 PM, said: WRT the mismatch system please explain how this is balanced?

Overlord: Tier 9 mediums have too low match-making value and are being balanced with tier 8 heavies currently. That will be fixed in 0.6.4.

View Postfire_raven, on 06 April 2011 - 11:57 PM, said: Any plans to add GM's (not just mods) to the NA server. Looking at the Eu Ural steel finals, I noticed that at least one team per match had a champgm observer but that was not the case for the NA finals.

Overlord: We were planning to record videos, unfortunately didn't managed to do it.

View PostKozak115, on 07 April 2011 - 09:26 PM, said: Any chance WOT will be brought to the Mac OS?

Overlord: This is not being worked on, though never say never. :)

View Postskiz22285, on 07 April 2011 - 09:57 PM, said: Overlord I know we are geting a clan Treasury, Will the be instated with the Clanwars or with Release reason I ask is.... My clan has 3 pre-orders to put into our fund. It would just be easyier to put in there then for me to put them on my account and pay out of it. Also can you shed light on the gold transfer between players I understand you need a billing code. Can the transfers be made in game or will it have to be done through a web based out of game type deal?
P.S. Overlords the Man hes the only one on the staff that gives us striaght answers or no answers at all :)

Overlord: Clan treasury will be available along with the release of clan wars for US server (about a month after the release).
At first stage gold transfers will be avaialble only between clan members. The transfers will be made via in-game interface, there will be a special billing password for them.

View PostShireknight, on 08 April 2011 - 01:08 AM, said: Overlord, will we ever see tanks that are higher tiered than 10? is it possible we may see tier 11,12,13 tanks in the distant future or will the Maus always be the German top dog please?

Overlord: This is very unlikely.

View Postfefris, on 08 April 2011 - 05:06 AM, said: you seem to have skipped my question so ill ask again
So more recent beta testers get there valentine back...
As well as the reward tank,
what about us long term testers? Our reward is one less tank/slot than newer testers?
Do we the long term testers get the valentine as well?????

Overlord: Valentine was distributed during CBT via some partner web sites. Only those who registered using special codes will get this tank upon the release.

View Postskiz22285, on 08 April 2011 - 04:18 PM, said: Is the auto Team Kill being implemented or is it just something your working on mediaheads post was unclear about that?
Thanks in advance

Overlord: This mechanics will be implemented in v.0.6.4.
TAGS: Duplicate Accounts, Tiger 105 visual, minimap features, destructible objects, SU-100 122mm, GER TD's, platoons, banned players, Sturmtiger, E series path.

View PostCHHGJericho, on 08 April 2011 - 11:35 PM, said: Hello, I tried to make a post but I guess it didn't take. Anyway here is my question. My Brother and I Both have a WoT account. I was told by a friend that our account may be deleted because he said WoT is going to remove duplicate accounts. We Play off of the Same IP most of the time, so my question is will our accounts be removed? We are both very active and in good standing with WoT. Our Accounts are not duplicates. We are looking to pre-order some gold however we don't want our accounts to be deleted when the game goes live. We have both been playing since the Closed beta. Any info would help us out, we'd like to pre-order in the next day or so. Thanks for your time.
Jericho

Overlord: Your accounts will be fine. Only duplicate accounts on the server you haven't chosen during the server split are to be removed.

View PostAuden, on 09 April 2011 - 12:10 AM, said: Why did I get a free stuart tank on my russian account, which I signed up for direct from the WoT web site after the beta was over (no beta key), and am not getting one for my NA account? How does that work?

Overlord: Bring this issue to support.worldoftanks.com

View PostILSATS, on 09 April 2011 - 06:37 AM, said: When will the server be closed for release ? and will we get the CB gift tank with 1k battles before release ? or 1k battle before the latest patch ?

Overlord: There will be an announcement on that on Monday.

View Postr34ch, on 10 April 2011 - 06:24 PM, said: Apologies if this has been asked already (I have looked) but is the Tiger II ever going to have a fixed long 105 visual matching that of the VK45s long 105?
As has been pointed out in multiple forum posts the files for the gun exist within the Tiger IIs folder in res, but currently the long 88 and 105 look the same for some reason.
Thanks.

Overlord: Will be fixed in v.0.6.4.

View PostGwal, on 10 April 2011 - 06:43 PM, said: One thing I have not seen brought up but which I would love to be able to do is to move the mini-map around the screen. For some reason having it in the lower right hand corner just seems to be the worst place to have it. I would be oh so happy if I could just flip the display so the mini-map was on top and the remaining vehicles on the bottom. just a thought.

Overlord: Mini-map will be reworked in flash in v0.6.4, which is supposed to allow us to make further improvements. So scaling and moving features might be added.

View Postcipher12, on 10 April 2011 - 10:49 PM, said: How will the full release trees be finished? Tank by tank, branch by branch or all at once?

Overlord: New vehicles will be added in packages, US TDs, E-series, etc. So branch by branch.

View PostShireknight, on 11 April 2011 - 12:25 AM, said: Overlord, would it be possible to add destructible buildings into the city maps so tanks can drive into them and hide or just drive right through them and into the next street please?
I'm thinking of that scene in Kelly's hero's where the Sherman tank drives into a building hides and then bursts out through the other side after a Tiger drives past thus ambushing him, thanks :).

Overlord: We wouldn't like to overload city maps with destructible objects for the sake of performance.

View PostKozak115, on 11 April 2011 - 09:53 PM, said: Will the SU-100 also start using a different model for it's 122 mm gun?

Overlord: The existing model is correct. If you have some evidence, it is not, you are welcome.

View PostHeiliger, on 12 April 2011 - 07:16 AM, said: Sir,
I know there a quite a few players excited about the alternative German Tank Destroyer tree (Marder III, DickerMax, Nashorn...). Since release dates are probably out of the question, is there anything (other then 'soon' lol) that you can tell us about their release timeframe? Maybe in relation to other tank releases or if they are something that will be a long way off and haven't even been worked on yet. I have seen talk of when the E series will be looked at a few times, but never seem to hear about the open top TDs.
Thank you in advance.

Overlord: Currently there is nothing to share, apart from the fact we are planning to add them this year (Autumn).

View PostAuden, on 12 April 2011 - 07:36 PM, said: Overlord, are you going to post the torrent of the patch early? :)

Overlord: Multiple mirrors will be available, there should be no problems with downloading.

View PostOtto_matic_Reiffel, on 13 April 2011 - 03:36 AM, said: Hi Overlord
Given the very popular topics about it, are Wargaming considering making basic platoons free (ie non-premium) for at least low tier play? It seems a good way to get new players into the game.
Also, are we likely to get 'screaming' artillery shells as heard in the release trailer?

