Player Questions & Developer Answers
Дата: 26.03.2011 22:10:31


Overlord: There will be no special treatment for them, since 122mm and
especially 152mm are very powerful on default.

*EDIT* he was using Ap rounds.
i just wanted to see what would happen
Overlord: Visual "chips" don't correspond to the actual damage inflicted to
the vehicle.

Any [new] plans to add a 5 man platoon for premium players and free up the 3 man platoon?
Or,
Any plans to give new signups (post release) a month (or week, 2 weeks, something) of premium for free?
Edited to add "new" because, as pointed out below, yes, you have answered that in the past. I think it is relevant however to re-ask given recent topics about enticing people in so they will stay and spend.
Overlord: 1. When we enable support for bigger maps (alpha version is in
internal testing currently) and bigger teams, we will consider this
possiblilty,
2. No such plans at this stage.
2. No such plans at this stage.

I've read your answer where it is against the rules to have multiple accounts on the same server. My question is, is there an actual number to what "multiple" means? I currently use one account for tanks and another for my SPG......is this allowed?
Overlord: So basically you are using two different accounts with 2 different
nicknames/logins. If so, it's against the existing rules, though
currently we are not going to impose any sanctions on such users,
if they haven't violated anything else.

Overlord: Separate physics for hitting indestructible objects is likely to be
added. Though it would be difficult to assess in what patch, not in
the upcoming 2 updates for sure.

Overlord: Pre-order can be activated for any account, just mind the server.
EU stuff is for EU, US stuff is for US.

Cheers!
Glenn
Overlord: We have made up our mind about artillery mechanice. It's
satisfactory at the moment.

Would US heavies get their 'duckbill' tracks anytime soon?
Overlord: No changes to the models of US heavies are planned currently. Doubt
any will be made in the short or medium run becuase of the heavy
workload.

Cheers!
Glenn
Overlord: It would be rather time-consuming, but possible. Perhaps not for
all tanks, but for some the most popular vehicles.

Or preferably open all the tech trees and make all tanks 1 credit : )
Any other idea's you have for the end of beta?
Edit:
Also, when we go live will there just be a patch to live for us or will we have to download a release version?
Overlord: There will be no such events.
There will be v.0.6.3.10 update but it will be released prior to the release. At the release you won't have to redownload and/or reinstall the game.
There will be v.0.6.3.10 update but it will be released prior to the release. At the release you won't have to redownload and/or reinstall the game.

I can only hope that you are planning to change all hits to the middle of a tank's track to "body damage" in order to keep an atmosphere of fair play.
Overlord: It will depend on where the shell actually goes. It can either go
under the vehicle and hit the ground (no damage to the tank of
course) or hit the side of the tank (penetration or
non-penetration).

i also would like to be able to turn you tank off like in the trailer but to not stress the system just let it be a sound effect

Overlord: Such 1st view is not planned currently.
Separate sound effects for turret traverse are going to be added.
TAGS: Patch 6.3.1 contents, Patch 6.4, US m103, event gold release, ignore function, exp and credit changes, garage slots, platoon tiers.
Separate sound effects for turret traverse are going to be added.
TAGS: Patch 6.3.1 contents, Patch 6.4, US m103, event gold release, ignore function, exp and credit changes, garage slots, platoon tiers.

Overlord: Gift tank M4A2E4 and some minor bug fixes.


Overlord: The 0.6.4 update needs polishing, it is a major patch (up to 1Gb)
that needs additional testing, both internal and supertest. The
release date has been fixed and we can't push it now.

Overlord: Collecting reference data on the vehicle.

Overlord: We will try to make it as quick as possible. Definitely in the
first few days.

Has there been any further discussion on this among the developers? Your first answer was rather vague and I feel (supported by many others requesting the same thing on various parts of the forum) that this is a very important issue. People play games to have fun, not be harrassed by obnoxious or abusive people.
The current "ignore feature" requires players to write down the name(s) of the offending parties, wait until the end of the battle (or exit), search for the player in "contacts" and only then being able to select "ignore".
This does nothing to stop the abuse while it is happening.
I am suggesting an ignore function that can be used during the battle, something like "right click player name > ignore" or a "command" in the chat window like "/ignore 'player name'". This should add the offending person to the player's ignore list immediately preventing any future messages from coming through chat or their ability to start up a "private chat" back in the garage. Additionally, it would be nice if it also muted the person's map pinging as many people abuse that function after they have died.
I am not suggesting that it should prevent future matchups with the same players. It's fine to play with or against them, as long as we don't have to listen to their abuse...
Please either reconsider or at the very least give a definite answer. As I mentioned, many have asked for this. I strongly feel it would do a lot to improve the experience for all. Especially those of us who also play with our children...
Overlord: Yes, it's rather important indeed. This feature is likely to be
introduced. In-battle ignore option would be useful.

One question - When?
Same question for 0.6.4 - When?
Overlord: 1. It's not even in development yet.
2. Definitely in April. Can't be more precise at the moment.
2. Definitely in April. Can't be more precise at the moment.

Overlord: No such changes are planned for standard and premium accounts.
Experience and credit gains will be the same after the release.

When I started the game, I had 6 + 1 slots. The plus 1 means that I got an extra slot from the Valentine tank I got from the PC Gamer contest. Now when my girlfriend made an account in early March, she also started with 6 slots. I was there when she made the account and I counted all 6. Yet I'm hearing how some people are starting with only 5 slots and even Vallter said that new accounts always came with 5 slots.
What the hell is going on here?!?!
Also: Will we get an extra slot when the French tanks come along?
Overlord: 1. There are 5 slots on default.
2. It's quite possible, it will be occupied by Renault FT-17
2. It's quite possible, it will be occupied by Renault FT-17

I also wanted to thank you for taking the time to respond to all our questions.
Overlord: Excuse me, didn't catch it. What kind of ads and commercials?

Also, how much are the Lowe and KV-5 going to cost?
Overlord: 1. Yes, shortly after the release. Most won't even notice being
absorbed in post-release fever.
2. Can't disclose that at the moment.
2. Can't disclose that at the moment.

Overlord: No, there will be complete freedom of platooning. Team that has
tier 10 and tier 1 vehicles platooned is not disadvataged, since
the opposing team gets lower overall match-making value than it
could be if there where no tier 1 vehicle on the enemy's
roster.
Tags: CBT reward, Supertest, historical stats, French tree, armor values, large clans, 6.3.10 patch, Gift tank account limits.
Tags: CBT reward, Supertest, historical stats, French tree, armor values, large clans, 6.3.10 patch, Gift tank account limits.

