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WGA's role in WG

Дата: 28.02.2013 22:34:46
Mugsy_: That's a fair question.

The development teams themselves (those who are writing and testing code) are overseas at HQ, but in our office we are able to do basically everything else. We visit and have the dev teams visit us regularly as well as having daily conference or video calls. We have our own production team which is responsible for creating the blueprints, so to speak, on things like new game modes, features, changes, anything you can think of. We have our own art department, content teams, PR, video content team, events planning, moderation, customer support, and community management teams.

I think the community is feeling neglected lately due to staffing issues, but reinforcements are coming very very soon. While we continue to scour the forum for input and suggestions, we haven't had the time to properly discuss and answer many of the discussions happening. Additionally, I know the turn around time on the implementation of many suggestions or requests can take too long to be emotionally rewarding but this year you will see many of the most popular suggestions introduced. It will be a great year.

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