Overlord: 1. This is very unlikely.
2. Yup, possibly.

View Postsgtnob, on 13 April 2011 - 04:35 AM, said: I have a question. Do you guys have the number of players banned on release or are we allowed to know that number? I am especially curious about the number of players banned as a TK'er on the first day of release.

Overlord: We don't gather such statistics as far as know.

View PostD_Quest, on 13 April 2011 - 05:13 AM, said: I have a little selfish question.
I was under an impression that the Valentine tank that I got as a part of the limited eddition beta key would transfer over to the open release (I think I even have seen something from the devs about it)?
As it is not in my garage is this some sort of a bug? Or will it be issued later? Or is it because I got M4A2E4 that I miss out on Valentine? Or was it not meant to carried over anyways?

Overlord: It (Valentine) was supposed to be added if you registered using special CBT-key. Please submit a ticket to support service.

View PostBelesarius, on 13 April 2011 - 12:32 PM, said: Is there an approximate timeline for when the SturmTiger is going to be released?

Overlord: Can't give any fixed date, likely not this year.

View PostMotorfix, on 13 April 2011 - 08:42 PM, said: OverLord-
Will the German E- Series be accessable through the Tiger, or are you changing the German tech tree. We need to know as we have already started the grind...
Thanks,
Motorfix

Overlord: E-50 will be on medium path, E-75 and E-100 - on heavy path.
TAGS: server lag, non-premium platoon, Exp for damage, credit for capture, KV-5, Panzer Lowe release, American tree changes, E series, Dev Updates, balance issues.

View PostxStanfordx13, on 14 April 2011 - 12:34 AM, said: how do i experience less lag during gameplay? ive more often than not have had to play games with 4fps and lag resulting in very choppy gameplay and im assuming its because of the increase in players due to launch. any suggestions?

Overlord: Most likely lag issues are local, there is no visible packet loss server-side.

View PostTronPaul, on 14 April 2011 - 04:17 PM, said: I hate to ask this, but I'm going to anyway.
Does Wargaming.net have any plans on making a non-premium platooning system?
Thanks,
Tron Paul

Overlord: No, no such plans.

View PostChewie, on 14 April 2011 - 04:34 PM, said: I believe what Tron is saying is NOT "Will you make platoon creation non-premium", but rather, "Will you introduce a new platoon system that is available to non-premium members (with disadvantages compared to premium platoons)?" That is not a question that has been truly answered by the developers.

Overlord: Personally I highly doubt such system is going to be developed and introduced.

View PostPanzerOfGehenna, on 14 April 2011 - 05:36 PM, said: If I do same damage on different tier tanks in a battle, would I gain different exp and credit? Ex: I on a tier 6 tank do 1200 damage on tier 8 tanks, would I gain more exp and credit than I do same 1200 damage on tier 6 or lower exp&credit if that 1200 damage on lower tier tanks?

Overlord: Yup, the "fatter" the target, the more experience.

View PostChewie, on 14 April 2011 - 05:47 PM, said: I had my own question about credit calculation. Does the reward for base capture scale with tiers, or does a tier 1 who captures the enemy base alone receive the same exact credit bonus for base capture as a tier 10 who captures the enemy base alone?

Overlord: Payment is independent of the number of tanks and their tiers - everyone receives the payment equally.
As it is written there.

View PostTomoya_kun, on 14 April 2011 - 08:59 PM, said: Is the KV-5 and Panzer Lowe going to be included in the next patch?
When will boxed copies be available?

Overlord: 1. Yes, in v.0.6.4.
2. Can't give any firm date on that. Not soon.

View PostChewie, on 14 April 2011 - 10:36 PM, said: Do you have a time frame of when the reworked American tree will be unveiled? When the tree IS finally revealed, will the actual in-game tree be updated as well? Or, will the tree diagram just let us know what is coming in the future? If they are not simultaneous, do you have a time frame of when the game will be updated with the reworked tree?

Overlord: Can't give any firm time frame - it's the most difficult part. We will update full tech tree diagram on the website and make the respective announcement.

View PostOtto_matic_Reiffel, on 15 April 2011 - 04:28 AM, said: Will the premium E-10 and E-25 be released with the rest of the E series?
Are the E series likely to be released within 6 months, 9 months or 12 months?
Is the price of the Lowe fixed at 10,000 gold? That price makes me sad that I won't buy it :(

Overlord: 1. No, they will be added later.
2. Within 6 months. For sure. :)
3. It is still subject to change, though I don't think it will be changed substantially.

View PostLtChief, on 15 April 2011 - 06:02 PM, said: Are we going to get a thread started by the Devs that will highlight what tasks/projects are currently being worked on, or a rough schedule that outlines what we can expect over the next month, 3 months, 6months, year etc? Which would be updated REGULARLY with progress made etc. Alot of games do this to keep the community up to date on when we can expect new stuff added to the game and how the next patches are coming along.
Also, are we going to see more regular updates to the game say every month content is added, or are we still going to be seeing huge patches 2-3times a year?

Overlord: 1. This is a good idea. The problem is that we can't give firm dates for most of the important milestones. Though overall I like this.
2. Our projected schedule is a bit different and has 5-6 major updates per year, plus we are considering the opportunity of deploying minor balance patches.

View PostBulletCatcherG, on 15 April 2011 - 06:39 PM, said: One accidental team kill because someone drives in front of you as you shoot and you're locked out for two days??

Overlord: Two days? Seems too harsh. Please, submit a ticket to support.

View PostNotch, on 15 April 2011 - 06:54 PM, said: Can you give us any idea of what will happen if trees are changed as you have stated there will be no more wipes in live. People are concerned about levelling up the us tree if major changes are coming.

Overlord: I recommend leaving all possible concerns, the transition will be as smooth as possible.

View PostLtChief, on 15 April 2011 - 07:15 PM, said: This is something I have concerns about as well, will we gain back all of our XP, credits, and modules etc if changes are made? I would much rather only have to do the T20-T23 grind if the changes are a year out, but if they are being replaced or combined I definetely dont want to do this grind, Id rather do it with the Pershing if it gets bumped down.

Overlord: Going to grind US medium line myself. Have no worries. :)

View Postbobbytkc, on 16 April 2011 - 09:12 AM, said: In the Beta, the balance between teams was fairly even. Since going live, I've been in battles where one side has 7 TD & SPGs and the other as 3 OR in a low level battle (tier1&2 tanks) one side had 3 premium tanks while the other had none. Will the balance be adjusted as it was in the beta?