On your blog there is the following
"Note 1. WOT CBT finished January 27, 2011.
Note 2. There might be a restriction for CBT member on the minimum number of battles played in order to get this tank. "
Cutoff date is very clear.
What is the minimum number of battles?
I have a number of friends who joined the beta early, and introduced me to WOT, but they didn't play that much, knowing that their progress would be wiped, and plan to return after release. My clan also has a number of recruits who are new to the game, and don't have much experience (fit the date criteria but have not fought many battles).
As far as I know the KV-220 was given out to everyone on the RU server who was in the closed beta there.
At Christmas everyone on the RU server received the M3 Stuart, which was a nice gesture to make(thanks I got one), and I did notice lots of battles with loads of M3's for the first couple of days after the tanks were given, but this didn't last long at all, and they are now a rare sight.
If you are going to make an arbitrary cutoff point, it is important to let people know what it is, and maybe have a lesser alternative for players who do not meet the cutoff point to avoid a torrent of "WTF where is my tank" and "Russian bias - RU server gets preferential treatment" rage posts on the WoT forums and elsewhere. I don't personally believe that the WoT developers are biased or unfair, but I am concerned that failure to be open and honest on this issue will simply pour fuel on the fire of ignorant forum rage.
I don't see a problem with massed battles of 15 vs 15 M4A2E4, as everyone will be on an even footing, and the usage of these tanks will tail off fairly quickly as people start to progress to tier 5 and beyond, so I am somewhat confused that the developers might see this as a potential problem, and feel the need to impose restrictions, unless there are huge numbers of accounts with <10 battles that you feel may have been created deliberately with the intention of being exploited contrary to the EULA, by resale for instance. Please explain.
Thankyou for taking the time to answer this, sorry for the wall of text and personal opinion.
Overlord: So as not to ruin the balance and match-making completely in the
first few days after the release, we won't give out 250k tier 5
gift tanks. This is the only reason.
The restriction on the number of battles will be OBT-related, thus only still active CB-testers will be rewarded. So only battles played since January 27 count. We are not sure of the exact number, it won't exceed 1k under any circumstances.
The restriction on the number of battles will be OBT-related, thus only still active CB-testers will be rewarded. So only battles played since January 27 count. We are not sure of the exact number, it won't exceed 1k under any circumstances.

Overlord,
Is there any update on the Supertest?
I saw that you said the 0.6.4 patch needed to go through more testing including the supertest... is the supertest already running or does it still need to be set up?
I've looked around on the EU and US boards and have not found information on this.
Also, if it is not yet running, what is the estimated time of when it will be set up.
Also, will there be an announcement when it is set up? And will we join the same way that we had to last time?
Cheers!
Glenn
Overlord: No, EU and US supertest is still in plans only. Unfortunately we
are to busy with the release and moving Russian server group to
Moscow.

Overlord: There are multiple balance adjustments, but armoring is basically
correct. Perhaps, this is the only parameter that is being kept as
much historically accurate as it is possible.

If so, how can I get involved?
Cheers!
Glenn
Overlord: Currently content updates are tested on RU supertest, language
packs are tested separately from them.
I suggest waiting for the launch of US/EU supertest.
I suggest waiting for the launch of US/EU supertest.

Any significant changes you can tell us about?
Overlord: No updates, this tree is delayed.
We are working on US TDs, E-series, and some vehicles (Patton) for revised tech trees at the moment.
We are working on US TDs, E-series, and some vehicles (Patton) for revised tech trees at the moment.

Overlord: Stug has several variants. Maus and T-54 have correct armor
values.
Mantlet armor is ok mostly, it is mantlet penetration and damage mechanics that needs to be improved.
Mantlet armor is ok mostly, it is mantlet penetration and damage mechanics that needs to be improved.

Overlord: Yes, large clans can create their own subdivisons, but each entity
comrising up to 100 members will be treated separately on the
global map, as an individual clan.

If these people are essentially friend and acquaintances in an on-line game and they are not forced by the rules to compete with each other but in fact cooperate with each other and can recruit as many of these subdivisions as they want, then what is to stop 3 or 4 clans from dominating the other couple hundred other registered clans. Your answer I'm afraid shows a disturbing lack of forethought and inability to perceive a potential problem to the success of Clan Wars. This is the least populated of the 3 servers. Allow Clan Wars to be dominated by 3 to 4 groups to the detriment of everyone else that others are sweeping up their crumbs or losing people to them just because they want to be on the winning side then Clan Wars will not succeed on this server unlike the Russian server which has so much more population as to allow more latitude. I doubt I will play Clan Wars for long and ultimately the game at all, if that is the case and I dare say you will see just as many who feel the same way who are waiting for Clan Wars with baited breath only to end up disappointed and disgusted.
Please show the players on this server that you take their concerns seriously!
Thank You!
Overlord: Each clan will have its own command staff and treasury, they both
are important attributes.
Rules for CW are to be the same for all servers with a view to approaching merger of clan wars for all servers.
Rules for CW are to be the same for all servers with a view to approaching merger of clan wars for all servers.

So I guess that means that I won't get a gift tank?
Ambusher
Overlord: There will be 2 conditions:
- regsitration prior to 0:00 UTC 27 January 2011, i.e. CBT member status
- 1.000 or more battles participated (see your profile to get the exact number)
- regsitration prior to 0:00 UTC 27 January 2011, i.e. CBT member status
- 1.000 or more battles participated (see your profile to get the exact number)

Ambusher
Overlord: According to the player's profile. Thus, combined.

Maybe something is beign lost in translation here?
Exactly how will this structure and the rules for the Clan Wars stop a bunch of friends and aquaitences in the game as operating as a Superclan(They may have seprate groups in game but they certainly have thier own website and VOIP servers collectively outside the game depsite being seperate units) so the that 3 or 4 groups despite being organized as subgroups of 100 each from dominating the map collectivley. It doens't matter if they are seperate entities in the game and on the map in reality and socially they are still one group!
Overlord: No rescrictions are planned at this time.

@Overlord : Can you let us know what is included in the 6.3.10 patch? Thanks.
Overlord: M4A2E4 gift tank.

Also, what is the "deadline" to have over 1,000 battles?
Finally, weren't our stats and the number of battle we played before the softwipe erased? So the number of battle it show is not the right number, correct?
Overlord: We had 25k CBT members on Russian server, while there are 130k and
120k of them on EU and US servers respectively.
With the current restriction we are planning to give out more than 100k tier 5 tanks.
With the current restriction we are planning to give out more than 100k tier 5 tanks.

Overlord: 211 battles to go. At the moment.
TAGS: CBT deadline, Multiple accounts, credit/exp gain, selling slots, promo tanks and wipe, crew training
TAGS: CBT deadline, Multiple accounts, credit/exp gain, selling slots, promo tanks and wipe, crew training

Overlord: The deadline would be the time when the servers go offline on April
12, better to make it until 0:00 UTC.

