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Physics and Battle Tactics

Дата: 23.08.2012 21:12:36
View PostCool_Hmar, on Aug 23 2012 - 16:44, said: If I am fighting a tank and managed to lower his hp points to be close to die, he will certainly try to hide. But in another case, if he decide to jump in the water or off a cliff and die, will I receive the credit of that kill or no?
If no, WG should put a system, like other games, to put a 10-30 seconds cooldown on a tank in these situations.
Explanation:
If I hit a tank and kill him, I get the kill credit (like it is now)
If I hit a tank and not kill him, but instead, he decides to kill himself (jump off a cliff/bridge or get in water) thinking himself like a BAWZ and does not want to give me a kill credit. Instead of this, if he dies in the next 10-30 seconds after I touch him, I should be able to get the kill credits if he dies by ''natural'' death. But if this happens after 10-30 seconds, I should not get the kill credit because his death was not ''cauzed'' by me.
Same thing may apply, but I am not really sure, to another situation:
Let's say that you hit a light tank and because of this he was forced to jump in the water and die, do you or should you have the kill credit?
If you push a tank int he water and he dies, it is considered like a kill on ennemies or a team damage on allies or should it be?

Mugsy_: Currently, in World of Warplanes if a player takes a nose dive the person who successfully fired on them gets credit for the kill, I assume we'll be doing the same for World of Tanks when the physics are implemented.
~ Mugsy_

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