Overlord: v.0.6.3.11 update didn't bring any balance / match-making changes, but v.0.6.4 will make noticeable difference.
TAGS: British release, patch release, hetzer crew vent, premium vehicles, American Tank Destroyer, T29 nerf, HE damage, PZIIJ, PvE, Radio range, skins, platoon sizes

View PostWill_of_Iron, on 18 April 2011 - 01:46 AM, said: what is the ETA of the full British release?

Overlord: There is no firm ETA, my personal estimaton will be "sometime in autumn".

View PostOtto_matic_Reiffel, on 18 April 2011 - 06:17 AM, said: Is 0.6.4 going to be released in April as indicated or has it been postponed again?

Overlord: This can go either way, end of April or beginning of May.

View PostShireknight, on 17 April 2011 - 08:16 PM, said: Hi Overlord,
Two questions please.
1. I want to make a Hetzer into an elite vehicle and I noticed today that it doesn't have a ventilation upgrade to increase the crews skills, is this deliberate or just a mistake that no-one's noticed until now?
2. What's the legal position on premium tanks please. I brought a Hotchkiss with gold which means I have in effect paid real money to purchase it, does this mean the configuration is now locked solid for good and that it can never be changed? If you wonder what I'm getting at I'm thinking what if in six months time you guys decide that a premium tank is too powerful and needs to be nerfed and suddenly I'm left with a tank that is not as impressive now as it was when I brought it, will player owned ones be locked with the new configuration only affecting tanks brought after the nerf or will we be given the option to sell it back to you guys for a full refund of gold if we now no longer want it anymore please?

Overlord: 1. Need to check it.
2. Premium vehicles can be adjusted for balance purposes, but we are to be extremely careful when doing so.
If we decide to nerf Hotchkiss severely, it will be refunded.

View PostAsyranok, on 18 April 2011 - 09:01 PM, said: Are the American Tank Destroyers no longer coming out in patch v6.4.0?
I don't see them in the patch notes.
Also, I keep hearing about a ROF re-buff but a damage nerf for the T29. What is going on there?

Overlord: 1. Initially they were planned for v.0.7. You misunderstood something.
2. 7.23 RpM for 105mm gun according to the latest test patch (still subject to change). Note that damage has been decreased to 320.

View Postmr48, on 18 April 2011 - 09:59 PM, said: Are some HE shells bugged? I was in my M4A2E4 (using the 75mm gun), shooting at a heavy tank that I couldn't penetrate (it was the pre-order M6). So I hit him 8 times with HE to the front armor (not the tracks) with every hit confirmed by audio message, without removing a single percentage point of HP. Whats the deal?

Overlord: Depending on the exact audio queues you are getting I'm guessing its: Critical hit!, We nailed them bad!, That's gotta hurt!, Looks like that one went right through! then you are damaging their modules, and not the tank most likely their external modules (gun and tracks).
In your case(most likely) the HE shell exploded on top of the armor and damaged the gun, but did not have enough force to carry any damage through the armor.

View PostBadgerWI, on 18 April 2011 - 10:04 PM, said: Will the PZIIJ ever be available for the NA and Euro markets?

Overlord: Most likely it will be available one way (box edition tank) or another ("regular" premium).

View Postmr48, on 18 April 2011 - 09:59 PM, said: Are some HE shells bugged? I was in my M4A2E4 (using the 75mm gun), shooting at a heavy tank that I couldn't penetrate (it was the pre-order M6). So I hit him 8 times with HE to the front armor (not the tracks) with every hit confirmed by audio message, without removing a single percentage point of HP. Whats the deal?

Overlord: 190mm+ armor, heat wave from 75mm shell can't penetrate it. It is even unlikely to cause any crew injury.
Ive seen this asked a few times but never seen a definitive answer one way or the other.
Any plans to add PvE content down the road?
Perhaps a game mode that doesnt pay out any or very little xp but is a team against a heavily fortified ai position?

View Postb4dkarm4, on 19 April 2011 - 10:27 AM, said: Ive seen this asked a few times but never seen a definitive answer one way or the other.
Any plans to add PvE content down the road?
Perhaps a game mode that doesnt pay out any or very little xp but is a team against a heavily fortified ai position?

Overlord: PvE content will be definitely available in tutorial, perhaps in some form it will be added into clan wars (under consideration).

View PostDemonicSpoon, on 19 April 2011 - 11:21 AM, said: Are high explosive shells affected by armor slope, or only AP shells?

Overlord: Armor slope is taken into consideration when calculating whether HE shell penetrates armor or not. Splash damage is not affected by armor slope.

View PostPanzerOfGehenna, on 19 April 2011 - 03:44 PM, said: I have a question
1. About Radio. Some guys talk me, radio boot detection range because it can read enemy radio wave!?. Is that true or false?
2. In German Full Tree, I see VK4501 (P2) in Maus line and VK4501 (P1) in Tiger(P) line. But the current German tree, the VK4501 is P1 not, P2. So what happen when full tree is released, VK4501P1 still in Maus line or will be replace by VK4501P2?

Overlord: 1. "It's false. Radio does not increase your detection range. It only allows you to receive information about tank detected by other players." by ST61
2. Not decided yet.

View PostDeathMongrel, on 19 April 2011 - 04:30 PM, said: Overlord, is there any Official news yet on how the revised Full Trees will look? There are several diagrams floating around, are any of these "Dev approved"? Specifically, do you you guys yet know where the new tanks will fit in the Trees? Many of us would like to check out the new tanks, and don't want to grind too far up the current trees in case we choose the wrong branch. This is important to many of us because we would like to be as ready as possible before Clan Wars.
And another one as far as the new tanks: I know you guys don't like to give dates too specifically, so I'm not asking for anything exact, but can you give us something better than "within 6 months". How about one that matters greatly to most German armor fans that I know, will the E-series be ready in time for start of Clan Wars? Beta preferably. If not, can you give us any idea of how long afterward?
Thank you very much for your time and consideration!

Overlord: Tank trees are not finalized yet.
I cannot give you dates (I don't know them) but I can tell you that E-series won't be ready for Clan Wars start.

View PostBadgerWI, on 19 April 2011 - 08:46 PM, said: One more question. Are you still planning on having skins that everyone can see?

Overlord: Basic set of skins will be added in one of the upcoming updates. Supposedly in v.0.7.

View PostKMAcolt45acp, on 19 April 2011 - 11:59 PM, said: Will the size of Platoons be increased to at least 4 per platoon?
Thanks in advance
Colt

Overlord: No. At least not until we have maps bigger than 1km x 1km and battles larger than 15 vs 15.

View Postmr48, on 20 April 2011 - 12:03 AM, said: I have the same problem, any word from the Devs?