In your reply to player Armour9 you say he has 211 battles to go to qualify for the CBT gift tank, since he has 712 battles since the September soft wipe that would mean that the Sept soft wipe is the cut off you must have a 1000 ish battles from?
I am sure there are people out there who read this before drinking coffee as I do and just want it to be clear for the people who still have battles to go.
Overlord: Battles since either your registration date or the soft wipe count
(depends what was first to happen). See your profile stats to get
the exact figure.

Overlord: All battles count. Not only the ones since January 27.

Overlord: It will be ok, just don't share your account with others.

Thanks
Overlord: Not planning to cut down experience and credit gains after the
release.

Vallter (Dev) said in another thread that those people who originally joined the game with a bonus Valentine tank but then sold it will not get it carried over to the full game when it goes live, what many of us ex-Valentine owners would like to know is if we buy the Valentine back again before the hard wipe will we still have it after the wipe please?
For the record I'm pretty certain I only sold mine because I wanted to use the slot for other tanks

Overlord: You will get it back either way. No need to buy it again.

(or at least I never figured it out)
Overlord: We haven't considered this option yet. Doubt it can be useful.

Overlord: Yes, if on the website you got CBT key for M3 from it was said that
tank would carry over to release, then yes (sorry don't remeber the
details of all such giveaways).

Russian IS and IS-3 has 4 man crew and all US heavy tanks have 6 man crew.


Overlord: Nothing currently. Smaller crews have their own disadvantages.
Moreover rapid crew training is not that popular overall.
TAGS: Revised US tree, camo bonus, Grille type, rapid training, SPG ammo, forum feedback, crew voice, statistics, stat balance.
TAGS: Revised US tree, camo bonus, Grille type, rapid training, SPG ammo, forum feedback, crew voice, statistics, stat balance.

http://forum.worldof...d-improvements/
Overlord: Probability is rather high and some of the suggested changes will
be aplied after the release. Most likely Patton tank will go first.

Also, does traversing the gun on a TD or SPG also break the camo-net bonus?
Overlord: Only hull traverse breaks camo bonus.

Also, less crew members means that it is more likely for the tank to get knocked out from everyone dying (this is rare but I seen it happen)
Question: I read that there were two different versions of the Grille produced, one with the engine in the front (M) and one with the engine in the back (H). Which version of the Grille is presented in the game?
Overlord: In-game Grille is the one with the engine in the front.

Now my question is if I get over the 1000 game limit on the 11th, basically before the servers go down, will I be still eligible for the Closed Beta Special tank?
Overlord: Yes, you will.

Overlord: No plans at this time.

Will US SPGs be having HEAT ammunition or only HE premium after release?
Don't really see the point in that HE prems while the HEAT ammo is quite usefull.
Thanks
Overlord: Current ammo types will remain after the release. Personally I find
premium HE to be more useful.




Thank You.
Overlord: We still haven't finalized the revised US tree. Have no worries, it
will be ok.
Patton M46 is going to be added to medium line.
Patton M46 is going to be added to medium line.


Overlord: Most likely the servers will go offline early in the morning
European time which is 1-2 am EDT. The maintenance will take some
time. We will announce everything in advance.

Can you go into further details about how the feedback gathered from the forums is not adequate input for balancing and why the source is considered "deluded?
Question 2.
How else is public opinion gauged as to the balance to specific vehicles?
Refer to previous questions quoted below. Thanks You.
View PostTxFire4305, on 09 February 2011 - 01:27 AM, said:
1. Given improvement in the game engine, you said the max view range could be extended. With those improvements, what ranges will we be expecting as a max view range?
2. Why does Wargaming put so much emphasis on their statistics while apparently not listening to the customers feedback on what the customers want in the game versus what Wargaming's idea of what should be in the game? And why the secrecy on patch content, dates, planned changes (i.e. planned changes to the tech tress)?
1. That's difficult to assess, but the increase is expected to be significant.
2. Guess, relying on statistics and impartial data is not our exclusive way to work. Being bery important for gathering feedback, forums are not quite representative to define what players want, and especially they are not representative enough to tailor the balance according to public opionion. It can easily go under a delusion.
Overlord: 1. 10, 100, or even 1.000 opinions are far less representative than
the whole playerbase, and definitely less objective.
Forums feedback urges us to recheck the data gathered and think of possible improvements for future (e.g. revised US tech tree)
2. Partially covered above. I used to give out dates freely, now I don't do that so as not to tease players and to avoid possible accusations of missing the deadlines.
Forums feedback urges us to recheck the data gathered and think of possible improvements for future (e.g. revised US tech tree)
2. Partially covered above. I used to give out dates freely, now I don't do that so as not to tease players and to avoid possible accusations of missing the deadlines.

If not please do

Overlord: Yes, we are planning to implement it.

Overlord: We are usually using weekly samples to trace the trends. The data
gathered for previous versions is not relevant anymore.

Any data gained before new players reach a certain level of proficiency at any given tier will be corrupted since Beta players already have the knowledge of which tanks we are grinding to first, and how to fight them.
Overlord: Statistics features an average player. Newcomers and veterans are
equally important for us.
TAGS: patch 6.4 date, beta battle numbers, special premium tanks, Mac OS, clan Treasury, Tier 10+, valentine promo tank, new tk system.
TAGS: patch 6.4 date, beta battle numbers, special premium tanks, Mac OS, clan Treasury, Tier 10+, valentine promo tank, new tk system.

Overlord: It will be avilable for public testing in about 2 weeks. We are
considering public EU and US testing as well, though it would be on
RU server, if launched.

"Battles since either your registration date or the soft wipe count (depends what was first to happen). See your profile stats to get the exact figure."
According to that obviously the first to happen was me registering. Now when I check my profile on the site I can only see 328 battles. Checking my tanks played I know that after the softwipe I switched to USSR side as I wanted to try their tanks.
So the statement what was first to happen does not seem to stand as my stats for Tiger, Pz4 , Pz3 etc are missing.
Also the stats don't seem to update as I am nearing 600 battles (584 checking my ingame statistics window).
Apparently there are two databases, .com and .eu but still, no battles from prewipe reported.
So what did I get wrong?
Overlord: EU and US have separate databases, pre-wipe data are no longer
available.




Overlord: M4A2E4 tank added.
That's it.
That's it.

I know I'm jumping the gun a bit with this question but is there any chance in the future that you might release special one-off tanks that we can purchase for gold and keep please? I'm thinking a one off Tiger tank that has slightly improved stats but more importantly has some kind of special paintwork/camouflage skin that makes it unique to every other Tiger tank in the game.
Overlord: How would it differ from "regular" premium tanks? Being available
only for a limited period of time? If so, then yes, it is possible.

Overlord: Tier 9 mediums have too low match-making value and are being
balanced with tier 8 heavies currently. That will be fixed in
0.6.4.

Overlord: We were planning to record videos, unfortunately didn't managed to
do it.

Overlord: This is not being worked on, though never say never. 


