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MrVic's Wall O Text

Дата: 08.01.2011 23:33:40
View PostVercingetorix, on 07 January 2011 - 08:15 AM, said: I understand why the devs don't want Tigers dominating servers filled with Shermans and whatnot.
But why do they simply switch the tanks for other vehicles? KVs for example are matched into battles with lower tier vehicles most of which can hardly hope to damage them. I've never once played a Tier 3 or 4 match in which there weren't a few KVs at the top that could get 2-3 kills just by auto-aiming away and relying on the fact that very few enemy vehicles can damage them. Of course in my StuG III I've killed a few KVs, but in my Marder II for example its pretty hard and at times impossible. In the last few games I've played enemy KVs have been under bombardment by literally the entire team including direct arty hits, yet they survive long enough to one-shot a few of the weaker tanks around.
Believe me that when a new player gets a shiny Tier III tank only to have all of their rounds bounce off a heavy tank and get one-shotted in return, they're unlikely to be consoled by the fact that said tank killing them was a KV instead of a Tiger.
This is annoying because if a tank is going to be dominating at its tier, why can't it be a historically dominant tank? The KV was an unreliable and ineffective tank, the Tiger was extremely effective, but in WOT it is exactly the reverse because of the way the Tier system works. I just find that to be unnecessary.

Overlord: Explanation of how match-making system works: http://forum.worldof...post__p__336432
The game doesn't take account of historical reliability. We have too many prototypes, some existed only on paper.

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