Overlord: The first option is to reisntall the game completely deleting your preferences.xml file manually. If it doesn't help, address support service.
TAGS: SU-85 122mm, T29 & T54 balance, FF damage handicap, Global tank stats, Clan wars, US tree changes, minimap changes, French tanks, matchmaking, packet loss, visibility system

View Postthetap, on 20 April 2011 - 01:08 AM, said: The short-barrel 122mm on the SU-85 doesn't seem to benefit from the usual TD improvements to ROF, accuracy, and aiming time when compared to the equivalent weapon on its turreted cousins. Is this an oversight or intended?

Overlord: 122mm howitzer was rather inaccurate in reality, at a distance of 300m from the test plate it had 1 hit out of 10 at the most.
Working as intended.

View Postdcsquared, on 20 April 2011 - 05:49 AM, said: Dear Developers
This may have been asked and answered but I'm new could you possibly tell me if any fixes or balancing issues are coming related to the t-29 and t-54?
thx

Overlord: Wait for the final patch notes of v.0.6.4 please.

View PostCornell29th, on 19 April 2011 - 08:10 PM, said: Hi, kind of a stupid question but how much damage is done to friendly tanks? Or in other words, will my rounds damage friendly tanks in the same manner that they damage enemy tanks? Or is there some kind of handicap for that? I've never tested it myself for obvious reasons, but I was just kind of curious to know.

Overlord: Your shells damage friendly tanks in the same manner they damage enemy tanks. However you deal less damage to a friendly vehicle during ramming.

View PostGeneralGeorge, on 20 April 2011 - 03:20 PM, said: What I'm looking for is a Global Tank Server Stats on the US Server what tanks are currently researched and/or being played in game now. By Tier ?
Much like the Player stats you can view.
Is this information possible to display?

Overlord: It's possible to display. But we won't implement this feature in the near future. We have a lot of issues with higher priority.

View Postjdtherocker, on 20 April 2011 - 03:33 PM, said: Is it true that each clan war region will have a different map?

Overlord: It's not true. We don't have so many unique maps.

View PostGnarlene, on 20 April 2011 - 09:12 PM, said: I would like confirmation that the American Tech Tree will contain a connection from the M4A3E8 to the TD line.
I would hate to build up exp on my M4A3E8 only to find that the tree has changed.
An idea of how much exp will be needed would also be nice to know.

Overlord: M4A3E8 -> M36 link is to remain.

View PostGarbad, on 20 April 2011 - 09:09 PM, said: The proposed minimap has less color contrast, which is difficult for players who are red/green colorblind to see. Will this have an option to change colors?

Overlord: The minimap is going to be customizable in future.

View Postmr48, on 20 April 2011 - 07:25 PM, said: In that case I hope that the maps will at least be sorted by geography. So lets say a desert map like Sand River will never be selected as a random map in a fight over territory in Germany, and snow maps like Erlenberg will not appear in a fight over territory in southern Spain.

Overlord: It is. As much as it possible.

View Postjdtherocker, on 20 April 2011 - 10:14 PM, said: Is the french tree going to have any premium tanks right away?

Overlord: We are not sure ourselves yet, what French vehicles will make it to the initial releae of French tech tree.

View PostSteeltrap, on 21 April 2011 - 04:32 AM, said: There were 25 pages in the previous 'official match making thread'. There are 8 pages (and counting) in the new one post-release.
Largely they 'complain' of the same issues and there are many suggestions.
My questions are simple: will a dev go to that thread and respond to the suggestions/complaints? If so, when? If not, why not?
Matchmaking remains one of THE most complained about issues in the game, yet there is a deafening silence about it from anyone 'official'.
Thanks

Overlord: There are some problems with balance weight of top medium tanks and top tank destroyers in 6.3. And it's fixed in 6.4.
Official position: matchmaking is acceptable.
My own position: it's really acceptable. I've seen a lot of battles where my team mates cried that we are gonna lose and then we won with a score like 15 to 5. Ideal matchmaking is when one team is a mirror reflection of another. I don't think that is fun to play every game with the same rosters. If you think that your team is unbalanced just consider it as a challenge. In case of victory you'll get double satisfaction.

View PostOncogene, on 21 April 2011 - 05:41 AM, said: Can a developer comment on the packet loss from this server?
Having packet loss issues, approx 20-30% with this server - ae-4-4.car1.Charlotte1.Level3.net
Making tanks unplayable.
This has been posted multiple times in the connection error section of the forum with no response from the devs.
This affects people on the North american servers - From australia to canada. So not an isolated problem

Overlord: You should contact Tech Support. Sometimes we ask and help internet providers to optimize traffic route to WoT servers. But there should be sufficient number of tickets from one region before we start.

View Postdcsquared, on 21 April 2011 - 06:48 AM, said: Hey Developers I was just wondering at what point during the months of beta did you realise this sighting system didnt work? If it was early on do you envision it ever being of good quality? If it was only recently do you think it can be fixed? aslo those of you in developement that play do you share our frustration when a tank is right in front of you and disappears and you cant do anything to make him reappear as he shots you to your death?

Overlord: I don't want to disappoint you but sighting system (or visibility system) works. There are some issues in 6.3 that we don't like. But they all fixed in 6.4:
- invisibility parameters of all vehicles are reconsidered,
- bush and tress influence is reconsidered (I don't know if I can give you details).
Moreover visibility system has been optimized in 6.4. That allowed us to make visibility checks more often and check more points. So everything is much smoother now.
There is still one problem. Sometimes vehicle appears on a client later than it "appears" on server. It happens when vehicle model has to be loaded from HDD. Don't forget to defragment your disk regularly or use SSD.
TAGS: M10 Wolverine, models & HDD, Elite status m4e8, balance, no damage hits, more secondary skills, clan benefits.

View PostLtChief, on 21 April 2011 - 02:13 PM, said: Umm doesnt it connect to the the M10 Wolverine? Or has the TD tree been changed around? Just looking at the current full US Tech Tree that is available, I see the link to the M10.

Overlord: M10 goes tier 5.

View PostDemonicSpoon, on 21 April 2011 - 03:53 PM, said: Not sure if I will get an answer to this but...
Why load it from the harddrive? When you're going into a game the server knows what tanks are on the other team. Why not load it then?

Overlord: I cannot give you full answer (because I don't know it). Something with amount of memory to hold 30 models with all 3 lods (level of detail).

View PostLtChief, on 21 April 2011 - 04:14 PM, said: Very interesting! Was another TD added to the line to shift it down a tier?

Overlord: tier 4 - T40
tier 5 - M10
tier 6 - M36
tier 7 - T25 (on T23)
T24 is likely to become a premium one.