P.S. Overlords the Man hes the only one on the staff that gives us striaght answers or no answers at all

Overlord: Clan treasury will be available along with the release of clan wars
for US server (about a month after the release).
At first stage gold transfers will be avaialble only between clan members. The transfers will be made via in-game interface, there will be a special billing password for them.
At first stage gold transfers will be avaialble only between clan members. The transfers will be made via in-game interface, there will be a special billing password for them.

Overlord: This is very unlikely.

So more recent beta testers get there valentine back...
As well as the reward tank,
what about us long term testers? Our reward is one less tank/slot than newer testers?
Do we the long term testers get the valentine as well?????
Overlord: Valentine was distributed during CBT via some partner web sites.
Only those who registered using special codes will get this tank
upon the release.

Thanks in advance
Overlord: This mechanics will be implemented in v.0.6.4.
TAGS: Duplicate Accounts, Tiger 105 visual, minimap features, destructible objects, SU-100 122mm, GER TD's, platoons, banned players, Sturmtiger, E series path.
TAGS: Duplicate Accounts, Tiger 105 visual, minimap features, destructible objects, SU-100 122mm, GER TD's, platoons, banned players, Sturmtiger, E series path.

Jericho
Overlord: Your accounts will be fine. Only duplicate accounts on the server
you haven't chosen during the server split are to be removed.

Overlord: Bring this issue to support.worldoftanks.com

Overlord: There will be an announcement on that on Monday.

As has been pointed out in multiple forum posts the files for the gun exist within the Tiger IIs folder in res, but currently the long 88 and 105 look the same for some reason.
Thanks.
Overlord: Will be fixed in v.0.6.4.

Overlord: Mini-map will be reworked in flash in v0.6.4, which is supposed to
allow us to make further improvements. So scaling and moving
features might be added.

Overlord: New vehicles will be added in packages, US TDs, E-series, etc. So
branch by branch.

I'm thinking of that scene in Kelly's hero's where the Sherman tank drives into a building hides and then bursts out through the other side after a Tiger drives past thus ambushing him, thanks

Overlord: We wouldn't like to overload city maps with destructible objects
for the sake of performance.

Overlord: The existing model is correct. If you have some evidence, it is
not, you are welcome.

I know there a quite a few players excited about the alternative German Tank Destroyer tree (Marder III, DickerMax, Nashorn...). Since release dates are probably out of the question, is there anything (other then 'soon' lol) that you can tell us about their release timeframe? Maybe in relation to other tank releases or if they are something that will be a long way off and haven't even been worked on yet. I have seen talk of when the E series will be looked at a few times, but never seem to hear about the open top TDs.
Thank you in advance.
Overlord: Currently there is nothing to share, apart from the fact we are
planning to add them this year (Autumn).


Overlord: Multiple mirrors will be available, there should be no problems
with downloading.

Given the very popular topics about it, are Wargaming considering making basic platoons free (ie non-premium) for at least low tier play? It seems a good way to get new players into the game.
Also, are we likely to get 'screaming' artillery shells as heard in the release trailer?
Overlord: 1. This is very unlikely.
2. Yup, possibly.
2. Yup, possibly.

Overlord: We don't gather such statistics as far as know.

I was under an impression that the Valentine tank that I got as a part of the limited eddition beta key would transfer over to the open release (I think I even have seen something from the devs about it)?
As it is not in my garage is this some sort of a bug? Or will it be issued later? Or is it because I got M4A2E4 that I miss out on Valentine? Or was it not meant to carried over anyways?
Overlord: It (Valentine) was supposed to be added if you registered using
special CBT-key. Please submit a ticket to support service.

Overlord: Can't give any fixed date, likely not this year.

Will the German E- Series be accessable through the Tiger, or are you changing the German tech tree. We need to know as we have already started the grind...
Thanks,
Motorfix
Overlord: E-50 will be on medium path, E-75 and E-100 - on heavy path.
TAGS: server lag, non-premium platoon, Exp for damage, credit for capture, KV-5, Panzer Lowe release, American tree changes, E series, Dev Updates, balance issues.
TAGS: server lag, non-premium platoon, Exp for damage, credit for capture, KV-5, Panzer Lowe release, American tree changes, E series, Dev Updates, balance issues.

Overlord: Most likely lag issues are local, there is no visible packet loss
server-side.

Does Wargaming.net have any plans on making a non-premium platooning system?
Thanks,
Tron Paul
Overlord: No, no such plans.

Overlord: Personally I highly doubt such system is going to be developed and
introduced.

Overlord: Yup, the "fatter" the target, the more experience.

Overlord: Payment is independent of the number of tanks and their tiers -
everyone receives the payment equally.
As it is written there.
As it is written there.

When will boxed copies be available?
Overlord: 1. Yes, in v.0.6.4.
2. Can't give any firm date on that. Not soon.
2. Can't give any firm date on that. Not soon.

Overlord: Can't give any firm time frame - it's the most difficult part. We
will update full tech tree diagram on the website and make the
respective announcement.

Are the E series likely to be released within 6 months, 9 months or 12 months?
Is the price of the Lowe fixed at 10,000 gold? That price makes me sad that I won't buy it

Overlord: 1. No, they will be added later.
2. Within 6 months. For sure.
3. It is still subject to change, though I don't think it will be changed substantially.
2. Within 6 months. For sure.

3. It is still subject to change, though I don't think it will be changed substantially.

Also, are we going to see more regular updates to the game say every month content is added, or are we still going to be seeing huge patches 2-3times a year?
Overlord: 1. This is a good idea. The problem is that we can't give firm
dates for most of the important milestones. Though overall I like
this.
2. Our projected schedule is a bit different and has 5-6 major updates per year, plus we are considering the opportunity of deploying minor balance patches.
2. Our projected schedule is a bit different and has 5-6 major updates per year, plus we are considering the opportunity of deploying minor balance patches.

Overlord: Two days? Seems too harsh. Please, submit a ticket to support.

Overlord: I recommend leaving all possible concerns, the transition will be
as smooth as possible.

Overlord: Going to grind US medium line myself. Have no worries. 


Overlord: v.0.6.3.11 update didn't bring any balance / match-making changes,
but v.0.6.4 will make noticeable difference.
TAGS: British release, patch release, hetzer crew vent, premium vehicles, American Tank Destroyer, T29 nerf, HE damage, PZIIJ, PvE, Radio range, skins, platoon sizes
TAGS: British release, patch release, hetzer crew vent, premium vehicles, American Tank Destroyer, T29 nerf, HE damage, PZIIJ, PvE, Radio range, skins, platoon sizes

Overlord: There is no firm ETA, my personal estimaton will be "sometime in
autumn".

Overlord: This can go either way, end of April or beginning of May.