View PostFLASH69, on 21 April 2011 - 04:17 PM, said: Q1: When will be 6.4 relised???
(For now and for me WOT have too much problems and changes to balance are annoying even more... )
Q2: Where can I find what changes was made in relise version (T32 armor and other) all changes in one place?
Q3: Is this right that balance system do almost anything for players have ca 50% of win?
When win too much will be throw to team with almost no chances to win?
Q4: After Wipe i find many shoots with blink of enemy icon but do no damage even it should be penetrated shoot (canon penetration almost 2 times more than armor of tank).
What is this?

Overlord: Q1: No dates.
Q2: You won't believe me but there were no changes.
Q3: Balance system knows nothing about statistics. It uses balance weight of the vehicles only.
Q4: After Wipe you started hitting tracks of enemy vehicles. There were no changes in damage/penetration system.

View PostFLASH69, on 21 April 2011 - 06:42 PM, said: Q1: Its sad and i think its most important on "to do list" because new players will be thrown on concrete wall to splash in invisible tanks cases,stuck ant other things announced in 4.11 too change.
Q2: I'm not believe in that...
Q3: Why 80% of players have 48-55% of win statistics?Almost always when we win 2-3 battles on row we are thrown in battle we can't win?(on our side one stock canon is 4, 3 premium M6,and is-3 on their side Is-4 Object 704 with bl-10 2x is-3 one premium M6).... sorry but to many times we see battles can't be win to believe in "Balance system (...) uses balance weight of the vehicles only."
it's Not only my opinion and using of statistics going to all have ca 50% is one good answer for that.
Q4: so I'm starting to using fraps filming to give proof of that are no track shoots.
Q5:When System "track hit = no damage" will be changed? I understood that effect in sabot ammo cases (Germans uses SHUTZEN-s for that effect) but AP and HE should do any damage (1/2 or 1/4 no track hit damage of this side of tank imho)
Q6:Tel me if there was silent changes to T-54 and Panther II before last patch?(i have strange feeling T-54 was silent nerf and Panther II was boosted)

Overlord: I'm sorry but I won't answer your questions. No point since you do not believe me.

View PostMorrigan, on 21 April 2011 - 07:02 PM, said: When I Elite my Easy 8 in a couple of weeks, then you deploy the US Tank Destroyers two months after that, you will break my "elite" status and force me to grind TDs to get Elite status again?

Overlord: As it was upon the introdcution of tier 7 SPGs and tier 9 mediums, their predecessors are to retain their elite status if earned.

View Postegoroo, on 21 April 2011 - 07:04 PM, said: Where is my "Personal Garage"? How can i pick my first light tank? I'm ready to play

Overlord: Wrong thread, try here - http://forum.worldof...ewcomers-forum/

View PostBelesarius, on 21 April 2011 - 07:09 PM, said: Is there any chance to get the Matchmaking system to account for what gun you have mounted on your tank.
I think we all would agree that stock tank < fully upgraded tank, but the matchmaking system does not seem to take that into account. The gun, I think is the most important thing to consider, as it determines what you can damage.

Overlord: One of the previous version of the Matchmaking took into account gun, turret, engine, .. and even radio. All components had their own balance weight. Gun had the biggest weight, radio the smallest. There were much more questions than know. Stock VK3601 could have less weight than top PzIV. Or two stock T-44 could be balanced with two top T-43. It was much harder for us to calculate component weight coefficients. Current system is very simple. There is a chance that you'll get in a team of stock vehicles against a team of top vehicles. But a probability of such battle is really low.

View PostOtto_matic_Reiffel, on 21 April 2011 - 07:52 PM, said: Is anything going to be done about the hits with no damage whatsoever? I've hit clanmates before, received a positive hit sound (penetration, that must have hurt, etc) but they report no damage of any kind, including no module damage.
Seems to happen slightly more with lower tiered guns, which is also probably why people are noticing it more after the wipe.

Overlord: There is no unknown or unfixed bugs with damage system. Most of the hits with no damage occur when you hit a track.

Quote # Most of improvements will be done by means of changing match-making value ("weight") of the vehicles, that enables us to adjust the probability of getting into battles of a particular tier without changing actual match-making spread
# It will be possible to assign unique match-making value to each individual tank (currently assigned according to tier and type, i.e. all tier 8 heavies have the same value)

Overlord: Implemented in 6.4

View PostMadMage, on 22 April 2011 - 04:04 AM, said: Any plans on adding more varied secondary crew skills?

Overlord: We have plans. But it's not gonna be soon=( (Waiting myself).

View PostCisco3722, on 22 April 2011 - 05:03 AM, said: Hola a todos.
Me gustaría que se puedan hacer pelotones entre solo los jugadores de un clan al menos, ya que sino no tiene sentido pertenecer a un clan.
:Smile_honoring:
--------------------------------------------------------------------------------------------
Hi all.
I would like that may be made platoons from only those players from a clan at least.Otherwise, for that belong to a clan if does not have benefits?
Sorry for my bad english.
:Smile_honoring:

Overlord: There are clan chat channel, clan wars, clan championships, ...
TAGS: hetzer vent, custom decals, customisation, tier 8 SPG, Clanwar servers, historical battles, weather, premium tanks, balance, purchasing gold, premium tanks, E50 tier, T14

View PostShireknight, on 22 April 2011 - 02:30 AM, said: Hi Overlord, sorry to be a pain but did you check on the ventilation upgrade for the Hetzer please? I checked my garage and apart from my American M37 each of my other 10 vehicles all have the ventilation upgrade (regardless of nationality) except the Hetzer which I am mystified about and would really love to have please because I want to elite and keep it :Smile_honoring:

Overlord: Most likely Hetzer will be able to mount ventilation, it is going to be added in one of the upcoming patches.

View PostBadgerWI, on 22 April 2011 - 02:25 PM, said: I think my question may have gotten lost in the fray. I was wondering with the release of the tank painter if we will be able to create custom tank decals that will be visible to everyone. I think this would work well for Clans and Mercs.
Thanks you

Overlord: First predefined camouflage will be available. Custom decals are planned for future.

View Postollivier, on 22 April 2011 - 06:11 PM, said: I'm sure a couple of these have been added before, but there is alot to process and it's 2AM in the morning...
Will there be room for Player made contributions, like a dashboard area for things like clocks, calculators, steam or MSN etc?
Even if it was done using somthing like awesomium process (though I doubt it can do it).
When does Tier 8 Arty come out - before or after l'char de Francais?
Finally, with the Clan Wars, will we be allowed to fight against EU (from US) and US (from EU). In other words, will we be able to fight cross server?
~ollivier.

Overlord: 1. It is quite possible, but is not being worked on at the moment.
2. Definitely before. They are scheduled for the upcoming patch.
3. At first stage CW are going to be server-based.

View PostVasil_Dimitrov, on 22 April 2011 - 09:22 PM, said: 1.Are there going to be maps based on real historic events with ONLY soviet tanks on one side and and germans on the other side ( for example )?
2.How about the real weather maps, like heavy snowing, rain, fogs ...
Thank you for ur time!

Overlord: 1. Historical mode is planned to be implemented, though it is likely to be played on the same maps. At first stage at least.
2. We do want to add them, but the overall performance would suffer dramatically from live wether effects and lighting. So it will take time to optimize them.

View Postironeagle2006, on 23 April 2011 - 05:38 PM, said: Are you ever going to allow since we have gone live those of us that have bought the premium tanks to upgrade their tanks we have bought.

Overlord: Premium tanks are not meant to be upgradable.

View Postonynwb, on 23 April 2011 - 07:22 PM, said: Honestly, the gun should be brought back in to the equation. Radio can be safely ignored. In some cases, the engine should be weighted in, especially for mediums, but in this case can also be ignored. Tracks, turret. Yes, ignore them. But when a stock tank, especially a heavy, is matched up to be equal to a heavy that is fully upgraded, say, a stock tiger without the short-88 versus a T29 with the 105 T5E1, the stock tiger would completely underperform and the entire team suffers.
It doesn't need to be the whole team as stock versus the enemy team upgraded. In some cases, just one tank can ruin it for the entire team due to the matchmaking system in general. For instance, if you only have 1 tier 7 tank, and it's a tiger on one team, stock, versus an upgraded (with gun) T29, the T29 will wreck the tiger and just continue to wreck the tier 6's, 5's, and 4's in the match who will have difficulty penetrating the T29 from the sides, if they even can hurt the tank to begin with, while the T29 will happily roll around and devastate the enemy team.
So, my question is, can you add weapons back in to the weight calculations, since weapons very significantly alter what a tank can hope to attack as well as how well it will perform in general in a given match, even if it means a stock 3601 is weighed less than a fully upgraded PZIV (which, with just the gun being taken into consideration, shouldn't be an issue)?
I would like to point out that, due to how many tanks also operate, calculating just the weapon often will also include by proxy whether a turret was acquired, as well as the tracks to mount the turret. For instance, getting the short 75 on my 3001p by proxy meant I had the turret and tracks. I also had the engine since the stock engine is complete trash on that tank, so simplifying it just to weapon can check the general fitness of the tank beyond merely just the weapon itself in many cases, further aiding the weighting system if weapons are factored in properly.
What I don't want to see in the matchmaking system, however, are stock tanks put up as top-tier tanks against upgraded tanks without the team they are on given more tanks or more weight to compensate due to gun differences, especially when top-tier tanks often determine the outcome of a match anyways.

Overlord: It's not a question but rather a suggestion=) Anyway, I cannot promise anything. I'll ask guys who are responsible for matchmaking system but chances that it'll be implemented are really low.

View PostBrooklynBoy, on 24 April 2011 - 02:30 PM, said: Can I kindly ask dear developers, regarding on buying gold.
Hi I'm about to buy GOLD this week, [25,000 GOLD], that costs $99.95 , I live in the Philippines, and I'm about to use the payment method WESTERN UNION, because we don't use credit card. I don't know much about buying stuff from other countries, this is my first time, so excuse me for the mistakes. :mellow: And can you kindly explain in detail on how to do it with that payment method. Thanks. The instructions from the official site didn't really help me much, but I will print it probably tomorrow.
Where should I buy GOLD? From the official site or from SHATTERED CRYSTAL?
Thanks. I'm looking forward to your reply/replies.

Overlord: Submit a ticket to financial/billing support at support.worldoftanks.com. They will provide you with instructions.

View Postcipher12, on 24 April 2011 - 05:47 PM, said: Bit of an odd question but why do the Matilda, Churchill and well as some other premium tanks have such specific engine horse power?

Overlord: Premium tanks are unupgradable, that's why they have unique module setups.

View PostBelesarius, on 24 April 2011 - 05:57 PM, said: What Tier is the E50 going to be?

Overlord: Can't comment on that, the answer is, however, rather obvious.

View PostOtto_matic_Reiffel, on 24 April 2011 - 07:40 PM, said: Just to keep the American tanks consistent, any chance of renaming the T-14 to the T14?
Unless of course there is some historical reason why it's the only American tank with a hyphen in its name.

Overlord: Is it still T-14? Can you point where exactly? Should be T14.
TAGS: E-series, Skins, T-14, Double hit, crew specialties, gun depression, view range, aim accuracy, new vehicles, Combining servers, patch ETA.

View PostBelesarius, on 25 April 2011 - 03:31 AM, said: Is there any chance of seeing the revised German tree with the E-Series slotted in? I know there have been changes as to how the E-Series are slotting into the tech tree.

Overlord: We are not ready to announce it right away, please wait a bit.

View PostDa7K, on 25 April 2011 - 04:27 AM, said: Overlord you said that the skins will be implemented at v.0.7 along with the US TDs and we already see the US TDs at the Newsletter 13 so will you give us a preview of these predefined tank skins?

Overlord: It will be possible only after the next update is released.

View PostOtto_matic_Reiffel, on 25 April 2011 - 10:39 AM, said: It's still listed as T-14 in the tankopaedia and the wiki.

Overlord: Fixed in tankopedia.
I've recently seen people reporting that they were able to destroy two tanks with a single AP round, because the round went right through one tank and hit another behind it. Is "overpenetration" like this possible? Thanks!

View PostAlereon, on 26 April 2011 - 02:33 AM, said: I've recently seen people reporting that they were able to destroy two tanks with a single AP round, because the round went right through one tank and hit another behind it. Is "overpenetration" like this possible? Thanks!

Overlord: It's not possible.

View Postloganov, on 26 April 2011 - 12:15 AM, said: Any chance of being able to re-role a crewmember for an XP loss similar to that of learning a new tank? Many real life tank commanders started out as gunners, for example, and good loaders that were promoted generally became gunners, etc. Take, for example, Kurt Knispel, the highest-scoring tanker in history. He started as a loader, moved to gunner, then commander. The reason I ask is that almost no top-tier Russian vehicles have radio operators. So, I will have enough 100% trained Soviet radio operators with camo and repair bonuses to operate an NKVD listening station in Berlin. I wouldn't mind re-roling them permanently in order to crew another Soviet tank outright instead of playing cards in the barracks waiting for reassignment to Siberia.
Thanks in advance,
Logan

Overlord: Such kind of retraining is not planned to be added.

View PostGlythe, on 26 April 2011 - 11:43 AM, said: According to some of our more informed members on the forum, the gun depression/elevation values of some German tanks have been severely nerfed from their historic stats.
1)Could you tell us why this was done?
2)Are there any plans to change them back... perhaps in 6.4?