Two questions please.
1. I want to make a Hetzer into an elite vehicle and I noticed today that it doesn't have a ventilation upgrade to increase the crews skills, is this deliberate or just a mistake that no-one's noticed until now?
2. What's the legal position on premium tanks please. I brought a Hotchkiss with gold which means I have in effect paid real money to purchase it, does this mean the configuration is now locked solid for good and that it can never be changed? If you wonder what I'm getting at I'm thinking what if in six months time you guys decide that a premium tank is too powerful and needs to be nerfed and suddenly I'm left with a tank that is not as impressive now as it was when I brought it, will player owned ones be locked with the new configuration only affecting tanks brought after the nerf or will we be given the option to sell it back to you guys for a full refund of gold if we now no longer want it anymore please?
Overlord: 1. Need to check it.
2. Premium vehicles can be adjusted for balance purposes, but we are to be extremely careful when doing so.
If we decide to nerf Hotchkiss severely, it will be refunded.
2. Premium vehicles can be adjusted for balance purposes, but we are to be extremely careful when doing so.
If we decide to nerf Hotchkiss severely, it will be refunded.

I don't see them in the patch notes.
Also, I keep hearing about a ROF re-buff but a damage nerf for the T29. What is going on there?
Overlord: 1. Initially they were planned for v.0.7. You misunderstood
something.
2. 7.23 RpM for 105mm gun according to the latest test patch (still subject to change). Note that damage has been decreased to 320.
2. 7.23 RpM for 105mm gun according to the latest test patch (still subject to change). Note that damage has been decreased to 320.

Overlord: Depending on the exact audio queues you are getting I'm guessing
its: Critical hit!, We nailed them bad!, That's gotta hurt!, Looks
like that one went right through! then you are damaging their
modules, and not the tank most likely their external modules (gun
and tracks).
In your case(most likely) the HE shell exploded on top of the armor and damaged the gun, but did not have enough force to carry any damage through the armor.
In your case(most likely) the HE shell exploded on top of the armor and damaged the gun, but did not have enough force to carry any damage through the armor.

Overlord: Most likely it will be available one way (box edition tank) or
another ("regular" premium).

Overlord: 190mm+ armor, heat wave from 75mm shell can't penetrate it. It is
even unlikely to cause any crew injury.
Ive seen this asked a few times but never seen a definitive answer one way or the other.
Any plans to add PvE content down the road?
Perhaps a game mode that doesnt pay out any or very little xp but is a team against a heavily fortified ai position?
Ive seen this asked a few times but never seen a definitive answer one way or the other.
Any plans to add PvE content down the road?
Perhaps a game mode that doesnt pay out any or very little xp but is a team against a heavily fortified ai position?

Any plans to add PvE content down the road?
Perhaps a game mode that doesnt pay out any or very little xp but is a team against a heavily fortified ai position?
Overlord: PvE content will be definitely available in tutorial, perhaps in
some form it will be added into clan wars (under consideration).

Overlord: Armor slope is taken into consideration when calculating whether HE
shell penetrates armor or not. Splash damage is not affected by
armor slope.

1. About Radio. Some guys talk me, radio boot detection range because it can read enemy radio wave!?. Is that true or false?
2. In German Full Tree, I see VK4501 (P2) in Maus line and VK4501 (P1) in Tiger(P) line. But the current German tree, the VK4501 is P1 not, P2. So what happen when full tree is released, VK4501P1 still in Maus line or will be replace by VK4501P2?
Overlord: 1. "It's false. Radio does not increase your detection range. It
only allows you to receive information about tank detected by other
players." by ST61
2. Not decided yet.
2. Not decided yet.

And another one as far as the new tanks: I know you guys don't like to give dates too specifically, so I'm not asking for anything exact, but can you give us something better than "within 6 months". How about one that matters greatly to most German armor fans that I know, will the E-series be ready in time for start of Clan Wars? Beta preferably. If not, can you give us any idea of how long afterward?
Thank you very much for your time and consideration!
Overlord: Tank trees are not finalized yet.
I cannot give you dates (I don't know them) but I can tell you that E-series won't be ready for Clan Wars start.
I cannot give you dates (I don't know them) but I can tell you that E-series won't be ready for Clan Wars start.

Overlord: Basic set of skins will be added in one of the upcoming updates.
Supposedly in v.0.7.

Thanks in advance
Colt
Overlord: No. At least not until we have maps bigger than 1km x 1km and
battles larger than 15 vs 15.

Overlord: The first option is to reisntall the game completely deleting your
preferences.xml file manually. If it doesn't help, address support
service.
TAGS: SU-85 122mm, T29 & T54 balance, FF damage handicap, Global tank stats, Clan wars, US tree changes, minimap changes, French tanks, matchmaking, packet loss, visibility system
TAGS: SU-85 122mm, T29 & T54 balance, FF damage handicap, Global tank stats, Clan wars, US tree changes, minimap changes, French tanks, matchmaking, packet loss, visibility system

Overlord: 122mm howitzer was rather inaccurate in reality, at a distance of
300m from the test plate it had 1 hit out of 10 at the most.
Working as intended.
Working as intended.

This may have been asked and answered but I'm new could you possibly tell me if any fixes or balancing issues are coming related to the t-29 and t-54?
thx
Overlord: Wait for the final patch notes of v.0.6.4 please.

Overlord: Your shells damage friendly tanks in the same manner they damage
enemy tanks. However you deal less damage to a friendly vehicle
during ramming.

Much like the Player stats you can view.
Is this information possible to display?
Overlord: It's possible to display. But we won't implement this feature in
the near future. We have a lot of issues with higher priority.

Overlord: It's not true. We don't have so many unique maps.

I would hate to build up exp on my M4A3E8 only to find that the tree has changed.
An idea of how much exp will be needed would also be nice to know.
Overlord: M4A3E8 -> M36 link is to remain.

Overlord: The minimap is going to be customizable in future.

Overlord: It is. As much as it possible.

Overlord: We are not sure ourselves yet, what French vehicles will make it to
the initial releae of French tech tree.

Largely they 'complain' of the same issues and there are many suggestions.
My questions are simple: will a dev go to that thread and respond to the suggestions/complaints? If so, when? If not, why not?
Matchmaking remains one of THE most complained about issues in the game, yet there is a deafening silence about it from anyone 'official'.
Thanks
Overlord: There are some problems with balance weight of top medium tanks and
top tank destroyers in 6.3. And it's fixed in 6.4.
Official position: matchmaking is acceptable.
My own position: it's really acceptable. I've seen a lot of battles where my team mates cried that we are gonna lose and then we won with a score like 15 to 5. Ideal matchmaking is when one team is a mirror reflection of another. I don't think that is fun to play every game with the same rosters. If you think that your team is unbalanced just consider it as a challenge. In case of victory you'll get double satisfaction.
Official position: matchmaking is acceptable.
My own position: it's really acceptable. I've seen a lot of battles where my team mates cried that we are gonna lose and then we won with a score like 15 to 5. Ideal matchmaking is when one team is a mirror reflection of another. I don't think that is fun to play every game with the same rosters. If you think that your team is unbalanced just consider it as a challenge. In case of victory you'll get double satisfaction.