Overlord: It is not true, there was no such special treatment for German guns. Depression values are chosen in accordance with 1) historical data 2) balance 3) 3d modelling requirements.

View PostGlythe, on 26 April 2011 - 08:07 PM, said: I have a few fears about increasing the view range.

Overlord: We are not planning to increase the view range. It's a BigWorld engine limitation.

View PostVaktathi, on 26 April 2011 - 10:33 PM, said: Apologies if this has been posted before, but I did not see it on a readthrough of currently listed topics in this thread.
Quite often there are situations where shells will disappear or miss even when it is impossible or very highly unlikely for them to do so, sometimes multiple times in a row. This seems to occur most often when zoomed. Has this issue been noticed by development staff and is it being addressed? It is often quite noticeable and makes rather large impact on games when playing TD's or snipey tanks when your alpha-strike shot misses even with a fully zoomed and centered targeting reticle.

Overlord: I had this issue a couple of times. And in all cases there was a possibility of miss: small part of aiming circle didn't cover the vehicle. Unfortunately we need a video proving that there is a bug.

View PostVaktathi, on 27 April 2011 - 12:47 AM, said: I'll see if I can get a video of it, video is not something I've ever done in all honesty. Since you guys have some knowledge of at least the perception of a bug, do you guys have any additional information under which circumstances I could try testing for it? I only know that it seems most prevalent or possibly exclusive to being zoomed in all or almost all the way, although other players have noticed this issue and created threads as well, it seems to be known at least be noticed by a good chunk of players, I don't see much more info in them. Additionally, would it be possible that instead of being a bug with the shells it's a bug with the aiming, camera or perspective that I could try and look for?
Thanks for the info so far!

Overlord: When we receive a complain that something is wrong we assume that it could be a player mistake or a bug. In this case it could be a bug in projectiles (shots) or network lag that causes delay in enemy position update or server marker update. We cannot reproduce it. Video can help.

View PostHLS30, on 27 April 2011 - 10:48 AM, said: One thing that talk of revised tech trees has made me wonder is how accouts that have a tank that is being patched out will be handeled. Will the player get the exp back? or will we be able to keep the old tank as a sort of "Back in the day this was what we had to use" kind of thing?
Also, we've gotten approximate dates on the fleshing out of the US and German trees (except for the open top TDs, but that's fine ;)), but what about the Russian tree? There's a truly absurd number of light tanks on there, along with a few mediums and even a couple of TDs. Any updates on those guys? (I'm personally most interested in the Object 416 and the Uralmash-1 TD....)

Overlord: 1. We are going to announce all revised tech tree soon, in 1-2 weeks I think. Going to provide a complete breakdown of how all the changes will be handled.
2. Currently working on so-called roadmap that is going to comprise all events and planned changes to the game available for players.

View Postchrismm31, on 27 April 2011 - 01:56 PM, said: Fix this games and that all i have to say about that.

Overlord: Fix the game!. I like the motto. :)

View PostCynicalCharm, on 27 April 2011 - 02:13 PM, said: Do you have any plans on combining both the NA server and the EU server?
I vaguely recall reading something about that but I can't find it.

Overlord: Depends on what you mean exactly, these 2 will be treated separately, but we are planning to introduce roaming feature. It will allow players log in to the non-primary server.

View PostBelesarius, on 27 April 2011 - 03:06 PM, said: As we are fast approaching the end of April, is there a revised ETA for 0.6.4?

Overlord: My personal estimation is mid May, however this is a piece of internal information.
TAGS: Development roadmap, patch delay, tier 8 french spg, clan wars, BL-10, tier 8 spg cailbre, premium rental, tree changes, scout tiering, Global ratings.

View PostChewie, on 27 April 2011 - 03:23 PM, said: Just wanted to bring this out, and say thanks. A roadmap (be it a visual flowchart, or some text post) would be really good for the Wargaming / Community communication. My only request for this would be to make it REALLY easy to find. Maybe sticky it on the forums, and / or make a news post on the main site. Bring it up with much fan fair so we know what you guys are thinking, and PLEASE try to set reasonable deadlines for yourselves. The wait for 6.4 is reaching ridiculousness. That is all. Carry on.

Overlord: Website is the best place for it, perhaps as a substitute for the current in development page.

View PostJetu, on 27 April 2011 - 03:22 PM, said: :D
Any clues on what you guys over at Minsk feel like throwing at us next as for Premium vehicles? E-10/Zis-30/T88 ?
I hope it will be some low-tier TD.
I have a feeling they'll be fun! :P :Smile-playing:

Overlord: Not sure about the order currently.

View PostLtChief, on 27 April 2011 - 04:18 PM, said: Why the delays again?
I wish I could change deadlines at work like you guys do...
I dont even want to start thinking about how long the wait for .0.7 will be for the US TDs or any of the tree updates. I guess I can put them on my Christmas list :P

Overlord: That's why we haven't fixed the exact date for v.0.6.4 in the first place. It appeared that major update requires much more work than expected.

View Postjdtherocker, on 27 April 2011 - 06:11 PM, said: Is there going to be a tier 8 french arty (if there is going to be any french arty at release of french tree?

Overlord: There will be a tier 8 French SPG, though it difficult to say at the moment whether it is going to be added at release of French tree or not.

View Postskiz22285, on 27 April 2011 - 06:24 PM, said: Well not to be a stickler or anything but the original date was release lol, Kinda geting bored with the game time to release some new content! Most of the players feel the same way.
How about clan wars is that with 6.4 or no?

Overlord: They will come almost simultaneously, we would like to release an expanded version of Global map with more provinces than we have on Russian server at the moment. Mid May should be rather firm date.

View Postdcsquared, on 27 April 2011 - 07:33 PM, said: Any chance of looking into the Bl-10 in the upcoming balance releases?
Is there a mathematical reason for allowing access to the most damaging gun in the game to a tier tank? Actually is the a reason such a gun exsist balancwise in WoT? Having a gun that fires faster does a dead tank no good if he is one shotted.
Also is it the way the armor is sloped or its thickness that makes an american heavy from the t29 up so difficult to penetrate? I have no difficulty with any other tanks in the 7-8 tiers they all have spot to hit if you get close but the us tanks seems invulerable to the front and turret. I said seem I just asking not accusing.

Overlord: This gun is considered to be fine. No major adjustments are planned for it.

View Postalpoc, on 27 April 2011 - 08:16 PM, said: Very disappointed to hear that 6.4 is now delayed to mid May. Keeping that in mind:
1. Instead of releasing such a large patch with so much content that needs testing or causes problems, how about releasing smaller patches with tested fixes? This would not only make customers happy, it would also show that the game is being worked on a regular basis. Has this been considered?
2. Will tier 8 and E-series arty mount a gun larger than the Mars(210) gun?
3. Has there been any thought on offering premium tanks and modules for lease? ie.: weekly or monthly rentals of vehicle for players to try it out to see if they want to buy it?
Thanks in advance.
Alpoc

Overlord: Me too.
1. Because of some development peculiarities we can't immediately switch to deploying minor updates, but the gap between 0.6.4 and the following update will be much shorter under any circumstances.
2. 21cm Morser 18/2
3. As far as I know, there have been no such thought. It seems to be suitable only for major purchases like Lowe or KV-5.

View Postdcsquared, on 27 April 2011 - 10:12 PM, said: Possibly you could reconsider the BL-10 just based on pure math?
IS-3 best gun IX 122 mm BL-9 390/390/465 225/265/68 5.17
T-32 best gun 105mm Gun T5E1 360/360/450 198/245/53 6.4
King Tiger best gun IX 10.5 cm KwK 46 L/68 320/320/420 225/285/60 6.06
ISU-152 best gun 152 mm BL-10 750/750/950 286/329/90 3.9
Ferdinand best gun 12.8 cm PaK 44 L/55 470/470/620 246/311/65 5.5
Us no current tank destroyer
All the guns penetration and damge are similar except the BL-10. Yes I know it fires slower and yes I know accuracy is important, but do you really think any tier 8 player would not choose to have a BL-10 over any other gun listed? When you can vaporize just about any tank in 2 hits or one crit withdraw and reload or simply dissapear or stay hidden while shooting why would you gun the does at best 62.6% of the damage of the BL-10 could you atleast explain why you consider the gun fine please?

Overlord: Vehicles are balanced on the basis of performance data we gather, currently JT does look worse than than Object 704 and will be improved, ISU and Ferdinand are on a par.
There is no direct gun vs gun balancing, moreover it's not correct to compare AT and tank guns.

View PostJamesDean, on 27 April 2011 - 11:42 PM, said: So say that a player teched up the American medium tree and got to the Pershing at tier 9. What happens when the new tech tree comes and that gets replaced with something else? Do I get that tank in my garage with all the upgrades (if I had the Pershing fully upgraded)? This also applies to any tech tree that will be changed. Do we get compensated for this? Do I already have the replacement tank researched and have to buy it again?
edit: meh, already been answered. But current clarification wouldn't hurt.

Overlord: The clarification will come along with revised tech trees.

View PostHeinirch_kohl, on 28 April 2011 - 05:00 AM, said: Though I generally prefer German armor,
I was curious as to rather the Object 279 Troyanov would be implemented?
Also,Since the Germans are getting the E-100,
are there any plans for more tier 10 heavies for the the Soviet and American trees?

Overlord: 1. It is not planned to be added.
2. Please wait for the revised tech trees.

View PostUltramarine212, on 28 April 2011 - 07:03 AM, said: Question:
1. So the developers are going to put the M26 down to tier 8, and put the M46 at tier 9, instead of the M48?
2. The M46 in real life was simply an M26 that received an Engine and suspension upgrade, that's it; Why is it that we are not getting a NEW tank for tier 9, such as the M48 (Or even the M47, which atleast had a new turret)?
3. Why is the American tree getting the short end of the stick like this? why is it that for the M18 Hellcat, we have to research a WHOLE NEW M18 TANK in order to get the 90mm, but say, the Soviet players don't need to research a new tank to use the 107mm gun on the SU-85?
4. Do the developers even understand the main complaint players have about the US tree? We continuously play the same tanks over and over again, such as:
T2 / M2
M3 Stuart / M5 Stuart
T1 / M6
T29 / T34 / T30
T20 / T23

Overlord: Wait for the updated US tech tree. It will cover most of your questions.

View PostBelesarius, on 28 April 2011 - 06:46 AM, said: Is the 'scout' game tiering for Leopards, A20s and the like going to be re-condsidered? It's very hard to get decent EXP and Credits for a match when you cannot hurt anything ing the game, and/or get 1 hit by almost anything that looks at you sideways.

Overlord: Only when tier 5 light tanks are added.

View PostCusimanse, on 28 April 2011 - 12:00 AM, said: I have a question regarding the Global Rating on everyone's profile. How is this calculated? The reason I ask is that it's absolute value changes throughout the day, even though none of the other scores change. I'm not referring to the rankings, which would obviously change as people play matches. Here are shots from over the last 20 hours, showing this score dropping. With my score, it's not like I'm losing out on anything, I'm just curious. Tanks!

Overlord: It is based on avg experience per battle and win ratio.
TAGS: Chinese patch, tracking, M12 credits, M22, PZ38NA, KV-13, sound effects, fuel, reporting, 6.4 patch notes, free premium trials, rage quitters.

View Postericthereddy, on 28 April 2011 - 06:37 AM, said: http://wot.kongzhong...newsid=18822656
Chinese server will update 0.6.4 through April 28th 14:00 to April 29th 8:00(GMT8).
Dev can you explain this?Chinese server earlier than US&EU server HALF A MONTH?

Overlord: Moreover it gets updated even before the primary Russian server. That will allow us to ensure that 0.6.4 works smoothly before releasing it on any other server.

View Postphatmanx, on 28 April 2011 - 12:15 PM, said: will there be a rethinking of how fast the tracks fall off the tanks? because in around the last 10 fights i had in my medium and light tanks the first hit from any arty/td eve

Overlord: Need to assess how new detracking system works first. No major changes for track repair time are planned.

View Postcipher12, on 28 April 2011 - 04:51 PM, said:

Overlord: 1. Yes, it is.
2. Should be adjusted in the upcoming patch.

View Posta1fox3, on 28 April 2011 - 03:51 PM, said:

Overlord: M22 will remain premium.

View Postranfelsner, on 28 April 2011 - 10:14 PM, said:

Overlord: 3590 exp to unlock Pz38NA via Pz 38.
63000-65000 exp to unlock KV-13.

View PostTitanExtremer, on 29 April 2011 - 06:39 AM, said:

Overlord: 1. Only in the long run
2. No, this is not planned.

View PostkevQC, on 29 April 2011 - 07:44 PM, said:

Overlord: Planned for 7.0

View Postalpoc, on 29 April 2011 - 09:21 PM, said:

Overlord: Full patch notes of v.0.6.4 will come along with its release on Russian server.

View PostJiri_Starrider, on 29 April 2011 - 11:09 PM, said:

Overlord: Such offer is not planned.

View PostJiri_Starrider, on 29 April 2011 - 11:29 PM, said:

Overlord: Depends on what you mean. Tank will be locked in battle for some time, if player quits.

Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
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