Having packet loss issues, approx 20-30% with this server - ae-4-4.car1.Charlotte1.Level3.net
Making tanks unplayable.
This has been posted multiple times in the connection error section of the forum with no response from the devs.
This affects people on the North american servers - From australia to canada. So not an isolated problem
Overlord: You should contact Tech Support. Sometimes we ask and help internet
providers to optimize traffic route to WoT servers. But there
should be sufficient number of tickets from one region before we
start.

Overlord: I don't want to disappoint you but sighting system (or visibility
system) works. There are some issues in 6.3 that we don't like. But
they all fixed in 6.4:
- invisibility parameters of all vehicles are reconsidered,
- bush and tress influence is reconsidered (I don't know if I can give you details).
Moreover visibility system has been optimized in 6.4. That allowed us to make visibility checks more often and check more points. So everything is much smoother now.
There is still one problem. Sometimes vehicle appears on a client later than it "appears" on server. It happens when vehicle model has to be loaded from HDD. Don't forget to defragment your disk regularly or use SSD.
TAGS: M10 Wolverine, models & HDD, Elite status m4e8, balance, no damage hits, more secondary skills, clan benefits.
- invisibility parameters of all vehicles are reconsidered,
- bush and tress influence is reconsidered (I don't know if I can give you details).
Moreover visibility system has been optimized in 6.4. That allowed us to make visibility checks more often and check more points. So everything is much smoother now.
There is still one problem. Sometimes vehicle appears on a client later than it "appears" on server. It happens when vehicle model has to be loaded from HDD. Don't forget to defragment your disk regularly or use SSD.
TAGS: M10 Wolverine, models & HDD, Elite status m4e8, balance, no damage hits, more secondary skills, clan benefits.

Overlord: M10 goes tier 5.

Why load it from the harddrive? When you're going into a game the server knows what tanks are on the other team. Why not load it then?
Overlord: I cannot give you full answer (because I don't know it). Something
with amount of memory to hold 30 models with all 3 lods (level of
detail).

Overlord: tier 4 - T40
tier 5 - M10
tier 6 - M36
tier 7 - T25 (on T23)
T24 is likely to become a premium one.
tier 5 - M10
tier 6 - M36
tier 7 - T25 (on T23)
T24 is likely to become a premium one.

(For now and for me WOT have too much problems and changes to balance are annoying even more... )
Q2: Where can I find what changes was made in relise version (T32 armor and other) all changes in one place?
Q3: Is this right that balance system do almost anything for players have ca 50% of win?
When win too much will be throw to team with almost no chances to win?
Q4: After Wipe i find many shoots with blink of enemy icon but do no damage even it should be penetrated shoot (canon penetration almost 2 times more than armor of tank).
What is this?
Overlord: Q1: No dates.
Q2: You won't believe me but there were no changes.
Q3: Balance system knows nothing about statistics. It uses balance weight of the vehicles only.
Q4: After Wipe you started hitting tracks of enemy vehicles. There were no changes in damage/penetration system.
Q2: You won't believe me but there were no changes.
Q3: Balance system knows nothing about statistics. It uses balance weight of the vehicles only.
Q4: After Wipe you started hitting tracks of enemy vehicles. There were no changes in damage/penetration system.

Q2: I'm not believe in that...
Q3: Why 80% of players have 48-55% of win statistics?Almost always when we win 2-3 battles on row we are thrown in battle we can't win?(on our side one stock canon is 4, 3 premium M6,and is-3 on their side Is-4 Object 704 with bl-10 2x is-3 one premium M6).... sorry but to many times we see battles can't be win to believe in "Balance system (...) uses balance weight of the vehicles only."
it's Not only my opinion and using of statistics going to all have ca 50% is one good answer for that.
Q4: so I'm starting to using fraps filming to give proof of that are no track shoots.
Q5:When System "track hit = no damage" will be changed? I understood that effect in sabot ammo cases (Germans uses SHUTZEN-s for that effect) but AP and HE should do any damage (1/2 or 1/4 no track hit damage of this side of tank imho)
Q6:Tel me if there was silent changes to T-54 and Panther II before last patch?(i have strange feeling T-54 was silent nerf and Panther II was boosted)
Overlord: I'm sorry but I won't answer your questions. No point since you do
not believe me.

Overlord: As it was upon the introdcution of tier 7 SPGs and tier 9 mediums,
their predecessors are to retain their elite status if earned.

Overlord: Wrong thread, try here - http://forum.worldof...ewcomers-forum/

I think we all would agree that stock tank < fully upgraded tank, but the matchmaking system does not seem to take that into account. The gun, I think is the most important thing to consider, as it determines what you can damage.
Overlord: One of the previous version of the Matchmaking took into account
gun, turret, engine, .. and even radio. All components had their
own balance weight. Gun had the biggest weight, radio the smallest.
There were much more questions than know. Stock VK3601 could have
less weight than top PzIV. Or two stock T-44 could be balanced with
two top T-43. It was much harder for us to calculate component
weight coefficients. Current system is very simple. There is a
chance that you'll get in a team of stock vehicles against a team
of top vehicles. But a probability of such battle is really low.

Seems to happen slightly more with lower tiered guns, which is also probably why people are noticing it more after the wipe.
Overlord: There is no unknown or unfixed bugs with damage system. Most of the
hits with no damage occur when you hit a track.
Quote # Most of improvements will be done by means of changing match-making value ("weight") of the vehicles, that enables us to adjust the probability of getting into battles of a particular tier without changing actual match-making spread
# It will be possible to assign unique match-making value to each individual tank (currently assigned according to tier and type, i.e. all tier 8 heavies have the same value)
Overlord: Implemented in 6.4

Overlord: We have plans. But it's not gonna be soon=( (Waiting myself).

Me gustaría que se puedan hacer pelotones entre solo los jugadores de un clan al menos, ya que sino no tiene sentido pertenecer a un clan.

--------------------------------------------------------------------------------------------
Hi all.
I would like that may be made platoons from only those players from a clan at least.Otherwise, for that belong to a clan if does not have benefits?
Sorry for my bad english.

Overlord: There are clan chat channel, clan wars, clan championships, ...
TAGS: hetzer vent, custom decals, customisation, tier 8 SPG, Clanwar servers, historical battles, weather, premium tanks, balance, purchasing gold, premium tanks, E50 tier, T14
TAGS: hetzer vent, custom decals, customisation, tier 8 SPG, Clanwar servers, historical battles, weather, premium tanks, balance, purchasing gold, premium tanks, E50 tier, T14


Overlord: Most likely Hetzer will be able to mount ventilation, it is going
to be added in one of the upcoming patches.

Thanks you
Overlord: First predefined camouflage will be available. Custom decals are
planned for future.

Will there be room for Player made contributions, like a dashboard area for things like clocks, calculators, steam or MSN etc?
Even if it was done using somthing like awesomium process (though I doubt it can do it).
When does Tier 8 Arty come out - before or after l'char de Francais?
Finally, with the Clan Wars, will we be allowed to fight against EU (from US) and US (from EU). In other words, will we be able to fight cross server?
~ollivier.
Overlord: 1. It is quite possible, but is not being worked on at the
moment.
2. Definitely before. They are scheduled for the upcoming patch.
3. At first stage CW are going to be server-based.
2. Definitely before. They are scheduled for the upcoming patch.
3. At first stage CW are going to be server-based.

2.How about the real weather maps, like heavy snowing, rain, fogs ...
Thank you for ur time!
Overlord: 1. Historical mode is planned to be implemented, though it is
likely to be played on the same maps. At first stage at least.
2. We do want to add them, but the overall performance would suffer dramatically from live wether effects and lighting. So it will take time to optimize them.
2. We do want to add them, but the overall performance would suffer dramatically from live wether effects and lighting. So it will take time to optimize them.

Overlord: Premium tanks are not meant to be upgradable.

It doesn't need to be the whole team as stock versus the enemy team upgraded. In some cases, just one tank can ruin it for the entire team due to the matchmaking system in general. For instance, if you only have 1 tier 7 tank, and it's a tiger on one team, stock, versus an upgraded (with gun) T29, the T29 will wreck the tiger and just continue to wreck the tier 6's, 5's, and 4's in the match who will have difficulty penetrating the T29 from the sides, if they even can hurt the tank to begin with, while the T29 will happily roll around and devastate the enemy team.
So, my question is, can you add weapons back in to the weight calculations, since weapons very significantly alter what a tank can hope to attack as well as how well it will perform in general in a given match, even if it means a stock 3601 is weighed less than a fully upgraded PZIV (which, with just the gun being taken into consideration, shouldn't be an issue)?
I would like to point out that, due to how many tanks also operate, calculating just the weapon often will also include by proxy whether a turret was acquired, as well as the tracks to mount the turret. For instance, getting the short 75 on my 3001p by proxy meant I had the turret and tracks. I also had the engine since the stock engine is complete trash on that tank, so simplifying it just to weapon can check the general fitness of the tank beyond merely just the weapon itself in many cases, further aiding the weighting system if weapons are factored in properly.
What I don't want to see in the matchmaking system, however, are stock tanks put up as top-tier tanks against upgraded tanks without the team they are on given more tanks or more weight to compensate due to gun differences, especially when top-tier tanks often determine the outcome of a match anyways.
Overlord: It's not a question but rather a suggestion=) Anyway, I cannot
promise anything. I'll ask guys who are responsible for matchmaking
system but chances that it'll be implemented are really low.

Hi I'm about to buy GOLD this week, [25,000 GOLD], that costs $99.95 , I live in the Philippines, and I'm about to use the payment method WESTERN UNION, because we don't use credit card. I don't know much about buying stuff from other countries, this is my first time, so excuse me for the mistakes.

Where should I buy GOLD? From the official site or from SHATTERED CRYSTAL?
Thanks. I'm looking forward to your reply/replies.
Overlord: Submit a ticket to financial/billing support at
support.worldoftanks.com. They will provide you with instructions.

Overlord: Premium tanks are unupgradable, that's why they have unique module
setups.

Overlord: Can't comment on that, the answer is, however, rather obvious.

Unless of course there is some historical reason why it's the only American tank with a hyphen in its name.
Overlord: Is it still T-14? Can you point where exactly? Should be T14.
TAGS: E-series, Skins, T-14, Double hit, crew specialties, gun depression, view range, aim accuracy, new vehicles, Combining servers, patch ETA.
TAGS: E-series, Skins, T-14, Double hit, crew specialties, gun depression, view range, aim accuracy, new vehicles, Combining servers, patch ETA.

Overlord: We are not ready to announce it right away, please wait a bit.

Overlord: It will be possible only after the next update is released.

Overlord: Fixed in tankopedia.
I've recently seen people reporting that they were able to destroy two tanks with a single AP round, because the round went right through one tank and hit another behind it. Is "overpenetration" like this possible? Thanks!
I've recently seen people reporting that they were able to destroy two tanks with a single AP round, because the round went right through one tank and hit another behind it. Is "overpenetration" like this possible? Thanks!

Overlord: It's not possible.

Thanks in advance,
Logan
Overlord: Such kind of retraining is not planned to be added.

1)Could you tell us why this was done?
2)Are there any plans to change them back... perhaps in 6.4?
Overlord: It is not true, there was no such special treatment for German
guns. Depression values are chosen in accordance with 1) historical
data 2) balance 3) 3d modelling requirements.

Overlord: We are not planning to increase the view range. It's a BigWorld
engine limitation.

Quite often there are situations where shells will disappear or miss even when it is impossible or very highly unlikely for them to do so, sometimes multiple times in a row. This seems to occur most often when zoomed. Has this issue been noticed by development staff and is it being addressed? It is often quite noticeable and makes rather large impact on games when playing TD's or snipey tanks when your alpha-strike shot misses even with a fully zoomed and centered targeting reticle.
Overlord: I had this issue a couple of times. And in all cases there was a
possibility of miss: small part of aiming circle didn't cover the
vehicle. Unfortunately we need a video proving that there is a bug.

Thanks for the info so far!
Overlord: When we receive a complain that something is wrong we assume that
it could be a player mistake or a bug. In this case it could be a
bug in projectiles (shots) or network lag that causes delay in
enemy position update or server marker update. We cannot reproduce
it. Video can help.

Also, we've gotten approximate dates on the fleshing out of the US and German trees (except for the open top TDs, but that's fine

Overlord: 1. We are going to announce all revised tech tree soon, in 1-2
weeks I think. Going to provide a complete breakdown of how all the
changes will be handled.
2. Currently working on so-called roadmap that is going to comprise all events and planned changes to the game available for players.
2. Currently working on so-called roadmap that is going to comprise all events and planned changes to the game available for players.

Overlord: Fix the game!. I like the motto. 


I vaguely recall reading something about that but I can't find it.
Overlord: Depends on what you mean exactly, these 2 will be treated
separately, but we are planning to introduce roaming feature. It
will allow players log in to the non-primary server.

Overlord: My personal estimation is mid May, however this is a piece of
internal information.
TAGS: Development roadmap, patch delay, tier 8 french spg, clan wars, BL-10, tier 8 spg cailbre, premium rental, tree changes, scout tiering, Global ratings.
TAGS: Development roadmap, patch delay, tier 8 french spg, clan wars, BL-10, tier 8 spg cailbre, premium rental, tree changes, scout tiering, Global ratings.

Overlord: Website is the best place for it, perhaps as a substitute for the
current in development page.


Any clues on what you guys over at Minsk feel like throwing at us next as for Premium vehicles? E-10/Zis-30/T88 ?
I hope it will be some low-tier TD.
I have a feeling they'll be fun!


Overlord: Not sure about the order currently.

I wish I could change deadlines at work like you guys do...
I dont even want to start thinking about how long the wait for .0.7 will be for the US TDs or any of the tree updates. I guess I can put them on my Christmas list

Overlord: That's why we haven't fixed the exact date for v.0.6.4 in the first
place. It appeared that major update requires much more work than
expected.

Overlord: There will be a tier 8 French SPG, though it difficult to say at
the moment whether it is going to be added at release of French
tree or not.

How about clan wars is that with 6.4 or no?
Overlord: They will come almost simultaneously, we would like to release an
expanded version of Global map with more provinces than we have on
Russian server at the moment. Mid May should be rather firm date.

Is there a mathematical reason for allowing access to the most damaging gun in the game to a tier tank? Actually is the a reason such a gun exsist balancwise in WoT? Having a gun that fires faster does a dead tank no good if he is one shotted.
Also is it the way the armor is sloped or its thickness that makes an american heavy from the t29 up so difficult to penetrate? I have no difficulty with any other tanks in the 7-8 tiers they all have spot to hit if you get close but the us tanks seems invulerable to the front and turret. I said seem I just asking not accusing.
Overlord: This gun is considered to be fine. No major adjustments are planned
for it.

1. Instead of releasing such a large patch with so much content that needs testing or causes problems, how about releasing smaller patches with tested fixes? This would not only make customers happy, it would also show that the game is being worked on a regular basis. Has this been considered?
2. Will tier 8 and E-series arty mount a gun larger than the Mars(210) gun?
3. Has there been any thought on offering premium tanks and modules for lease? ie.: weekly or monthly rentals of vehicle for players to try it out to see if they want to buy it?
Thanks in advance.
Alpoc
Overlord: Me too.
1. Because of some development peculiarities we can't immediately switch to deploying minor updates, but the gap between 0.6.4 and the following update will be much shorter under any circumstances.
2. 21cm Morser 18/2
3. As far as I know, there have been no such thought. It seems to be suitable only for major purchases like Lowe or KV-5.
1. Because of some development peculiarities we can't immediately switch to deploying minor updates, but the gap between 0.6.4 and the following update will be much shorter under any circumstances.
2. 21cm Morser 18/2
3. As far as I know, there have been no such thought. It seems to be suitable only for major purchases like Lowe or KV-5.

IS-3 best gun IX 122 mm BL-9 390/390/465 225/265/68 5.17
T-32 best gun 105mm Gun T5E1 360/360/450 198/245/53 6.4
King Tiger best gun IX 10.5 cm KwK 46 L/68 320/320/420 225/285/60 6.06
ISU-152 best gun 152 mm BL-10 750/750/950 286/329/90 3.9
Ferdinand best gun 12.8 cm PaK 44 L/55 470/470/620 246/311/65 5.5
Us no current tank destroyer
All the guns penetration and damge are similar except the BL-10. Yes I know it fires slower and yes I know accuracy is important, but do you really think any tier 8 player would not choose to have a BL-10 over any other gun listed? When you can vaporize just about any tank in 2 hits or one crit withdraw and reload or simply dissapear or stay hidden while shooting why would you gun the does at best 62.6% of the damage of the BL-10 could you atleast explain why you consider the gun fine please?
Overlord: Vehicles are balanced on the basis of performance data we gather,
currently JT does look worse than than Object 704 and will be
improved, ISU and Ferdinand are on a par.
There is no direct gun vs gun balancing, moreover it's not correct to compare AT and tank guns.
There is no direct gun vs gun balancing, moreover it's not correct to compare AT and tank guns.

edit: meh, already been answered. But current clarification wouldn't hurt.
Overlord: The clarification will come along with revised tech trees.

I was curious as to rather the Object 279 Troyanov would be implemented?
Also,Since the Germans are getting the E-100,
are there any plans for more tier 10 heavies for the the Soviet and American trees?
Overlord: 1. It is not planned to be added.
2. Please wait for the revised tech trees.
2. Please wait for the revised tech trees.

1. So the developers are going to put the M26 down to tier 8, and put the M46 at tier 9, instead of the M48?
2. The M46 in real life was simply an M26 that received an Engine and suspension upgrade, that's it; Why is it that we are not getting a NEW tank for tier 9, such as the M48 (Or even the M47, which atleast had a new turret)?
3. Why is the American tree getting the short end of the stick like this? why is it that for the M18 Hellcat, we have to research a WHOLE NEW M18 TANK in order to get the 90mm, but say, the Soviet players don't need to research a new tank to use the 107mm gun on the SU-85?
4. Do the developers even understand the main complaint players have about the US tree? We continuously play the same tanks over and over again, such as:
T2 / M2
M3 Stuart / M5 Stuart
T1 / M6
T29 / T34 / T30
T20 / T23
Overlord: Wait for the updated US tech tree. It will cover most of your
questions.

Overlord: Only when tier 5 light tanks are added.

Overlord: It is based on avg experience per battle and win ratio.
TAGS: Chinese patch, tracking, M12 credits, M22, PZ38NA, KV-13, sound effects, fuel, reporting, 6.4 patch notes, free premium trials, rage quitters.
TAGS: Chinese patch, tracking, M12 credits, M22, PZ38NA, KV-13, sound effects, fuel, reporting, 6.4 patch notes, free premium trials, rage quitters.

Chinese server will update 0.6.4 through April 28th 14:00 to April 29th 8:00(GMT8).
Dev can you explain this?Chinese server earlier than US&EU server HALF A MONTH?
Overlord: Moreover it gets updated even before the primary Russian server.
That will allow us to ensure that 0.6.4 works smoothly before
releasing it on any other server.

Overlord: Need to assess how new detracking system works first. No major
changes for track repair time are planned.

Overlord: 1. Yes, it is.
2. Should be adjusted in the upcoming patch.
2. Should be adjusted in the upcoming patch.

Overlord: M22 will remain premium.

Overlord: 3590 exp to unlock Pz38NA via Pz 38.
63000-65000 exp to unlock KV-13.
63000-65000 exp to unlock KV-13.

Overlord: 1. Only in the long run
2. No, this is not planned.
2. No, this is not planned.

Overlord: Planned for 7.0

Overlord: Full patch notes of v.0.6.4 will come along with its release on
Russian server.

Overlord: Such offer is not planned.

Overlord: Depends on what you mean. Tank will be locked in battle for some
time, if player quits.
